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Silver-Spy

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  1. Silver-Spy liked a post in a topic by shawn in Hydro - Do It Again Asylum Montage   
    Chat what did I just watch
  2. Silver-Spy liked a post in a topic by MoLu. in Enjoy.   
  3. Silver-Spy liked a post in a topic by Chris Peacock in Sting 9mm for Cadet+ again   
    Just use protector. I also don’t think this is worth the effort of the devs to confirm it with the captains just for cadets to use the spar anyway
  4. Silver-Spy liked a post in a topic by Boomerman in BH use for extra honor / Master crusader rework.   
    Have additional higher level honor rewards for people who have completed the honor tree already. possibly have the ability for excess honor to automatically convert to a bh token that can be used for special goodies at skip tracer.

    IE.
    When bounties are processed at skip tracer enhanced interrogation.
    25k honor - bh payout increased by 10%, 50k honor - bh payout increased by 25%, 75k honor - bh payout increased by 35%, 100k honor - bh payout increased by 50% Increased honor payout for group members when you unlock additional perks.

    Master crusader has its 50% increase removed, this perk is now basically useless compared to apex predator. maybe readd the 50% increase but have it be a percentage based chance when sending a prisoner at enhanced interrogation.
  5. Silver-Spy liked a post in a topic by Boomerman in Sort Quests Menu / New Quests   
    Have different tabs on the quest menu for each time of activity, plus the addition of new quests that are unique of grindeable. Suggestions for more quests would be appreciated as well.
    IE. Drug, Rebel, Cops Kills/Federal Events, Medical, Legal. 
     
    Could possibly have a quests that are only able to be done by new players that are easier to complete. Unlocks could be temporary increase bonuses to legal activities or free vehicle unlocks that would benefit a new players progression. Maybe time lock this quest section based on civ xp or hours.
    IE. Legal activities such as selling different ores or gems, Capturing a cartel or turf, Finishing a federal event, processing a smaller amount of drugs.

     
  6. Silver-Spy liked a post in a topic by DarkKnight in AK74U for constable t1 or t2 token   
    We are currently talking over what we can add for Constables. One of the issues I have with the AK74U is it looks like a terrorist/rebel weapon. Not something that you would see a marked officer use. I also think we can find better options for Constables. I would like them to be able to use scopes. There are many fights where cops are at a disadvantage and having a few officers using iron sights would make it worse. If you have any other ideas post them in here or message me on discord. 
  7. Silver-Spy liked a post in a topic by livernuts in AK74U for constable t1 or t2 token   
    Constable gets next to nothing with tokens. AK74U is 545 is short barreled and gets no attachments so it wouldn't be over powered.
  8. Silver-Spy liked a post in a topic by CoIt in National HQ   
    Well I mean, its a 13 year old game with a niche community. If their was better incentives for more civ on civ fights, then people wouldn't group together to fight cops since it's practically the only action you'll have on the server. 
    You also need 11 cops on to open the prestige vault, which is quite a lot of cops for people who don't group up. What's the average gang size besides WS, Zen, Swift, Crimson, etc. Like 3-5 people. You have to fight for almost an hour during this event, it's not as easy as cops make it out to be. What if you got lethaled? It takes an atrocious amount of time to get back into the fight whereas cops can come back into the action every 3-4 mins. 
  9. Silver-Spy liked a post in a topic by shawn in National HQ   
    just delete it
  10. Silver-Spy liked a post in a topic by Wutang in GANG CONTROLLED TOWNS   
    Yeah I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days.
    I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out 
  11. keNNzo liked a post in a topic by Silver-Spy in National HQ   
    Makes no sense. When we do a Nikolai cops just camp the boat and shoot us down when we tried to leave. In Nikolai we only get the money from the boat. If the cops camp the boat ( which is very common now ) its a 
    Why do cops get a mobile HQ and civilians have to spawn Therisa go to rebel gear up and then show up on orcas?. Cops can immediately gear up 1km out and be there quickly. In my opinion cops mobile HQ can be god moded but at the same time civilians should get a rebel outpost spawn in close to event similar to what we already have during gang fortress. 
     
    Atleast you have some incentive to play. When we do Nikolai compound we don't even get the money guaranteed. Oh wait we need to get good and some how kill cops wearing wetsuits camping the boat spawn AND kill cops in minigun boat. Don't forget the 90% chance of getting killed while driving the boat and the boat then circles around indefinitely in which case we are fucked because there is no way to get in or stop it. You try to shoot the engine it blows up, Try to block it with another boat you die and if you try to get in you get run overed.

    Cops literally get free loadouts if you get an MK spawned by an admin create you only pay 1k. While we civs have to get a 25+k loadout every time we die AND go through rebel and everything?. Why should cops get a closer spawn and free loadouts and we don't?. Only thing i agree on would be to let LTs either get paid for the ifrits/orcas they pull or get a higher payouts from the admins playing with cops.

     
    You have no idea what your talking about. The vault door has a timer and closes very quickly. Last time me and @Alex. died and we couldn't get the token. Yesterday @Smurfygot lethal led at the last few minutes and almost didn't get the token. It was a rev on him that saved him.
    Meanwhile cops get ample amount of time in Nikolai to chill and get the token. Never had any cop complain he didn't get the token. There are more civilians that play than cops so its done much quickly and easily while literally all the server civilians are rushing to get the token.
     
    If you find a bank to be challenging i don't know what to say.
     
    Civs can only land on roof AFTER we disable the roof or during the disablement. Land before it and hold it.
     
    Again your getting free loadouts and we don't. Why should cop win this event. There is no way for cops to loose Nikolai. Rebels ALWAYS loose because you can always just breach the Nikolai compound again and get it. So if one event is cop sided (Nikolai compound) then one event should be civ sided ( APD national )

     
    Brother... intel sells for max of 3.2mill in total. Imagine dividing that to a group of 20 people. Its peanuts, while cops get guaranteed payout of 250k ( last time i played cop side ). Our gear is 25k+ 

     
    I agree. We  tried to make a deal that we will do a Nikolai Compound so cops get their prestige and then you guys have to stick around so we could do a APD National. Its a win win in my opinion. 

    TLDR:
    - If your gonna make Mobile HQ god moded then spawn a rebel camp similar to what spawns during gang fortress near APD National. So both sides can gear up and come back.
    - Cops should loose in Nikolai compound if they fail to secure in X amount of time

    The APD National is suppose to be a civ victory while Nikolai is suppose to be cop sided.
  12. Crossfade liked a post in a topic by Silver-Spy in National HQ   
    Makes no sense. When we do a Nikolai cops just camp the boat and shoot us down when we tried to leave. In Nikolai we only get the money from the boat. If the cops camp the boat ( which is very common now ) its a 
    Why do cops get a mobile HQ and civilians have to spawn Therisa go to rebel gear up and then show up on orcas?. Cops can immediately gear up 1km out and be there quickly. In my opinion cops mobile HQ can be god moded but at the same time civilians should get a rebel outpost spawn in close to event similar to what we already have during gang fortress. 
     
    Atleast you have some incentive to play. When we do Nikolai compound we don't even get the money guaranteed. Oh wait we need to get good and some how kill cops wearing wetsuits camping the boat spawn AND kill cops in minigun boat. Don't forget the 90% chance of getting killed while driving the boat and the boat then circles around indefinitely in which case we are fucked because there is no way to get in or stop it. You try to shoot the engine it blows up, Try to block it with another boat you die and if you try to get in you get run overed.

    Cops literally get free loadouts if you get an MK spawned by an admin create you only pay 1k. While we civs have to get a 25+k loadout every time we die AND go through rebel and everything?. Why should cops get a closer spawn and free loadouts and we don't?. Only thing i agree on would be to let LTs either get paid for the ifrits/orcas they pull or get a higher payouts from the admins playing with cops.

     
    You have no idea what your talking about. The vault door has a timer and closes very quickly. Last time me and @Alex. died and we couldn't get the token. Yesterday @Smurfygot lethal led at the last few minutes and almost didn't get the token. It was a rev on him that saved him.
    Meanwhile cops get ample amount of time in Nikolai to chill and get the token. Never had any cop complain he didn't get the token. There are more civilians that play than cops so its done much quickly and easily while literally all the server civilians are rushing to get the token.
     
    If you find a bank to be challenging i don't know what to say.
     
    Civs can only land on roof AFTER we disable the roof or during the disablement. Land before it and hold it.
     
    Again your getting free loadouts and we don't. Why should cop win this event. There is no way for cops to loose Nikolai. Rebels ALWAYS loose because you can always just breach the Nikolai compound again and get it. So if one event is cop sided (Nikolai compound) then one event should be civ sided ( APD national )

     
    Brother... intel sells for max of 3.2mill in total. Imagine dividing that to a group of 20 people. Its peanuts, while cops get guaranteed payout of 250k ( last time i played cop side ). Our gear is 25k+ 

     
    I agree. We  tried to make a deal that we will do a Nikolai Compound so cops get their prestige and then you guys have to stick around so we could do a APD National. Its a win win in my opinion. 

    TLDR:
    - If your gonna make Mobile HQ god moded then spawn a rebel camp similar to what spawns during gang fortress near APD National. So both sides can gear up and come back.
    - Cops should loose in Nikolai compound if they fail to secure in X amount of time

    The APD National is suppose to be a civ victory while Nikolai is suppose to be cop sided.
  13. Crossfade liked a post in a topic by Silver-Spy in upgraded vehicles chop shop   
    Maybe also add a way to see what modifications a vehicle has before chopping/claiming
  14. Silver-Spy liked a post in a topic by Hydro in Twelve Monkeys - [LIMITED]   
    💯💯🔥
  15. Silver-Spy liked a post in a topic by Crossfade in upgraded vehicles chop shop   
    when chopping vehicles you should get a % of the cost of any upgrades.
    hatchback with processor, handling, nitro, locks etc makes a hatchback worth like 100-120k. if chopped it pays like what 4-6k?
     
     
  16. Silver-Spy liked a post in a topic by Hubschrauber in GANG CONTROLLED TOWNS   
    This is kinda what the Stash House was supposed to be. It may change to be controllable like a turf or remain the same. TBA. 
  17. Silver-Spy liked a post in a topic by snoop in GANG CONTROLLED TOWNS   
    Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city.

    2 Caps per restart 
    8 members of the gang/group are allowed to fight 
    the cap would be court house in all of the respective city's
    5% tax on houses 
    5% tax on DMV and truck stop purchases along with a tax if you pull the vic out
    5% tax on anything sold at illegal areas 
    3% Pay boosts for the holder of the city

    House spawns will not be available within city limits during the fight basic spawns will still be available.
    On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE).

    Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started.

    Cops can also fight to cap the city 
     -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available .
    -2% reduction on kit cost bought within city limits
    -4% reduction on Vic costs bought within city's limits
    -3% reduction on Heli costs bought within city limits (armored and unarmored)
    -4% pay boost for tickets paid or prisoners sent to jail within city limits 
    -Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits.

    -Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k 
    -With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught.

    this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about 

    percentages are all very low so admins/developers can gage what they should be and what is fair.

    PS(ADD MXM MAGS AT REBEL FOR REBELS)

     
  18. Lars von Bismarck liked a post in a topic by Silver-Spy in National HQ   
    Makes no sense. When we do a Nikolai cops just camp the boat and shoot us down when we tried to leave. In Nikolai we only get the money from the boat. If the cops camp the boat ( which is very common now ) its a 
    Why do cops get a mobile HQ and civilians have to spawn Therisa go to rebel gear up and then show up on orcas?. Cops can immediately gear up 1km out and be there quickly. In my opinion cops mobile HQ can be god moded but at the same time civilians should get a rebel outpost spawn in close to event similar to what we already have during gang fortress. 
     
    Atleast you have some incentive to play. When we do Nikolai compound we don't even get the money guaranteed. Oh wait we need to get good and some how kill cops wearing wetsuits camping the boat spawn AND kill cops in minigun boat. Don't forget the 90% chance of getting killed while driving the boat and the boat then circles around indefinitely in which case we are fucked because there is no way to get in or stop it. You try to shoot the engine it blows up, Try to block it with another boat you die and if you try to get in you get run overed.

    Cops literally get free loadouts if you get an MK spawned by an admin create you only pay 1k. While we civs have to get a 25+k loadout every time we die AND go through rebel and everything?. Why should cops get a closer spawn and free loadouts and we don't?. Only thing i agree on would be to let LTs either get paid for the ifrits/orcas they pull or get a higher payouts from the admins playing with cops.

     
    You have no idea what your talking about. The vault door has a timer and closes very quickly. Last time me and @Alex. died and we couldn't get the token. Yesterday @Smurfygot lethal led at the last few minutes and almost didn't get the token. It was a rev on him that saved him.
    Meanwhile cops get ample amount of time in Nikolai to chill and get the token. Never had any cop complain he didn't get the token. There are more civilians that play than cops so its done much quickly and easily while literally all the server civilians are rushing to get the token.
     
    If you find a bank to be challenging i don't know what to say.
     
    Civs can only land on roof AFTER we disable the roof or during the disablement. Land before it and hold it.
     
    Again your getting free loadouts and we don't. Why should cop win this event. There is no way for cops to loose Nikolai. Rebels ALWAYS loose because you can always just breach the Nikolai compound again and get it. So if one event is cop sided (Nikolai compound) then one event should be civ sided ( APD national )

     
    Brother... intel sells for max of 3.2mill in total. Imagine dividing that to a group of 20 people. Its peanuts, while cops get guaranteed payout of 250k ( last time i played cop side ). Our gear is 25k+ 

     
    I agree. We  tried to make a deal that we will do a Nikolai Compound so cops get their prestige and then you guys have to stick around so we could do a APD National. Its a win win in my opinion. 

    TLDR:
    - If your gonna make Mobile HQ god moded then spawn a rebel camp similar to what spawns during gang fortress near APD National. So both sides can gear up and come back.
    - Cops should loose in Nikolai compound if they fail to secure in X amount of time

    The APD National is suppose to be a civ victory while Nikolai is suppose to be cop sided.
  19. Silver-Spy liked a post in a topic by Ebola in National HQ   
    boo hoo cops lose one event and its the end of the world. Nikolai's Compound, whether y'all win or lose you guys get the chance for obtaining a token regardless. 
     
    "We want people to play the server and stick around and this event does the opposite." False. It's actually the opposite effect. More civs will grind to obtain a token that they know they have a good chance to win. 
    This is accurate. 
  20. Silver-Spy liked a post in a topic by KrazyKnight in National HQ   
    Why not add the APD token to this as well? Similar to how the oil rig works but at the national HQ?
  21. Silver-Spy liked a post in a topic by 王 rando 王 in House Raids   
    Fuck you, get some flashbangs
  22. Silver-Spy liked a post in a topic by Jr4life24 in House Raids   
    Maybe after @williamretires then we can look into it
  23. Silver-Spy liked a post in a topic by Patato in House Raids   
    I don't think they should be able to raid inventories but captains should discuss them being able to open a door to get someone out of a house. By SGT your not risking your rank for a big bounty. 
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