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Sp0on

APD Corporal
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  1. Sp0on liked a post in a topic by bamf in How the Asylum dynamic market system really works   
    I've seen a lot of FUD recently about the Asylum dynamic market, so I thought I would write my (first) guide and dedicate it to this topic.  
    First things first:  there has been a long standing bug in the way the market displays pricing.  It made it so that you never know how much money you are actually going to make when selling your goods to the vendor.  @Gnashes and I sat down yesterday and we identified and fixed the bug.  The fix will be in a hotfix for 7.5.5 (launching later this AM I hope), so all screenshots from this guide will be from that patch.  
    Now let's look at the market on the phone UI and talk about the various pieces on the screen: 

    There are 3 elements of interest here:  Base, Current, and what is displayed to the right of the item (Crystal Meth) in parentheses.
    Base price is the maximum you will ever get for selling that item to the market place.  This is the price you get from 0 on the market until we hit the point that demand starts to fall for that item (due to a glut of that item being on the market). Current price is the amount that you will get if you sell 1 or more of that item to the market (on a per unit basis). The number in parenthesis to the right of the selected item is the amount that you could buy that item for from the market currently.   Now let's look at this from the other side of the equation.  What does it look like at the drug dealer:

    The main point of interest here is the numbers next to Crystal Meth (meth).  As you can see, we have 3 on the market currently that are available for sale at a price of $1739 (it's not $1740 like on the phone due to a rounding error that I will try to locate).  As you can see though, the number in parentheses from the phone is matched up to the number here.  
    Now, what happens when I sell a meth to the vendor with the market at this point in time:  

    As you can see, I got the "Current" price from the market app on the phone.  In the past this wasn't the case.  It turns out that the Current price was also reflecting the tax rate on each server - which you never get paid.  This always led to confusion on my part, so this is one of the bugs we have fixed with the hotfix that will be put into place shortly.  
    As the market fills up though, how does it behave (how aggressive is the market)?  Let's take a look at the price of meth as the market gets a touch more saturated:

    In the screenshot above, we have finally hit the point where the dynamic market has kicked in.  There's simply too much meth being sold, so the price has reduced from $942/cpu to $941/cpu.  Not a huge adjustment, but it is going down nonetheless.  As more meth is sold to the market, the price will continue to be driven down further and further until we hit the bottom price.  Here is what that looks like once the market is completely saturated with meth:

    As you can see, we are now only getting $725/cpu for meth.  Every meth sold to the market from there on would only get us that price.  
    I'll go ahead and do the math for you on this since I know some of you are going to theory craft this out anyway:
    Market pricing begins to fluctuate based on 70% of X being sold to the market.  X is different for each item that participates in the market.  For meth, X is 1500.  So once ~1050 meth are on the market, the price of meth will continue to go down until it hits 1500 units - where you will get the base price for that item.   Each item on the market has a different value for X.   So going back to the initial reports I've gotten about the market being overly aggressive - I don't really agree that it is.  Most of the illegal items have a fairly high value set for X at this point.  Also, in the past there were multiple tiers as you got closer to X - today it's 70% where the market place starts to adjust pricing.  
    So for all of you that say a group run of meth doesn't make sense to do anymore, don't say the market economy is stopping you from doing the run.  You can be in a group running 6 HEMTTs of meth, and only the last 40 or so meth will have any reduction in price at all.  
    Also, keep your eye on the market during each server cycle.  The market reduces throughout each server cycle, and again when the server restarts.  So the pricing of items is always fluctuating.  If you want to run 10 HEMTTs of meth you can - just wait to sell the final little bit once market conditions are more favorable for you.  
    I hope this has helped dispel some of the myths around the market.  
  2. Sp0on liked a post in a topic by Mr. Fenwick in Gang Bank   
    nope, I demoted you
  3. Sp0on liked a post in a topic by Jwilly in Montage 3   
    No black bars this time
    ps im a render bot
  4. Sp0on liked a post in a topic by Apachee in Tempers eu squad v2   
    aslan went afk at the worst time i tried calling for him
     
  5. Sp0on liked a post in a topic by Chester GoldPenis in Montage #2   
    Some clips are a little too quiet, sorry for that.
    Enjoy!  (Like for the meme at the end )
  6. Sp0on liked a post in a topic by Gatorade in Abel tries to be the bad cop   
    Holy fuck that was fast
  7. Sp0on liked a post in a topic by USCCHRIS in Abel tries to be the bad cop   
    @Abel Winchester @gijustin
  8. Sp0on liked a post in a topic by Crossfade in Casual Vest   
  9. Sp0on liked a post in a topic by Lorax in Casual Vest   
    if you want a vest off, i'll give you a vest off!
     
     
  10. Sp0on liked a post in a topic by Budbringer in Change log 7.10.1   
    @bamf what about general store at skiptracer?
  11. Sp0on liked a post in a topic by bamf in Change log 7.10.1   
    We have not put out a patch in a little bit, so I wanted to get something out today.  The biggest changes in the patch are:  
    You can no longer stack the armor of CSAT clothing and carrier lite vests.  This is a game balance change that has been talked about for some time.   The prison break mechanic should be much more reliable now.  I did several prison breaks with the admins on the dev server, and it seems to work fine.  I will find my guide to the prison and re-link it in this post in a bit.   Pure cocaine and coca leaf weights have been synchronized and modified.  This is a game balance change that should make meth on Altis and pure cocaine on Tanoa equal in value.   Additional items in this patch (in no particular order):  
    Added APD charge for possession of explosives (for possession of RPGs and Speedbombs)
    Crates should more reliably clear when selling a house
    Cadets can use flashlights now
    Turfs can not be capped from inside a vehicle (sorry to all you who liked to enjoy a Yeti of coffee in your Ifrit)
    Tweaked how player housing shows up on the map
    Drug dealers on Tanoa are no longer interested in your cocaine or meth from Altis (they have standards bro)
    Trackers only persist for the side on which they were placed (sorry to all of you crooked cops)
    White jet skis on Tanoa are no longer "Wonder Woman" themed
    You can no longer restrain someone inside the jury room
    Non ASCII characters will no longer sync to the DB for the player name, but your money and items will sync
    Soft logging in jail will no longer artificially reduce your time
    APD officers will be notified if you are on parole when they try to pardon you
    Crafting 7.62 weapons of all types should require you to have the Marksman talent
    Slightly altered the bolt cutting distance for gates at the Federal Reserve
    Money received from drug dealers will have trace evidence on it now
    Your gang name should properly clear when you leave a gang now
    You can no longer interact with the chop shop while restrained (really?  that was a thing?)
    Courthouse markers should now properly match the "Town Markers" opacity slider
    Being hit by a vehicle will no longer trigger the aggression system
    Your Gang/Group will no longer be invited to your jury trial
    The basic VR suit should be more reliable
    You can no longer pull players out of a vehicle while you are in a vehicle
    Fixed an issue related to how SWAT ends
    Death row fixes (come on governors, flip the switch)
    Mechanics related to the APD seizing items from a boat have been fixed
    General store added to Skiptracer bases Another minor thing; Weapons that you aren't talented for will drop on the ground now instead of vanishing (like Carrier Lights do when you have on CSAT) Edit:  Thanks to both @Gnashes and @speed for their work on the patch!
    HF1:
    Fixed the clothing shop HF2:
    Governors can get money from their bank account Gang members (of sufficient rank) are again able to remove money from the gang bank account Upon a successful prison break, you have 60 seconds to leave the inside of the prison before being locked in During a prison break, the area you must stay within now shows properly Maximum jail time should be 45 minutes if you are not arrested at the Skiptracer base by an Apex Predator BH - it will be 60 minutes if you are though HF3:
    The Prison Doors have gained sentience and will close as you approach if they were opened by wildlife. (Will fix the "the door is open!" error when trying to start a prison break) Your old phones fell out of your pocket and broke. A replacement has been issued, although it's not the color you wanted. Crafting recipes on Tanoa have been adjusted for the Cocaine weight changes. The "Page 2" button for Settings will no longer float on non-standard resolutions Exploit fixes relating to Drug Runners (tsk tsk for those of you who'd leave instead of canceling the mission) You can no longer pickup gold from a Federal Reserve Vault if the vault has not been hacked open The Federal Reserve Gates now have additional security. Vehicles attempting to go over closed gates may experience a sudden loss of tire pressure. Bolt-cutting the gate may alleviate symptoms. Police can now seize clothing and other non-weapon/magazine items from the ground Processed Cocaine can once again be sold on Tanoa Your map and GPS will be removed when Blindfolded. They will be returned to you when your blindfold is removed Fixed broken doors at rebel outposts. Fixed raised walls around the cocaine pit. Fixed broken police road gates. Workaround for BIS bug which caused oddities with character respawns. (Expect this to potentially cause issues temporarily in the next BIS Arma 3 hotfix) Combat Store timer reduced to 60 seconds from last aggression trigger. HF4:
    Phone skin is slightly darker Prevention against slingloading vehicles containing gold bars Additional locked door fixes across the board My guide to the prison system:
     
  12. Sp0on liked a post in a topic by Haych in shitage   
    guys in the first clip should just uninstall 
  13. Sp0on liked a post in a topic by Reformed Katheeri in shitage   
  14. Sp0on liked a post in a topic by Pilot Josh in I Under-covered In The Wrong Neighborhood   
    Lol after I dropped 17k worth of gear
    but I went in there to get kidnapped
    just wanted some solid RP for the gear my friend; hopefully you and the other 10 kavala rando's enjoyed it haha 
  15. Sp0on liked a post in a topic by Deadly in [FSA] - Free Syrian Army [OPEN]   
    Hi there and thanks for applying. However, were not your mommy and daddy and therefore your not entitled to a single fucking thing. Denied means denied, you don't request a reason. Thanks bye
  16. Pilot Josh liked a post in a topic by Sp0on in I Under-covered In The Wrong Neighborhood   
    to be fair we did let you leave. i also feel bad about how the episode of cash cab ended. i was tired and cranky. next time you should leave me no option but to pick parole or get all of the questions right. still it was fun to rob a store with a cop by my side.
  17. Sp0on liked a post in a topic by Maple De Leaf in Cadet Memetage :)   
  18. Sp0on liked a post in a topic by Budbringer in Change log 7.10.0   
    Sure, didnt give a shit. Well judging from the tantrums you made back then and after, it doesnt look like you didnt give a shit. That looked more like a 12 year old getting his phone confiscated by his mom
  19. Sp0on liked a post in a topic by Budbringer in Why do Bounty Hunters exist?   
    This is from gearing up last weekend.

  20. Sp0on liked a post in a topic by Henry Facesmasher in Why do Bounty Hunters exist?   
    once... twice.. three times? Does it really matter?

    A scum bag is a scum bag.
  21. Sp0on liked a post in a topic by FudgeR in Montage 2   
    A bit shorter than what i expected, hmm, lmk if you liked it!
  22. Sp0on liked a post in a topic by Sojobo in Dank Skills Edgy Clickbait Title For More Views   
    Can be done in a hellcat
     
  23. Sp0on liked a post in a topic by Midamaru in Dank Skills Edgy Clickbait Title For More Views   
    Done this with:
    - Hummingbird
    - Plane
    - Orca
     
    What else fits through there? 
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