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JimmyBeans

APD Officer
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  1. JimmyBeans liked a post in a topic by Sandwich in Cop Pay Idea   
    If anything is to come from this thread, it should at least be the rank paycheck idea. Again like my point a month ago, the higher up in the chain of command you are in real life, the better the pay. 
    Example: (every 5 minutes)
    Cadets-> 150
    Constables-> 350
    Corporals-> 600
    Sergeants-> 800-900
    Lieutenants-> 1,000-1,200
    *pay could vary 
     
     
    Sergeants would be able to make back 1/3 of what they paid for their hunter in one hour of game time. Corporals could make a decent amount back for when they go UC and die. LTs could make more than enough to support them if they pull Striders/heavier weaponry/vehicles. 
     
    Again, it's just an addition to an idea previously mentioned, but this is just giving a better visual example. I'm not sure if changing pay like that could happen, but I don't see what the problem would be, or what a counter argument to this would be besides, "it's a game, doesn't follow real life stuff."
  2. Johnny 8-Ball liked a post in a topic by JimmyBeans in Donator ranks need updates   
    Don't give a fuck what he is talking about frankly, my comment stands alone about the donator "perks," which is what this thread overall is discussing.
  3. Brendon Smith liked a post in a topic by JimmyBeans in Donator ranks need updates   
    Donor stuff has been neutered by kids crying to Bohemia to get the server in trouble, wish they would add some more cosmetic stuff to compensate, but either way the 2k+ hours here was well worth the money.
  4. Kettles liked a post in a topic by JimmyBeans in Donator ranks need updates   
    Don't give a fuck what he is talking about frankly, my comment stands alone about the donator "perks," which is what this thread overall is discussing.
  5. Kettles liked a post in a topic by JimmyBeans in Donator ranks need updates   
    Donor stuff has been neutered by kids crying to Bohemia to get the server in trouble, wish they would add some more cosmetic stuff to compensate, but either way the 2k+ hours here was well worth the money.
  6. JimmyBeans liked a post in a topic by Midamaru in Impersonating a Police Officer Charge   
    I can highly recommend just leaving annoying people in the middle of nowhere. 

  7. JimmyBeans liked a post in a topic by Clint Beastwood in Discussion - Speeding Tickets   
    2 times the legal limit should be considered reckless driving anyway.  Take his license and impound his car.  He can walk   
  8. JimmyBeans liked a post in a topic by BlackShot in Masks You Can Buy To Hide Your Name   
    I've seen some people getting confused about which masks can hide your name or not. So I decided to look onto Asylum's code and create a list of names. Remember that you need to choose Glasses on the clothing market's drop-down list. Hats won't make any difference.
    Balaclava (Black) Balaclava (Combat Goggles) Balaclava (Low Profile Goggles) Balaclava (Olive) Bandanna (Aviator) Bandanna (Beast) Bandanna (Black) Bandanna (Khaki) Bandanna (Olive) Bandanna (Shades) Bandanna (Sport) Bandanna (Tan) Stealth Balaclava (Black, Goggles) Stealth Balaclava (Black) Stealth Balaclava (Green, Goggles) Stealth Balaclava (Green) If any information needs to be corrected or added, please let me know.

  9. massi liked a post in a topic by JimmyBeans in We Need Change   
    Agreed, change it back to a long ranged fortified peekfest.
  10. Frizzy liked a post in a topic by JimmyBeans in Unknown Balaclava shiz   
    Seems fine to me, but I think there should be a charge for concealing your identity that allows cops to stop people who are doing it.
  11. Bear 2.0 liked a post in a topic by JimmyBeans in Unknown Balaclava shiz   
    Seems fine to me, but I think there should be a charge for concealing your identity that allows cops to stop people who are doing it.
  12. Crossfade liked a post in a topic by JimmyBeans in Unknown Balaclava shiz   
    Seems fine to me, but I think there should be a charge for concealing your identity that allows cops to stop people who are doing it.
  13. Vhantom liked a post in a topic by JimmyBeans in Unknown Balaclava shiz   
    Seems fine to me, but I think there should be a charge for concealing your identity that allows cops to stop people who are doing it.
  14. Hanzo/Dirty Scrubz liked a post in a topic by JimmyBeans in APD FAQ/Grey Area   
    In past versions of the guidebook, the rule was that you only marked it if the area was clear, which wouldn't be the case if you died there of course.  New version doesn't have that aspect, but isn't clear.  If you call for backup and then die, your backup arrives and calls for backup?  Are you supposed to not go back, etc...  The old rule was better, requiring them to leave the area to avoid further police contact, but of course with the way things go around here these days the rebels need all the help they can get.
  15. Crossfade liked a post in a topic by JimmyBeans in Guard duty message on Cop   
    Agreed, I have had experiences with the message popping up while I was almost done processing and have found the guard duty feature useful (if you get the right spawn) when stopping it, but had to reject due to not being able to finish what I was already doing.
  16. JimmyBeans liked a post in a topic by R4N9A in Cadet Ranga on duty   
    https://www.youtube.com/watch?v=1Is4D2eYI94&feature=youtu.be
  17. JimmyBeans liked a post in a topic by Boris in Staff Transparency   
    Even if there is problems, all you're going to get is
    1)People valiantly defending admins blindly for karma points.
    2)Something about them being volunteers and you should be lucky to even have them.
    3)Some bullshit about something completely unrelated. 
    I don't have a problem with admins, but discussing stuff like this isn't a possibility on Asylum, and this topic will likely be silently deleted. 
  18. Miles liked a post in a topic by JimmyBeans in Change log 7.7.1   
    Tell us more about how you 're unable to engage in a discussion about your position on the matter instead opting to post random emote pictures...  You are everything I know the asylum rebel population is on display.
    Maybe some day you guys will be as skilled as the APD officers who, despite all the disadvantages, still push your shit in daily.
  19. Miles liked a post in a topic by JimmyBeans in Change log 7.7.1   
    The last defense of a weak asylum rebel who can't argue his position.  You're pathetic.
  20. Miles liked a post in a topic by JimmyBeans in Change log 7.7.1   
    Didn't you guys just get a new gang prestige and ranking system?
    Maybe they should give you guys tanks or something... 
    The ultimate pussy rebel who needs every advantage he can get.
    No wonder why you're a shit rebel loser who needs every advantage he can get. All you do is sit around and defend obvious advantages by talking shit on a forum and pretend you're some elite skilled player.
    Sorry that I call it like it is kid.  Been this way since they reverted all rebel nerfs from 6.0 and left all cop nerfs in.
    You bad ass pussy asylum rebel with better guns, better armor, better vehicles, less rules that leave you at a combat disadvantage, no laser guns that give away you positions, and every event setup for you to sit in a defensive position while those with lesser equipment get to assault your position talking shit.
    You sure are desperate to keep every advantage you can get for such a skilled player...
    MRAP Smokes - Not available to average officer, better or equal available to 100% of rebel population.
    Very close Spawns - Close spawns mean nothing with better guns, better armor, better vehicles, less rules that leave you at a combat disadvantage, no laser guns that give away you positions, and every event setup for you to sit in a defensive position while those with lesser equipment get to assault your position.
    Cheaper gear - Cheaper and weaker, let's charge full price for gear equity.
    Cheaper MRAPs - Not available to average officer, better or equal available to 100% of rebel population.
    More numbers - In many cases, rebels have more numbers than officers.  This is a flexible item that depends on the situation.
    No Group cap - Group cap means nothing with coordination, wow shoot the police and nobody else, so hard.
    A feature that literally lets you spawn in combat - If you are assaulting a HQ, you get to kill officers who are spawning in with weaker gear.
    Hurons: Yes they are easy to take down, but using it to tow MRAPs, the possibilities are endless. - Not available to average officer, better or equal available to 100% of rebel population.
    Drones - Not available to average officer.
    SWAT Strider Thermal - Not available to average officer and SWAT is broken more often than not, when SWAT was bugged and people were able to match you guys gear wise, you cried about it and got your shit pushed in.
    Pussy asylum rebels have better guns, better armor, better vehicles, less rules that leave you at a combat disadvantage, no laser guns that give away you positions, and every event setup for you to sit in a defensive position while those with lesser equipment get to assault your position.
    Get it through your thick skull, you have numerous advantages as a rebel and you would get your shit pushed in if we were anywhere near a level playing field.  You guys are pampered pussies who get treated with kid gloves by the people running this server.
     
  21. Gubber Flexx liked a post in a topic by JimmyBeans in Change log 7.7.1   
    Didn't you guys just get a new gang prestige and ranking system?
    Maybe they should give you guys tanks or something... 
    The ultimate pussy rebel who needs every advantage he can get.
    No wonder why you're a shit rebel loser who needs every advantage he can get. All you do is sit around and defend obvious advantages by talking shit on a forum and pretend you're some elite skilled player.
    Sorry that I call it like it is kid.  Been this way since they reverted all rebel nerfs from 6.0 and left all cop nerfs in.
    You bad ass pussy asylum rebel with better guns, better armor, better vehicles, less rules that leave you at a combat disadvantage, no laser guns that give away you positions, and every event setup for you to sit in a defensive position while those with lesser equipment get to assault your position talking shit.
    You sure are desperate to keep every advantage you can get for such a skilled player...
    MRAP Smokes - Not available to average officer, better or equal available to 100% of rebel population.
    Very close Spawns - Close spawns mean nothing with better guns, better armor, better vehicles, less rules that leave you at a combat disadvantage, no laser guns that give away you positions, and every event setup for you to sit in a defensive position while those with lesser equipment get to assault your position.
    Cheaper gear - Cheaper and weaker, let's charge full price for gear equity.
    Cheaper MRAPs - Not available to average officer, better or equal available to 100% of rebel population.
    More numbers - In many cases, rebels have more numbers than officers.  This is a flexible item that depends on the situation.
    No Group cap - Group cap means nothing with coordination, wow shoot the police and nobody else, so hard.
    A feature that literally lets you spawn in combat - If you are assaulting a HQ, you get to kill officers who are spawning in with weaker gear.
    Hurons: Yes they are easy to take down, but using it to tow MRAPs, the possibilities are endless. - Not available to average officer, better or equal available to 100% of rebel population.
    Drones - Not available to average officer.
    SWAT Strider Thermal - Not available to average officer and SWAT is broken more often than not, when SWAT was bugged and people were able to match you guys gear wise, you cried about it and got your shit pushed in.
    Pussy asylum rebels have better guns, better armor, better vehicles, less rules that leave you at a combat disadvantage, no laser guns that give away you positions, and every event setup for you to sit in a defensive position while those with lesser equipment get to assault your position.
    Get it through your thick skull, you have numerous advantages as a rebel and you would get your shit pushed in if we were anywhere near a level playing field.  You guys are pampered pussies who get treated with kid gloves by the people running this server.
     
  22. Gubber Flexx liked a post in a topic by JimmyBeans in Change log 7.7.1   
    Tell us more about how you 're unable to engage in a discussion about your position on the matter instead opting to post random emote pictures...  You are everything I know the asylum rebel population is on display.
    Maybe some day you guys will be as skilled as the APD officers who, despite all the disadvantages, still push your shit in daily.
  23. Gubber Flexx liked a post in a topic by JimmyBeans in Change log 7.7.1   
    The last defense of a weak asylum rebel who can't argue his position.  You're pathetic.
  24. Gubber Flexx liked a post in a topic by JimmyBeans in Change log 7.7.1   
    The last defense of a weak asylum rebel who can't argue his position.  You're pathetic.
  25. Vhantom liked a post in a topic by JimmyBeans in Change log 7.7.1   
    Some day you just might be, APD officers are the most skilled players on this server, with all the disadvantages that come with it, they still come through and crush rebels with numerous advantages daily.
    With better guns, better armor, better vehicles, less rules that leave them at a combat disadvantage, no laser guns that give away their positions, and every event setup for them to sit in a defensive position while those with lesser equipment get to assault their position, these scrubs should be winning literally every fight.
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