Jump to content

Zurph

APD Corporal
  • Posts

    430
  • Joined

Everything posted by Zurph

  1. @Jr4life24 might need to rethink these trainings.
  2. yes please add this, server 1 is to stale. This will get people to fight at cartels for more then just owning it for 20min.
  3. Zurph

    Gang Fort Shed

    no one wants this tubby
  4. what is so interesting at 18 seconds?
  5. damn i take offense to this a little, i was complementing you dude. Im sorry if i hurt you buddy.
  6. @/|/|0T4RD even though this is like 100 years old i think you finally have a better montage then some one.
  7. have not seen a real montage in a while
  8. Zurph

    Gang Base V2

    how many times have you participated or won a gang fort? Because the guys that think that it should be one day are the guys that fight it. Like i said dude i really dont play the game enough anymore to argue with you. you do you and see how well it works out for you.
  9. Zurph

    Gang Base V2

    can you give me a reason why it is a bad idea now?
  10. Zurph

    Gang Base V2

    This does not even compare. tbh dude, you do you though im just trying to suggest something that i know would be better off. could care less though, at the current state of asylum development i think a lot of people have lost hope anyway.
  11. Zurph

    Gang Base V2

    it absolutely is, if you would actually do what the community wanted instead of what you wanted you would probably get better feed back. try it and i promise you the results you guys have been looking for will happen.
  12. Zurph

    Gang Base V2

    i guess this is fair because you have 41 people wanting it to 1 day a week, i dont understand why it would even be question tbh.
  13. PLEASE stop making these videos
  14. Ill help you out then because those (2020) players are the guys that actually play the game every day and probably have a lot more hours then you asylum bad ass (OG) legends. The old cartel system that you like so much were all hide and seek caps. Ghost hotel was who could sit in a room and 3rd person a wall the longest until some one decides to push. and cocaine castle is far from every rebel/vehicle garage so your options were landing a whole gang in a orca off cap and foot pushing or taking 30 min to get an ifrit up there and not only did that suck ass but you would also hope that they did not have more then 3-4 guys ( which did not happen much because the cap was so bad) but it was so easy to defend due to the elevation and towers. The old wongs cartel was a big tower that just sat in the middle of know where and i swear the only gang that ever capped that was the Chinese and if you pulled up they would fly away in a orca as fast as they can and literally text you (haha fuck you) i am dead ass that has happened several times. The only people that ever capped those cartels is rat gangs that were formed just to farm money from caps like those because the bigger gangs could not be bothered to fly across the map to kill 1 guy hiding in a bush or hiding in one of the 300 rooms at ghost hotel. So they decided to condense the cartels to the south side of the map to stop 1-2 man gangs solo capping cartels for money. No one would ever fight those northern cartels because it was a waste of time. If you could open the eyes of these 2020 players though and explain why it would actually improve probability of fights though that would be awesome, it would be best coming from you being such an asylum OG legend. only time big fights were at ghost hotel and castle was when they had dirty money and the dirty money fridge was maxed out, no one went to those caps willingly just to get a fight. Cartels is a out dated system if you guys want more population out of them a curve has got to be added to this whole cartel thing, cartels need a rework. Adding old shit locations is not going to increase anything.
  15. Zurph

    Gang Base V2

    typically more then 2 gangs are fighting gang fort at first but after the first few pushes gangs start to realize they dont have a chance so they stop coming. if we have that second base, there is another spot to fight and the gang of 8 guys with hardly 1k hours does not have to fight the gang that has guys with 5-10k hours. Its kind of a morale thing, guys that have no chance might not even attempt gang base again but if they can dodge the good players and still possibly get rewarded by attempting that second base they might keep coming back. You bringing up one base having more amenities actually sounds like a good idea.
  16. Zurph

    Gang Base V2

    for sure that was the intensions
  17. Zurph

    Gang Base V2

    if you have a player cap you really cant have 2 bases because it will divide the gangs out and it will seam dead so you kind of need both. Why only pick one?
  18. Zurph

    Gang Base V2

    Gang Base V2 This Idea might bring a few more gangs out and fix a few of the issues the current gang base is having now. Please understand this is a suggestion so if you have any input to this idea to possibly make it better it is welcome. Temp Rebels - Only active while gang base is active, will help rebel camping tremendously. Two Bases - Will give not so great and smaller gangs a chance to get a base. I think its important that smaller gangs have a chance at gang base to get a taste of fighting and possibly enjoy gang life. Hoping that will lead to them recruiting more and getting a little more competitive which will lead to helping populate gang life as a whole. (hopefully) Getting rid of player cap - Make gangs that have to big of a ego to recruit certain people suffer. Let gangs zerg for these bases. These bases should be for the biggest and baddest gangs. If they cant win due to numbers they need to reach out and recruit and make better players. New locations - having two bases and multiple rebel will need a bigger area to fight in and the new suggested areas below is a dead side of the map and would be a good location to fight in. Gang Base Time adjustment - Make it on Sundays and only Sunday. Its more rewarding and its more hyped if its only one time a week. If gangs are going to go all out for it let them have it for the week instead of a couple days. Making it a bid war on the base. (Ex) you clear the base of the enemy gang and you go up to the flag and put a 10k bid on it every time a bid is put on it it jumps up 10k. this makes gangs have to have gang funds to own these things. so they will need to do banks and own the cartels during the week so come Sunday they will be able to cap bases. Also if gives the server another money sink. -New Location -Temp Rebels North East South West South East rebel already has rebel features only thing needed will be vendors New Bases- Base #1 Base #2
  19. Zurph

    Default smoke

    Olympus is pretty close to perfect imo, copy that and it would be wayyyyy better.
  20. Zurph

    Default smoke

    Bring back Default ifrit smokes
  21. https://i.gyazo.com/348a59cd95271cba72ef8ff789d4d47e.mp4 yeah man, great content here.
×
×
  • Create New...