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Posts
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Posts posted by Mandalorian 2.0
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In game Name: Mandalorian 2.0
Player ID: 76561198297605366
Rank: A-EMT
Application URL:
Month(s) of Absence: 2
Reason: Burned out, also just need to focus on othger things still may make hours but i need this buffer in case i dont
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10k
zdeat likes this -
or to prevent guns being dumped make to so you cant mail pysichal items
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Let us store the african warlord items we craft.
Bad Samaritan, .Max, MagicSpoon and 1 other like this -
Expanding on what willima said It take probaly quite a bit of mission for for something used for the first money then never being touched again other then a few times a month by new people and then the arma 3 ai problem IT is as @william said aimbotters to easY AF
But this is a really cool ideaSleeper Don likes this -
what if everoney else in your gang is inactive what about then
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or make it so a civ has to pick up a gold bar in the first few minutes of the fed
Crossfade and UberGaming like this -
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2 hours ago, william said:
Remove bounty hunting
-1
8 hours ago, Alex. said:Allow Apex predator to buy lethal mags for Spar16.
+1
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i like this idea tbh as the medical airdrop didnt work the time i tryed it
Kernikov likes this -
[WTS]
Paros 3c House
Map View:
Its is, 430m from Heroin Field,
450m from Jewelry Emporium,
1.4km from The Black Market,
2.1km from High Yield Quarry,
and
2.9km from Meth Lab,
Offers Below or on discord王 Ari Petrou 王 likes this -
yes
Farmer Steve likes this -
nice ems quest fixed
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15 minutes ago, Henry Facesmasher said:
Everyone can get scripts. I don't see how it's unfair when you can choose to script or not.
a mod is free a script is not
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i want this to have new players to make money as its not as riskey as weed theses days
rumrunner7777 and IFKNLOVEHONEY like this -
active your windows
Ruffian likes this -
it advertized when gang port pop's why is there a need just dont capture them the restart beforre gang fort and of gang fort
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1 hour ago, william said:
civillians having supressors will never happen. that would be horrible.
we can get a 9mm suspressor from cops all the other suspressors are a no
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35 minutes ago, Junke said:
I think for most players who do the prison (also my opinion) they enjoy the prison the way it is. Its role as being the entry federal event and wanting quick fights is adequality fitted with its current simplistic layout. It can be started with only 4 cops on and only last 10 minutes as well as having the HQ very close allowing for the quick cqc fights that players primarily seek when starting the prison.
From a cop and civ standpoint, I would argue that the prison is a balanced event. Civs have multiple ways of having adequate cover for the event. Cops have tons of tools that allow for a multitude of ways to push. I understand cops find it hard to push the prison due to the front deer stand, but those cops aren't typically using utility like flashbangs to combat this. Cops also have armored vehicles with smokes that make the prison way easier to push, and a minigun boat that can pen those deerstands. Not to mention the multiple van spots, heli drops, and peak spots that are at the prison that allow cops to infiltrate the compound.
I think if you were to change prison at its current state it would be small touchups on the current compound. I don't think changing the dynamic of what the prion is would be something the community would enjoy (I may be wrong, just my take on the prison).
Aesthetically though, I do like your prison and I think the idea of commissary is great.For once i agree with this guy
Junke likes this
unwhitelist medic
in Denied
Posted
mAKE PUBLIC ESM slots that are just qoute emr ranked