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DJB

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  1. DJB liked a post in a topic by Sheriff Rick Grimes in Change log 7.1.0   
    Awesome!
     
    I seriously hope you guys reconsider and keep money syncing without any catches, the money transfer system will be be pay to have fun.  It was never an issue on Stratis, I don't even really get the whole idea behind forcing us to lose money because we rather play on another map.
     
    I don't really understand the removal of cocaine though...it makes the other areas far more campable than what they already were.  Can't you just replace old cocaine with something that is a clone but has a different name?
     
     
  2. DJB liked a post in a topic by JIMBO in Change log 7.1.0   
    Really? Opium to craft mk1s? Is this a temporary substitute or is this sticking? Cocaine was very balanced for gun crafting, now it's just completely worthless crafting guns, not worth the time and effort ^-^
     
    breakdown
    > Run around for 10 minutes picking plants to fill up your truck boxer with opium 
    > Spend 10+ minutes drive lets say more than 7km to store it in a reasonably placed house for gun crafting (most people have theres in dp11, which is alot further than 7km if I am not mistaken)
    > Spend ~10 minutes pulling a heli and going to high yield quarry to grab diamonds, or spent more time using medium yield
    > Spend 10+ minutes going to your house and storing all materials together
    > Finally pull out a hemmt/mohawk + truckboxer and head off to black market to craft your /10/ mk1s
    so, spend upwards of 40 minutes just to get the materials, then another 15+ to go and craft them
     
    all of this without being bounty hunted by 70% of the server population or found by cops
     
    cocaine wasn't close to a headquaters, it wasn't too bad to gather, was in a place fairly distant from a garage (had to invest in a nearby garage/shed or spend more time to complete this process) 
     
    cocaine was more beneficial to keep than to sell, no fatigue for 5 minutes, run a tad faster if I am not mistaken and ofcourse it played a huge part in crafting
    take into consideration that now there is only 3 (1 being useless/worthless for cops to check as it's always legal) drugs to run, cops have even less illegal places to check, making heroin a lot harder to get, cops already check this alot since it's very close to a cop hq
     
    opium was a terrible choice, I hope it isn't a permanant one
  3. DJB liked a post in a topic by Padrinos in Change log 7.1.0   
    Soccer football, toasty sandwich.
    Instead of coke on Altis, change it to pcp. You can already buy and sell it at drug dealer. 
  4. DJB liked a post in a topic by Reformed epTic in Change log 7.1.0   
    nobody will craft shit if you make it require meth 
  5. DJB liked a post in a topic by Tiger in Change log 7.1.0   
    Looks like you got a sick pc
  6. DJB liked a post in a topic by Ronald in Change log 7.1.0   
    You need to add something to replace it, running drugs will be even harder for civs now cops have less illegal areas to check.
  7. DJB liked a post in a topic by bamf in Change log 7.1.0   
    Cocaine sells for way too much to be on Altis now. It's equivalent to meth. 
    We can fix the crafting easily enough by switching it out. 
  8. DJB liked a post in a topic by Ronald in Change log 7.1.0   
    If we can go ahead and put cocaine back on Altis, that would be great
  9. DJB liked a post in a topic by Haskell in Tanoa Hype   
     
    @Chocolate
    @Quattro
    @Slittcer
  10. DJB liked a post in a topic by william in Introducing BobThePotato <3   
    fucking savage dad <3
  11. Polaris liked a post in a topic by DJB in Introducing BobThePotato <3   
    .
  12. DJB liked a post in a topic by WilliamS in He had a Suicide Vest ):   
    Well we went to this gas station to pick something up and we see this guy with a Suicide Vest. 
    http://images.akamai.steamusercontent.com/ugc/264964779766548637/AF18A489657AC38E4FB892381AE3757B6FEE818E/
  13. DJB liked a post in a topic by bamf in Tanoa Life!   
    In terms of money and vehicles, the plan is to have money from the Altis and Tanoa servers sync up.  Vehicles on the other hand will be limited to the island on which they were purchased.  
  14. DJB liked a post in a topic by Dust Runner in Tanoa Life!   
    I expect prices to be expensive. Honestly everyone should considering you can't perfect a map immediatly.
    It really should transfer over like Stratis just not vehicles.
    Plenty of new small(ish) calibers that will work for Asylum meaning new civ and cop guns!
    Be wary, very wary about what clothing and shit is added with this update. There are uniforms that have armor and mask thermal imagery along with helmets that make thermals go away entirely when the set is complete. Make sure they are priced appropiately or not included at all because I would love the new drone or old drone for cops being much more viable than it is on Altis. Bit of bias speaking out here on the topic of drones but I just don't want unbalanced civ-cop-bhs pluz.
    Ultimate anyone reading this should know that's what test servers are for. Give a faction the underslung .50 if you want. I just want long-term consideration.
  15. DJB liked a post in a topic by bamf in Tanoa Life!   
    One thing I just noticed on Tanao - I'm yet to find any chicken wire...
  16. DJB liked a post in a topic by bamf in Tanoa Life!   
    I look forward to using the Role Playing Grenade.  
  17. DJB liked a post in a topic by bamf in Tanoa Life!   
    Everyone-  
    Now that Tanoa is available in the developer branch, we have begun work on a Tanoa Life server.  I will use this topic to keep the community updated on our progress, but our hope is to have a Public Test Server available towards the end of this week for the community to begin playing.  We want and value your feedback as we develop what we hope will be an exciting new gaming experience here at the Asylum.  
    Our goal is to take the things you love from Altis, and give them a more map themed feel.  We look forward to your feedback as we go through the development process.  
    In order to access Tanoa, you will need to have purchased the expansion (Apex) for Arma 3 - as well as have the developer Apex Preview branch loaded.  This is beta content from both Bohemia and the Asylum, so the play experience is likely to change often and you will more than likely encounter bugs.  Please don't let that discourage you though - we need your help finding the bugs and squashing them so that when the map releases for real we can have it functional right away.  
    For those of you interested in accessing Tanoa and still being able to join the Altis servers, you can follow this guide on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=524329966. There is one trick with using the Game Updater. You will need to the Stable branch in the Game Updater and let Steam use the preview/development branch (https://forums.bistudio.com/topic/191622-apex-sneak-preview-branch-and-game-updater/). 
     
    Thanks,  
    Asylum Staff
  18. DJB liked a post in a topic by Gatorade in °Torment° - Recruitment - [S4] [CLOSED]   
    Accepted for trial will PM asylum gaming ts, meet civ channel 5
  19. DJB liked a post in a topic by Feenix in Civilian side group cap   
    I dont think you understand i've been here since peach cartel and og regiment.
    https://gyazo.com/0bbbd2297933949750f89c78bc37dd83
    Oldest twitch recording i got from 2014.
  20. DJB liked a post in a topic by Donk in Civilian side group cap   
    I will always miss doing community meth runs at 5 am with 20 people in box hemitts
  21. DJB liked a post in a topic by bamf in Civilian side group cap   
    10 - 15 is a huge difference.  That's 50% more.  
    And Feenix, rebels will get some love soon.  Plus, how can rebels not feel loved?  The 6.9 chain of patches was pretty much all rebel wasn't it?
  22. DJB liked a post in a topic by Feenix in Civilian side group cap   
    Up it please just be a small amount . That way rebels feel loved.
  23. DJB liked a post in a topic by Donk in Civilian side group cap   
    keep it at 10 and then after 10 cops get on increase it to a 1:1 ratio up to a max cap of 15 for civ, its as simple as that.
  24. DJB liked a post in a topic by Reformed epTic in Civilian side group cap   
    Do you want 30 man bounty hunter groups? 

    Because this is how you get 30 man bounty hunter groups. 
  25. DJB liked a post in a topic by Scott in Solution to Bounties Combat Logging   
    Pretty sure thats something on olympus as I have learned from my combat logging antics on there. Really cool feature.
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