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.Max

APD Officer
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Posts posted by .Max

  1. 11 support members when nobody in this community needs support ever. At least give them some perms to like actually help promote the server and support the new players who arent teamspeak virgins and waiting in channels for help like nigga what.

    if you need help wait 25 minutes for a boosted ego asshole (not chow or william or shy) to pull you who cant actually do anything to help you welcome to gaming asylum!!!!!!!! oh yeah the owner did visit the forums 4 weeks ago btw

  2. 23 minutes ago, Wutang said:

    Kinda crazy saying this after civs just got so much new content and cops got 3 cool but useless drones and silencers that only undercover can use. Imagine crying over not getting a useless support role lmfao 

    I don't believe this man is crying, he's just stating the truth.

    18 hours ago, Tricks said:

    Awesome a bunch of fucking career cops that wont help with anything. 10/10 server 

    ....

    Tricks likes this
  3. On 4/2/2024 at 3:11 AM, Knight05 said:

    Why does everyone hate the snow I think it's cool

     

    On 4/1/2024 at 10:24 PM, Farmer Steve said:

    we're in april nigga

     

  4. 53 minutes ago, Fitz said:

    No, you stilll have the same stuff, we just moved it around and gave you other stuff

    I get we still have the same stuff I'm just saying couldn't someone who wants to get Tier X go buy it now for less then half the price that we bought it for?

  5. 7 hours ago, Fitz said:

    If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate.

    so people spent 3.25 mil for something thats now worth 1.2 so everyone that bought tier 1 lost 2 mil nice

  6. 18 hours ago, Despair said:

    Example im driving a van full of moonshine to Wongs, cop sirens me, I have no bounty, so I go ill role-play with this guy. Super friendly put my gun and wannot in the vehicle. Pull over put my hands up. I spend 15 minutes roleplaying with this dude, trying to apologize for going off-road and saying can I please go and it won’t happen again. Cop continues to tell me over and over that I went off-road so he was allowed to search the vehicle. Even before that he had checked the inventory when I was trying to role-play with him. Finding the mk1. Absolutely no interest in anything but searching my van. Even though I didn’t just hop out and dump a full mag into his hatch when he sirened me.

    whoever did this is weird and I get ur concern here this is extremely homosexual activity

    18 hours ago, Despair said:

    Crimson - I do believe that admins should have the right to play just like anyone else, But for a gang that has so many admins it feels like theirs very little oversight in exactly what they do/the way the behave/treat other players in general. Ive constantly seen crimson players putting down newer players on the server trying to fight cartels including myself, all whilst being extremely toxic and pushing with 4x or sometimes more the numbers. Crimson at this point for how large it is, and how much staff are in the gang should be acting to help the server and help balance things ive seen nothing of this, Other then the we switch between cop to help numbers things. They will not accept or trial new players and trash the ones trying to learn. The staff members in this gang should be promoting them to be friendly with new players, help them out and help them learn rather than making things an uphill battle at every step. There is also little to no oversight when it comes to numbers in a event, maybe with that many admins someone should go "hey can we have some people do runs or something else so the other gangs can have a fair fight at the fort today?"

    this just isnt true I can think of so many times we stop and help people. maybe if u try to ask for help someone would help u. there are also plenty of gangs to join, the whole point of the game is to start off small and then make friends along the way and join a group u enjoy which u can most definitely do.

    Despair likes this
  7. On 3/30/2024 at 2:13 AM, Patato said:

    Simply put, the data showed that players weren't leaving Kavala, which meant they weren't experiencing about 90% of the asylum's content. Many players would log into Kavala, play intensely for a week or two, and then quit. They rarely joined gangs or formed their own groups, and there was little to no participation in AFD/APD, which are essentially starter gangs.

    However, when players moved to Athira, they became more engaged with the content. There was a noticeable decrease in VDM/RDM incidents in Kavala, and more players started applying to join the APD/AFD since they were exposed to these factions (APD doesn't exist in Kavala).

    While RDM/VDM reports in Athira did increase somewhat, it wasn't as significant as the drop in reports from Kavala. New players tended to stick around longer, often starting in Athira and then moving to slower-paced cities like Sofia or Pyrgos. In contrast, players who started in Kavala often struggled to adapt or simply didn't move away from the city, except for those who spawned in Kavala a couple of times before opting for a Sofia start.

    Unfortunately, I no longer have access to the current reports, so I can't provide up-to-date numbers on RDM/VDM. I just have access to the ban list and not the repots which doesn't paint me a full picture. With an Athira start, retention would drop again after about a month, likely due to the limited availability of housing. Additionally, some players would attempt content like the Purification Factory prematurely, leading to frustrations and rage quits.

    Athira offered more activities for new players, such as safe options like Quarry, both oil runs, lumber mills, alcohol, and hunting. Its central location also made it easier for players to move to cities like Pyrgos once they had enough money for housing. In Pyrgos, many players would engage in sea turtles as it was a safer way to make money.

    The lack of APD interaction in Kavala was also a significant factor. Many players are drawn to servers for the cop vs. robber dynamic and the ability to roleplay with the police. However, in Kavala, officers were rarely seen, if ever. Bounties were usually handled by bounty hunters rather than cops engaging in roleplay.

    While I could provide more statistics, the poll already indicates that players generally prefer a Kavala start despite the data I've collected. It's worth noting that players who find a group to play with, whether it's a gang or the APD/AFD, tend to stick around longer and become long-term players, which is ultimately what we want.

    In essence, my theory was that a single player who stayed for months was more valuable than ten players who logged in briefly to cause chaos in Kavala.

    I 100% agree Athira is too small. But in a sense its kind of good as it forced players to spread out and seek out citys like Pyrgos/Sofia. New players don't fly helicopters. So a drive from Athira to Pyrgos in a potato hatch is much more likely than a Kavala to Athira in a potato hatch.

    I agree with tbh athira allows for more exposure to things that actually matter on the map and would convince new people to play the server. Spawning in Kavala and making it past getting RDMed or RDMing only allows for like 2 things you can run weed or try to bounty hunt just to get downed for 10 min and ruins the experience. Keep athira at the top or just have them rotate once a week.

  8. 14 hours ago, Knight05 said:

    Doing shit like reviving friends at cartels or drug fields etc. Basically being a combat medic.

    Oh know knight05 god forbid a medic revives people!!!!!!

  9. 2 minutes ago, Patato said:

    Buddy, i aint done shit in 6 months

    average gaming asylum developer

    @Solar

    On 2/27/2024 at 4:39 PM, Jr4life24 said:

    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.

    • This is a light RP server, not a wasteland server.
    • Relevant communication
    • A push away from favoritism to involve more of the community

    It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.

     

    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 

    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.

    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.

     

    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 

    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.

     

    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.

    • When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it.
    • I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain.
    • We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team. 

    And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.

     

    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.

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