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Pizza Man

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  1. .Casper liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  2. TRYHARD liked a post in a topic by Pizza Man in Balance medic talents across factions   
    It's not as cut and dry as being a defender gives you a strict advantage over any fight, it's almost the complete opposite. The best way to explain this is with a game like CSGO where the defending team, the counter terrorist immediately on round start have to split up their forces to defend multiple objectives such as A site and B site, and if one part of the team fails, the other(s) are essentially doomed because now they are at a disadvantage having to take back the lost site. This holds true to the bank where you have to decide to have your team cover the bottom floor, the roof, lighthouse, construction or to simply hope it goes your way and play everyone on A site, same for the fed but much harder where you must mainly split among 3 separate gates and of course means you need more people. (jail almost everyone knows is the easiest to defend because of this exact reason ...)
    The only thing that cops do for the majority of civilians that are past picking peaches is make them respawn cause they accidentally clicked request medic instead of allow revive, and no shit cops will do more then medics given the correct perks because it enables them to and not to mention the prestige gain from doing so, that way they can work on getting those 5 second blood bags.
    Cops have so many advantages when it comes to economy, too many to list, but some of the best features to compensate for this.
    Don't lose virtual inventory on death. Police vehicles and weapons cost dramatically less than it does for civilians. Spawn with loadout (including a level 2 vest if purchased only once before). By their nature, don't have to pay tickets or serve jail time. Make money from arresting/killing rebels, and of course this does not apply vice versa.  
    And that is not even to mention the impacts of the recursive net balance hyper inflation effect.
  3. Bustah liked a post in a topic by Pizza Man in Balance medic talents across factions   
    It's not as cut and dry as being a defender gives you a strict advantage over any fight, it's almost the complete opposite. The best way to explain this is with a game like CSGO where the defending team, the counter terrorist immediately on round start have to split up their forces to defend multiple objectives such as A site and B site, and if one part of the team fails, the other(s) are essentially doomed because now they are at a disadvantage having to take back the lost site. This holds true to the bank where you have to decide to have your team cover the bottom floor, the roof, lighthouse, construction or to simply hope it goes your way and play everyone on A site, same for the fed but much harder where you must mainly split among 3 separate gates and of course means you need more people. (jail almost everyone knows is the easiest to defend because of this exact reason ...)
    The only thing that cops do for the majority of civilians that are past picking peaches is make them respawn cause they accidentally clicked request medic instead of allow revive, and no shit cops will do more then medics given the correct perks because it enables them to and not to mention the prestige gain from doing so, that way they can work on getting those 5 second blood bags.
    Cops have so many advantages when it comes to economy, too many to list, but some of the best features to compensate for this.
    Don't lose virtual inventory on death. Police vehicles and weapons cost dramatically less than it does for civilians. Spawn with loadout (including a level 2 vest if purchased only once before). By their nature, don't have to pay tickets or serve jail time. Make money from arresting/killing rebels, and of course this does not apply vice versa.  
    And that is not even to mention the impacts of the recursive net balance hyper inflation effect.
  4. Fried Rice liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  5. Steve liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  6. Carson liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  7. Innate liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  8. Seán That Irish Guy liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  9. Batcan liked a post in a topic by Pizza Man in Do not lie, cheat or steal etc.   
    purged
  10. Dally liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  11. Rodrigo liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  12. Pizza Man liked a post in a topic by Masonn in Balance medic talents across factions   
    Anyone CPL+ will say the talents are fine anyone who doesn't have them will say their busted but if you put it in in perceptive how does it make any sense to be able to defib someone in around 3 seconds and blood bag them in the same amount of time. Pretty sure a fak takes longer then a 75% blood bag fail to see how that can be considered balanced along with never losing your 1 blood bag.
  13. J9HUNNA liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  14. J9HUNNA liked a post in a topic by Pizza Man in Balance medic talents across factions   
    Police (Prestige) (CPL+)
    Pill Pusher - Pain killers are always available. [1000 prestige]
    I/V Technician - Using a blood bag on others is 25% faster. [10000 prestige] (works on themselves currently)
    I/V Expert - Using a blood bag on others is 50% faster. [25000 prestige] (works on themselves currently)
    I/V Master - Using a blood bag on others is 75% faster and does not consume the blood bag. [45000 prestige] (works on themselves currently)
    Splint Technician - Using a splint on others is 25% faster. [10000 prestige] (works on themselves currently)
    Splint Expert - Using a splint on others is 50% faster. [25000 prestige] (works on themselves currently)
    Splint Master - Using a splint on others is 75% faster and does not consume the splint. [45000 prestige] (works on themselves currently)
    Triage Technician - Using a defibrillator is 25% faster. [10000 prestige]
    Triage Expert - Using a defibrillator is 50% faster. [25000 prestige]
    Triage Master - Using a defibrillator is 75% faster. [45000 prestige]
    Master Combat Medic - Overrides the 5 minute cool down on reviving a player. (SGT+) [65000 prestige]

    Civilian (Infamy)
    Ima stick this in you - Bloodbag 25% faster. [2000 infamy]
    kek you got hit by a car - Splint 25% faster. [10000 infamy]
    Coulda teambagged him instead - Defib 25% faster. [25000 infamy]

    Actual Medic
    Life Saver - Saving another's life has fully satisfied your hunger and thirst. [talent]
    Cardiac Specialist - Your advanced training allows you to revive injured people faster. [talent]
    Orthopaedic Specialist - Chance to not consume a splint while treating broken limbs. [talent]

    The rates of life experience, infamy, and prestige are not gathered at the same rate so probably don't base your opinion on those numbers.
    Once police reach the rank of master in prestige, they do not consume the item, and so only need to carry one. (blood bags, painkillers, splints)
    Please comment on how you think this should be handled if at all.
  15. Masonn liked a post in a topic by Pizza Man in Balance medic talents across factions   
    I don't think you know how polls work.
  16. Mason liked a post in a topic by Pizza Man in Do not lie, cheat or steal etc.   
    purged
  17. Pizza Man liked a post in a topic by •ÐŠ• Randy in Do not lie, cheat or steal etc.   
    I would like to see an enforcement on this policy to encourage roleplay from cops when kidnapped/upset.
    I know this is gonna be controversial, but why can cops flat out lie when theyre kidnapped. Every kidnapping situation goes something like " ill let you go if you pardon me/drop gear/prisoner exchange" and the cops says sure then downs the kidnapper and waits in the house for 30 min. I would love to see more RP when cops are kidnapped, its part of the game. You get to send civs to jail for 45 min, they get to kidnap you for 10, at least make it interesting. 
  18. Pizza Man liked a post in a topic by Batcan in Prison Conspiring   
    Thank you for following APD Policy @Chow Mein
    https://plays.tv/s/MFArEc8ekeuE
    Cops should be increasing the roleplay of the server, and not get hung up on technicalities and money.
  19. Pizza Man liked a post in a topic by Seán That Irish Guy in See Individual Charges On Yourself   
    Make it so you need to go to a courthouse to see your charges. 
  20. Atra liked a post in a topic by Pizza Man in AsyV2 Progress - May 1st   
    We can't give the entire server beta access.
  21. Gaskal liked a post in a topic by Pizza Man in AsyV2 Progress - May 1st   
    We can't give the entire server beta access.
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