
Treeherder
Member-
Posts
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Joined
Everything posted by Treeherder
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NPC names are now showing as player names would. @Paratus
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I have 1.5 mill prestige and the conversion cut is 29%. That's not a small cut. something like 5-10% would be more reasonable
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could the cut taken from converting prestige to money be added to the amount you get from a bank robbery just as a way of making the cut a bit less harsh and prompting a fight?
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c:\ → users → yourusername → appdata → local → arma3 → multiplayermissioncache → altislife.altis.pbo → mission.sqm
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no big deal, I once got parole at 220k after being very hostile and nading a bounty hunter
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i'll buy them for 10k each
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Thanks for making sure they patch this now. First command camera and now this; when will you learn?
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there are plenty of other games to play if you don't like this one
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Its fine in the US. fils bad man
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Here's a 4 man pb from yesterday during my first two hours back at rebel life since Encore disbanded. Warning: contains only cop kills
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Fishing from a boat is broken btw. It says "dropping fishing net..." And then nothing more happens.
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Just curious, how much money do you get from a treasure chest? Is it worth going and digging it up?
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A WORLD RECORD???? (GONE STEAMY!!)
Treeherder replied to Nicolas March's topic in Altis Life Discussion
I love every post you make -
probable back to patch more of my favorite exploits. -1
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Is that your scooter in the background?
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But you can write a script that takes in to account the player's clothing and adjusts the damage dealt according.
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"A Small Loan" - Aussie Life [14:10]
Treeherder replied to The Gent's topic in Videos and Screenshots
Your cinematic shots are l3g3nd tier. What mod did you use for them? -
I like your style; the way you use the colors is very interesting
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looks like cops are potato irl too
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looks like i'll be staying inactive
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In-game name: treeherder Arma 3 hours ( provide a screenshot): 2900 (im flying my jet in asylum atm so i cant take a screenshot) Who can vouch for you: mugsie, millar Why do you want to join Elysium: to cause mayhem for the apd Previous gangs: marauders, badblood, evilcorp 1.0, encore
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Selling hack menu for 50k. Don't worry, you'll be fine... until babs gets battleye back that is
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This is the most retarded thread I have ever read and that's saying a lot. Asylum is not dieing; all you have to do to see this is look around kavala. when I go there I see tons of new players who are looking for an rp experience which is not necessarily the competitive cartel life that asylum used to be all about. You see the influx of new players who are absolute shit at combat as the death of the community but in reality it is the new players who will prolong its life beyond when the last of the "veteran" players have quit. It is only natural that after 2+ years asylum is becoming stale for some of us, but that is an individual's opinion and in no way reflects the game's overall content. Asylum is not dying, it has more features than ever before, countless ways to make money, a new map in the making, and endgame for both cops and rebels. You are just tired of it and that is completely understandable considering how many thousands of hours you have all spend here, so if you're so unhappy with it then just leave and find something else to spend your free time on.
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I was doing some mission editing today and ended up writing a simple script the converts the object info from things you place with the 3d editor or Zeus to a text format you can execute to spawn said objects. Figured it could be useful to some of you mission editors out there and so to save you some time here it is. To use it just build your things with the 3d editor or Zeus then spawn in as a player and execute this script. The code to spawn these objects will then be copied to your clipboard. And yes, I realize there is probably a cleaner way to do this. _objects = allMissionObjects "All"; _dist = 1000; _string = ""; { if((!((str _x) find "Agent" > -1 ) && !((str _x) find "Module" > -1) && !((str _x) find "Fx" > -1)) && player distance _x < _dist) then { _name = str (typeOf _x); _pos = str (getPosASL _x); _dir = str (getDir _x); _vUP = str (vectorUp _x); _vDir = str (vectorDir _x); _string = _string + "_veh = " + _name + " createVehicle position player; _veh setPosASL" + _pos + "; _veh setDir " + _dir + "; _veh setVectorUp " + _vUP + "; _veh setVectorDir " + _vDir + "; _veh enableSimulation false; "; }; } forEach _objects - allUnits; hint format["%1",_string]; copyToClipboard _string;