Jump to content

Zelthius

APD Officer
  • Posts

    353
  • Joined

  • Last visited

Posts posted by Zelthius

  1. 1 hour ago, bamf said:

    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)

    THIS IS THE MOMENT.

     

    Edit: Wait..NVM...hypetrain stopped..Greence is blue-blue. Not red-blue. DISAPPOINTED IN YOU @Destrah xD, blue blue would be way better, less epileptic and more realistic...!!!

  2. 2 hours ago, Hanzo/Dirty Scrubz said:

    So I was having a conversation on TS w/someone about how we've grown a bit bored of Asylum due to the lack of new features and 8.0 was brought up and what I thought would make the server a bit more interesting. Here's some things we discussed:

    • Make gas stations be player owned: A player can lease a gas station (e.g. for 50k per restart) and then all % of inventory sales + 100% of gas sales from the attendant goes into a store account (similar to a gang account) which is withdrawn 20-30 mins before a server restart. However, the gas must be supplied by the player who is tasked with running oil and refining it and then filling up the gas station. In addition, other players could rob gas stations like they do now but if they succeed, then a % of the money they steal comes from the pool of money that was being saved for the owner so it gives incentive for the owner to defend their property and downing mags would be preferred so they don't end up with manslaughter charges. Of course, vehicle gas usage would have to increase for this to be more feasible.
    • Bring back Asylum Exchange: Since we're on 64-bit now, tweak it a bit and bring back a dynamic economy based on player crafted items.  
      • Gun manufacturing: Add another firearm manufacturing plant and payout. Then make legal guns based on demand again and whoever is crafting a gun will be able to see which city needs which gun the most and if for example a city like Kavala is low on rooks, a player can craft those and sell them at the gun store for increased profits vs a city that is flush with rooks. 
    • Fed Reserve & Bank: Players savings should earn interest from the fed reserve & bank. For example, if money is placed in the fed reserve account, you earn a higher interest rate (e.g. 5%) but if someone robs it successfully and you do not have insurance, then you lose a % of your money (e.g. up to 10%). The bank would work the same way but with a lower interest rate return and less loss in a successful robbery where you do not have insurance. The money robbed from the bank and fed reserve should be based on a % of the total amt of money that the players online have stored there. So if you have a 100 player server, a lot more money will be stored in the fed reserve/bank and you get a bigger payout. Of course, both would have to increase in difficulty if player money is at stake. 
    • Prison breaks: This one's simple, if a successful prison break occurs and you escape from prison for 10-15 minutes, the system should wipe your charges. If you softlog, you get sent right back to prison. This would encourage more people to do prison breaks to get their friends out. Of course, put the prison back on Pyrgos and make the system a bit more simple. 
    • Cartels: I know this is a touchy subject and I've brought this up before so I'll do it again: In addition to adding in better locations + designs, increase payout of dirty money but add in a money laundering facility as an option to get full payout. For example, if you go to a cartel and get $200k, you can take it straight to rebel outpost but lose 30-40% of the value since its not laundered but if you fly/drive to a money laundering facility on the map, you can launder it (with a processing bar) for 100% value. This enables people to rob you if you want all the money + gives APD something to do if the money laundering facility is illegal. 
    • APD smokes: A simple request but give the APD more than just white for smoke. 
    • APD lights: Add in destrahs APD lights, everyone wants them

     

  3. Just now, xpurerated said:

    Another note to this, is that medics cannot defend themselves, making it fairly easy for a person just to kill the medic upon revive and then steal the hunter

    Medics should only get a hummingbird, perhaps an orca for 'big missions', an SUV, offroad and sports hatch. Nothing more, especially not Armored vehicles.

  4. I would be all for this. But it more than definitely would need some kind of ranking system in it like the APD, so it can become an actual team with rules, otherwise it's just going to be "I'll get whitelisted then I can do whatever the hell I want." and it'll just be the same like it is right now.

    I like the idea of Whitelisted and Non-whitelisted but am against it. It wouldn't get rid of "Oh hey there's a medic is he going to troll or not". If it's whitelisted-only you would get the more serious part which is better. If someone trolls like crazy for example, don't revive people, run around like an idiot cussing at people in Kav. Square or any other city, they could be kicked off the whitelist for example. I have many more ideas than that but this should be the basics.

    Just my 2 cents, whitelisting for medics is a great idea.

  5. Server: 2

    House, Garage, Industrial Shed: House

    House Size: 120.

    Location (Town/DP#): DP2-ish

    Asking Price: Best offer wins.

    Description: (House on the left) - Great and close house for quick item storage and vehicle crafting at the factory.

    Pictures/Video Walk-through:

     OzFoZFv.jpg

  6. My game used to crash a lot when I died on Asylum. Like, really, a lot.

    But it hasn't done that anymore lately so I'd say it fixed itself.

    Didn't have a memory allocator installed which might have been the problem but then again installing a memory allocator is not always so bad, sometimes fixes a lot of problems.

  7. Here are a few solutions to stop arma 3 from crashing:

    • Stop "Superfetch.exe" Windows service in Task Manager.
    • Verify integrity of game cache.
    • Disable SquadXML (Although this should only sometimes bug out with servers itself, not the game)
    • Reinstall the game
    • Assign a memory allocator in Launcher -> Parameters -> All Parameters -> Memory Allocator

    When is your game crashing? Is it getting to the point where you can select a server? Does it crash while on the server or does it just not launch at all?

×
×
  • Create New...