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Azeh

Developer
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  1. Azeh liked a post in a topic by HardyBxoxo in Change log 7.7.0   
    I think Money cap and group cap are causing the lag issues!!! we should get rid of them
  2. Azeh liked a post in a topic by Haych in Change log 7.7.0   
    Hence the reason they should hire a developer for it while Paratus and Bamf fix server stability. Or even better idea, hire someone who can actually knows he's shit about the issue we are experiencing. Server performance has been bad for 4 months, maybe its time no?
  3. Azeh liked a post in a topic by Haych in Change log 7.7.0   
    I would really like to see Asylum hire a short term developer to create a new UI for the server. One thing Asylum is behind in, and that is it's GUI. It looks very outdated and far behind some of the current Life Servers out there.
    Try get in contact with someone like OPTiX, the developer who created the Arma Desolation mod and the new game mode which is currently super popular Rush Redux. He's GUI work is insane and I think he can do some amazing stuff for Asylum. Rush Redux is a good example, the GUI looks like something you'd expect from a modded server. 
    After all, Loot Crates brought in a ton of money so it wouldn't be to bad of a investment imo.
  4. Azeh liked a post in a topic by Haych in Change log 7.7.0   
    Hear anything back from the server provider @bamf?
    Considering the Chinese Asylum doesn't have mass kicks during high pop it could be a issue linked with the server provider not being able to handle the players or something linked to the database? as these are some of the only things I can think of that the Chinese Asylum do different.
    Just think of what Asylum does different that isn't the mission file as they use a up to date identical one.
     
  5. Azeh liked a post in a topic by Carson in Change log 7.7.0   
    Can we have this happen already? It'll snowball more gangs to be created because more competitive fights. People come play when they realize people are having fun!!!! #MakeAsylmGreatAgain #MakeGangsGreatAgain 
  6. Azeh liked a post in a topic by Addon in Change log 7.7.0   
    #UnbanSheep
  7. Azeh liked a post in a topic by Widsyy in Change log 7.7.0   
    know that thats fixed, theres only one thing left to do.
  8. Azeh liked a post in a topic by Wang Liqin in The Chinese Asylum   
    Wanna fight cartels on there boys? bet it lags a lot less.
  9. Azeh liked a post in a topic by Wang Liqin in Chinese Internet :/   
    Yeah @bamf you arent to quick to the trigger to ban these guys.. one can only wonder..
    My question still goes unanswered 
  10. Azeh liked a post in a topic by Nightfury in Chinese Internet :/   
    you ban sheep for "too much lag" , but you wont ban all the chinese... i guess sheep had a mouse , fingers and half a brain witch made it unfair to other players...
  11. Azeh liked a post in a topic by Denied in Envy Recruitment [CLOSED] [S4] - Memes & Banter ONLY   
    Living legend in exile, people wont stand a chance against him in cartel fights might aswell just quit now.
  12. Azeh liked a post in a topic by Seán That Irish Guy in Change log 7.5.5   
    How to make scones
    INGREDIENTS:
    225g/8oz Odlums Self Raising Flour 150ml/¼ pint Milk (approx) Pinch Salt 25g/1oz Caster Sugar 25g/1oz Margarine METHOD:
    Sieve flour and salt into a bowl, stir in sugar, if used. Rub in margarine. Add sufficient milk to make a soft dough. Turn onto a floured board and gently knead to remove any cracks. Roll out lightly to 1” in thickness. Cut into scones with a cutter dipped in flour. Place on a floured pre-heated baking sheet/tray, glaze if liked with beaten egg or milk. Bake in a pre-heated oven 425°F/220°C/Gas 8 on upper shelf position for 10 mins. approx . Cool on a wire tray. NOTE:
    To Make Fruit Scones
    50g/2oz of Shamrock sultanas, cherries or raisins may be added to the dry ingredients before adding the liquid
    To make wholemeal (brown) scones
    Use 125g/4oz Odlums Coarse Wholemeal and 125g/4oz Odlums Self Raising Flour following the same method as above.
    Above quantities may be doubled if you wish!
  13. Azeh liked a post in a topic by Feenix in Change log 7.5.5   
    Haych u type more paragraphs than i have in my high school years
  14. Azeh liked a post in a topic by Wang Liqin in Envy Recruitment [CLOSED] [S4] - Memes & Banter ONLY   
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    Ibraheem @Ibraheem
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    STONECOLDKILLER @STON3COLDK1LL3R
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    Tom @Tom
    Pippi @Pippi
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    Krypton @Krypton:)
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    Dakk @Dakkarism
    Hamsham @hamsham12
    PiP @Pip
    Jonnah @Jonnah.
    Irish @Sean That Irish Guy
    Babooshka @[df]baboonshka
    Smokeahontas @[df]Smokahontas
    Kyle @Kyle_ 
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  15. Azeh liked a post in a topic by Google™ in Change log 7.5.4   
    See people like you need to fuck off with trying to destroy Asylum
  16. Azeh liked a post in a topic by TheRealLethal in 1.21 Jigawatts   
    surprised the server didnt crash
  17. Azeh liked a post in a topic by Wang Liqin in Change log 7.5.2   
    Which one of you mongs about to pay me 2mil for my houses on arms dealer island now that they are completely useless. I bought a house just like everyone else are you about to do the same update to all the Turf houses and all houses near drug areas? what makes my houses different to these?
  18. Azeh liked a post in a topic by Wang Liqin in Change log 7.5.2   
    Nice meme. What genius thought of this one.. it wouldn't even be that bad if the crates stayed spawned in when cartel is within 600m but the player couldn't spawn there.
  19. Azeh liked a post in a topic by hamsham12 in Change log 7.5.2   
    wow a freakin cop patch when are us rebels gonna get new stuff!!!! this is so stupid i am jaylen fucking sarett and i want fucking rebel stuff Now!
  20. Azeh liked a post in a topic by Haych in Change log 7.5.1   
    I've been asking this for months. Devs don't understand how terrible group money making is. The Dynamic market is intended so people don't do the same run over and over again, however it is so aggressive that during group runs, half the group gets significantly cut payouts, and i'm not even talking about large trucks, i'm talking about a hours work with Box Trucks when you combine cops coming over and over again, it shouldn't be like that. 
    Take a look at other servers, selling money is not a rule, but no ones buys it anyway because you can get 10 guys on, run meth twice, then when the market drops, you switch to moonshine etc.. whereas nearly everyone I know on Asylum buys money for fights. Thats how the Dynamic Market should be, not the way it is now. When was the last time you saw the larger gangs come on, on a daily basis to make money together? Doesn't happen, whereas it always happens on other servers. Make money together during the day, fight at night, whereas Asylum is, Buy money, and just fight, nothing else.
    For the short time Elysuim played on another server, people would wake up early just to make money together as a group in Hemm'ts and Orca's, even though they already had enough to fight for the next week or so. All i'm asking is for some changes to money making and the dynamic market so we can actually use large trucks together, not get fucked by how long it takes, or get fucked at the drug dealer when we all get half cuts because of the market dropping after the first person selling. All I want to see is large group runs in large trucks to return, it will be better for both civilians and the APD.
    Also consider the locations, like why on earth is illegal fields so close to spawns and main roads? I don't understand the logic behind that.
    Please consider making some changes @bamf
  21. Azeh liked a post in a topic by TheRealLethal in Syrian Migrant Crisis   
    political conversations on a gaming forum. This will go well. asylum players seem extremely well informed
  22. Azeh liked a post in a topic by Haych in Gang members playing cops and robbers?   
    And this is the reason why Asylum is the largest of all Altis Life communities. Sure it may have the worst and most toxic community, but freedom is the reason why most of us are here.
  23. Azeh liked a post in a topic by Buckwalter in Gang members playing cops and robbers?   
    Asylum is all about having fun and part of that is avoiding unnecessary constraints and pointless virtual bureaucracy. I know many communities choose to confine players to a given role and even go so far as forbidding any deviation from their chosen faction, but in my opinion that is a recipe for boredom and frustration. 
    Why would you force people to forego 50% of the available content? Why would you punish people who needed a break from cop/rebel and wanted to try the other side?
    Roleplay is a great thing and it is one of the things that makes Asylum awesome. But dictating how people can play a game in order to maintain a sense of long term RP continuity for their virtual personas just makes the experience worse. In my opinion everyone should be able to play however they want, whenever they want as long as their is no crossover in the process, E.G. gangs waging war on their rivals while playing cop. 
  24. Azeh liked a post in a topic by Diseased in New Mods   
    Leaning through walls, thank you for giving me credit.
    If I ever get around to another Montage it will be only looking through walls, Hoodie Allen music, and me shooting people in the back 
  25. Azeh liked a post in a topic by HotWings in New Mods   
    Bamf said all of Arms island is an RDM zone tho...
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