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Lorax

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  1. Lorax liked a post in a topic by Silver-Spy in The Minge Dynasty   
    We have found and killed one of his male wives already.  More to join soon
  2. Lorax liked a post in a topic by Alec-I in The Minge Dynasty   
    @OLL13& Family
    @Omar
    @Ken
    @Silver-Spy
    @emanuelmitrone
    @Kevin Miller
    @Lorax
     
    @Roice
    @Bilal Battu
    @Tony
    @Bloodhound
     
     
  3. Lorax liked a post in a topic by Steve in Community Roadmap - Suggestions are Welcome   
    Personal thoughts and opinions of the current state of Asylum.
    Cops have more utility to win a fight against civs then ever before. When they have numbers to match it, it is insanely difficult. However when they don't have numbers, and/or the leadership available to help them they fold like a piece of cardboard.
    I suggest drawing back on the utility that police have, while also encouraging them to be more active. As I said, the balancing aspects of what the police have now manifests as a negative when they have more then 10-12 on. When there is 5 cops on, it's irrelevant. Cops will always lack in skill and coordination relative to most gangs as the always have as gangs play together more, but what they have a leg up on is getting back faster and cheaper gear.
    To go into specifics on what I am referring too, mostly Ifrit usage. Fighting endless waves of Striders and Hunters is one thing, Ifrits are another. I might also add that fighting a gang with 8-10 ifrits is far different than fighting cops with 8-10 ifrits because they can't return nearly as quick. I am of course aware that it's locked behind a higher ups ability to pull them, even still it poses what I would objectively say based on my tenure in the server is a net-negative. I encourage limiting the number of ifrits that police can have out at a time in someway. Police have overall been given more and more other things to use since the inception of Asylum. For instance before, a fed used to be some Deerstands, 4 gates, you had to watch out for parachuters, a heli hot landing Alamo or in the north eastern part and cops nitroing in. Now it is all of that, plus the jump spots, usable by vans, the ifrits (which I explained above) and occasionally even the Marid. Then when you leave, cops can spike you now from their own car, and every gate has spikes on it until you cut the gate open.
    Now lets take a look at what rebels have acquired over that time. The Mk1 is still overall the best gun all things considered. The biggest change I would say is that they have RPGs and tbh, if we took a really close look at dumbing down the cop utility the RPGs can go. Next up you have the armed quilin, and with free vehicle reloads, that and/or a .50 cal can be a pretty gnarly combo however whenever its being used it is incredibly vulnerable due to the gunner being exposed. We have had some other things like the engine kill switch and so forth, which doesn't really provide any utility for fighting cops in a fed, or really at any federal event. Additionally, we have gotten a different assortment of guns, but for most with the exception of my self people overwhelmingly prefer the Mk1 or the Mk18. You will see a mk200 here and there and even rarely a zafir.
    Fed payouts seem to be balanced over all. I like most of the cartel caps as well. The quest system is pretty cool although I haven't used it that much to be honest. I also think the infamy system is pretty cool, it's a slow grind where you see the rewards and benefits over the course of a long period of time and I have been enjoying it.
  4. Lorax liked a post in a topic by HunterB in Community Roadmap - Suggestions are Welcome   
    Dear Asylum Community,
    First and foremost, I want to extend my deepest gratitude to each and every one of you for being an important part of our community for so long. Your dedication and passion have helped shape Asylum into the vibrant community it is today.
    However, it has come to our attention that some players are not satisfied with the current state of the server. We hear you, we are committed to addressing your concerns, and making necessary improvements. With that being said, I would like to outline a roadmap of ideas for the future, and I warmly welcome your suggestions and feedback through this post.
    1. Increased Transparency and Communication:
    2. Enhanced Community Engagement:
    3. Strengthening Staff team:
    4. Revitalizing Leadership Engagement:
    We get it, leadership on our part has not been the greatest.  I know this post doesn’t immediately fix anything, but we can and will do better going forward as the players of this community are our top priority.  We are planning to have a staff meeting this weekend and discuss current concerns and what we need to change to move forward.
    Thank you for being a part of our community, and let's work together to make Asylum an even better place for everyone.
    Sincerely,
    The Senior Admins

    ————————————————————————————————————————————————————————————————
    @Roice <— Tagged and thank you for the response.
  5. Lorax liked a post in a topic by Alec-I in What tf happened   
    Ever since I stopped playing a while back the servers been in decline, I take full responsibility. 
     
  6. Rycheee liked a post in a topic by Lorax in sneeze [sneezeitied] [sneezeter welcome]   
    photo taken by @Lucien
    sneeze
     
    requirements
    sneeze  
    application
    sneeze?  
    roster:
    sneeze, sneeze (2), sneeze (3), sneeze (4), sneeze (5), sneeze (6), sneeze (7), sneeze (8), sneeze (9), sneeze(10), sneeze (11), sneeze (12)
     
    trial
    achoo, achoo (2), achoo (3), achoo (4)
  7. Bherky liked a post in a topic by Lorax in Farmersville [Kavala Trolls] - Recruitment   
    In-game name: Lorax
    Age: 17
    Hours in Arma 3: 4700
    Wealth[Money]: 6mil
    Previous Gangs: Prime, Tenacity, Instinct, FSA, Destiny Monkeys
    Why we should accept you: 

    Member who can vouch for you: Bag of Funyuns, Farmer Steve
  8. Sp0on liked a post in a topic by Lorax in chrome | Asylum 4   
    damn @Lorax nice two piece @1:01!
  9. Pin Goo liked a post in a topic by Lorax in ifritmitch Steam ID   
    Shalom, I currently have the ifritmitch steam ID and I'm looking to sell it!
    Proof: https://steamcommunity.com/id/ifritmitch/
  10. they took the name eazy liked a post in a topic by Lorax in @Mitch???   
    i hold no association with this individual
  11. Addon liked a post in a topic by Lorax in @Mitch???   
    i hold no association with this individual
  12. Lorax liked a post in a topic by Addon in @Mitch???   
    @Lorax care to explain?
  13. Lorax liked a post in a topic by bobby99 in @Mitch???   
  14. Lorax liked a post in a topic by Addon in @Mitch???   
    the homie @Lorax is at Canal
  15. Lorax liked a post in a topic by Addon in @Mitch???   
    After Lucien's ban @Lorax is now spinbotting on CSGO... Maybe he is preparing for Arma???.......

  16. Lorax liked a post in a topic by RobiN_ in M0NT4GE   
    song creds go to @Cougar
  17. Lorax liked a post in a topic by bobby99 in Why I use an MX   
    hahaa good one pal!
  18. Lorax liked a post in a topic by bobby99 in Why I use an MX   
    no different from retards crying about no chop in the past
  19. Lorax liked a post in a topic by bobby99 in Torment Recruitment [LIMITED] [BANTER PREFERRED]   
    daddon the cs carry absolutely nuts gamesense   
  20. Lorax liked a post in a topic by bobby99 in Yuki Wipes some Bots   
    furries are freaks
  21. Lorax liked a post in a topic by bobby99 in Most of you were wrong.   
    roleplaying skills must be nuts
  22. Lorax liked a post in a topic by bobby99 in Asylum Staff Update   
    bobby99 wishes you got support sorry pal
  23. Roice liked a post in a topic by Lorax in chrome | Asylum 4   
    damn @Lorax nice two piece @1:01!
  24. Lorax liked a post in a topic by Alec-I in Aleec Spazeed Hacker Detective   
    Only room enough for one hacker on this server mate
  25. Lorax liked a post in a topic by bunni in sniperwolf nudes   
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