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Roberino

APD Officer
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  1. Roberino liked a post in a topic by bamf in Change log 8.0.4   
    These notes are not overly huge, but there are a few things here that have been requested:  
    Orcas and Hellcats now cost less money. The damage handler for Orcas has been removed.  BIS has allowed glass to become damaged now, so we will see how this plays in a live environment.   The damage handler for RPGs has been removed.  You pay $50k for an RPG rocket, we're going to treat it like a suicide vest in terms of boom potential (for now).   The custom damage handler for Vans has been removed since BIS tweaked how they handle damage in the Arma engine.   Putting a restrained player in a car should work better now.   You should be able to lockpick a player by scroll wheel now.   Added some additional backend logging to try to figure out why server restarts are less reliable with the current Arma patch.   We are working on some more major game enhancements in the background, but I wanted to drop a few things in tonight.  
  2. Roberino liked a post in a topic by Norwegianviking in Welcome to our new moderators   
    I will be handing out free nicejobman shirts in kavala tomorrrow!
  3. Roberino liked a post in a topic by Clint Beastwood in New ban for combat log?   
    You deserved it.  You're a better person now because of that.  Thank you @Gnashes
  4. Roberino liked a post in a topic by Gatorade in New ban for combat log?   
    @Gnashes publically shamed me in front of the whole admin team a little over 3 years ago when I VDM'd @Roberino's Orca in Kavala HQ.
     
     
  5. Roberino liked a post in a topic by Clint Beastwood in New ban for combat log?   
    We've made people write a 300 word essay on why we should unban them.  
     
    Quite a few members actually. 
  6. Roberino liked a post in a topic by Sandwich in 1 MILLION BOIS, LIT   
    LETS FUCKING GO BOIS


  7. Roberino liked a post in a topic by Gen. Henry Arnold in DramaAlert News #3 - SPECIAL   
    Thinking I should change the news van to this
  8. Roberino liked a post in a topic by Guest in Stepping down from ARC   
    With very little time to spend on Asylum and lack of drive for the role I stepped down giving someone with more time and drive to have the chance to experience the role. Going to remain an admin though. Good luck to the next ARC members.
     
  9. Roberino liked a post in a topic by Clint Beastwood in When career cops go on civ   
    I uh.  what?
  10. Roberino liked a post in a topic by Guest in why asylum is dying   
    Remember he had it on Tanoa I think? Was a ball you would run up to and it would “kick” the ball towards where you were facing. 
  11. Roberino liked a post in a topic by Guest in why asylum is dying   
    I've asked a few times to get rid of it, I miss landing helicopters there. I think people would play Paratus' soccer thing if it was placed there too
  12. Roberino liked a post in a topic by Mitch (IFRIT) in When mitch pays the ten million ticket   
    That was a great time. I was in a rush to get off. And we were all laughing so hard that I didn't realize the ticket said 10mil and not a 100k. My fault for paying it. Everyone was fixed and they still didn't get paid for my bounty.  Good times. 
    Until next time, nerds!
  13. Roberino liked a post in a topic by Leady in What do you want in asylum?   
    Remove the tower from highway. That is all.
  14. Roberino liked a post in a topic by TheCrestedPenguin in What do you want in asylum?   
    So as many of you know, Me and @Sandwich build the latest prison, I enjoyed building this very much and would like to build more and help asylum out a bit. ( Mainly gang life ) 
    What do you guys think needs the new main focus of us to start building something new? 
    A few things I've heard where the following:
    New HQ's New Towns ( what? )  New Rebel Outposts ( Mainly focused at a new one around Sofia but also revamping the old ones )  More cartels / New Cartels ( This goes in pair with Sofia rebel considering this allows a bunch of new spots around Sofia to open for cartels since its not longer a 1 hour drive )  New Bank Revamping the old fed Underwater Fighting area's Revamping / New Checkpoints If you think anything else is missing feel free to add it up to this list. This is what people have been telling me they want personally, Now its time for you guys to let your voice be heard. Thanks
  15. Roberino liked a post in a topic by bamf in Content ideas?   
    ¯\_(ツ)_/¯
    Also this:

  16. Roberino liked a post in a topic by The Monopoly Man in ****APD Policy Update 09/30/17****   
    APD POLICY CHANGES
    Since school has started back up for some, there has been a noticeable difference in activities the past couple months.
    The LT/SGT activity requirement are being changed to accommodate this.
    These changes take effect October 1st. 
     
    LT REQUIREMENTS
    8 interviews/exams required minimum
    12 Total activities required
     
    SGT REQUIREMENTS
    2 ride-alongs required minimum
    8 Total activities required
     
    If you have any questions or concerns, please contact myself or another Captain.
    -Monopoly
     
  17. Roberino liked a post in a topic by Clint Beastwood in ****Temporary APD Policy Update 09/09/17****   
    With the release of the new Sport Hatchback skins
    Police Supervisor Hatchback is only to be used by SGT+.

     
    Any rank otherwise will be subject to disciplinary action until this is option is removed from the lower rank garages.
     
    Any questions please feel free to ask a Captain.
    Thank you.
    Chief Beastwood.
  18. Roberino liked a post in a topic by bamf in Change log 8.0.0   
    It's been quite some time since we have changed things up on the Asylum, but I feel that now is the time to do so.  I remember when I started playing here that my favorite thing to do was to run around with friends and cause mayhem by robbing everyone in sight.  At it's core, this is a cops and robbers game.  With that being said, I give you Asylum 8.0.  
    The map felt stale to me, so the 8 chain will include lots of map changes going forward.  First off, the major illegal areas (heroin, cocaine, and meth) will all rotate going forward.  While the original positions are still included, there are alternate locations for all of these activities.  That means gathering and processing can and will happen in different locations at random on each restart (kind of like cartels).  Each drug has two spots for now, and gathering and processing locations have been chosen to have similar round trip times to what they are currently.  This means that all three of drug locations could end up on the west or east side of Altis in a given server restart.  I hope you'll enjoy the new locations, and I also hope you'll enjoy a chance to rob people again as they try the new spots out.  
    Another thing that I have always felt we were lacking was the ability to manufacture drugs in other remote locations of the map, so we are introducing the mobile meth (crank) lab.  Crank is a new illegal item added into the game that is manufactured via an RV that is purchasable at Rick's RV shop in Sofia, as well as both chop shops.  Crank is made of all the same ingredients as meth, but is not quite as potent - and therefore not worth quite as much.  Take your ingredients and RV to a remote location, and do your best Walter and Jessie impression.  Be aware though that processing crank has risks - your RV will send smoke into the air, and the smoke means that you can be killed by the rival drug lords on the island.  The RV has a slightly larger trunk than a box truck, so while RVs can certainly be used to manufacture crank - it doesn't necessarily mean that the vehicle is being used for illegal activities.  Make sure to thank @Phantom Viper for doing the skin for the new RV!
    The Altis government finally got funding to build a second bridge to the island near Pyrgos, and with that they have decided to move the prison back to that island.  There is new construction on the island, but the method for breaking people out of the prison remains unchanged.  Hack the power, lock pick the doors, hack the computer, and open up those gates.  @TheCrestedPenguin did the new prison design - make sure to thank him for his efforts to get the prison back where the community wanted it.  (Note: Prison guards now spawn across the street and not behind you)
    Are you a good helicopter pilot?  Do you like sling loading large vehicles?  If so, then say hello to an old friend - the Taru.  If you want to fly the Taru though, you will need Rotorlib (with Stress Damage) enabled.  If you don't have what it takes, don't sit in the pilot or co-pilot seat of a Taru.  
    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)
    Other additions etc: 
    The Asylum Exchange has been brought back.  Since this doesn't seem to be the cause of the BE kicks, and the game server is now 64-bit - we will give this another shot.   Bounties will be persistent going forward.  Bounty hunters will have the ability to drop a bounty every 5 minutes. Spike strips can now be instantly deployed via the hotkey. The scroll wheel option has been disabled as a result. Additionally, spike strips can be thrown from a vehicle, which will result in the spike strip being placed behind your vehicle. Multi-color Smokes/Chemlights in cop shops Fixed redburger talent Binocs now properly show UC names Added a boat shop and garage to DP10 Various bug and exploit fixes One final thing, Anthony Kiedis is a big fan of Kavala
    Hotfix 1:
    Starting up the lab on an RV will now allow you to process and access trunks and crates without having to soft log etc. Chem lights should be available for both cops and civs now Hotfix 1a:
    Fixed a few exploits related to crank Crank can no longer be cooked inside industrial sheds Hotfix 2:
    Exploit fixes related to crank production SWAT spawn points changed for new prison location Destrah made a few additional tweaks to cop lights Hotfix 3:
    Weed should now spawn and be able to be gathered again (oops) Fixed additional exploits in the crank system Hotfix 4:
    Additional crank exploit fixes The crank lab now persists through restarts as a crank lab (and not a box truck)  
    Hotfix 5:
    The Strife server has been brought back online.   Server driven events will fire on the Altis islands drafting you to war in Strife on Tanoa.  Go play Strife for 15 minutes or more, and you will receive $20,000 in bonus pay. Level 4 donors may now purchase and wear the Wetsuit [CSAT].  
  19. Roberino liked a post in a topic by The Monopoly Man in ****APD Policy Update 07/17/17****   
    APD POLICY CHANGES
    Since officers have not been able to show self-restraint, Officers are no longer able to use checkpoint items inside of Police HQS. They are to be used only for police checkpoints from this point forward. The minimum bounty amount required to HVT a suspect has been raised from 25 to 50k.  If you have any questions regarding these changes, feel free to contact a Captain
    Thank you
  20. Roberino liked a post in a topic by Clint Beastwood in S2 Hacker Ruined Economy   
    1.  We have logs that tell us everyones EXACT money before money is given to them.  Basically reverted.
    2. Some people may have bought a house within the 30 seconds to 1 minute the scripted money was put in their accounts.  Doubt it makes any difference because I will take what was in their account.  If they bought a house/vehicle I take that too.
     
    This isnt the first time this has happened.  Takes like 2-3 minutes of clean up.  EZPZ
  21. Eric916 liked a post in a topic by Roberino in uNiTed dRUnken iDioTs | Server 2 | Closed   
    uDi is a gaming clan that was started in 2006. We have members from all over the world who play a variety of games, lately our focus has been Arma III, Ark, and H1Z1. We also play with a variety of other players from other gangs on Asylum and we welcome those who are looking to have fun.
    If you are interested in joining the clan or would like to know more about us, please visit our website: www.udiclan.net
    All applications are done through the uDi clan website. This thread is here to help promote the clan within ARMA III, specifically Altis Life on Asylum servers.
    Teamspeak Information is on our website we welcome all guests and show all trolls the door. In the event we are not on our Teamspeak it is likely we are on as APD. Message a member in-game/here in this thread/on our personal forums, with any questions you may have regarding applying.
     
    ------------------------------------------------------------------------------------------------------

    Please note that during the application period we do not allow you to tag up or join the gang. We reserve the tags and gang invitation for those that make it through the trial.

    Roster
    Officers:
    Chain
    Uncle_walter87
    tRaSh
    Senior Members:
    15six
    Artay
    Chain
    Conana
    Deazy Johnson
    Dkod
    Erie Leary
    FireMelon
    FreePoint
    Jesse
    Kimjungcool
    Matttheman
    PrimalStorm
    Punisher
    RickLovesBacon
    River Ratz420
    Roberino
    RomanRunsCA
    Serpico
    SnackyMan
    Squirrel
    Tekatokikuta
    Terence Mckenna
    TiLLeR
    Wanted
    Wize
    Xironice
    captpain
    captpain
    gambeii
    gump
    pYRo
    unshellednut
    xKlokwerkz
    Members:
    Deadly Mouse
    GREENy
    Garshu
    IFRIT_Mitch
    Joey
    Jripley
    MACK2411
    Ozadu
    Sneaky
    SpaceTaker
    Thorgs
    ZeroFux
    Click Here for More Information ---> http://www.udiclan.net
     
  22. Roberino liked a post in a topic by Leady in *** APD Policy Update 02/19/2017 ***   
    Introducing new activity requirements
            Lieutenant
    30 Activities per month 10 must be briefings 5 must be interviews         Sergeant
    3 Ride Alongs per month May still hold briefings, but will no longer count as activity Sergeants now have the ability to give Needs RA Tags         Corporal
    Reqs will be managed by pcts         Cadet
    Cadets may now play civilian as much as they like Failure of a RA will result in an automatic 1 week cadet period extension Cadets must still pass a RA and become a constable within a 1 month period       Applications
    Play time requirement removed Question reguarding server rules has been added
  23. Roberino liked a post in a topic by Padrinos in o7 from Padrinos   
    As many can tell I have been very inactive lately.  Work has been kicking my ass like normal, but I got accepted into a new assignment and have even more to learn and do.  I truly enjoy working with the community and helping to keep the servers progressive and safe, but I also know that I am currently taking up a spot that someone else who is more active could fill.  I do not want to leave the community and hope my reputation with the staff and the player base would allow my return in the future.
    This weighs very heavy on my heart and seriously bums me out, but the team does not need afk admins.  Along with the many frustrations that come with admin responsibilities I have learned a tremendous amount about the backend of gaming and what it takes to run a server.  The staff has been great to work with and I hope that my errors and technical shortcomings have not caused them too much stress and heartache. This is an amazing community and I will still see many people around in TS and in the servers.
    Thank you everyone for all the laughs and good times. Feel free to hit me up anytime if you need anything.
    o7 from ya boy Padrinos
  24. Roberino liked a post in a topic by Mike Stmria in Mike S Out   
    Hello guys, Mike Santamaria here,
     
    In an effort to stay in touch and easier reach with the community, I decided to officially change my name to Jaeger, expecting this will make everyone easier to tag me instead of having to look through all the different Mikes that are out there as I noticed sometimes i miss stuff because the guy tagged that should be me is someone else. You will find me under this name everywhere, TeamSpeak, Discord, Forums and even In-game
    If you have any administrative action taken by me that I need to look into please tag me with this new name as it should be the fastest way to get in touch with me.
     
    Have a good one.
  25. Roberino liked a post in a topic by Guest in Compensation Payout Expedited!!!!!   
    Great news! The compensation payout just became quicker, as in almost instantly! Now when an admin approves your request they have the ability to add money to your account right away. If you are online the money will be added to your Asylum Exchange mailbox! If you are offline it will be added to your bank accounts! No more waiting in TS! 
    ***Those already accepted should hop on TS or contact an admin to ask if they could add the funds.
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