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Jesse

Developer
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  1. Jesse liked a reply to a status update by Tyler in like how you never responded back   
    Who the fuck can't figure out how to download teamspeak but is willing to put up with the type of stupid shit you have to do to Arma to make it playable and actually look ok?
  2. spake liked a reply to a status update by Jesse in @Jesse why does servers with twice the population of this one never get hit off? but   
    You're clearly uneducated? The same attack was done on Olympus and took it down. There's videos on it that got sent to us by Ryan. The only thing that stopped it from happening is that the person stopped doing it to them. We have ddos protection. However, they're attacking our gameport which is 2302 and sending an overflow of packets to it from multiple concurrent attacks. We have 1gbps up/down. So all they have to do is send 1gbps worth of useless packets to our arma 3 port and it "clogs" the pipe. 

    I was with Olympus long enough to see the server get hit off multiple times when someone cared to do it.

    I know you just want to talk shit about nothing you clearly are understanding. It's not like we don't have this "mystical" protection. Read up on networking and how ddos attacks work. There isn't just some magical barrier that protects a server.

    Almost all games have a UDP port, you attack that port, you clog the servers data flow with bad traffic. It's not like we're just not paying for a service. OVH offers protection to all customers up to 3/tbit a second which is what the VAC can hold. However, when you attack the same port that legit traffic needs to go to, if they send enough small sized packets it can go undetected. Which is our case here.



    If you decide you feel like you want to continue talking shit and stirring shit I can give you some time away from our forums/community if you'd like. I'm not going to continue with this shit.
  3. Kituii liked a reply to a status update by Jesse in @Jesse why does servers with twice the population of this one never get hit off? but   
    You're clearly uneducated? The same attack was done on Olympus and took it down. There's videos on it that got sent to us by Ryan. The only thing that stopped it from happening is that the person stopped doing it to them. We have ddos protection. However, they're attacking our gameport which is 2302 and sending an overflow of packets to it from multiple concurrent attacks. We have 1gbps up/down. So all they have to do is send 1gbps worth of useless packets to our arma 3 port and it "clogs" the pipe. 

    I was with Olympus long enough to see the server get hit off multiple times when someone cared to do it.

    I know you just want to talk shit about nothing you clearly are understanding. It's not like we don't have this "mystical" protection. Read up on networking and how ddos attacks work. There isn't just some magical barrier that protects a server.

    Almost all games have a UDP port, you attack that port, you clog the servers data flow with bad traffic. It's not like we're just not paying for a service. OVH offers protection to all customers up to 3/tbit a second which is what the VAC can hold. However, when you attack the same port that legit traffic needs to go to, if they send enough small sized packets it can go undetected. Which is our case here.



    If you decide you feel like you want to continue talking shit and stirring shit I can give you some time away from our forums/community if you'd like. I'm not going to continue with this shit.
  4. Tea. liked a reply to a status update by Jesse in @Jesse why does servers with twice the population of this one never get hit off? but   
    You're clearly uneducated? The same attack was done on Olympus and took it down. There's videos on it that got sent to us by Ryan. The only thing that stopped it from happening is that the person stopped doing it to them. We have ddos protection. However, they're attacking our gameport which is 2302 and sending an overflow of packets to it from multiple concurrent attacks. We have 1gbps up/down. So all they have to do is send 1gbps worth of useless packets to our arma 3 port and it "clogs" the pipe. 

    I was with Olympus long enough to see the server get hit off multiple times when someone cared to do it.

    I know you just want to talk shit about nothing you clearly are understanding. It's not like we don't have this "mystical" protection. Read up on networking and how ddos attacks work. There isn't just some magical barrier that protects a server.

    Almost all games have a UDP port, you attack that port, you clog the servers data flow with bad traffic. It's not like we're just not paying for a service. OVH offers protection to all customers up to 3/tbit a second which is what the VAC can hold. However, when you attack the same port that legit traffic needs to go to, if they send enough small sized packets it can go undetected. Which is our case here.



    If you decide you feel like you want to continue talking shit and stirring shit I can give you some time away from our forums/community if you'd like. I'm not going to continue with this shit.
  5. goyney liked a reply to a status update by Jesse in @Jesse why does servers with twice the population of this one never get hit off? but   
    You're clearly uneducated? The same attack was done on Olympus and took it down. There's videos on it that got sent to us by Ryan. The only thing that stopped it from happening is that the person stopped doing it to them. We have ddos protection. However, they're attacking our gameport which is 2302 and sending an overflow of packets to it from multiple concurrent attacks. We have 1gbps up/down. So all they have to do is send 1gbps worth of useless packets to our arma 3 port and it "clogs" the pipe. 

    I was with Olympus long enough to see the server get hit off multiple times when someone cared to do it.

    I know you just want to talk shit about nothing you clearly are understanding. It's not like we don't have this "mystical" protection. Read up on networking and how ddos attacks work. There isn't just some magical barrier that protects a server.

    Almost all games have a UDP port, you attack that port, you clog the servers data flow with bad traffic. It's not like we're just not paying for a service. OVH offers protection to all customers up to 3/tbit a second which is what the VAC can hold. However, when you attack the same port that legit traffic needs to go to, if they send enough small sized packets it can go undetected. Which is our case here.



    If you decide you feel like you want to continue talking shit and stirring shit I can give you some time away from our forums/community if you'd like. I'm not going to continue with this shit.
  6. BlackShot liked a reply to a status update by Jesse in @Jesse why does servers with twice the population of this one never get hit off? but   
    You're clearly uneducated? The same attack was done on Olympus and took it down. There's videos on it that got sent to us by Ryan. The only thing that stopped it from happening is that the person stopped doing it to them. We have ddos protection. However, they're attacking our gameport which is 2302 and sending an overflow of packets to it from multiple concurrent attacks. We have 1gbps up/down. So all they have to do is send 1gbps worth of useless packets to our arma 3 port and it "clogs" the pipe. 

    I was with Olympus long enough to see the server get hit off multiple times when someone cared to do it.

    I know you just want to talk shit about nothing you clearly are understanding. It's not like we don't have this "mystical" protection. Read up on networking and how ddos attacks work. There isn't just some magical barrier that protects a server.

    Almost all games have a UDP port, you attack that port, you clog the servers data flow with bad traffic. It's not like we're just not paying for a service. OVH offers protection to all customers up to 3/tbit a second which is what the VAC can hold. However, when you attack the same port that legit traffic needs to go to, if they send enough small sized packets it can go undetected. Which is our case here.



    If you decide you feel like you want to continue talking shit and stirring shit I can give you some time away from our forums/community if you'd like. I'm not going to continue with this shit.
  7. BlackShot liked a reply to a status update by Jesse in ive opened so many creates got justin bieber and its says credits have been added 2 u   
    The automated transfer if system should come soon. We are incorporating it in the my asylum stuff. 
  8. Farmer Steve liked a reply to a status update by Jesse in January community goals in December wut   
    Mitch doesn't understand how months work.
  9. Masonn liked a reply to a status update by Jesse in January community goals in December wut   
    Mitch doesn't understand how months work.
  10. Bag Of Funyuns liked a reply to a status update by Jesse in @Millennium Press the support tab at the top of the page.   
    That ban is sticking. Sorry. Should've used your brain.
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