Hound Posted February 29, 2016 Report Share Posted February 29, 2016 (edited) While on my mission to get a million dollar bounty, I was captured. My hero, Parker, ran through the door and detonated his suicide vest. (You can't hear me talking) Rip dream Edited February 29, 2016 by Hound Big Bird and allan thomas like this Link to comment
Sheriff Rick Grimes Posted February 29, 2016 Report Share Posted February 29, 2016 It's way inconsistent. Had the same thing happen to me lol Link to comment
JonSnow Posted February 29, 2016 Report Share Posted February 29, 2016 The vest is actually a bomb if I am not mistaken. And you cannot be running for it to successfully go off. Ebola likes this Link to comment
Big Bird Posted February 29, 2016 Report Share Posted February 29, 2016 Just now, Gnashes said: You can't vest inside of indestructible buildings. U wot?!?!? I demand compensation. The Chinese merchant said nothing about this when I paid for it. Crossfade, |Cam| and Eric916 like this Link to comment
Hound Posted February 29, 2016 Author Report Share Posted February 29, 2016 Right, it should be changed to affect players because as seen in the video it doesn't make much sense for it not to. explicit and Le Razoir like this Link to comment
Chewbacca Posted February 29, 2016 Report Share Posted February 29, 2016 That was something that happened to me. It really needs to be fixed, Link to comment
Eric916 Posted February 29, 2016 Report Share Posted February 29, 2016 looks like it needs to be fixed. they should have all died lol. and thats dumb if you cant be running. just casual walking in would not really create any element of surprise which would eliminate the point of the vest. Spoiler Nothin to see here. Big Bird likes this Link to comment
AndrewFam Posted February 29, 2016 Report Share Posted February 29, 2016 U can't be running but u can be flying? Link to comment
kryptonthegamer Posted February 29, 2016 Report Share Posted February 29, 2016 Should spawn it on the player instead of spawning it at the air. Link to comment
Crossfade Posted February 29, 2016 Report Share Posted February 29, 2016 26 minutes ago, 《New》 Krypton 《wəN》 said: Should spawn it on the player instead of spawning it at the air. There have been people trying to fix this issue back in the day and there is no other way around it. the vest script is the best way it can be. People are just gonna have to learn the right way to best people in the field of battle with a vest.. **totally didn't just quote whitey** Link to comment
kryptonthegamer Posted February 29, 2016 Report Share Posted February 29, 2016 20 minutes ago, Judg3M3ntal said: There have been people trying to fix this issue back in the day and there is no other way around it. the vest script is the best way it can be. People are just gonna have to learn the right way to best people in the field of battle with a vest.. **totally didn't just quote whitey** Definitely not true. There is a way to blow up Right at the person, and not drop the bomb from the sky. Link to comment
HotWings Posted February 29, 2016 Report Share Posted February 29, 2016 36 minutes ago, 《New》 Krypton 《wəN》 said: Definitely not true. There is a way to blow up Right at the person, and not drop the bomb from the sky. Show the script... Youre not helping by just arguing with people. Link to comment
kryptonthegamer Posted February 29, 2016 Report Share Posted February 29, 2016 8 minutes ago, HotWings said: Show the script... Youre not helping by just arguing with people. Will post it if I can somehow find it...however I've seen other servers and videos where the bomber vest spawned entities such as multiple grenades ON the player and detonated there. On old servers even. Link to comment
HotWings Posted February 29, 2016 Report Share Posted February 29, 2016 43 minutes ago, 《New》 Krypton 《wəN》 said: Will post it if I can somehow find it...however I've seen other servers and videos where the bomber vest spawned entities such as multiple grenades ON the player and detonated there. On old servers even. Interesting. One would assume it would work better if it threw a shit ton of grenade. I like it Link to comment
kryptonthegamer Posted February 29, 2016 Report Share Posted February 29, 2016 6 minutes ago, HotWings said: Interesting. One would assume it would work better if it threw a shit ton of grenade. I like it Yeah i mean it would work anywhere also, which I mean, Inside a building it ought to be extremely devastating. Link to comment
IAmLegion Posted February 29, 2016 Report Share Posted February 29, 2016 2 hours ago, Gnashes said: The vest spawns the most powerful aircraft-borne anti-tank explosive in Arma 3, and drops it at the player's feet. If the building is indestructible, or you detonate it on a dock (where the ground is actually below the dock), nothing is gonna happen. arma science Link to comment
BrutaL Posted February 29, 2016 Report Share Posted February 29, 2016 barracks and domes = pointless suicide vests Link to comment
HotWings Posted February 29, 2016 Report Share Posted February 29, 2016 Just now, Gnashes said: private["_test"]; if(vest player != "V_HarnessOGL_brn") exitWith {}; if(vehicle player != player) exitWith {hint "You cannot detonate your vest from within a vehicle."}; if((getPosATL player) select 2 > 1) exitWith {hint "You cannot detonate your vest when not on the ground."}; removeVest player; _test = "Bo_Mk82" createVehicle [0,0,9999]; _test setPos (getPos player); _test setVelocity [100,0,0]; if(alive player) then {player setDamage 1;}; Translation: Spawns bomb at bottom left corner of the map, 10km into the sky. Teleports bomb to the Player. Sets bomb to hit the ground at 100km an hour. Would grenades be a viable replacement? Link to comment
Miss Evo Posted February 29, 2016 Report Share Posted February 29, 2016 I believe that cadet witnessed me fail 2 suicide vests in 1 day Link to comment
HotWings Posted February 29, 2016 Report Share Posted February 29, 2016 22 minutes ago, Gnashes said: Sure. If you want vests to stop blowing up Orcas and Ifrits all the time. Im guessing towers as well. Seems as if there is a bit of a draw back either way. Link to comment
Hound Posted February 29, 2016 Author Report Share Posted February 29, 2016 (edited) How about you use the same explosion that is already being used, but add two more duplicates, possibly in different positions for them to explode. (on the ground, on the person, etc.). One of the explosions is bound to achieve the desired effect. Edit: Or you could also set the vest to detonate 10 grenades while maintaining the current method of teleporting the explosive to the person. Doing this allows for the vest to have a purpose inside domes and indestructible buildings while maintaining its devasting blow outside of those situations. Edited February 29, 2016 by Hound Big Bird likes this Link to comment
Serpico Posted February 29, 2016 Report Share Posted February 29, 2016 (edited) private["_test"]; if(vest player != "V_HarnessOGL_brn") exitWith {}; if(vehicle player != player) exitWith {hint "You cannot detonate your vest from within a vehicle."}; if((getPosATL player) select 2 > 1) exitWith {hint "You cannot detonate your vest when not on the ground."}; removeVest player; _test = "Bo_Mk82" createVehicle [0,0,9999]; _test setPos (getPos player); _test setVelocity [100,0,0]; if(alive player) then {player setDamage 1;}; I think the fix is to use getPosATL and setPosATL instead of getPos and setPos getPos and setPos get your position relative to the object below you. getPosATL and setPosATL get your position relative to terrain level I suspect the that in the indestructible buildings, the bomb spawns in/below the floor. Switching to getPosATL and setPosATL will spawn it in the building and kill people. Also a video. Forgot to mention, the vest also works on docks. Edited February 29, 2016 by Serpico Mr Smirnoff, Roberino, Hound and 3 others like this Link to comment
Mr Smirnoff Posted February 29, 2016 Report Share Posted February 29, 2016 32 minutes ago, Serpico said: private["_test"]; if(vest player != "V_HarnessOGL_brn") exitWith {}; if(vehicle player != player) exitWith {hint "You cannot detonate your vest from within a vehicle."}; if((getPosATL player) select 2 > 1) exitWith {hint "You cannot detonate your vest when not on the ground."}; removeVest player; _test = "Bo_Mk82" createVehicle [0,0,9999]; _test setPos (getPos player); _test setVelocity [100,0,0]; if(alive player) then {player setDamage 1;}; I think the fix is to use getPosATL and setPosATL instead of getPos and setPos getPos and setPos get your position relative to the object below you. getPosATL and setPosATL get your position relative to terrain level I suspect the that in the indestructible buildings, the bomb spawns in/below the floor. Switching to getPosATL and setPosATL will spawn it in the building and kill people. Also a video. Forgot to mention, the vest also works on docks. good find will inform the people Link to comment
Big Fred Posted March 15, 2016 Report Share Posted March 15, 2016 On 2/29/2016 at 7:44 PM, Serpico said: I think the fix is to use getPosATL and setPosATL instead of getPos and setPos getPos and setPos get your position relative to the object below you. getPosATL and setPosATL get your position relative to terrain level If understand this right, this might also explain why we keep spawning in below the floor in some houses, underneath towers and inside of solid object at the oil rig when logging in where you last synced. I've never had that happen on other servers. When I've logged out at the upper floor in a house, I've logged in at the upper floor. Not the bottom floor or underneath the house like on Asylum. BSuzinator likes this Link to comment
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