Guest Doomba Posted October 31, 2023 Report Share Posted October 31, 2023 Tagging @JimJimfor this one Dr. Doomba OB-GYN presentsHazmat Nuclear Waste Disposal Team Lore A cargo helicopter carrying nuclear waste has crashed due to high levels of radiation interfering with avionics! All active medical personnel must suit up and dispose of contaminated items at the nearest hospital before it's too late!Mechanics and Equipment Requires 3-5 medics online, and no active house fires to trigger. Requires 2 or more medics to complete successfully. A Taru pod crashes in a random location on the map, scattering trash and debris everywhere over an 80m radius. Some of this debris is radioactive, some of it isn't. Hazmat team must determine which is which and load contaminated waste into a shielded Hemett for transport. Medics must suit up with a respirator and CBRN/Wetsuit, as well as a Spectrum Device (here is the documentation needed for making the device work as I am about to suggest LIIIIIINK) Once medics arrive on scene with the above equipment and a Hemett Box they must use the spectrum device to scan debris and collect radioactive items only in barrels to load into the hemett. Radioactive material is indicated by signal spikes on the spectrum device. Once everything is collected the radiation in the area subsides. BUT medics need to quickly get the Hemett to a hospital for proper disposal should something happen and create another disaster area! This should be a time sensitive event, a race against the clock where failure leads to dire consequences listed below. Consequences for completion If the medical team successfully collects and disposes of all contaminated items, to prevent information from leaking and sparking an international incident the government of Asylum pays each participating medic 60-120k in exchange for their silence. Consequences for failure If the medical team fails to dispose of the contaminated debris before the time limit, the affected area should remain radioactive until the next server restart. Consequently every participating medic receives acute radiation poisoning, causing them to spawn with 50% health and broken legs until next restart. The government of Asylum does nothing to help, hoping witnesses die quickly to ensure there's no information leaks. Alternate Mechanics Instead of a random area up the stakes and make it in a part of a spawn city away from spawn points themselves to prevent new player confusion and players spawning inside of radiation AFD Policy This should be a compulsory event. If medics are online they should respond to this above any other call. Link to comment
Chris Peacock Posted October 31, 2023 Report Share Posted October 31, 2023 I don’t know what people don’t understand abt they don’t want to increase medic money making as it has 0 risk Link to comment
Alex. Posted October 31, 2023 Report Share Posted October 31, 2023 Everything seemed fine until the 60-120k pay. You guys already make up to 1.7k every 5 minutes doing nothing but standing in a town what else you want. .Nathan, Fried Rice, Kawaii and 2 others like this Link to comment
Guest Doomba Posted October 31, 2023 Report Share Posted October 31, 2023 (edited) 15 minutes ago, Alex. said: Everything seemed fine until the 60-120k pay. You guys already make up to 1.7k every 5 minutes doing nothing but standing in a town what else you want. The money is secondary to having something else to do. That was an arbitrary number semi calculated off of sheds being 40k to repair, coupled with the rarity of the event and difficulty/time. I would be fine with any incentive, doesn't even have to be money but it has to entice players to participate. This has a low to moderate chance of happening once per restart. A one time event where you get 60k isn't gonna majorly impact player spending habits. As far as what else we want, we want more shit to do other than standing around making 1.7k every 5 minutes and occasionally getting a revive or maybe a house fire. I had this idea for a "Papers Please" style mini game medics could play when its dead but this seems like the easier developed idea. Edited October 31, 2023 by Doomba Link to comment
Hubschrauber Posted November 3, 2023 Report Share Posted November 3, 2023 I think the concept is pretty cool. Maybe have it be something you need to clean up that leaves Uranium so players could fight over it but need medics to clean it up first. Roice, BlackShot, UberGaming and 1 other like this Link to comment
Guest Doomba Posted November 3, 2023 Report Share Posted November 3, 2023 3 hours ago, Hubschrauber said: I think the concept is pretty cool. Maybe have it be something you need to clean up that leaves Uranium so players could fight over it but need medics to clean it up first. That would be dope! Link to comment
Crossfade Posted November 12, 2023 Report Share Posted November 12, 2023 Honestly if medics had more to do for money maybe the base pay could be less.. makes standing around doing fuck all trolling in towns makes medic less of a money grind than an actual activity.. Link to comment
Big fart Posted November 13, 2023 Report Share Posted November 13, 2023 Medic is for vdm not crazy events Abidi, ObiWoki, Kawaii and 1 other like this Link to comment
Fitz Posted January 24 Report Share Posted January 24 I know that medics dont have a lot to do besides revive people, I'll think about some other opportunities for them to do stuff, but anything needs to be commensurate with risk levels. Link to comment
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