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Cop restraint godmode


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Well with rebels/civs not being able to open mini jail doors, I think we should finally remove the god mode on civs who are in cop restraints. That would give a little bit extra chance for rebels to get their guy out of police custody. If the suspect gets transported to the mini jail, nothing really can be done unless officer fails to close the doors that civs can't open. In fact the whole idea of civs being in god mode in cop restrains was because people would just run into hq and kill their gang member instead of rescuing him, well on server 6 you can't do that, so I don't think the cop restrains should put civs in godmode anymore either (Specifically talking about Server 6 here).

Edited by Pentax
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Just now, Gnashes said:

The reason people were given Godmode in restraints was moreso for the whole "Fuck, I'm restrained in this drug field, snipe me in the head before they put me into a car" incidents.

1 of the reason true. But as I remember the biggest reason was where civs would just kill a restrained guy in HQ instead of rescuing him while the cop would be rping with him. On Altis, you can still rescue anyone in HQ's, on Aussie civs can't open the mini jail doors, so once the suspect is put in there, he is literally done, with no way getting out, unless ofc he will rp it out. So getting that extra chance would be pretty nice.

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Just now, HotWings said:

Godmode has no bearing on rebels ramming police cars with buggys to blow them up lol, that seems to be the meta for 6.

Record report for VDM, done deal... I've yet to see this kind of a thing. But that's clear VDM if anyone dies when buggy rams the car.

Edited by Pentax
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Just now, Destrah said:

I'm confused you say this will give rebels a better chance to capture their friend, but how will making it so they can be killed accomplish this?

Kill them, respawn in town. No jail time.  "Rescue"

Edited by HotWings
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2 minutes ago, Destrah said:

I'm confused you say this will give rebels a better chance to capture their friend, but how will making it so they can be killed accomplish this?

Well rebels killing their restrained gang member = saving him. Just mixed up the words. What I mean capture them on Altis is, kill cops, escort the restrained guy in a vehicle, and gtfo, is what I meant.

Edited by Pentax
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Just now, KBW said:

A side note, but can we please change the doors at the jail (inner doors) to either be openable or NOT CLOSEABLE by civs. You can't pay bail or process license plates most of the time because a troll will close the inner door.

#rekt :kappa:

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3 minutes ago, Destrah said:

Alright, I think a better solution would be rebels could drill/lock pick those doors.

Edited the main post. That could work as well. Because as of it stands right now, you literally can't do anything once the suspect is in mini jail. 2~ minute drilling time could work. But then again, the moment mini jail gets attacked, the cop who is talking to the guy will just start the HVT procedure, which will again leave no chance for rebels. So for it to work cop policies, such as suspect processing when under attack would need to be modified a bit.

Edited by Pentax
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1 hour ago, Brutus said:

Hotwings, your bias is getting out of control...

Also, I didn't know there was even jail anymore... I thought SOP was to lethal everything that moves regardless of numbers...

Cops have become rebels with a shit ton of extra perks....

Sad....

Well according to Krypton, Altis Life was made with rebels in mind...so why not?

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7 hours ago, Gnashes said:

The reason people were given Godmode in restraints was moreso for the whole "Fuck, I'm restrained in this drug field, snipe me in the head before they put me into a car" incidents.

Nothing stops the cops from placing the civilian in a secure location Gnashes.

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14 hours ago, Brutus said:

Hotwings, your bias is getting out of control...

Also, I didn't know there was even jail anymore... I thought SOP was to lethal everything that moves regardless of numbers...

Cops have become rebels with a shit ton of extra perks....

Sad....

lel bias. Because career rebels fighting for this with half asses reasons are not biased.  Im actually one of the few Sgts+ that will stand up for rebels tbh as I do play both sides....

I see no reason why you cant actually attempt to save your friends and if you fail you fail.  You want to remove god mode restraints? Then killing someone in custody without saying anything should be a RDM offence and HQs are green zones.  

As far as lethals go? Report it, I hardly authorize them and people with me hardly use them.  Believe it or not, shit does happen.

15 hours ago, Krypton:) said:

What? No cops killing other cops seems weird...but it'd be so they don't get tortured RP Wise..RP Wise killing those restrained makes perfect sense. You kill them so they don't talk.

Stopping them from talking? What are they going to tell me? Where a house is that I cant open? How far away their gang members are that i'm not going to chase? Lets be real they're going to yell obscenities and tell me how much I group chatted to catch them or how much i'm getting reported for whatever convoluted reason they can come up with while their friends try to sneak in and kill me and/or suicide vest.  

Then instead of actually going to jail after legitimately being caught or *gasp* roleplaying :o  they get to respawn 30 seconds later at the gang house, are fully geared, and killing the same cops that just had them restrained in less than a three minutes.  

I fully understand that rebels (some cops too) believe they are supposed to win every battle every time and when they don't it is because of a broken game mechanic or some sort of cop cheating. The reality is rebels do get to lose fights too.    

 

 

Edited by HotWings
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31 minutes ago, HotWings said:

lel bias. Because career rebels fighting for this with half asses reasons are not biased.  Im actually one of the few Sgts+ that will stand up for rebels tbh as I do play both sides....

I see no reason why you cant actually attempt to save your friends and if you fail you fail.  You want to remove god mode restraints? Then killing someone in custody without saying anything should be a RDM offence and HQs are green zones.  

As far as lethals go? Report it, I hardly authorize them and people with me hardly use them.  Believe it or not, shit does happen.

Stopping them from talking? What are they going to tell me? Where a house is that I cant open? How far away their gang members are that i'm not going to chase? Lets be real they're going to yell obscenities and tell me how much I group chatted to catch them or how much i'm getting reported for whatever convoluted reason they can come up with while their friends try to sneak in and kill me and/or suicide vest.  

Then instead of actually going to jail after legitimately being caught or *gasp* roleplaying :o  they get to respawn 30 seconds later at the gang house, are fully geared, and killing the same cops that just had them restrained in less than a three minutes.  

I fully understand that rebels (some cops too) believe they are supposed to win every battle every time and when they don't it is because of a broken game mechanic or some sort of cop cheating. The reality is rebels do get to lose fights too.    

 

 

I think they meant "stop from talking" as an RP reason, not a "real" one haha. I've gotta admit though, it does make sense. Your guy gets captured, you don't want him talking to the cops. The bombers in Brussels, for example, were supposedly pressured to do the attack quickly (and possibly less effectively) because it leaked that their captured buddy was talking to the police. 

 

Still, if gameplay concerns outweigh that..

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1 minute ago, ProjectGemini said:

I think they meant "stop from talking" as an RP reason, not a "real" one haha. I've gotta admit though, it does make sense. Your guy gets captured, you don't want him talking to the cops. The bombers in Brussels, for example, were supposedly pressured to do the attack quickly (and possibly less effectively) because it leaked that their captured buddy was talking to the police. 

 

Still, if gameplay concerns outweigh that..

@HotWingsYeah he didn't mean actually telling you shit, it was meant for the RP reason of they don't want information leaked.

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11 minutes ago, Demonic said:

@HotWingsYeah he didn't mean actually telling you shit, it was meant for the RP reason of they don't want information leaked.

The point is tho, its bullshit. Im all for bullshit RP as it makes the game fun and that's what you're supposed to do when you get caught, not what you do to avoid getting caught.

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2 hours ago, HotWings said:

lel bias. Because career rebels fighting for this with half asses reasons are not biased.  Im actually one of the few Sgts+ that will stand up for rebels tbh as I do play both sides....

I see no reason why you cant actually attempt to save your friends and if you fail you fail.  You want to remove god mode restraints? Then killing someone in custody without saying anything should be a RDM offence and HQs are green zones.  

As far as lethals go? Report it, I hardly authorize them and people with me hardly use them.  Believe it or not, shit does happen.

  

 

 

Yes, almost as bad as the cancerous Eptic... Many of the reasons given aren't half assed, your just blinded by your bias... Also, you play cop a large majority of the time and hop on civ to sink some money and say that you don't spend 100 percent of your time on cop...

Green zones are a joke.

And yes, when you kill someone without saying anything that is RDM.. However, a third party cannot report on behalf of someone else..

Why would rebels want to nurf cops to the point of it being no fun to fight them? You fish in a barrel are our entertainment. Like it or not, you have become our end game thanks to the devs. 

Like I said, your bias is blinding you... See the light, Hotwings... There is still hope for you... Don't become another Eptic...

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18 minutes ago, Brutus said:

Yes, almost as bad as the cancerous Eptic... Many of the reasons given aren't half assed, your just blinded by your bias... Also, you play cop a large majority of the time and hop on civ to sink some money and say that you don't spend 100 percent of your time on cop...

Green zones are a joke.

And yes, when you kill someone without saying anything that is RDM.. However, a third party cannot report on behalf of someone else..

Why would rebels want to nurf cops to the point of it being no fun to fight them? You fish in a barrel are our entertainment. Like it or not, you have become our end game thanks to the devs. 

Like I said, your bias is blinding you... See the light, Hotwings... There is still hope for you... Don't become another Eptic...

I think you might want to look at your bias.  

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2 hours ago, HotWings said:

lel bias. Because career rebels fighting for this with half asses reasons are not biased.  Im actually one of the few Sgts+ that will stand up for rebels tbh as I do play both sides....

I see no reason why you cant actually attempt to save your friends and if you fail you fail.  You want to remove god mode restraints? Then killing someone in custody without saying anything should be a RDM offence and HQs are green zones.  

As far as lethals go? Report it, I hardly authorize them and people with me hardly use them.  Believe it or not, shit does happen.

Stopping them from talking? What are they going to tell me? Where a house is that I cant open? How far away their gang members are that i'm not going to chase? Lets be real they're going to yell obscenities and tell me how much I group chatted to catch them or how much i'm getting reported for whatever convoluted reason they can come up with while their friends try to sneak in and kill me and/or suicide vest.  

Then instead of actually going to jail after legitimately being caught or *gasp* roleplaying :o  they get to respawn 30 seconds later at the gang house, are fully geared, and killing the same cops that just had them restrained in less than a three minutes.  

I fully understand that rebels (some cops too) believe they are supposed to win every battle every time and when they don't it is because of a broken game mechanic or some sort of cop cheating. The reality is rebels do get to lose fights too.    

 

 

Sure but the only reason rebels lose fights is because the game is uber In balanced 10x in favor of cops...any time I log on cop I get to fight rebels and make money doing it...and i ALWAYS make some decent amount of money....cops never really lose...their gear is free too

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59 minutes ago, Krypton:) said:

Sure but the only reason rebels lose fights is because the game is uber In balanced 10x in favor of cops...any time I log on cop I get to fight rebels and make money doing it...and i ALWAYS make some decent amount of money....cops never really lose...their gear is free too

The game is balanced 10x more towards cops? Stop lying to yourself. 

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9 hours ago, HotWings said:

The game is balanced 10x more towards cops? Stop lying to yourself. 

Well, no, rebels will win a lot of engagements. But if you're not cruising around with a few buddies and some big guns you're probably not going to have too much fun fighting cops. There is a point where cops turn from "oh crap" to "lol look at those guys". 

Edited by ProjectGemini
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