Casey Jones Posted December 17, 2015 Report Share Posted December 17, 2015 Make it more apealing and worth it, its an "endgame" kinda thing. Completely taking out Swat ladders would do the trick. Link to comment
Casey Jones Posted December 17, 2015 Author Report Share Posted December 17, 2015 fucking retarded new fourm saying it wasn't posted forcing me to create a new one even though it actually posted Link to comment
ProjectGemini Posted December 17, 2015 Report Share Posted December 17, 2015 Stupid forums Link to comment
Gloria Williams Posted December 17, 2015 Report Share Posted December 17, 2015 That happened a few times to me, I just posted again and it said that a duplicate can't be made and boom my post is there. Link to comment
Haych Posted December 17, 2015 Report Share Posted December 17, 2015 Agreed. I hardly see it go off and from what i've heard its not worth doing at all. I saw someone suggest that the ladder count should be reduced from 4 to possibly 2. That might be a good option Link to comment
Boris Posted December 17, 2015 Report Share Posted December 17, 2015 Remove SWAT ladders. They make it too easy. Kate likes this Link to comment
HotWings Posted December 17, 2015 Report Share Posted December 17, 2015 Remove SWAT ladders.They make it too easy. Removing SWAT ladders also makes it impossible for cops. As it stands now we have 3 entry points with no ladders, easily covered by rebels. With ladders 7, which is still honestly fairly easy to cover for a group of non potatos. The fed is the perfect end game, unlike the bank and prison which are 80% win for rebels cops actually stand a valid chance at the fed. Link to comment
Scott Posted December 17, 2015 Report Share Posted December 17, 2015 1 ladder, maybe 2. That way when a ladder pops you have 1 person rotate and they can cover it. Currently it is very op with so many ladders, I hate getting shot in the back Link to comment
Shepurd Posted December 17, 2015 Report Share Posted December 17, 2015 Keep ladders, but put the deerstands back in? Link to comment
Boris Posted December 17, 2015 Report Share Posted December 17, 2015 Deerstands were aids and very hard to outpeek. Kate likes this Link to comment
HotWings Posted December 17, 2015 Report Share Posted December 17, 2015 1 ladder' date=' maybe 2. That way when a ladder pops you have 1 person rotate and they can cover it. Currently it is very op with so many ladders, I hate getting shot in the back [/quote']I hate getting shot from 700 meters out at the bank crossing no mans land trying to get to the building.... There are only a few legit entry points with ladders, all but 2 can be watched while also watching a gate. Link to comment
TheCrestedPenguin Posted December 17, 2015 Report Share Posted December 17, 2015 Cops finally stand a chance against rebels and its suddenly to OP. Use the tactics you want the cops to use to fight you at the bank? Link to comment
rngr Posted December 17, 2015 Report Share Posted December 17, 2015 I really don't mind the new Fed from the perspective of either side. Maybe reduce it to 3 ladders. Link to comment
Diseased Posted December 18, 2015 Report Share Posted December 18, 2015 Fed is pointless just do banks and meth and cartels Link to comment
Prestige Posted December 18, 2015 Report Share Posted December 18, 2015 Sling a car and hit the ladder with the car and they are down to 3 ladders, do it to every ladder and they are forced to go in through the gates. Once you destroy all the ladders then gg cops cant ladder. Making things easier for Civs doesn't really make any sense seeing as rebel already have more armour higher caliber weapons (then most cops). But the fed is pointless for the amount of effort it takes and time its not really worth it in the long run. Link to comment
Yenii Posted December 18, 2015 Report Share Posted December 18, 2015 Fed became boring when the bank came out. People realised it was much easier to do the bank rather than the fed. Link to comment
Guest Posted December 18, 2015 Report Share Posted December 18, 2015 Keep ladders' date=' but put the deerstands back in?[/quote'] This needs to happen. There is no way for rebels to cover all 6 places. especially with the 10 man group cap. And with all of the new cops there are regularly 15-20 cops... the zerging will be real Link to comment
Shepurd Posted December 18, 2015 Report Share Posted December 18, 2015 maybe putting deerstands back in, but only having 1 in the east and 1 in the west? preferably in locations that don't make them super OP to be in. Also Rangers 3 ladders idea was good too. It's just really hard to do feds with the group cap, 15-20 cops and 6 ladders. Because doing the fed is only partly defending it while stealing the gold bars. After that we still have to get a HEMMIT to north rebel. which isnt easy having 5+ cops stacked on every entrance plus swat hopping the walls at random locations. Link to comment
Shalobee Posted January 12, 2016 Report Share Posted January 12, 2016 Maybe have the fed also drop dirty money like the bank only not as much and make the gold bars the focus. Maybe then the endgame would be there and offer another form of escape but with less reward. They added gold bars to the bank so maybe just do the same for the fed. Goofy likes this Link to comment
Zoex Posted January 13, 2016 Report Share Posted January 13, 2016 Reducing the ladder number would not be bad to be honest, maybe even increasing the amount of bars due to the difficulty that got added(waiting time,no deer stands) would not resist to that. Link to comment
Wondero Posted January 13, 2016 Report Share Posted January 13, 2016 The tactics we've used in the past have been proven to not have worked a majority of the time, but the APD started to win those previously lost fights with the addition of the ladders. -1 Link to comment
Sheriff Rick Grimes Posted January 13, 2016 Report Share Posted January 13, 2016 Reduced down to two ladders wouldn't be bad. Link to comment
Dork Posted January 13, 2016 Report Share Posted January 13, 2016 Removing SWAT ladders also makes it impossible for cops. As it stands now we have 3 entry points with no ladders, easily covered by rebels. With ladders 7, which is still honestly fairly easy to cover for a group of non potatos. The fed is the perfect end game, unlike the bank and prison which are 80% win for rebels cops actually stand a valid chance at the fed. The prison has one entry and the bank has 2??? how does having 3 rather than 7 any different. No one hits the fed anymore because of group cap and the likelihood of 20 + cops on the server when people re actually on to do one. Link to comment
HotWings Posted January 13, 2016 Report Share Posted January 13, 2016 The prison has one entry and the bank has 2??? how does having 3 rather than 7 any different. No one hits the fed anymore because of group cap and the likelihood of 20 + cops on the server when people re actually on to do one. And those two things the cop lose 80+% of the time thus proving my point.... Link to comment
Dork Posted January 13, 2016 Report Share Posted January 13, 2016 And those two things the cop lose 80+% of the time thus proving my point.... if the cops didn't zerg into every situation because of pure numbers, they might win more battles. My team held the prison against 16 cops last night for an hour because of their failed ability to take it slow. They lost 3 orcas a hummingbird and a hunter because they tried to, as you say it on asylum "Push our shit in". Cops don't think half the time, they just run and gun. That's their problem Link to comment
Slittcer Posted January 13, 2016 Report Share Posted January 13, 2016 I'm down for anything other then bringing deerstands back. Just something that gets people doing feds again. Link to comment
Scott Posted January 13, 2016 Report Share Posted January 13, 2016 More bars, less ladders, shorten drill time by 1 minute. I know I will start doing them more often. Link to comment
Guest Posted January 14, 2016 Report Share Posted January 14, 2016 Make it more apealing and worth it, its an "endgame" kinda thing. Completely taking out Swat ladders would do the trick. or readding some of the fucking Deer Stands Link to comment
Guest Posted January 14, 2016 Report Share Posted January 14, 2016 if the cops didn't zerg into every situation because of pure numbers, they might win more battles. My team held the prison against 16 cops last night for an hour because of their failed ability to take it slow. They lost 3 orcas a hummingbird and a hunter because they tried to, as you say it on asylum "Push our shit in". Cops don't think half the time, they just run and gun. That's their problem Also keep in mind that most cops have very few hours on ArmA let alone asylum so they arent very good Link to comment
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