Chapo Posted January 23, 2016 Report Share Posted January 23, 2016 But I mean how is this all actually recorded? It's legit? and is this literally all attacks or just a portion? Link to comment
john_gotti Posted January 23, 2016 Report Share Posted January 23, 2016 Just now, Chapo said: But I mean how is this all actually recorded? It's legit? and is this literally all attacks or just a portion? Every second, Norse collects and analyzes live threat intelligence from darknets in hundreds of locations in over 40 countries. The attacks shown are based on a small subset of live flows against the Norse honeypot infrastructure, representing actual worldwide cyber attacks by bad actors. At a glance, one can see which countries are aggressors or targets at the moment, using which type of attacks (services-ports). Hovering over the ATTACK ORIGINS, ATTACK TARGETS, or ATTACK TYPES will highlight just the attacks emanating from that country or over that service-port respectively. Hovering over any bubble on the map, will highlight only the attacks from that location and type. Norse exposes its threat intelligence via high-performance, machine-readable APIs in a variety of forms. Norse also provides products and solutions that assist organizations in protecting and mitigating cyber attacks. Sergio and Chapo like this Link to comment
Abzie Posted January 23, 2016 Report Share Posted January 23, 2016 Monitoring from T1 servers and a mix of actual targets and “honeypots,” decoy systems. Chapo and Sergio like this Link to comment
Cre Posted January 23, 2016 Report Share Posted January 23, 2016 9 minutes ago, Chapo said: Abzie how exactly does that Norse site work? That shit is interesting To my understanding it is a honeypot, a trap. A honeypot is set up, intentionally, to attract attackers to hit them. They gather the data of people attacking these honeypots, and what you see on the map is just that. Chapo and Sergio like this Link to comment
- RJ - Posted January 23, 2016 Report Share Posted January 23, 2016 20 hours ago, Budbringer said: Is the lagg that bad? I play every day and experience little to no lag, from EU. It is that bad. Everyday. Happens very often and sucks sometimes during firefights and talking. Lots of yellow chains and red chains out of no where. Chapo, Sergio and kryptonthegamer like this Link to comment
kryptonthegamer Posted January 23, 2016 Author Report Share Posted January 23, 2016 17 minutes ago, - RJ - said: It is that bad. Everyday. Happens very often and sucks sometimes during firefights and talking. Lots of yellow chains and red chains out of no where. Exactly Link to comment
bamf Posted January 23, 2016 Report Share Posted January 23, 2016 The Norse thing is an unknown in the ddos world. Lots of people who work in network security think it's just a mockup. If you really want to know what is going on, you would need to talk to groups like Radware's Emergency Response Team or Palo Alto Networks Unit 42. That Norse app has floated around for years, but to my knowledge has never been validated to be anything other than a fancy webpage. Chapo, Sergio, Cre and 2 others like this Link to comment
Reavantos Posted January 23, 2016 Report Share Posted January 23, 2016 17 minutes ago, bamf said: The Norse thing is an unknown in the ddos world. Lots of people who work in network security think it's just a mockup. If you really want to know what is going on, you would need to talk to groups like Radware's Emergency Response Team or Palo Alto Networks Unit 42. That Norse app has floated around for years, but to my knowledge has never been validated to be anything other than a fancy webpage. Can confirm. It's not taken as a reliable source within the industry. Radware4life Link to comment
BLue Posted January 24, 2016 Report Share Posted January 24, 2016 Desync / Lag was terrible last night. 1-3am area kryptonthegamer likes this Link to comment
kryptonthegamer Posted January 24, 2016 Author Report Share Posted January 24, 2016 13 minutes ago, BLue said: Desync / Lag was terrible last night. 1-3am area Agreed Link to comment
Boris Posted January 24, 2016 Report Share Posted January 24, 2016 Unable to hit people with quickpeeks and still dying behind cover. Also very hard to hit people out of hummingbirds suddenly. what changed? kryptonthegamer likes this Link to comment
Paratus Posted January 24, 2016 Report Share Posted January 24, 2016 We've had quite a few DDoS attacks today but just to be sure, if you get a bad lag spike please let me know which server and the time it happened (also how long it lasted if possible). That'll help me double check with the DDoS logs, etc. rngr likes this Link to comment
kryptonthegamer Posted January 24, 2016 Author Report Share Posted January 24, 2016 1 hour ago, Paratus said: We've had quite a few DDoS attacks today but just to be sure, if you get a bad lag spike please let me know which server and the time it happened (also how long it lasted if possible). That'll help me double check with the DDoS logs, etc. Ok, well after playing on 3, about 5 of us i know of would vouch the servers are unplayable. Gor Example, every thing was ob like a 7 second delay at times. Further, this has gotten worse and worse daily. Last week it was even better than since weve had a few network "improvement" updates. Sergio likes this Link to comment
kryptonthegamer Posted January 24, 2016 Author Report Share Posted January 24, 2016 1 hour ago, Boris said: Unable to hit people with quickpeeks and still dying behind cover. Also very hard to hit people out of hummingbirds suddenly. what changed? Yeah by the time someone peaks, you stand up and it registers them back down, like a cycle of just bad. Sergio likes this Link to comment
Rogue Posted January 24, 2016 Report Share Posted January 24, 2016 ya...servers are hardly fun to play anymore...lag is unreal... https://i.gyazo.com/3473905273ef06e258da032d7e41ea96.mp4 Sergio likes this Link to comment
Sergio Posted January 24, 2016 Report Share Posted January 24, 2016 (edited) Also be advised that the desync is truly REAL when passing by other vehicles. Careful when passing people. I blew up while passing a flatbed truck and the driver hardly noticed me explode behind him Edited January 24, 2016 by Sergio because engrish kryptonthegamer and Tiefman like this Link to comment
Paratus Posted January 24, 2016 Report Share Posted January 24, 2016 It's really seeming like ddos but it's tough to be sure. I've been playing on full servers and the lag seems quite fine except for a one or two second hiccup here and there. I've yet to experience anything like in that video. How common is it, exactly? Sergio likes this Link to comment
Reformed epTic Posted January 24, 2016 Report Share Posted January 24, 2016 2 minutes ago, Paratus said: It's really seeming like ddos but it's tough to be sure. I've been playing on full servers and the lag seems quite fine except for a one or two second hiccup here and there. I've yet to experience anything like in that video. How common is it, exactly? Pretty common sadly. I played for around 6 hours last night from around 3am-9am and severe desync such as that occurred at least 20+ times, it'll spike hard for around a minute or two and then go back to a less laggy, but still pretty horrible state. Link to comment
Boris Posted January 24, 2016 Report Share Posted January 24, 2016 4 minutes ago, Paratus said: It's really seeming like ddos but it's tough to be sure. I've been playing on full servers and the lag seems quite fine except for a one or two second hiccup here and there. I've yet to experience anything like in that video. How common is it, exactly? It's most noticable during combat. https://gyazo.com/b446f77a98009fd73894f363fc19cdeb Here's a good example of how lag is causing people to peek down behind cover then die. It makes cartel incredibly frustrating. Link to comment
Reformed epTic Posted January 24, 2016 Report Share Posted January 24, 2016 (edited) 5 minutes ago, Boris said: It's most noticable during combat. https://gyazo.com/b446f77a98009fd73894f363fc19cdeb Here's a good example of how lag is causing people to peek down behind cover then die. It makes cartel incredibly frustrating. Can confirm this happens as well. Was at a prison and guys were spraying bullets while still crouched, they'd peak up but the server was so laggy that the animation didn't show so it was impossible to hit them Edited January 24, 2016 by epTic Link to comment
Guest Posted January 24, 2016 Report Share Posted January 24, 2016 (edited) 20 minutes to restart on server 2 just now, the lag/desync was unbearable. People/cars flying through walls, getting shot by ghost bullets, people dying up to 10 seconds after they got shot. Literally just happened at the time of this comment. Edited January 24, 2016 by Inquisitor Link to comment
Tiefman Posted January 24, 2016 Report Share Posted January 24, 2016 On 1/22/2016 at 7:52 AM, Fluxah said: but I do agree, the lag is horrible, every time I go to shoot somebody they fling forwards then back then all over the place so I'm sat tryna chase them to shoot them then end up dying, and even just driving is hard, cars fling back straight into you, half the time it ends up with my car blowing up, yesterday, and a bunch of ppl were there to see it, I pulled my Orca out, it instantly vanished, and was gone from my garage, still not there About the orca thing that happened to me as well but I got comp. Link to comment
Tiefman Posted January 24, 2016 Report Share Posted January 24, 2016 16 hours ago, Paratus said: We've had quite a few DDoS attacks today but just to be sure, if you get a bad lag spike please let me know which server and the time it happened (also how long it lasted if possible). That'll help me double check with the DDoS logs, etc. Is there anything we can do as players? Like sorry if this is a stupid question - I don't know much about ddos, but is there something like a client side "blanket" that protects us individually from these attacks? Or would that be impossible? If so, why? (Just curious) Link to comment
bamf Posted January 24, 2016 Report Share Posted January 24, 2016 5 minutes ago, Tiefman said: Is there anything we can do as players? Like sorry if this is a stupid question - I don't know much about ddos, but is there something like a client side "blanket" that protects us individually from these attacks? Or would that be impossible? If so, why? (Just curious) I wish, but there is always the single point that can (and is) attacked - the server. Link to comment
Tiefman Posted January 24, 2016 Report Share Posted January 24, 2016 Just now, bamf said: I wish, but there is always the single point that can (and is) attacked - the server. How exactly do you ddos arma? To ddos something you need the IP, iirc. Could you mask it or not give it out at all? Link to comment
kryptonthegamer Posted January 24, 2016 Author Report Share Posted January 24, 2016 18 hours ago, Boris said: 2 hours ago, Tiefman said: How exactly do you ddos arma? To ddos something you need the IP, iirc. Could you mask it or not give it out at all? Link to comment
kryptonthegamer Posted January 24, 2016 Author Report Share Posted January 24, 2016 2 hours ago, Tiefman said: How exactly do you ddos arma? To ddos something you need the IP, iirc. Could you mask it or not give it out at all? If you mask IP Players cant Connect Sergio likes this Link to comment
Sergio Posted January 24, 2016 Report Share Posted January 24, 2016 2 hours ago, Tiefman said: How exactly do you ddos arma? To ddos something you need the IP, iirc. Could you mask it or not give it out at all? Sadly we need the IP to connect and communicate with the servers, which is what DDoS exploits. So no, we cannot. It's also easy to do a traceroute and find the IP even if it was masked in game. Link to comment
rngr Posted January 25, 2016 Report Share Posted January 25, 2016 (edited) 23 hours ago, Paratus said: We've had quite a few DDoS attacks today but just to be sure, if you get a bad lag spike please let me know which server and the time it happened (also how long it lasted if possible). That'll help me double check with the DDoS logs, etc. Just dealt with the server being so laggy at the prison break that nobody could hear the cops afterwards and they were able to run up our towers without us even seeing them walk through the gates. I peeked a cop and put 4 rounds into his chest, laid back down and was downed 5 seconds after and then he died as well. Combat was impossible, cars were teleporting down the roads. People I killed were dying 5-10 seconds later. Server 2, 6:10pm PST Edited January 25, 2016 by Ranger kryptonthegamer and Sergio like this Link to comment
kryptonthegamer Posted January 25, 2016 Author Report Share Posted January 25, 2016 1 hour ago, Ranger said: Just dealt with the server being so laggy at the prison break that nobody could hear the cops afterwards and they were able to run up our towers without us even seeing them walk through the gates. I peeked a cop and put 4 rounds into his chest, laid back down and was downed 5 seconds after and then he died as well. Combat was impossible, cars were teleporting down the roads. People I killed were dying 5-10 seconds later. Server 2, 6:10pm PST Agreed Link to comment
kryptonthegamer Posted January 25, 2016 Author Report Share Posted January 25, 2016 Fought same gang on server 3 and then on 2. Server 2 was worlds better in terms of lag. Both were goofy at times, but 3 was unplayable at times while 2 was rather consistent. 1030 pm CST Link to comment
bamf Posted January 25, 2016 Report Share Posted January 25, 2016 Some tweaks were applied to S1 this AM. Let us know if S1 seems to be running any better or not. We have 1 other idea as to what could be causing the issue, and will be tweaking that as well. Link to comment
kryptonthegamer Posted January 25, 2016 Author Report Share Posted January 25, 2016 1 hour ago, bamf said: Some tweaks were applied to S1 this AM. Let us know if S1 seems to be running any better or not. We have 1 other idea as to what could be causing the issue, and will be tweaking that as well. It seemw To only happen real bad at evenings, so ill try it tonight Link to comment
Clint Beastwood Posted January 25, 2016 Report Share Posted January 25, 2016 You have to realize the amount of syn-ack data the server has to process or wait to process based on client-server requests.. Combine that with DDoS protection.. Sprinkle random network chatter... Its amazing Asylum responds like it does... Link to comment
JacobHarr Posted January 26, 2016 Report Share Posted January 26, 2016 (edited) Just now, Paratus said: How's #1 doing? I feel like I have been getting more yellow chains today might just be me though Edited January 26, 2016 by JacobHarr Link to comment
kryptonthegamer Posted January 26, 2016 Author Report Share Posted January 26, 2016 15 minutes ago, JacobHarr said: I feel like I have been getting more yellow chains today might just be me though So worse than usual? Link to comment
JacobHarr Posted January 26, 2016 Report Share Posted January 26, 2016 9 minutes ago, Kryptonn said: So worse than usual? Yeah I think that's safe to say. Link to comment
Paratus Posted January 26, 2016 Report Share Posted January 26, 2016 54 minutes ago, JacobHarr said: Yeah I think that's safe to say. What about the spikes and movement? Link to comment
JacobHarr Posted January 26, 2016 Report Share Posted January 26, 2016 Just now, Paratus said: What about the spikes and movement? Ermm I played a good 8 hours today "nerd I know", but I have had a couple hard lag spikes. And towards the end of restart..around 30mins everybody was really delayed. nothing really out of the ordinary though. Link to comment
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