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Gen. Henry Arnold

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  1. Nate!!! liked a post in a topic by Gen. Henry Arnold in There is no duct tape in jail   
    You're correct. 
    This is the radius for being inside prison. It does not include certain parts of where prisoners are even supposed to be. Good catch. I've got a fix for it.

  2. Gen. Henry Arnold liked a post in a topic by bum41 in New Microphone?   
    https://www.amazon.com/Audio-Technica-AT2035-Diaphragm-Condenser-Microphone/dp/B00D6RMFG6/ref=as_li_ss_tl?th=1&linkCode=sl1&tag=summit1g0e-20&linkId=2b7df9e7624cd672adb8108a2b08dabb
  3. BlackShot liked a post in a topic by Gen. Henry Arnold in Painbringa112's (almost) Perfect Hotdrops   
    this allowdamage false;
  4. Sp0on liked a post in a topic by Gen. Henry Arnold in Painbringa112's (almost) Perfect Hotdrops   
    this allowdamage false;
  5. Flameless liked a post in a topic by Gen. Henry Arnold in Painbringa112's (almost) Perfect Hotdrops   
    this allowdamage false;
  6. Gen. Henry Arnold liked a post in a topic by cruising in Painbringa112's (almost) Perfect Hotdrops   
    https://youtu.be/6AymumGzuSI
  7. Gen. Henry Arnold liked a post in a topic by Smee in Singleplayer games   
    Factorio Good Solo and with friends
    If you are a guy that likes Minecraft / progression games this is the one  
  8. Gen. Henry Arnold liked a post in a topic by massi in Singleplayer games   
    Wolfenstein 2
    Forza Motorsport 7 (I plan on buying it on Black Friday probably)
    Witcher 3 
    Bioshock Infinite
  9. Gen. Henry Arnold liked a post in a topic by McMuffin in Singleplayer games   
    skyrim
  10. Ghouh liked a post in a topic by Gen. Henry Arnold in Passenger Vans Modification   
    Referring to the Nov 14 Arma 3 SITREP #00206
    Some of you Laws of War DLC owners and our very appreciated donors have some of the DLC vans in your garages. Included in the sitrep, you now have the option to add full passenger seats to the cargo variant vans, allowing some of the full side print cargo vans such as the Mystery Machine to carry 12 passengers instead of having empty and useless back sections. Would anyone prefer that over the current cargo van with limited 2 seats?

    These could be potential cosmetic updates that would be filler for a larger upcoming update.
  11. Google™ liked a post in a topic by Gen. Henry Arnold in Passenger Vans Modification   
    I️ know, but it can also mean original post.
  12. BlackShot liked a post in a topic by Gen. Henry Arnold in There is no duct tape in jail   
    You're correct. 
    This is the radius for being inside prison. It does not include certain parts of where prisoners are even supposed to be. Good catch. I've got a fix for it.

  13. Gen. Henry Arnold liked a post in a topic by Freelad in Hello   
    Wow, everywhere I go seems to have already had its golden age before I got there, eh?
     
    Don't you all worry about me, I already have a blast here now.
  14. massi liked a post in a topic by Gen. Henry Arnold in simple change?   
    SIMPLE CHANGE
    And what is your recommendation for player housing, gang housing, cop rosters, etc?
    House cap is 5+ 1 for gang house per person. I don't think a simple comp will work. GL finding a reasonable house for sale on server 1 or 2 (or any). Getting a gang to start up again in a good spot will be very hard.
    Do you increase the sgt and lt cap per server when you remove 2? Do you want more authorised lethals and house raids? What would the new civ cop ratio be? Can you even do successful drug runs with cops everywhere?

    Yes, the idea has been thrown out there, but none of you think of the consequences... easy if you play 1 or 2 with a booming gang and the best houses/sheds.
  15. Crunchedd liked a post in a topic by Gen. Henry Arnold in I tried my best...   
    oh thats you who I got, van should of blown up
  16. Gen. Henry Arnold liked a post in a topic by Crunchedd in I tried my best...   
    @Sugarfoot @Bilal Battu @LaGrange @Wang Liqin @Azeh
  17. Gen. Henry Arnold liked a post in a topic by Mayhem in Hello   
    And check out the guides. The guy who makes the video tutorials is a nub but he shows you how to make money
  18. Alec-I liked a post in a topic by Gen. Henry Arnold in what gang wars should be like   
    Go to Olympus then. Their stream is also muted; not much of an upgrade from our own, that was hosted by volunteers for hours and days and people still complain.
  19. Keneith liked a post in a topic by Gen. Henry Arnold in Fortnite   
    The battle royale is free to play.
  20. massi liked a post in a topic by Gen. Henry Arnold in what gang wars should be like   
    Go to Olympus then. Their stream is also muted; not much of an upgrade from our own, that was hosted by volunteers for hours and days and people still complain.
  21. ill revive for xanax liked a post in a topic by Gen. Henry Arnold in There is no duct tape in jail   
    You're correct. 
    This is the radius for being inside prison. It does not include certain parts of where prisoners are even supposed to be. Good catch. I've got a fix for it.

  22. Patato liked a post in a topic by Gen. Henry Arnold in simple change?   
    SIMPLE CHANGE
    And what is your recommendation for player housing, gang housing, cop rosters, etc?
    House cap is 5+ 1 for gang house per person. I don't think a simple comp will work. GL finding a reasonable house for sale on server 1 or 2 (or any). Getting a gang to start up again in a good spot will be very hard.
    Do you increase the sgt and lt cap per server when you remove 2? Do you want more authorised lethals and house raids? What would the new civ cop ratio be? Can you even do successful drug runs with cops everywhere?

    Yes, the idea has been thrown out there, but none of you think of the consequences... easy if you play 1 or 2 with a booming gang and the best houses/sheds.
  23. Jake liked a post in a topic by Gen. Henry Arnold in simple change?   
    SIMPLE CHANGE
    And what is your recommendation for player housing, gang housing, cop rosters, etc?
    House cap is 5+ 1 for gang house per person. I don't think a simple comp will work. GL finding a reasonable house for sale on server 1 or 2 (or any). Getting a gang to start up again in a good spot will be very hard.
    Do you increase the sgt and lt cap per server when you remove 2? Do you want more authorised lethals and house raids? What would the new civ cop ratio be? Can you even do successful drug runs with cops everywhere?

    Yes, the idea has been thrown out there, but none of you think of the consequences... easy if you play 1 or 2 with a booming gang and the best houses/sheds.
  24. Bash Barti liked a post in a topic by Gen. Henry Arnold in Solid Coloured Ifrits   
    What's the appeal to these again?
  25. Nep liked a post in a topic by Gen. Henry Arnold in Ifrits of the Rainbow   
    Some Ifrit pride.



    All under 1mb
    now stop asking for these
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