Jump to content

Shifty

Member
  • Posts

    84
  • Joined

  • Last visited

Everything posted by Shifty

  1. Application Format In Game Name: "Shifty" Age: 25 Are you a member of the APD (rank): Constable Have you been banned on Asylum? If so how long and what for?: N/A Any previous Gangs: Legion, Clarity, Mongols, Imperium, DS.
  2. In Game Name: Shifty Hours on Arma (please provide screenshot): https://gyazo.com/9df39668395d3e86f30b9b24a4960fd4 Previous gangs: Legion, Clarity, Mongols, Imperium, Drunk Squad, Reliance Previous bans, be specific: N/A Why do you want to be on BLS?: to kill, together.
  3. In-Game Name: Shifty Age: 23 Arma Hours(Screenshot): https://gyazo.com/8167f3f922e98eb13056e1f0abe6f506 Banked Money: 800k Have you ever been Banned?: No Current/Past Gangs: Legion, Mongols, Clarity. Do you have a Mic/Teamspeak?: Yes/Yes What's your interest in joining Drunk Squad?: Beer Fest 2019, Let me in.
  4. Same lol http://plays.tv/video/58b1e5cf15f386b9c0
  5. +1 knows how to be mature and can adapt under harsh conditions.
  6. Tanoa and Altis. Long range v. Short range tactics. Why people didn't like tanoa was for a number of reasons, all falling under the same banner that it was too different. You have jungle foliage that makes you triple check every corner you pass, you have turfs, and cartels that are not easy to pull long range security on because of the obstacles, this pushes for different tactics. Your standard issue Altis player has less grounds to cover, you have an open field with an assortment of rocks, or a big castle/hotel with some trees. Mongols did one thing right, and at that, they did so very rarely. They approached cartels through the jungle, in specific formations, where ones arc of vision/fire overpasses the next. When this happened, they had flawless victories. People here don't take the time to take a break and play some actual tactical servers, I swear to you now they would and will do you a hefty benefit to your skills on situational awareness and combat adaptation. Tanoa brought an entire new life to combat, one in which I miss very much. Sure, one tactic commonly employed was to sit, hide in the jungle, turn your volume up to max and wait for it. But when you don't enter a combat zone like total scattered jungle squirrels, and one of yours can and does go down, the surrounding two already know in which direction to focus fire on. Too many players have the thought of forum glory in their heads and go in alone, they get spanked, then flamed in side for being so poorly driven when it came down to the fight. Then the salt begins, because when one gets slaughtered because he or she decided to be the MVP and go in alone, one tends to get embarrassed over their mistake, rather than capitalizing on it, they fire back making themselves look like bigger idiots than they should have allowed.
  7. This topic is closed because SafeMode says so.
  8. These comments are cringe. People really need to step back and take a big look at their life and realize this is only ever a video game, and it will be nothing more. Quit taking this shit so seriously. To criticize somebody on something they put effort in to making, well, It doesn't look like you have anything better to do. Sick tage my dude.
  9. this post is irrelevant because irrelevant
  10. Your avatar gets you all the bitches
  11. Call of duty always taught me switching to your pistol was quicker than reloading.
  12. Defenders should, in the opinion of this K-mart cashier, always have a slight advantage over the attackers, whether it be high ground, or defensive positioning. That gives the attackers the option of choice on which strategy would work best. Rather than just a small handful of proven strategies to go along with the fight itself, each fight is different in its own way because there aren't exploitable weaknesses the defenders can't do anything about. Unfortunately, nothing will ever solve the issue that is simply, "roaching".
×
×
  • Create New...