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Mitch (IFRIT)

Retired Owner
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Everything posted by Mitch (IFRIT)

  1. What button did I push, because it obviously needs to be hit again.
  2. What are your thoughts on this idea I was presented with? Hemtt or tempest -slow weak vehicle -only 1 allowed on map at any given time, SGT+ can purchase it -allow respawning, processing, seizing at it with the same cooldowns as permanent HQs -no vehicle garage to it -cop shop added to it -Can be "blown up" by rebels who manage to find it with some scroll wheel action
  3. i like the idea but it's not fitting currently.. Thank you for the suggestion
  4. It will remain as it is.
  5. I think there are some great ideas here and we will definitely get something worked up.
  6. Due to the rampant money that's being made via the passive income option here, I am not looking to make the profits even easier
  7. We will ensure you have some provided redgulls for the event
  8. We are going to leave as is for now. Thank you for the suggestion
  9. denied. It's going to remain illegal to help combat the constant abuse that comes from the BH system
  10. so you want the fridge back????????? there are at least 100 threads demanding its removal
  11. It's with my pleasure to announce that I've appointed @HunterB as the new interm police Captain. Its my hope that a fresh pair of eyes will work to continue the APD's mission. Hunter will assume the captian role until a permanent replacement is selected. Mitch
  12. EFFECTIVE IMMEDIATELY Effectively immediately APD Captain's are bound by the guidebook just as their subordinates are. Their conduct in game and out of game will be enforced by the guidebook. There is no one with an APD rank who should be considered above the guidebook or not required to follow the rules they are bound by as such. - Mitch
  13. There will be additional variants added.
  14. We will be adding this soon. The more crafting the better imo
  15. I think that makes sense and will be added
  16. Hey all, So currently the development team is looking for some additional help. We are in need of people for various specialized positions. Positions Available: Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Map Designer - 1 Position open at this time Economist - 1 or 2 Position(s) available at this time Description of Positions Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Economist: Works closely with SQF Developers to set in-game prices/storage/rewards. Duties would include generating economic reports based on given server logs. knowledge of google sheets/excel, finance and statistics are valued as well. We are looking for someone who can interpret data and come to monthly meetings and discuss desired changes. Position Requirements: ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism. Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3) is an asset. Map Designer: Knowledge of how to use the Arma 3 Map Editor. Level Design, World generation also an asset SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. Economist: Post Secondary Finance/Statistic/Economy Knowledge of Google Docs/Excel Must be able to work in a team environment, communicate ideas and suggestions Audit skills are also an asset (To aid in the finding of dupers/scripters) How to Apply: Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.
  17. I think there is potential here but with the current listed ideas, I believe we can brainstorm some better options.
  18. With the substantial space it already hold, I don't believe it's within the balance of the server to further increase it's trunk seize. Should we run across some numbers that would support it's increase. We will revisit it at that time.
  19. Currently this isn't an option I am in favor of. I do agree with the benefits of it as listed above, but there are too many issues that come to mind.
  20. To replace all those buildings with peaceable objects could be a substantial performance hit to the server. And although it would be awesome I don't feel its worth the loss of performance.
  21. Perhaps we can see if there is a non broken way to introduce accessing the exchange from your house. There are some obvious exploit vectors that would need to be first addressed before this idea could make it to production.
  22. https://www.gaming-asylum.com/forums/index.php?/forum/22-altis-life-discussion/ You can see how my previous inquiry went....
  23. It would be awesome to see everyone fighting to get to the top again. I think this is a seriously under estimated game changer.
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