It was not always an option. for a short time it was available as a double process at the same locations as the first process.
It was deemed too little risk and thus all the double processes were moved to purification.
Coke/meth were never nerfed we just offered the option to take alot more risk for more gain
Rework #1:
In preparation of the community meeting this weekend, I wanted to take into account some of the feedback and some of the issues regarding some of the cartel features and push a more in-depth rework that is more in line with what our long-term thoughts are. This is to be to gather feedback for Sunday and fix some stuff still within the patch window.
Cartel Rework:
Cartel bonus payouts are now based on % of total that you have capped up
If you start at 0% and cap all the way through you will receive maximum payout relative to the # of players online
If you get wiped and start capping again at let's, say 40% down it will reset, and you will only be eligible for 40% down -> 100% up
These bonus payouts are still tied to the number of players online, with the maximum possible payout being when there are 65 civilians (not within your gang) online.
Cartel Timers are now based on the number of people within the area
# of players = 1: 20 minutes total
# of players >= 2 : ~15 minutes total
# of players > 4 : ~10 minutes total
The speed will change accordingly with how many people are in the zone, if you ping pong in and out, you will not gain the same speed, so these numbers are theoretical when fighting/death is brought into account
Hotfix #3
Fixed stash house radius on spawning in houses
Fixed Wongs Triad making up numbers for payment
Cartels will only be eligible to receive the one time capture payout every 20 minutes, and only if the cartel was captured for 100% of the upcap
It must be capped from at least 0% to be eligible, it will also tell you at this point whether or not you are eligible.
It must have been 20 minutes since the last payout to be eligible for payout. (It must have been >10 minutes since the cartel was last captured when you start for a 100% capture
Removed the animation from the process truck
also if there’s an rdmer on the roof there’s literally no way to kill them because there’s no buildings tall enough to give you a sight on someone up there.
also if there’s an rdmer on the roof there’s literally no way to kill them because there’s no buildings tall enough to give you a sight on someone up there.
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Added:
Bank Delivery Missions
Four regional branches of the Altis Bank have opened up around the island, and they are hiring citizens to help them receive cash shipments from local businesses, legally and illegally.
Go to any of the regional bank branches, and if needed, the bank will supply you with a loadout to protect the cash.
Get Bank Mission, this will spawn you in a hunter, and a gas station to drive to in order to collect the cash, once collected you will be directed to one of the bank branches for delivery.
Get Stash House Mission, there are a number of new illegal setups on the map, activate this mission to pick up illegal contraband from a local Stash House, once it is picked up you will be tasked to deliver it to a local bank for laundering. Unfortunately, the bank cannot risk its newer trucks on these missions, so the vehicles used to get illegal funds are easily noticeable and are often spotted by police.
Civilians can rob the cash truck once it has picked up its delivery, lockpicking the vehicle will place the banded bank notes into your inventory. There is less cash from the gas stations, than there is from the stash houses.
If you are unsuccessful in delivering the cash, the bank will take your deposit to repay customers.
Skins courtesy of @CzarPixels
Stash Houses Courtesy of @Hubschrauber (Athira) and @zdeat(Pyrgos and Kavala)
A number of capturable Stash Houses have appeared on the map, each one provides specialized rewards for its owners, and a well-placed hideaway for illegal activities. These are each owned by a powerful international organization that needs local help for its operations, they only want to be associated with the top dogs, so they allow gangs to fight for control.
Activated by scroll-wheeling on the flag Activate Stash House, you will then need to hold the stash house for 15 minutes, the last gang to have captured the stash house after that time will win.
No more than 5 gang mates can be in the circle at a time, can be contested every 30 minutes.
Croatian Stash House
The Croatian mob has established a port of operations on the coast south of Pyrgos, they are seeking help from local gangs to assist in their operations.
Rewards:
Spawn point
Drug Dealer
Full Rebel weapons/Clothing shops
Vehicle/Heli spawns
5% of drug sales from Pyrgos Drug Dealer
Georgian Stash House
The Georgian mafia has setup shop in Athira, where they look to smuggle their illegal liquors through Altisian roads.
Rewards:
Spawn point.
Wongs Triad
Full Rebel weapons/Clothing shops
Vehicle/Heli spawns
5% of drug sales from Athira Wongs
Livonian Stash House
The Livonian mining company has established a base of operations east of Kavala, they are seeking to export Altisian minerals and oils for export.
Rewards:
Spawn point
Drug Dealer
Full Rebel weapons/Clothing shops
Vehicle/Heli spawns
5% of all Jewelry, Commodities, and Oil sales in Kavala.
Pocket Parachutes
Deploy a parachute right from your virtual inventory
50 meters minimum to deploy
Same custom control as redgulls
Black RPK-12 for Asylum Plus subscribers
Zubr is now available at Gun store/Hunting grounds
Flashlight/Scope also available
Constables Now get the following:
Sting 9mm
Promet
Car-95
Spar-16 GL
Type-115 (Prestige Tier 1)
ADR-97 (Prestige Tier 1)
Hellcat WY-55
SGT+ Jeep LMG
LT+ Minigun Qilin (Heavily Restricted via Policy)
LT+ Blackfoot (Unarmed)
Can now sell APD Tokens at the rebel outpost
A series of additional carrier lite variants
Redone all APD skins @Scruggs
SGT+ Unique Granit B Skins
Changed:
Bright night is now significantly brighter
Cartel props ((Sandbags/Razor wire)) can now be placed 300m -> 350m from the flag
Hospital respawns on free fire peninsula now spawn you in Therisa
Undercover cops can now use regular civilian vehicle shops
Electric chair cut scene is now 24 seconds faster
Master Crusader (BH Honor perk)
20% -> 30% bonus to arrests up to $25,000 $50,000 when arresting at prisoner intake
Bonus amount now correctly displayed in chat upon arrest.
BH menu updated to actually include the perk and how to get the bonus.
Bettered the way the process truck takes items (Was taking 15% across the board now case specific as by hand)
Nikolai's will now spawn a minigun boat for a successful civ robbery.
If there is an APD Lt+ online the minigun will have ammo
If there is not an APD LT+ online the minigun will not have ammo
NUHQ Vault Cops required 14 -> 12 More reworking to follow
Successfully capturing a cartel will now deposit an immediate bonus to the gang bank, scalable to server population.
Cops are now paid after federal events per civilian who started it instead of just 5k.
Cops are also now paid a random federal event stipend.
Moved LSD Sheet Factory
Completely reworked how we handle vehicle textures
Bunch of other back end stuff
Fixed:
Dark Camo Coveralls not working with loadouts sometimes.
Gathering with Tempest device and by hand at the same time.
Some code searching for a map marker that no longer exists
Golden wax being given as a reward for login bonus/quests
Lights/Ladders/Gates at National HQ/Compound now all work
Athira casino spawning cars in the wrong place
Hopefully Nikolai's Boats under da sea
Admin Event Circles stopping before we want it to
Cigars and Cigarettes not giving infamy
The time differences for vehicle processing not working
Process truck not properly calculating cartel cut on purification base items ((Was taking 15% supposed to be 5%))
Cartel taking too much cut at purification factory
Mead
Cigars
pixie
Lsd sheets
Broken HTML at distillery
Removed:
Old code for items that no longer exist
Turfs no longer give sale buffs for sale of items in cities, (Replaced by Stash House Buffs)
Hotfix #1
Fixed Stash House vehicle and player spawns
Fixed cartels not paying out properly
Fixed the drug container drop not working
Reverted the Tempest/hand gathering change
Disabled OP radar on Blackfoot
Changed how the SGT+ Granits were displayed
Removed a bunch of stupid map stuff
Hotfix #2
Fixed Athira Stash vehicle spawns
Fixed the timer on turfs and stash houses be fucky wucky
Added alternative routes to the Athira ATM roof
Oriented Croatian flag the right way
I joined Unknown Academy with high hopes, only to be assigned the thrilling task of guarding the Theresa Market for the off chance that the regulars needed their fix of Redgulls. But that wasn't the worst part. They demanded 25% of my bank account, which was a hefty sum, and promised it would go towards crucial gang expenses like Ifrits and Orcas. However, after days of waiting, John Lemmon, the supposed custodian of our funds, vanished into thin air. Upon digging deeper, I discovered the unimaginable truth – he had sold my hard-earned cash to my own flesh and blood (little brother) for a measly £15! If you enjoy being scammed and betrayed, then by all means, join these swindlers at your own risk