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Oskarr

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  1. .Sean liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  2. Oskarr liked a post in a topic by Carterr in Carter II   
  3. Oskarr liked a post in a topic by Vortex in - ? - Unknown Academy   
    +1 for any beginners looking to learn cartel fighting, Good place to start
  4. Bag Of Funyuns liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  5. ArX liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  6. ł S4M ł liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  7. OLL13 liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  8. Oskarr liked a post in a topic by Walt in - ? - Unknown Academy   
    +1, a great arma 3 skill up/ leadership academy.
  9. Walt liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  10. Matttt liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  11. John Lemmon liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  12. GravL liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  13. Fried Rice liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  14. Aslan liked a post in a topic by Oskarr in - ? - Unknown Academy   
    At Unknown Academy, we believe that everyone has the potential to become a gaming master, regardless of their current skill level. Whether you're an semi experienced player looking to refine your strategy or someone who's been playing for years but still feels like there's room for improvement, you'll find a warm welcome and plenty of opportunities for growth within our community.
    REQUIREMENTS:
    Minimum 1000 hours.
    Relaxed.
    Willing to learn.
    Lion mentality.
    APPLICATION FORMAT:
    In game name:
    Player ID:
    Hours on Arma 3 (screenshot required):
    EU/NA:
    Past gangs:
     
     
     
  15. Oskarr liked a post in a topic by MoLu. in Enjoy.   
  16. Batcan liked a post in a topic by Oskarr in National HQ   
    The event is not supposed to be easy hence the rewards, grps of 3-5 people have nothing to do with it and if they want to they should join or form a gang but whats the point of that when they can just join the ''server gang''
    11 cops would not be an issue for a decent gang if cops didnt pull 11 ifrits for 11 cops, these should be stacked and limited (maybe different for every event) or just use a hatchback if u want to push solo.
    these massive groups are here cause cops complain that events are too hard so they get stuff to help them fight (ifrits,mk1,money etc) and in return civs struggle to win so they form these massive groups to counter and now cops want even more change in their favour, why not limit both and try to balance it that way instead of increasing everything. Reduce the time it takes to rob, reduce the amount of armor cops can have reduce the amount of people there can be in a grp increase the amount of time it takes cops to return.
    If u get lethaled ur team should revive and if u cannot be revived u made a misstake, that is not the cops fault i also think this mass group has zero cordination which is why it is not as easy as the cops make it sound but if a gang was formed with actual comms and cordination this event would probably not be an issue at all if anything i think cops would need a slight nerf
  17. ł S4M ł liked a post in a topic by Oskarr in National HQ   
    This big of a group should not be a thing, any event would be almost impossible to win for cops with that big of a group
    Dont balance events around 35+ man grps, any normal gang/grp that tries to do it wont be able to
    Also the tokens should be awarded to the gangs that can actually manage to complete the whole robbery not just anyone who manages to type in the password for the grp, the rewards are big and should not just be handed out like this
    This server is basically just one massive gang right now and its awful
  18. Fried Rice liked a post in a topic by Oskarr in National HQ   
    The event is not supposed to be easy hence the rewards, grps of 3-5 people have nothing to do with it and if they want to they should join or form a gang but whats the point of that when they can just join the ''server gang''
    11 cops would not be an issue for a decent gang if cops didnt pull 11 ifrits for 11 cops, these should be stacked and limited (maybe different for every event) or just use a hatchback if u want to push solo.
    these massive groups are here cause cops complain that events are too hard so they get stuff to help them fight (ifrits,mk1,money etc) and in return civs struggle to win so they form these massive groups to counter and now cops want even more change in their favour, why not limit both and try to balance it that way instead of increasing everything. Reduce the time it takes to rob, reduce the amount of armor cops can have reduce the amount of people there can be in a grp increase the amount of time it takes cops to return.
    If u get lethaled ur team should revive and if u cannot be revived u made a misstake, that is not the cops fault i also think this mass group has zero cordination which is why it is not as easy as the cops make it sound but if a gang was formed with actual comms and cordination this event would probably not be an issue at all if anything i think cops would need a slight nerf
  19. Fried Rice liked a post in a topic by Oskarr in National HQ   
    This big of a group should not be a thing, any event would be almost impossible to win for cops with that big of a group
    Dont balance events around 35+ man grps, any normal gang/grp that tries to do it wont be able to
    Also the tokens should be awarded to the gangs that can actually manage to complete the whole robbery not just anyone who manages to type in the password for the grp, the rewards are big and should not just be handed out like this
    This server is basically just one massive gang right now and its awful
  20. Oskarr liked a post in a topic by Chris Peacock in National HQ   
    Everything Oskarr is saying is correct. We have many new gen players thinking that cops are op and civs need to win more and shit but in reality this event is supposed to be the last event you do in progression. It is not supposed to be easy and should not have nearly as high a success rate as it does. Limiting a group cap is the only way I see fixing this because there is no reason for the server not to Zerg the event as everyone can get the token if completed 
  21. Chris Peacock liked a post in a topic by Oskarr in National HQ   
    The event is not supposed to be easy hence the rewards, grps of 3-5 people have nothing to do with it and if they want to they should join or form a gang but whats the point of that when they can just join the ''server gang''
    11 cops would not be an issue for a decent gang if cops didnt pull 11 ifrits for 11 cops, these should be stacked and limited (maybe different for every event) or just use a hatchback if u want to push solo.
    these massive groups are here cause cops complain that events are too hard so they get stuff to help them fight (ifrits,mk1,money etc) and in return civs struggle to win so they form these massive groups to counter and now cops want even more change in their favour, why not limit both and try to balance it that way instead of increasing everything. Reduce the time it takes to rob, reduce the amount of armor cops can have reduce the amount of people there can be in a grp increase the amount of time it takes cops to return.
    If u get lethaled ur team should revive and if u cannot be revived u made a misstake, that is not the cops fault i also think this mass group has zero cordination which is why it is not as easy as the cops make it sound but if a gang was formed with actual comms and cordination this event would probably not be an issue at all if anything i think cops would need a slight nerf
  22. Chris Peacock liked a post in a topic by Oskarr in National HQ   
    This big of a group should not be a thing, any event would be almost impossible to win for cops with that big of a group
    Dont balance events around 35+ man grps, any normal gang/grp that tries to do it wont be able to
    Also the tokens should be awarded to the gangs that can actually manage to complete the whole robbery not just anyone who manages to type in the password for the grp, the rewards are big and should not just be handed out like this
    This server is basically just one massive gang right now and its awful
  23. Oskarr liked a post in a topic by Lucien in Lucien Montage   
  24. Oskarr liked a post in a topic by Chris Peacock in National HQ   
    I think the issue is that civs are doing it in groups of 30+ any fed event would be a breeze. Maybe put a group cap on so that cops can stand a chance 
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