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Everything posted by Gen. Henry Arnold
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New Athira HQ Bad/Good?
Gen. Henry Arnold replied to Vhantom's topic in Suggestions and Feedback (archived)
Old HQ was better, now you just have a random military base on the edge of Athira -
It was the quest system not the Casino that caused issues
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There goes my funding for loadouts
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uranium effect thing
Gen. Henry Arnold replied to lukee's topic in Suggestions and Feedback (archived)
Are you going in with any of the gas masks? -
Hotfix #6: -Cruise Control added, uses same keybind as auto run (custom action 5), brake to disable. -Fixed some titles and quest rewards. -Fixed crypto prices.
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y-inv save in loadouts
Gen. Henry Arnold replied to Bherky's topic in Suggestions and Feedback (archived)
Admins do not have this feature -
go try it in editor, there is no damage reduction to people
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Giving Rebels a Needed Buff
Gen. Henry Arnold replied to Fronkster's topic in Suggestions and Feedback (archived)
But there's 7.62 AKs with 75rnd mags, and LMGs exclusive to rebels like the Mk200, LIM-85, Zafir, RPK-12 and you have your 7.62 rifles. -
houses on fire no medics
Gen. Henry Arnold replied to 王 rando 王's topic in Suggestions and Feedback (archived)
It targets players who hoard houses -
nerf money making and balance shit
Gen. Henry Arnold replied to Trioxide's topic in Suggestions and Feedback (archived)
Someone want to make a table of sorting risk vs time vs reward? -
Should be prevAction nextAction in Common controls
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Domination Update Discussion
Gen. Henry Arnold replied to Gen. Henry Arnold's topic in Announcements
In the process of a major update, send your cap/map designs in, and any last minute suggestions for the first update -
BH/Rebel QOL suggestions
Gen. Henry Arnold replied to Ebola's topic in Suggestions and Feedback (archived)
Yes illegal helis and blackfish -
Domination Update Discussion
Gen. Henry Arnold replied to Gen. Henry Arnold's topic in Announcements
Thoughts on changing the caps to cartel like? They can be contested if 2+ gangs are inside, and they cap in 30 seconds (same length as the scroll wheel), and could use the new mechanic allowing a group of randoms to play and cap the cartel for the group leaders gang. Cap size would remain the 10m around the flag, same as the current distance for the scroll wheel action. -
Next Arma update, UFOs may get a tweak
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Make Ifrits More Expensive
Gen. Henry Arnold replied to william's topic in Suggestions and Feedback (archived)
Poll -
Car bombs? Now there’s going to be IEDs littering the streets
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Domination Update Discussion
Gen. Henry Arnold replied to Gen. Henry Arnold's topic in Announcements
Getting some cap updates coming in, will see where they fit in etc. If anyone has locations for caps, please include rebel locations, cap designs should be able to fit in any setting. -
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Domination Update Discussion
Gen. Henry Arnold replied to Gen. Henry Arnold's topic in Announcements
Here's what is done that hopefully is live for this Saturday's Domination: Payout is per point scored, starting pot increased to 10mil, top 3 bonuses tweaked to reward top performers still. Other gangs will get more money for playing. Capture flag scroll wheel action appears anywhere within 10m of the flag, and you can capture anywhere in this 10m instead of just looking at flag. This is a change from only being able to capture while looking at the flag and within 5 meters. This allows the person capping to be useful instead of standing still. Waiting on new cap submissions, map locations etc. More updates will be coming. -
Domination Update Discussion
Gen. Henry Arnold replied to Gen. Henry Arnold's topic in Announcements
Looking at the most recent 8-24 domination stats, If we change to a purely payout per points scored system: 1st,2nd,3rd place will earn less, and all other gangs will earn more if they scored any points compared to the current system. This hurts the top 3 performers, while making it more fair for everyone else who is spending and playing in the event. The top gang earned 8.7mil last dom, and they would instead earn 5.2mil under this system if the starting pot stayed at 5mil. The bottom gang earned 136k last dom, and they would instead earn 1.38mil under this system if the starting pot stayed at 5mil. Increasing the starting pot to 10 mil (up by 5mil) The top gang earned 8.7mil last dom, and they would instead earn 5.55mil under this system if the starting pot increased to 10mil. The bottom gang earned 136k last dom, and they would instead earn 1.75mil under this system if the starting pot stayed at increased to 10mil. Doing the math for another method that is based on just your place on the leaderboard at the end of the event -
Wind
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Domination Update Discussion
Gen. Henry Arnold replied to Gen. Henry Arnold's topic in Announcements
Closer caps: not a road trip simulator to get to the nearest cap for a fight, some caps are 3km+ from the rebels UI changes: Right now its a rip of Olympus HUD If you've ever played COD or Battlefield domination and seen the HUD: Better payout curve: Sort each gang at end per points score. Add all points scored in total, divide pot by total points and pay per point scored or something else Fix any bugs: there's probably bugs, I think HVT was bugged