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Farmer Steve

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  1. Farmer Steve liked a post in a topic by Filiip in Fighting dragons all day every day   
    Ni Hao!
    I would like to ask all the Chinese gamers to bring all of their friends and relatives to come join us on Asylum !
  2. 王 rando 王 liked a post in a topic by Farmer Steve in Bring back market houses having inventory   
    I would love to see this again, I miss those days
  3. Farmer Steve liked a post in a topic by william in Bring back market houses having inventory   
    I miss being able to buy houses for market and seeing what goodies the previous owner left inside, was usually a bust 95% of the time but would be cool to see it added again.
    would be like asylum storage wars
    why was it removed i cant remember it was years ago
  4. Junke liked a post in a topic by Farmer Steve in Hydro - Do It Again Asylum Montage   
    No way he just montaged @Bag Of Funyuns downing him. lmao
  5. Farmer Steve liked a post in a topic by Bag Of Funyuns in Hydro - Asylum Gameplay #2   
    Kevin Gates would be disappointed
  6. Bag Of Funyuns liked a post in a topic by Farmer Steve in Hydro - Do It Again Asylum Montage   
    No way he just montaged @Bag Of Funyuns downing him. lmao
  7. Bag Of Funyuns liked a post in a topic by Farmer Steve in Hydro - Do It Again Asylum Montage   
    Nigga, you still have time to delete the post
  8. Lucien liked a post in a topic by Farmer Steve in Hydro - Do It Again Asylum Montage   
    Nigga, you still have time to delete the post
  9. Fried Rice liked a post in a topic by Farmer Steve in Hydro - Do It Again Asylum Montage   
    No way he just montaged @Bag Of Funyuns downing him. lmao
  10. Farmer Steve liked a post in a topic by Batcan in Hydro - Do It Again Asylum Montage   
    nice tage man, try making it shorter next time so I waste less of my time
  11. Farmer Steve liked a post in a topic by Junke in Hydro - Do It Again Asylum Montage   
    My favorite part was 1 minute and 29 seconds to 5 minutes and 27 seconds
  12. Farmer Steve liked a post in a topic by Bherky in Hydro - Do It Again Asylum Montage   
    This guy fucks.
  13. Farmer Steve liked a post in a topic by Donald in Hydro - Do It Again Asylum Montage   
    There were more minutes in this video than there were frags
  14. Farmer Steve liked a post in a topic by shawn in Hydro - Do It Again Asylum Montage   
    Chat what did I just watch
  15. Farmer Steve liked a post in a topic by Lucien in BH use for extra honor / Master crusader rework.   
    Yo @Azeh can you come fix the server cheers
  16. Farmer Steve liked a post in a topic by Big fart in Athira Redesign   
    Please add AHOA building for our meetings 
  17. Farmer Steve liked a post in a topic by Maxx__ in Athira Redesign   
    Are there any truck weight scales? I think we need one for when Curley arrives.
  18. Farmer Steve liked a post in a topic by zdeat in Athira Redesign   
    Got bored, made Athira look pretty. Kavala had a nice little revamp but since Athira changed to top of the spawn list, I figured it would be nice to have something new!
    Thoughts?









  19. Farmer Steve liked a post in a topic by 王 rando 王 in Drones   
    literally a pic of 2 copter drones at a redzone. (you don't have to have the drone within the red circle if you're high enough)
    copter drones sitting a kilometer away isn't getting shot down by a p07, couldnt even shotgun it at that distance.
    i'm sorry i cannot rely on your policies. developer restrictions are required.
  20. Bag Of Funyuns liked a post in a topic by Farmer Steve in Delete snow?   
    Typical devs, keeping the snow while the community's wishing for a heatwave. Must be cozy in that echo chamber, fucking faggots. 
  21. TNT liked a post in a topic by Farmer Steve in Delete snow?   
    Typical devs, keeping the snow while the community's wishing for a heatwave. Must be cozy in that echo chamber, fucking faggots. 
  22. Farmer Steve liked a post in a topic by MoLu. in Delete snow?   
    Although it was rejected, but i think I should obey the majority opinion and vote is the key.
    I have to say, it's really bad at night.It's best to just have it at a certain time of year.
     
  23. Farmer Steve liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  24. Farmer Steve liked a post in a topic by snoop in GANG CONTROLLED TOWNS   
    Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city.

    2 Caps per restart 
    8 members of the gang/group are allowed to fight 
    the cap would be court house in all of the respective city's
    5% tax on houses 
    5% tax on DMV and truck stop purchases along with a tax if you pull the vic out
    5% tax on anything sold at illegal areas 
    3% Pay boosts for the holder of the city

    House spawns will not be available within city limits during the fight basic spawns will still be available.
    On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE).

    Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started.

    Cops can also fight to cap the city 
     -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available .
    -2% reduction on kit cost bought within city limits
    -4% reduction on Vic costs bought within city's limits
    -3% reduction on Heli costs bought within city limits (armored and unarmored)
    -4% pay boost for tickets paid or prisoners sent to jail within city limits 
    -Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits.

    -Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k 
    -With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught.

    this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about 

    percentages are all very low so admins/developers can gage what they should be and what is fair.

    PS(ADD MXM MAGS AT REBEL FOR REBELS)

     
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