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Serpico

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Posts posted by Serpico

  1. Tanoa is a very beautiful map. I love the terrain. The problem is that it is not made for life servers. One of the key things that makes a map like Altis great for life servers is the linear path a user travels. Major areas are off the MSR. Terrain is easy and safe to navigate.

    IMO to improve Tanoa, you would have to further reduce the active area where activities to be done. This sucks because there are so amazing spots. 

    varex, Goofy and Flameless like this
  2. On 11/18/2016 at 4:44 AM, Gnashes said:
    On 11/18/2016 at 4:43 AM, g1ant said:

    When you are capping cartels and somethings pops-up like APB thingy and governor msgs and stuff you can't see what the cap is at and you will have to leave the zone and go back in.

    Are you able to fix this?

    I'm honestly not entirely sure why that happens. But I can look into it.

    I sent you a message on discord about this and why it happens. Also with details on a fix.

    Roice, Mike Stmria, Frizzy and 2 others like this
  3. 5 minutes ago, Adropkickmidget said:

    I think it limits some aspects of gameplay as a rebel. For example, if a rebel decided to be a dick and terrorize a city he could pick up an m14 and a nice scope and terrorize a city on his/her own

    How do you plan to initiate hostile RP with all these people? KOTH and Wasteland are great to do what you want.
     

    6 minutes ago, Adropkickmidget said:

    On the other side of that coin, a police officer who wants to provide real time intel to a swat team working a hostage rescue, he is limited to binoculars which prevent him from providing fire support

    SWAT Officers get a Rangefinder (increased zoom). If recon is in the pick, they get a drone. Sgt+ also have drones (which have thermals).

  4. 1 hour ago, Phantom Viper said:

    The medic slot needs its own y inventory, just like undercover, separate from the regular and warrant slots. When you get the higher perks for medic you only carry one blood, splint and pain killer. For me that can be a real turn off for the warrant slot because then I have to redesign my y inventory to fit the need of warrant so I have to drop extra equipment and then go pick up more blood bags and whatnot. Then when I go to play medic again I have to reverse the whole process. Adding this would make it much more fun to play the warrant slot IMO.

    Sounds horrible.......

  5. 2 hours ago, Gnashes said:

    Have to remember that you're doing a switch here. From my understanding, because we're doing "_text = switch do", you can only define "_text = {Code Result} when (Case = true)" within the switch cases.

    Hence why we're determining _color separately using its own set of cases.

    At least from what I understand, anyway

    So what I mean is that when you're in the switch/case you would set a private variable like "_isAggressive" (which is declared at the top and initalized to false. And when you loop and find that one of the passengers is aggressive set _isAggressive to true. So when it comes to color, you can just check if _isAggressive is true. You can even improve from there so that is you did find one of passengers is aggressive you can stop checking the rest of the passengers and not do more checks that are not needed. 

    In the end I don't think you need to change what you did since the performance difference would be negligible IMO.

     

    Ghouh likes this
  6. 9 minutes ago, Gnashes said:

     

    abc645c0fe11554c7c7a38d862923961.png

     

    As an aside; I've also fixed cops' names not stacking in vehicles.

    This is follows along one of the solutions I saw. But why loop through the vehicle crew again (in the new code) instead of just doing the gang/aggression check when looping through the vehicle crew on lines 82-90 (relevant code below) and if one of the occupants should be red, set a flag and you can use it in the if block on line 100. This removes the need to loop again.

     

    case !(_x isKindOf "Man"):
    {
    	_name = "";
    	{
    		_extra = if (_forEachIndex > 0) then {", "} else {""};
    		_name = _name + _extra + (_x getVariable['life_name', name _x]);
    	} forEach (crew _x);
    	_name;
    };

     

    BioHazard likes this
  7. 2 hours ago, Gnashes said:

    The order was:

    1. Uniform

    2. Vest

    3. Backpack

    4. Mags/Nades

    5. Headgear

    6. Goggles

     

    I just went and made it potato-proof. A full inventory of mags won't make you lose NVGs anymore (hopefully)

    Sweet

  8. 5 hours ago, Scott said:

    I don't care what gnashes says about nvg's being the first thing to load on your character when you get revived, I still fucking lose them on cop. Also tarus. Ty.

    Well that's just not true. NVG are not first to go on and that's the problem.

    BioHazard and Frizzy like this
  9. Out of curiosity why is there a 3 second sleep before disabling simulation on the object? Since the object created is allowed to collide, 3 seconds is a lot of time for something to happen, and if a vehicle is moving and something spawns inside of it, well BOOM.

    
    _obj spawn { sleep 3; [[_this],"life_fnc_simDisable",false,false] call life_fnc_MP; _this enableSimulation false; };

     

    Sergio likes this
  10. 3 hours ago, Jimbo! said:

    Is anyone else still getting memory errors when trying to join Asylum? Has been happening for a while but is still yet to be addressed.

     

    Spamming in for 30mins+ and getting a memory error each time isn't too fun.

    I set the Arma 3 launcher malloc value to "system" (no quotes). You can alternatively delete the dll's. Even BI recomemends using the system malloc instead of what they provide (dll's).

    I also run the performance binary and have not had any memory errors or leaks. I used to get them all the time joining S2.

  11. Not sure if this is the reason it's not in, but might be because the press vest offers the same protection as the Police Tac vest. The Difference between the two (other than looks) is the inventory size.

    Press Vest

    Armor = 12,  PassThrought = 0.4

    Police Tac Vest

    Armor = 12,  PassThrought = 0.4

    Since someone made a comment about The BH vest, it's the same as the other tac vest (except the police one)

    BH vest (Tac Black)

    Armor = 8,  PassThrought = 0.5

  12. 45 minutes ago, Haych said:

    Hmu with the templates, I can make them if needed.

    And while i'm at it, i'll make more/different variations to the Type R skin I made and we'll just let the community decide which ones should be added.

    No proper templates have been released yet for Apexvehicles. I started making my own from the current skins for prowlers and just haven't been happy with the result. BI says they will release templates #Soon in there samples.

    Sergio likes this
  13. So I was thinking what could be cool for civs and cops. You can buy tracker and alarms for your vehicle, and depending on the talents a cop has they can see where an alarm goes off. But what about having an improved alarm system. 

    A civilian would purchase the improved vehicle alarm system and install it on their vehicle. Once installed they will have a special option on their key chain to report the vehicle as stolen. The police would be notified via dispatch. The alarm would have a built in gps giving its location. The alarm would also sound for some time and flashing lights. 

    Also, civilians could talent into skill allowing them to tamper with the gps causing it to temporarily give false or delayed reading. Or disable the lights and alarm.

    And as a bonus if you do manage to chop a vehicle with a improved alarm system activated you get a little bonus cash. (not more than the cost of the device).

    ----------------------------------------------------

    If the idea of the improved alarm system is not liked then there is a simpler system.

    Civs can always go to their keychain, select the car and report it as stolen. This would give cops the location of the report, the type and color. If a cop pulls the car over, when they check registration it would report as stolen. This would require the civ to report it as stolen. The police would still have to ensure it was him that actually stole it and not just found on the side of the road.

    Lastly, a police charge for false reports.

    Xehons, Furnie Mack, Frizzy and 4 others like this
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