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Patheticflower

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  1. https://www.youtube.com/watch?v=X-lhHODVPQc
  2. https://www.youtube.com/watch?v=q6W1D4rCg8I
  3. I told Cleetus not to do it. When we hit that pole, everyone just let out a "NOOOOOOOOOOO" as we saw Danny round the corner. lmao
  4. 2.25m for the General store house
  5. The rule states you can't drop a slingloaded car to cause damage to kill a player. Dropping the car is an essential step in dropping a speedbomb car.
  6. The intent of both scenarios you are referring to is essentially the same. You are slingloading a vehicle to intentionally kill/cause destruction with said vehicle. As stated before, I dont know how much closer to the definition you can get. It's in quotations, "bombing" is not allowed.
  7. The issue is not the speedbomb itself. The issue is method of delivery. Dropping a sling loaded vehicle from a helicopter to intentionally kill a player or cause destruction by "bombing" them is also considered VDM and is not allowed. Whether or not there is a speedbomb, dropping a vehicle from a slingload, you are intending to cause destruction and kill people.
  8. VDM rule clearly states the following: https://gyazo.com/c63e9a755715fa459dbc780b57df037e This needs to be clarified, in my opinion. As of lately, there has been a blatant bypass of this rule. Gangs are sling-loading hatchbacks with speedbombs attached to them under hellcats. They are then taking the hellcat, and lining up a run on police HQs and dropping them. As the unmanned hatchback hits the ground, or the wall, or the tree, it explodes. Clearly in the rules it states that "bombing" with helicopters is not allowed. How can this be acceptable? This is pretty much definition of "bombing". I know the argument can be made that they could just drive the hatchback into HQ and cause the same damage, but thats not quite the case. If they have to make a turn into an HQ, they have to slow below the threshold and explode. Also, when a speedbomb is driven, APD has a chance to disable the driver before the vehicle reaches them. That's not the case with the hellcat. This gives APD no chance of defense. As I stated above, it is text book "bombing". Too many disadvantages. In short, it's using a vehicle as on offensive weapon.
  9. As stated above by someone, once the lockup is initiated, there's no way to shut it down. It's not like the bank where you can disable the drill and be done with it. Another issue that I see is the imbalance of armor, both player wise and vehicle wise. They roll up with usually anywhere between 4-6 ifrits, plate carriers, and 7.62s. Constables roll up with 6.5, and hatchbacks (glass cannon hotrod). Now dont get me wrong, the problem doesnt solely lie in the equipment, since the amount of Zurg Rushing that goes on is ridiculous. I don't feel this is accurate. If like I said is true where the cops don't pose a threat in most situations, why would there be RP? Why would the gangs and rebels feel any need to have any interaction with the APD when they know they are better than them. Hell, most of the time there is no RP between APD and gangs. Gangs do a Federal event, APD shows up, APD loses, Gang wins. There could be negotiations. There could be talking. But no one does that. And Federal events are supposed to be challenging, you're pulling off a bank robbery. If I had anything to say about it, I would move the bank. Where it is currently, is kinda like the trenches of World War 1. Gangs in their trench (Roof, Bank, Unreachable, Lighthouse, etc.), APD in their trench (First Construction, First ATM, etc.), and no man's land in the middle. No man's land being a wide open section for 100m. Move it to a town, have an urban fight. Allow APD to come from more than 1 angle. Put it in Charkia, allow cops/gangs to set up in the factory up the hill. It's still close to Pyrgos so there's where you would stage. Federal Reserve is worse than the Bank as well. Gangs have all the cover in the world inside there. Hesco barriers and deer stands and command posts for days. Cops have a wall. And to get into the Reserve, there's a 50m wide open section with no cover whatsoever. Considering it only takes one 7.62 round to drop most cops, that run is hard. If we were to wait till they leave and hit them on the road, you run into the issue of the number of ifrits again. 4-6 atleast. If the intention is to put the APD at a disadvantage, then that's one thing. However, the disadvantages that we are put at currently, is ridiculous. Every change I see to the APD is put in place for Cpl+, it's about time the constables get some love and get some improvements.
  10. Personal opinion, changing the bounty payout limit from 175k to 1mil is an atrocious idea. Bounty boosting to a million then cashing out is a total possibility. It's feeding into an already broken economy system. If you asked me, I'd say wipe the economy down to a certain point. It really says something when APD has people in custody and their friends fly in with orcas and sui vests, blowing themselves up with the orca. The orca and the sui vest alone is 140k just thrown out the window. No one has any regard to how much something costs because they have a ridiculous amount of money. Also, I feel that when the cop higher ups are interviewed, it doesn't represent the APD as a whole. Majority of the cop force are constables, who carry 6.5 rifles to go fight rebels carrying 7.62s and plate carriers. Constables didn't benefit from this update very much or even not at all. The only positive for constables that I see is that it's less likely to be pistol banger kidnapped. In short, Economy is broken and APD not fairly represented. I read that changes to the Lockup are in the works, well I'd say that they need to be expedited. Not rushed, expedited. The lockup is an extremely frustrating experience for the APD. Also, I feel that some limitations need to be set in place for gangs. Unpopular opinion, I know. But when the APD is trying to defend something and the norm is anywhere from 4-6 rebel ifrits, again, with 7.62s and plate carriers attacking the objective, the balancing is not there. The APD is not a legitimate threat in most cases. The scale is heavily tipped in favor of the civ rebels/gangs. I have a lot of ideas regarding civ balancing if a community aide/mod/admin would like to reach out and like to listen. It's way too easy to overpower the APD as the server is right now.
  11. In-game name: Patheticflower Age: 22 Hours in-game(screenshot) : 1300 Previous gangs: None Are you a cop: Yes Why do you want to join this gang: I want to feel the brotherhood of being with a gang Tell us 3 things you are good at in-game: 1. Sniping, Killing cops, and Chewing bubblegum... Im all out of bubblegum so I guess I just gotta kick ass
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