Jump to content

John Oasis

APD Corporal
  • Posts

    686
  • Joined

  • Last visited

Reputation Activity

  1. John Oasis liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  2. John Oasis liked a post in a topic by Knight05 in Changelog April   
    Is it possible to get % values on the processor speed with the different vehicle types. Like actual value numbers outside of fast as fuck boiiiiii? Just for a gauge on if something is worth or not with the larger size vs risk?
  3. John Oasis liked a post in a topic by Bad Samaritan in Spawn City.   
    Flip the script and make Sofia spawn city. 
  4. John Oasis liked a post in a topic by Samperino in Spawn City.   
    Kavala. I'm confused as to why this is even debated. Athira is way too small to be a main city. I understand that it's centralized, but activities can be balanced around how far away from Kavala they are.
  5. John Oasis liked a post in a topic by shawn in Spawn City.   
    mod the server
  6. John Oasis liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  7. John Oasis liked a post in a topic by Akula in New Support Team Members!   
    Please join us and welcome our newest support members! 
    @Fried Rice
    @GravL
    @Mr. Chow
    @Samperino
    @Scruggs
    @Silver-Spy
    Congratulations. Feel free to reach out to them for any assistance you require.
  8. John Oasis liked a post in a topic by Rogue in Announcements and an Apology   
    I would like to announce a few things. First things first, I would like to apologize for being too disconnected from the community. I could make a list of reasons as to why this was the case, but those would just be excuses. The only person to blame for the current situation is me. I will be around weekly at a minimum going forward to assist the admin team.
     
    To help remove some of the weight from the Senior Admins(SAs) plate, Community Managers(CMs) will be added to the team. Their only duty will be to ensure the pulse and health of the community is at the forefront. The SAs will continue to run the admin team. They are separate roles but of equal rank. This will help each role focus on what matters most, the health of the community. That being said, welcome our Community Managers:
    @Ronald
    @DarkKnight
    Thank you for your patience, time, and contributions.
         -Rogue
  9. John Oasis liked a post in a topic by Maxx__ in Attention Asylum Players - Claim your free $500,000.00 in game - Survey closes tonight 3/18/2024 11:59 pm EST   
    You know how many apples new people have to pick for 500k? that's the problem
  10. John Oasis liked a post in a topic by Chris Peacock in What tf happened   
    This is the biggest issue. 0 involvement from the owner 
    atleast mitch would come on and blow us all up with a tank at an event
  11. John Oasis liked a post in a topic by Donald in What tf happened   
    getting shit on all the time with the amount of tools at your disposal is definitely a skill issue
  12. John Oasis liked a post in a topic by Big fart in What tf happened   
    👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎
  13. John Oasis liked a post in a topic by Big fart in What tf happened   
    Allowing snowflakes to infiltrate admin positions led up to them taking everything good away including my discord reaction perms 
  14. John Oasis liked a post in a topic by Donald in What tf happened   
    the snowflakes who made shedding bannable
  15. John Oasis liked a post in a topic by Akula in Allow furniture to be placed in your houses and other decorations   
    Unfortunately Arma is shit when it comes to performance so this is very unlikely to happen. Even if you limited it to 5 per house x 5 houses per player x100 players = 2500 objects on the map, with cities, where performance is already less than ideal taking the biggest hit.
    Just doing some some basic testing, 5 chairs per house for only a 1/4 of Kavala equaled a ~30% frame drop, that's with no players and no code running.
    We also have to take into account players with lower end hardware. There are people already only getting 20fps in cities, and that kind of drop would be the difference between the server being playable and not. All for something that 99% of players would never use, as sitting in a chair in your house doing nothing would be incredibly boring.
  16. John Oasis liked a post in a topic by ObiWoki in Changelog February   
    Fitz can't spell LOLLLLL
  17. John Oasis liked a post in a topic by Austin M in ****APD Policy Update 1/20/2024****   
    Effective Immediately
    Federal Event Changes -
    National APD HQ Robbery -  Due to the nature of valuable intelligence inside, the National APD HQ will have slightly different responding policy, listed as following, officers must give a minimum of 2 lives for the main event. In the event that the vault begins to be breached, officers are to give at least an additional 2 lives and securing of the vault will supersede the federal event priority list. 
    Any Civilian found in possession of APD Intelligence shall be charged for “Possession of APD Intelligence”
     
    The Gas Mart - Sgt+ now may limit the amount of officers responding to a gas mart robbery effectively allowing other officers to maintain current patrol. If done so, the Sgt+ must respond to the event themselves to ensure that it will be secured. 
    New Federal Event Order
    Evidence
    National APD HQ
    Mental Asylum
    Federal Reserve
    Bank of Altis
    Jewelry Emporium
    Shipping Robbery
    Prison
    Gas Mart
    Jewelry Charges -
    Possession of Illegal Jewels - Applies to Jewelry Emporium jewels and Counterfeit Jewels.
    Possession of Illegal Antiquities - Applies to rolled gold/silver, Villains Chair, and Cruellas Bed
    New Charges -
    Anyone found in possession of Mead and Aged Mead shall be charged with “Possession of Illegal Liquor”
    Anyone found in possession of Shepard Hide they shall be charged with “Possession of Turtle/Dog Meat”
    Illegal Vehicle Disassembly has been added in-game, this will be used instead of “Money Laundering”
     
    Illegal Areas -
    Antiquities Forge now has a red zone circle, this area will be treated like any other Illegal Area.
    CMR-76 -
    UC Officers now have access to the CMR-76, officers are not allowed to drop the rifle to anyone without the appropriate Prestige Tier
  18. John Oasis liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  19. John Oasis liked a post in a topic by Rogue in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    A thoroughly refined and explained suggestion...

  20. John Oasis liked a post in a topic by zdeat in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    I wonder if this guy likes honey
  21. John Oasis liked a post in a topic by IFKNLOVEHONEY in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    Dear Governor, Great news! Your shipment of Efstratios Queen Bees (Apis mellifera cecropia) packed by our wonderful busy bees at Efstratios Honey is pending pick up by our courier at Agia Marina. As soon as it  is picked up and scanned by our courier we will send the air-tracking information including an estimated time of arrival at your office in Pygros.
    We at Efstratios Honey wish you the best of luck in your repopulation efforts!
    -----------------------------------------------------------------------------------------------------------------------------------------------
     

    Honey
    A beginner/intermediate money maker
     
     
    TABLE OF CONTENTS
    1. Conception
    1.1. Roleplay implications/story influences
    2. Potential balancing
    2.1. Product Specifics
    2.2. Pricing
    3. Epilogue
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Conception
    Honey, is an intermediate legal money maker with illegal implications. Honey would be a field-gatherable item (Raw Honey) able to be produced into three distinct products. 
    On the legal end of the spectrum we have Lemnos Honey. This functions as the beginner route - much like legal Weed Field into Dispensary. This would require the partitioning or introduction of an additional building (or NPC such as PCP) to operate as a processing facility. This would net the smallest profit out of the three but provide a new beginner money-maker alongside Weed Field.
    Illegally, we have two potential end products.
    1. Mad Honey; and
    2. Mead
    Mad Honey functions as our narcotic alternative utilising an already established drug field alongside the new Honey Field. Mad Honey is a mixture of Dark Fungi and our Raw Honey to make a potent psychoactive drug favoured for its easy consumption - a consequence of the rich honey farmed. In order to avoid the need to add more objects, this should be processable at the LSD Sheet Factory as another scroll-menu option (not unlike the multiple options offered at Spirit Distillery). I imagine this being the highest upfront profit product able to be produced. Unlike LSD however, being a 'food' item this should be sellable to Wong's keeping in line with his theme.
    Mead functions as our 'passive' money maker. This proposal would remove the long-forgotten Whiskey varieties offered in the game currently. Its unique identifiers being a two-component alcohol - being only Water and Honey and an extremely long aging time to balance the two-component nature of the alcohol. Obviously, Mead, not being a Spirit would not make much sense to be distilled at the Spirit Distillery, however, in line with being a replacement for Whiskey and not wanting to create more entities than needed should still be 'distilled' at the Spirit Distillery. Keeping in line with the theme of Spirit Distillery a name change to Fortified Mead or Honey Jack may be appropriate here.
    I see Mead (Fortified Mead/Honey Jack) aging as such (aging quantity same as Whiskey):
    Stage 1: Young Mead
    Stage 2: Developing Mead
    Stage 3: Drinkable Mead
    Stage 4: Maturing Mead
    Stage 5: Mature Mead
    Stage 6: Aged Mead
     
    Roleplay implications/Story influences
    The conception behind this money-maker came with a chance tasting of a peculiar honey varietal: Honey Hasapis, a monovarietal thyme honey, produced in Altis' real life counterpart Lemnos. At the time not knowing about Lemnos nor its connection to Arma 3 I investigated Honey Hasapis and learnt of its origin point's connection to the game we all hate. So, with that the cogs began to turn.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Potential Balancing
    Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard.
     
    Product Specifics
    - Raw Honey and Lemnos Honey
    In the vein of being beginner friendly I think risk here should be mitigated, however, potentially making this another field that can be made illegal by the Governor like Weed may add some much needed risky element Additionally, maybe making the Governor make a conscious decision between making Weed legal or Honey legal may add some interesting gameplay elements and action economy to becoming a governor - Mad Honey
    Outside of requiring two components, one being in an easily ambushable KOS zone, I think Mad Honey can be additionally balanced by requiring two process cycles at LSD Factory. The first cycle producing Unsafe Mad Honey (unable to be sold, representing an unrefined version of the final product) and a second process producing Mad Honey. - Mead (Fortified Mead/Honey Jack)
    I think Mead will be controversial in the sense that it is a two-component alcohol, meaning;  - 1: You can produce more of it due to weight; and  - 2: It will be cheaper to produce, no longer requiring the most expensive component to alcohol In an effort to combat the first option, we can make honey weigh 2 per item. Bringing the completed item weight to 3 per, bringing it back in line with other alcohol varieties. As for the second issue, I'm unsure of how to balance this without removing thematic and unique elements to the alcohol. Most notably, honey in an unrefined, unfiltered raw version can harbor wild yeasts which allow for the fermentation.
    However, we can potentially add another balancing factor in the form of bolstering the final product price to compete with or exceed 25 Year Scotch but implement a failure aspect like when you break a lockpick. During the distillation or during the aging, the wild yeasts could 'fail' causing the product to be lost or maybe de-aged to the previous stage.
     
    Pricing
    All prices are suggestions and may not represent an understanding of the economical ramifications to the money maker.
    Lemnos Honey:
    $300 (sold to Market)
    Justification
    Lemnos Honey is designed to be a more beginner friendly money-maker. Ideally to work alongside Weed but not overtake it. At $300 and a weight of 2, a carryall backpack (96 weight / 2 = 48 x 300) equals $14,400 per backpack - enough to get you on your feet and enough to scale out if sold in bulk.
    Mad  Honey
    $850 (sold to Wong's)
    Justification
    Mad Honey is quite literally the mixture of Dark Fungi and Raw Honey. Representing this by taking the current price of LSD Pills ($550) and Lemnos Honey ($300) and combining the two ($850) seems reasonable enough for a double-processed drug that requires you to delve into the Dark Fungi mine/pit.
    Mead (Fortified Mead/Honey Jack)
    $100 (Stage 1)
    $150 (Stage 2)
    $200 (Stage 3)
    $400 (Stage 4)
    $550 (Stage 5)
    $980 (Stage 6); or
    $1000 (Stage 6 alternative)
    Justification
    As explained above I believe Mead (Fortified Mead/Honey Jack) to be a fitting replacement to Whiskey and as such I don't see the prices needing to change much from that.
    However, as also mentioned, if a failure state was to be added prices should be bolstered to compete with 25 Year Scotch or to exceed to balance out the extra work requiring to be put in.
     
    Epilogue
    You've reached the end... congrats! Look, evident by my name I love honey - I'm an enthusiast, a homebrewer and all around bee guy. I think this gives the opportunity to explore some new ways we can use pre-existing money makers and give the opportunity to fill out some of the more undeveloped areas of the map (such as the North Eastern quarter containing Sofia). Plus, who doesn't love exploring a new money maker when they come around on Asylum?
     
    -IFKNLOVEHONEY.

  22. John Oasis liked a post in a topic by Vista in ****APD Policy Update 11/2/2022****   
    EFFECTIVE IMMEDIATELY
    Combat Suiciding:
    If a civilian is found suiciding in an attempt to avoid police custody, a SGT+ who directly witnessed the combat suicide may send that subject to straight to jail if taken into custody during the same restart. Only the SGT+ that witnessed the combat suicide is allowed to send the subject directly to jail. No other officer is allowed to send the individual directly to jail.
    Combat suicide is defined by the APD as:
    Suicide via grenade (not to include rpg/suicide vests)
    Suicide via exiting a moving vehicle/helicopter
    Intentionally drowning
    Intentionally jumping off an elevated position

    Additionally, the following changes are in a testing phase and are to be conducted by Captains only.
     
    The testing phase is now over, please refer to the link below for the official policy that is followed by all ranks.
    Straight to Jail Offenses:
    Captains may now send a subject straight to jail for having 4 or more federal event charges.  Federal Event charges include:
    Bank Robbery
    Federal Reserve Robbery
    Jewelry Emporium Robbery
    Raiding the Evidence Lockup
    Prison Break
    Shipping Robbery
    Mental Asylum Robbery
     
    If you have any questions or concerns regarding this policy, or would like to discuss a policy change, feel free to contact a Captain.
×
×
  • Create New...