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Bean

APD Officer
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  1. Dirty Mike and the Boys liked a post in a topic by Bean in Could we get a purge added ?!   
    There is already an event like this implemented called Battle Royale.
  2. Bean liked a post in a topic by Pilot in Announcement: Server 2   
  3. Bean liked a post in a topic by HapHazard in Age of consent in NY is 13   
    ok..i'm stopping this thread right fucking here..
     
     
    locked
  4. Bean liked a post in a topic by bamf in Change log 8.0.0   
    It's been quite some time since we have changed things up on the Asylum, but I feel that now is the time to do so.  I remember when I started playing here that my favorite thing to do was to run around with friends and cause mayhem by robbing everyone in sight.  At it's core, this is a cops and robbers game.  With that being said, I give you Asylum 8.0.  
    The map felt stale to me, so the 8 chain will include lots of map changes going forward.  First off, the major illegal areas (heroin, cocaine, and meth) will all rotate going forward.  While the original positions are still included, there are alternate locations for all of these activities.  That means gathering and processing can and will happen in different locations at random on each restart (kind of like cartels).  Each drug has two spots for now, and gathering and processing locations have been chosen to have similar round trip times to what they are currently.  This means that all three of drug locations could end up on the west or east side of Altis in a given server restart.  I hope you'll enjoy the new locations, and I also hope you'll enjoy a chance to rob people again as they try the new spots out.  
    Another thing that I have always felt we were lacking was the ability to manufacture drugs in other remote locations of the map, so we are introducing the mobile meth (crank) lab.  Crank is a new illegal item added into the game that is manufactured via an RV that is purchasable at Rick's RV shop in Sofia, as well as both chop shops.  Crank is made of all the same ingredients as meth, but is not quite as potent - and therefore not worth quite as much.  Take your ingredients and RV to a remote location, and do your best Walter and Jessie impression.  Be aware though that processing crank has risks - your RV will send smoke into the air, and the smoke means that you can be killed by the rival drug lords on the island.  The RV has a slightly larger trunk than a box truck, so while RVs can certainly be used to manufacture crank - it doesn't necessarily mean that the vehicle is being used for illegal activities.  Make sure to thank @Phantom Viper for doing the skin for the new RV!
    The Altis government finally got funding to build a second bridge to the island near Pyrgos, and with that they have decided to move the prison back to that island.  There is new construction on the island, but the method for breaking people out of the prison remains unchanged.  Hack the power, lock pick the doors, hack the computer, and open up those gates.  @TheCrestedPenguin did the new prison design - make sure to thank him for his efforts to get the prison back where the community wanted it.  (Note: Prison guards now spawn across the street and not behind you)
    Are you a good helicopter pilot?  Do you like sling loading large vehicles?  If so, then say hello to an old friend - the Taru.  If you want to fly the Taru though, you will need Rotorlib (with Stress Damage) enabled.  If you don't have what it takes, don't sit in the pilot or co-pilot seat of a Taru.  
    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)
    Other additions etc: 
    The Asylum Exchange has been brought back.  Since this doesn't seem to be the cause of the BE kicks, and the game server is now 64-bit - we will give this another shot.   Bounties will be persistent going forward.  Bounty hunters will have the ability to drop a bounty every 5 minutes. Spike strips can now be instantly deployed via the hotkey. The scroll wheel option has been disabled as a result. Additionally, spike strips can be thrown from a vehicle, which will result in the spike strip being placed behind your vehicle. Multi-color Smokes/Chemlights in cop shops Fixed redburger talent Binocs now properly show UC names Added a boat shop and garage to DP10 Various bug and exploit fixes One final thing, Anthony Kiedis is a big fan of Kavala
    Hotfix 1:
    Starting up the lab on an RV will now allow you to process and access trunks and crates without having to soft log etc. Chem lights should be available for both cops and civs now Hotfix 1a:
    Fixed a few exploits related to crank Crank can no longer be cooked inside industrial sheds Hotfix 2:
    Exploit fixes related to crank production SWAT spawn points changed for new prison location Destrah made a few additional tweaks to cop lights Hotfix 3:
    Weed should now spawn and be able to be gathered again (oops) Fixed additional exploits in the crank system Hotfix 4:
    Additional crank exploit fixes The crank lab now persists through restarts as a crank lab (and not a box truck)  
    Hotfix 5:
    The Strife server has been brought back online.   Server driven events will fire on the Altis islands drafting you to war in Strife on Tanoa.  Go play Strife for 15 minutes or more, and you will receive $20,000 in bonus pay. Level 4 donors may now purchase and wear the Wetsuit [CSAT].  
  5. Bean liked a post in a topic by Buck in Montage #1   
    All my other ones got deleted, Don't Judge I'm not good at editing... Have Fun Roasting Me xDxD 
     
  6. Hanzo/Dirty Scrubz liked a post in a topic by Bean in Suggestions for 8.0 and beyond   
    I'm thinking a better way to explain the cartel feature is basically take dirty money to the laundering facility to receive perhaps a 50% increased value of the money after laundering it. This would be the rebel equivalent to the Master Crusader function bounty hunters have access to.
  7. Bean liked a post in a topic by Hanzo/Dirty Scrubz in Suggestions for 8.0 and beyond   
    So I was having a conversation on TS w/someone about how we've grown a bit bored of Asylum due to the lack of new features and 8.0 was brought up and what I thought would make the server a bit more interesting. Here's some things we discussed:
    Make gas stations be player owned: A player can lease a gas station (e.g. for 50k per restart) and then all % of inventory sales + 100% of gas sales from the attendant goes into a store account (similar to a gang account) which is withdrawn 20-30 mins before a server restart. However, the gas must be supplied by the player who is tasked with running oil and refining it and then filling up the gas station. In addition, other players could rob gas stations like they do now but if they succeed, then a % of the money they steal comes from the pool of money that was being saved for the owner so it gives incentive for the owner to defend their property and downing mags would be preferred so they don't end up with manslaughter charges. Of course, vehicle gas usage would have to increase for this to be more feasible. Bring back Asylum Exchange: Since we're on 64-bit now, tweak it a bit and bring back a dynamic economy based on player crafted items.   Gun manufacturing: Add another firearm manufacturing plant and payout. Then make legal guns based on demand again and whoever is crafting a gun will be able to see which city needs which gun the most and if for example a city like Kavala is low on rooks, a player can craft those and sell them at the gun store for increased profits vs a city that is flush with rooks.  Fed Reserve & Bank: Players savings should earn interest from the fed reserve & bank. For example, if money is placed in the fed reserve account, you earn a higher interest rate (e.g. 5%) but if someone robs it successfully and you do not have insurance, then you lose a % of your money (e.g. up to 10%). The bank would work the same way but with a lower interest rate return and less loss in a successful robbery where you do not have insurance. The money robbed from the bank and fed reserve should be based on a % of the total amt of money that the players online have stored there. So if you have a 100 player server, a lot more money will be stored in the fed reserve/bank and you get a bigger payout. Of course, both would have to increase in difficulty if player money is at stake.  Prison breaks: This one's simple, if a successful prison break occurs and you escape from prison for 10-15 minutes, the system should wipe your charges. If you softlog, you get sent right back to prison. This would encourage more people to do prison breaks to get their friends out. Of course, put the prison back on Pyrgos and make the system a bit more simple.  Cartels: I know this is a touchy subject and I've brought this up before so I'll do it again: In addition to adding in better locations + designs, add in a money laundering facility as an option to get 50% more payout. For example, if you go to a cartel and get $100k, you can take it straight to rebel outpost and get 100% of the value since its not laundered but if you fly/drive to a money laundering facility on the map, you can launder it (with a processing bar) for 150% value. This enables people to rob you if you want the extra 50% + gives APD something to do if the money laundering facility is illegal.  APD smokes: A simple request but give the APD more than just white for smoke.  APD lights: Add in destrahs APD lights, everyone wants them. 
  8. Seán That Irish Guy liked a post in a topic by Bean in Grotty Gangs: The Reaction.   
    or when you're @Spuddywuddy
  9. Bean liked a post in a topic by Krypton:) in Nv Jimbo   
    Lyrics:
    Did you
    (Breath)
    NA Squad vs Eu
    Chicken Nuggets
    Did you see Jimbo he's cooking up all of that meth?
    He's ordering me to go buy a new suicide vest
    hes in the editor checking out all of the maps
    hes messaging Bamf, cant you make the bank like that
    Did you see Jimbo he's cooking up all of that meth?
    Hes calling out strats and strapping up vests
    Hes ordering us to wear the carrier lite vests
    then hes like csats I checked the values theyre best
     
  10. Definitely Not Revenant liked a post in a topic by Bean in Grotty Gangs: The Reaction.   
    or when you're @Spuddywuddy
  11. Bean liked a post in a topic by Glass of Water in Grotty Gangs: The Reaction.   
    its written in irish you can only read it when you are drunk
  12. Bean liked a post in a topic by Seán That Irish Guy in Grotty Gangs: The Reaction.   
    Its ok. @Alec-I
  13. Bean liked a post in a topic by Armando Muchacho in cop suggestion   
    Cops already make shit money.
    If we just kept nerfing cop money not only would career cop not be viable, it would also cause a lack of cop population.  If you ask all the casual cops, 90% of them would say they play cop because of the money, RP isnt enough incentive.  
     
    Also your in reliance
    and everyones heard this argument 1000 times over
  14. Bean liked a post in a topic by Mitch (IFRIT) in Eight Point Ohhhhhhhhh   
    Do you mean 8 points added to your app? 


    @Dredd
  15. Bean liked a post in a topic by Scott in Eight Point Ohhhhhhhhh   
    God you people are fucking creepy
  16. Bean liked a post in a topic by Marzoh in Eight Point Ohhhhhhhhh   
    thats why u just hurry up and give a full ticket 
  17. Bean liked a post in a topic by Spek in Eight Point Ohhhhhhhhh   
    Lets build the hype!!     Woot Woot!

    Dont forget to thank the boys for all there damn hard work and time.   :cheers:
  18. Bean liked a post in a topic by Dredd in Eight Point Ohhhhhhhhh   
    http://wiki.gaming-asylum.com/8.0_Hype
  19. Bean liked a post in a topic by Midamaru in Midamaru DPI Glitching vs Reliance   
    Action Taken
  20. Bean liked a post in a topic by stompy in GROTTY GANGS [NEMESIS] [EASY ASSULT]   
    I do have to give it to ya, its pretty funny
  21. Bean liked a post in a topic by Roice in GROTTY GANGS [NEMESIS] [EASY ASSULT]   
    Not sure how thats a roast, you have more fingers than most of the Asylum community
  22. Bean liked a post in a topic by stompy in GROTTY GANGS [NEMESIS] [EASY ASSULT]   
    The difference being is that Aleec does it in a funny way, and you do it by insulting me like a child because of my physical disabillity. Yes i have 3 fingers, so what? If you think what you are doing is "roasting" you need to grow a pair frankly. 
  23. Bean liked a post in a topic by Wang Liqin in GROTTY GANGS [NEMESIS] [EASY ASSULT]   
    These nemesis people know to many of Envy's secrets.. I think its time to pack it in and retire, we've been caught boys.
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