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Zorrak

APD Officer
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  1. Reformed Katheeri liked a post in a topic by Zorrak in Welcome to our new moderators   
    @Norwegianviking

  2. BigPapaQ liked a post in a topic by Zorrak in Welcome to our new moderators   
    @Norwegianviking

  3. Noliver. liked a post in a topic by Zorrak in Welcome to our new moderators   
    @Norwegianviking

  4. Nightfury liked a post in a topic by Zorrak in Welcome to our new moderators   
    @Norwegianviking

  5. The Monopoly Man liked a post in a topic by Zorrak in Welcome to our new moderators   
    @Norwegianviking

  6. Zorrak liked a post in a topic by Mitch (IFRIT) in How to get banned   
    What not to do. 
  7. Crossfade liked a post in a topic by Zorrak in What does the APD actually NEED?   
    The ability to remove individual charges from a persons warrant. 
     
    Rework of APB, as of right now when a HVT gets APB, it almost always ends in them login off seconds later. 
  8. Flyte liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    good way to make the strife server die out again, people want to able to play and feel progression its basic game mechanics, if people dont make any money they wont play
  9. Nightfury liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    if countermeasures are removed there is no point in having jets, as any rocket would be a 100% hit, meaning 90k+ down the drain, you can half the amount of flares available to the Jets, but removing them would be the same as just removing jets. also tanoa is just a bad map for combating jets overall, there is too much clutter jets can use to break locks, such as mountians and jungle 
  10. tommy77771 liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    if countermeasures are removed there is no point in having jets, as any rocket would be a 100% hit, meaning 90k+ down the drain, you can half the amount of flares available to the Jets, but removing them would be the same as just removing jets. also tanoa is just a bad map for combating jets overall, there is too much clutter jets can use to break locks, such as mountians and jungle 
  11. Stratos liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    if countermeasures are removed there is no point in having jets, as any rocket would be a 100% hit, meaning 90k+ down the drain, you can half the amount of flares available to the Jets, but removing them would be the same as just removing jets. also tanoa is just a bad map for combating jets overall, there is too much clutter jets can use to break locks, such as mountians and jungle 
  12. Professor Pericles liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    if countermeasures are removed there is no point in having jets, as any rocket would be a 100% hit, meaning 90k+ down the drain, you can half the amount of flares available to the Jets, but removing them would be the same as just removing jets. also tanoa is just a bad map for combating jets overall, there is too much clutter jets can use to break locks, such as mountians and jungle 
  13. MR. COW liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    there is so much you guys can do with this gamemode, i have some suggestions.
    - add rewards for reviving people as a medic,
    - fix vehicle re-arming it re-arms to 95% not 100%
    - add reward for when a player you incapacitated force respawns 
    - make vehicles non faction specific for balance purposes 
    - change how vehicle destruction payout works, so if i shoot a rocket at a tank and he blows up 10 secs later i actually get paid, (currently you only get paid if they blow up instantly)
    - add payout for re-arming or repairing friendly vehicles, obviously need some sort of cooldown to prevent exploits. 
    - add titan launchers for engineers as a purchasable launcher
    - add wheeled APCs (madrid and marshall)
    - up rewards for capping
    - increase prices for anti personnel mines
    - add assist payouts 50%?
    - offer an instant payout for switching teams due to team balance
    - fix static HMG and GMG they have thermals

    ill add more as i think of it
  14. Steve liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    good way to make the strife server die out again, people want to able to play and feel progression its basic game mechanics, if people dont make any money they wont play
  15. Azeh liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    well the strife server also attracts at different crowd than the ones from the life servers, KoTH players are coming over because they see its popular, and once the servers start hitting 10-20 people concurrent, those players wont be exposed to the server because of its low pop. dont pay people to AFK, increase rewards for the active players 
  16. Treeontyn liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    well the strife server also attracts at different crowd than the ones from the life servers, KoTH players are coming over because they see its popular, and once the servers start hitting 10-20 people concurrent, those players wont be exposed to the server because of its low pop. dont pay people to AFK, increase rewards for the active players 
  17. Treeontyn liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    good way to make the strife server die out again, people want to able to play and feel progression its basic game mechanics, if people dont make any money they wont play
  18. HomeTrlx liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    good way to make the strife server die out again, people want to able to play and feel progression its basic game mechanics, if people dont make any money they wont play
  19. Silver-Spy liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    well the strife server also attracts at different crowd than the ones from the life servers, KoTH players are coming over because they see its popular, and once the servers start hitting 10-20 people concurrent, those players wont be exposed to the server because of its low pop. dont pay people to AFK, increase rewards for the active players 
  20. Silver-Spy liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    good way to make the strife server die out again, people want to able to play and feel progression its basic game mechanics, if people dont make any money they wont play
  21. Defragments liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    the issue is that people arent used to fighting jets, ask anyone i dont have a problem shooting people down, once people start learning how to shoot down jets the 90k price will discourage a lot of people from flying
  22. Azeh liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    there is so much you guys can do with this gamemode, i have some suggestions.
    - add rewards for reviving people as a medic,
    - fix vehicle re-arming it re-arms to 95% not 100%
    - add reward for when a player you incapacitated force respawns 
    - make vehicles non faction specific for balance purposes 
    - change how vehicle destruction payout works, so if i shoot a rocket at a tank and he blows up 10 secs later i actually get paid, (currently you only get paid if they blow up instantly)
    - add payout for re-arming or repairing friendly vehicles, obviously need some sort of cooldown to prevent exploits. 
    - add titan launchers for engineers as a purchasable launcher
    - add wheeled APCs (madrid and marshall)
    - up rewards for capping
    - increase prices for anti personnel mines
    - add assist payouts 50%?
    - offer an instant payout for switching teams due to team balance
    - fix static HMG and GMG they have thermals

    ill add more as i think of it
  23. Reformed Katheeri liked a post in a topic by Zorrak in STRIFE Change Log 0.5.0   
    there is so much you guys can do with this gamemode, i have some suggestions.
    - add rewards for reviving people as a medic,
    - fix vehicle re-arming it re-arms to 95% not 100%
    - add reward for when a player you incapacitated force respawns 
    - make vehicles non faction specific for balance purposes 
    - change how vehicle destruction payout works, so if i shoot a rocket at a tank and he blows up 10 secs later i actually get paid, (currently you only get paid if they blow up instantly)
    - add payout for re-arming or repairing friendly vehicles, obviously need some sort of cooldown to prevent exploits. 
    - add titan launchers for engineers as a purchasable launcher
    - add wheeled APCs (madrid and marshall)
    - up rewards for capping
    - increase prices for anti personnel mines
    - add assist payouts 50%?
    - offer an instant payout for switching teams due to team balance
    - fix static HMG and GMG they have thermals

    ill add more as i think of it
  24. Dally liked a post in a topic by Zorrak in Careful Boys   
    maybe thats the problem he is trying to fix, nothing comes for free
  25. Patato liked a post in a topic by Zorrak in Careful Boys   
    maybe thats the problem he is trying to fix, nothing comes for free
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