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Bikstok

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Everything posted by Bikstok

  1. Yes I believe so. Never tried it.
  2. Here's my theory: Cleanup script runs every 5 minutes. Items only disappear if its idletime is 5 minutes or more. Meaning that most of the time it will be 10 minutes before items are cleared. Additionally if the server is lagging, the timers will be even further delayed. Keep in mind this is all speculation. I don't have access to that code.
  3. Put it on the forums so people see it.
  4. Well, there's not many other choices sometimes. It definitely impacts the performance though. Especially if you have hundreds of events running on new threads all the time. Surely you would agree that constant loops are a necessary evil, but should be minimized wherever possible?
  5. The cartel script is in the server side code, meaning that only developers have access to it. Last time I saw it was over a year ago, so it definitely could have been rewritten. Basically it checks every minute for players within every cartel zone, then decides if the cap should move. Obviously pretty inefficient, but I doubt it would cause this crazy server lag unless there's a memleak in there. Asylum desperately needs to move away from all these loops and threads, and change to a more event-driven architecture. I'm more inclined to believe that there's some other script running amok. I mean, how does one accidently break 50cal damage??
  6. Free him or face the wrath of @Weeaboo Jones's katana!
  7. The max size of the text datatype is 65k bytes. The array you showed is only about 6.4k bytes when serialized. So the limit must be somewhere else.
  8. Wouldn't the simple fix be to change the datatype in database from varchar to text/mediumtext?
  9. The gear wouldn't be stored in the server's memory at all times. Rather the server would make a request to the database (similar to when you use your garage). In my opinion the devs should be looking to optimize the cleanup script. Remove crates when nobody has accessed them for 10 minutes. Make sure Y-inventory actually despawns. Possibly add a separate database for each server with data that isn't shared between servers like houses, gangs, cartel money etc. I'm sure there's a ton of stuff you could do to optimize server performance (rework cartels), but we wouldn't know as we don't have access to the code..
  10. Good luck finding someone who knows SQF and isn't busy making their own thing.. I remember when @Jesse was a little pleb, who needed help to create cartels. A few years later, and he's now the leading developer for Olympus. I wonder how much knowledge of SQF he had when he started to contribute. Probably not a lot, but he learned by just sticking with it. I mentioned this before, but my ultimate dream for asylum would be an open-source repository where anyone could contribute, and the developers would review the pull requests.
  11. I'm surprised you didn't make the bank location change on each restart. Seems to be the theme as of late.
  12. That sounds unbelievable. Can I get a source? Also, I haven't seen a BE kick yet although the server has been super laggy.
  13. The new ragdoll animations are fucking hilarious. I vote we decriminalize vdm! @bamf
  14. Apparently someone just won the lottery... coincidence? How many videos do I have to make to convince you that spamming the lottery lags out the server, @Gnashes @bamf?
  15. Very nice! I hope they give him enough freedom to make the server interesting again.
  16. What's the setting for changing a static ip?
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