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Vanilla Coke

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Posts posted by Vanilla Coke

  1. 48 minutes ago, Dillon said:

    I don't understand what the complaints are about. you're all experienced players and know how to make money. literally do one run and ur set I don't understand what the issue is. people are moving around the map and server is alive again. server pop hasn't hit more than 90 in the last few months and today it hit 107 players which was more than oly for quite awhile.  I don't understand how you guys enjoy killing naked players in city's for hours with more money than you know what to do with. all we need is new content and the server is heading in the right direction IMO.

    only good take dillon has ever had

    Protocol likes this
  2. I'm 99% sure you still have a chance, and a fairly high one at that, to be 1 tapped in your extremities by almost any caliber bullet even with a carrier lite. The main thing about cop that is super fucked is the fact that pilot covs (the clothes that make you actually not get 1 tapped) are locked behind a pay wall for anyone that isn't undercover. There's a huge reason most people opt for CSAT/tac vest rather than a carrier lite. Not arguing against your point, more chest armor is fine, it's just not really the solution to your problem. 

  3. 20 hours ago, Austin M said:

    Give me two weeks. I’m going to get really good with the underbarrel smoke launcher. 

    gl bro

    I've used this thing probably 100+ times in domination, the smoke grenade has to be affected by wind or something, because that shit will end up in narnia if you shoot it from a distance. Even standing in the same spot and aiming in the same general area yielded different results pretty much every time.

  4. 5 hours ago, Patato said:

    To me the thing that makes the current bank successful is that it gives "Side" objectives to take and a clear set of buildings to fight for which will give cops an advantage when making the final push for the drill. (Or a clear set of buildings for civs to defend keeping cops from getting said advantage).

    IE First > Unreachable > Lighthouse > Bank Proper.

    Most of the time during a robbery, cops will take control of first instantly, because there's no point in playing there as a rebel. The cop on first will then proceed to be  useless the rest of the fight. Unreachable gets a bullet in the head every single time which is shit design, there shouldn't be a ladder-only position with a 100% lethal rate. Lighthouse is pretty underutilized; on one hand, it's, in my opinion, one of the best positions for attacking the current bank; on the other hand, most cops don't even touch it. I think incentivizing cops to go up there is a step in the right direction. If it is too oppressive in practice for a rebel to start the robbery from up there, adding an extra building which blocks the view from lighthouse towards the back of the side building is probably the balancing move. I'll address bank slamming in a bit.

    6 hours ago, Patato said:

    I struggle to see how constables will effectively push this as they do not have access to armor. They will either choose to just slam bank floor proper (And die), if they are more cautious they may slam the market building. Once they get to the market building i don't really see where else they can go. They attempt to push the right side and it heavily exposes them to light house. Left side to bank. 

    I don't understand how this can even be of concern. Not only did they just promote ~10 constables -> corporal in the past 4 months, but constables can't win the current bank without access to armor. If there's no SWAT on against a group of 4-6+, you're fucked. Not only that, but I think that my bank actually makes it even more winnable for constables, with very clear and powerful attacking positions to take control of that apply real pressure on the defending party.

    I also encourage you to think about the bank being pushed WITH armor and smoke. Especially when adjusting the design to make it doable without such tools and keeping it balanced for both factions. It is really, really hard to find a middle ground and I think this does it pretty well, or at least better than our current iteration. In the current iteration, there is 0 cover around the bank building itself. Even if you live in your hatchback, you can't even get to the point where you can foot push the bank because the roof sees literally everything around the bank building, and it's all open field to the bank/side building from cover in a 50m radius, even more in most spots.

    6 hours ago, Patato said:

    Finally in current bank first ATM at least gives equal footing for cops to shoot at rebels. Nothing in the proposed design except lighthouse lends you a shot at the roof (Making it a bit like jewelry). I know everyone hates sniper elite and we should incentivize APD to push, but making suicide pushes/armor dependency the only method of winning isnt great imo.  

    I personally think first ATM is a huge noob trap and doesn't serve any purpose in the current bank. No rebel plays up there, the cop that inevitably ends up there never does anything. First ATM incentivizes a 2017 playstyle that people have adapted to and work around rather than contesting. Arma 3 is not a first-person shooter, you need to be ACTIVELY pressuring someone to peek/move or you won't make any progress. Even when people do peek, first ATM is just way too far and way too slow to capitalize on it. That position needs to be moved closer to apply any real pressure, but you can't do that without providing rebels with yet another bank roof to sit on, which is the entire reason for the redesign in the first place.

    We're kind of at the point in this game with federal events where you need to play for the objective to force rebels to move out of super fortified positions, and I'm trying to incentivize that by adding positions closer to the bank with tighter angles that are more difficult to dislodge but super rewarding to control.

    As of now, first ATM feels like an excuse of a position. It's braindead easy to take and provides no actual pressure on the objective. It doesn't even have a shot on the vault room. Especially in this design, with how weak the bank roof position will be when cops reach the back of the bank, first ATM just sucks.

     

    TL;DR: I think the issue with the current bank is the outdated playstyle that the layout encourages, so I designed a bank with tighter-knit buildings that provide more powerful positions from rooftops that are accessible from multiple avenues on foot (no ladders except lighthouse). 

  5. 6 minutes ago, Austin M said:

    Yeah, this design would only get cops the option to full speed slam. The flat rock and meth houses are never really controller by rebels. But it gives needed cover. 

    15 minutes ago, abdul karim azeem said:

    i get the need for a redesign, but idk if im being stupid but doesnt this heavily favour the people robbing the bank?
    arent the atms in the current bank more of an item to combat the robbers on the roof
    like in urs the only tactic for me is for cops to slam front door in a frit, the back is cluttered so itll be hard idk.

     

    just tryna think of the bank from gameplay perspective, lmk what u think

    That was pretty much the entire reason for the redesign. I don't think that many people enjoy that playstyle nor is it very effective. If you're playing like that, you're not really playing to stop the bank, but instead playing to pad your lethal k:d, which I don't think is very interactive or enjoyable for members of either side. I'm trying to discourage the sniper elite playstyle and encourage downing and restraining.

    11 minutes ago, Austin M said:

    Any bank done if there is no corp+ is going to be an instant win.

    That is already true with the current bank design. It's probably even worse currently.

  6. A couple months ago, Skimancole asked Fudger to redesign some fed events/make new domination maps. I like designing this kind of stuff, so this is what I came up with for the bank.

    Full overview:

    e6a69752d13b8929c960b12d44d40def.jpg

    Closer shot from old first ATM:

    7f79ec8b928ba4e903c58dea867a01f4.jpg

    Closer shot from the gas station:

    f4cf629695c1bae8a4e0403c3a51bd7a.jpg

    Left side of the bank (facing from the front):

    73a8990b7689690630b4babb817c779e.jpg

    Overview of the back of the bank:

    67145bdf1b5eaaec5235d91484b13bda.jpg

    Back of the cluster of buildings on the right side of bank:

    fdb736aa603179ea032854d06c56c214.jpg

    Closer shot of the back of bank:

    a6477070895ba2afd6b2a065988685b7.jpg

    Another angle of back of bank:

    78a5d4cc882c22c172e95df16a495aed.jpg

    View inside from the drive-through ATM's:

    d80a74a8f06b5a57c612e896278ee636.jpg

    View inside from the front of the bank:

    295cd82c44de4d76e0ca23a895dd7746.jpg

     

    Unrelated to the bank:

    d5780a6dd9ba80dcddffc403cba31256.jpg

    This is another design I was working on, maybe for a jewelry or something? There are only two van spots on either of the long-side walls. The top of the diesel power generators are accessible and have substantial cover for suppressive fire, but have no safe truly 'safe' position from all angles, and there are walk-over staircases on the left sides of each gate. I can't get the mission.sqf for this as of right now because I'm out of town, but this is a screenshot I took while I was working on it in late February. The location will not be bank peninsula, it's just a decently flat plane for building.

    Feedback is welcome, if any dev's want to actually implement this design, message me somewhere and we can get it done.

  7. 4 hours ago, FudgeR said:

    i made a completely new dom map 2 months ago and spoke about it in discord with mitch and skiman. i sent the files to mitch and im guessing he never opened it. i also asked azeh he said he never heard anything about it

    when porto gets added im uninstalling

    4 hours ago, Patato said:

    If you actually made a map it has never even reached me. I keep being told theirs maps being made and "Oh ya i told skiman about it"

    If we could actually get these files into the proper hands it would really help.

    EDIT: Would also really help if you put it up on suggestions and feedback. I wouldn't know the first thing about what makes a good map for DOM and your amazing community can leave some feedback.

    Gonna throw up a bank I finished a couple months ago, I sent it to skiman and nothing ever happened.

    FudgeR likes this
  8. 2 hours ago, P.FitzWallace said:

    Your right we should definitely have more of the population in the middle of a field with no interaction with anybody and no chance of APD interaction because we can’t out of Athira or a fed channel long enough to fly out there. 

    Isn't Dump HQ like 1-2 km from LSD Purification and Fungi?

    Just die twice at the fed and respawn up there, no need to fly a heli or spawn in Athira.

    Vulpes Inculta likes this
  9. On 2/12/2022 at 6:30 PM, Ethan Darrell said:

    “Holy shit there such faggots”

    WHO IS THAT HOLY SHIT YOU SOUND LIKE SUCH A BITCH I COULD NOT IMAGINE SOUNDING LIKE THAT YOU SOUND LIKE A FUCKING FEMALE 😂🦧

     

    (Incoming fat jokes)

    2 hours ago, Henry Facesmasher said:

    why is your voice so high pitched

    stop bullying me 😭

    phoenix. and Tyrone Darnell like this
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