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  1. ФLimФ liked a post in a topic by ... in Changelog - Post-Christmas   
    Is it ironic that a farmersville member is the one to have made such a suggestion in the first place?
  2. ФLimФ liked a post in a topic by ... in The Altis Police Department is broken.   
    You've thus far argued against only one of my five proposed problems and solutions. The whole "you don't understand how things are since you're not on the inside argument" doesn't work since the APD has had plenty an opportunity to improve and has failed to do so. Obviously change doesn't happen internally and thus external pressures are needed.
  3. ФLimФ liked a post in a topic by ... in The Altis Police Department is broken.   
    Sounds more like you struggle month to month to do you bare minimum responsibilities to keep that rank of yours. I get that you'd lose it if they increased them in any way.
  4. Heidelberg liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  5. Qtipp liked a post in a topic by ... in The Altis Police Department is broken.   
    How unbelievable for people who hold a senior rank to have more responsibilities? Why not just have it so people can schedule their own time? Of course you don't see an issue for something you haven't had to do for a very long time.
  6. Qtipp liked a post in a topic by ... in The Altis Police Department is broken.   
    Having dedicated times in which players can expect to be able to complete interviews and exams seems completely reasonable. Small block of time.
  7. Kawaii liked a post in a topic by ... in The Altis Police Department is broken.   
    None of these suggestions turn this into a full time job.
  8. ФLimФ liked a post in a topic by ... in The Altis Police Department is broken.   
    None of these suggestions turn this into a full time job.
  9. ФLimФ liked a post in a topic by ... in The Altis Police Department is broken.   
    Having dedicated times in which players can expect to be able to complete interviews and exams seems completely reasonable. Small block of time.
  10. Invictus liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  11. Ryan. liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  12. Bandit liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  13. jsh liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  14. Kawaii liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  15. 王 Ari Petrou 王 liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  16. Farmer Steve liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  17. Qtipp liked a post in a topic by ... in The Altis Police Department is broken.   
    Actual APD problems and solutions:
    Cadets learn degenerate policing practices from Constables through strict half-ticketing, insta-seizing, and lack of roleplay. Only "higher-ups" should be able to take on cadets. Activity for higher-ups should be on a weekly basis with exceptions due to extenuating circumstances to prevent that end-of-month rush Interviews/Ride-alongs should be scheduled. To disincentive officers offering lower tickets, payouts should be of the full amount (pre-ticket) Lack of incentive to protect civs in large populated towns due to too much federal event spam and inability to gain control of situations. Decrease federal event spam and increase fire-power of officers (Constable Carrier-lights for example).
  18. yaboinate liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  19. GravL liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  20. Bag Of Funyuns liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  21. Yuki Hayami liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  22. Abidi liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  23. ФLimФ liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  24. jsh liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
  25. Invictus liked a post in a topic by ... in Asylum Sponsored Beginner Gang for New Players   
    Asylum should financially sponsor a gang, lead by players who are keen on teaching new players the game, in order to lower the learning curve of the server to fresh players. A large shortfall of Asylum, along with other servers, is a failure to integrate players into the server. This is a result of having an awful time in Kavala (Probably move it as the last option on the spawn menu) or being robbed/killed during what poor money-making method they are using.

    Financial Sponsorship Usage:
    Purchasing of money-making supplies for new players (Wreck excavators) Funds for purchasing licenses Distribution of vehicles, boats, or trucks for money-making The obvious thing should be that this isn't to buy end-game money making supplies (tempests/hemmits/etc). As well, this wouldn't be to teach end-game money making methods. Rather, it would be to teach players diamond mining or wreck excavating for example. This would give a jump start to those players who are keen on learning. This would require oversight to ensure that money isn't being abused.
    A gang of players who can guide new players on the right path should prove beneficial to the population of the server and overall size of the community.
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