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Silver-Spy liked a post in a topic by Tusken Raider in Locked Police HQ Checkpoint Gates and Doors
Hasn't been a problem for the last 10 years, if you want gutters to play cop go to FiveM.
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Silver-Spy liked a post in a topic by DarkKnight in group limit
I have used the hawk against you guys because of the constant fed spam over the last few days. It has been non stop. You guys say the hawk is annoying to deal with even though you still win most of the time. I think you guys forget it is annoying on the cop side to have to show up to the fed over and over and fight the same group all day. Most cops these days want to chill and go on patrol and fight a fed here and there. When you guys are on they barely have time to go check fields or interact with other players. So yes, I have been using the hawk against you guys to give you a rough time and help boost morale on cop. I'm just trying to help the cops have some fun and catch a win occasionally.
Refering to your comment on me patroling with an armed hawk. That did not happen. Snoop was the one who sent the message and he was just trolling him. At the time the hawk was not armed. I would never do that. Except for one other bank I have only used the hawk this wipe against your gang.
Clearly this has caused a lot of drama. I am not a toxic person or want to ruin anyones experience. I want people to have fun on the server and stick around. I will pull back my usage of the hawk. I also welcome anyone reading this to feel free and message me when I'm in teamspeak and we can have a constructive talk about any of these issues.
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Silver-Spy liked a post in a topic by Ken in group limit
Tbh its kinda crazy that when the civs outnumber the cops and win its "get good retard, skill issue".
But when the cops are forced to fight federal event after federal event and finally get enough cops online and outnumber the civs its "Ahh my vagina hurts, let me run to the forums".
People are only happy if they are winning. =/
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Silver-Spy liked a post in a topic by 王 rando 王 in group limit
What!?!? @DarkKnight spawning a Ghost Hawk and ruining events?? That would never happen.
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Silver-Spy liked a post in a topic by SNOOOP in group limit
@Darknight is more active then the current "active captains" havent seen one of our "active captains" in like 3 weeks i see DK on almost everyday doing more then all of the "active captains" combind
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Silver-Spy liked a post in a topic by Innate in group limit
Don't worry you have someone who thinks they are an active CPT
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Silver-Spy liked a post in a topic by Tom in group limit
I will say, there is no need for a Ghost Hawk when the numbers are that one sided.
Unless a Titan is added to the server to take it out to balance things out.
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Silver-Spy liked a post in a topic by Jr4life24 in group limit
Ghost hawk pulled and not even an active captain was online. 🤷♂️
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Silver-Spy liked a post in a topic by Chris Peacock in group limit
they also bust out the ghost hawk where the only defense to hold the evidence is wallbangable deerstands.... ZZZzzzzzz
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Silver-Spy liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Silver-Spy liked a post in a topic by Fitz in Changelog August
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Please consider using the Asylum Launcher to download the mission file and join the server.
This helps the server by reducing load from everyone downloading the mission file at once and helps you get in the server faster! (on a normal connection it will take a second or two to download vs the full minute when downloading using the game itself) it will also launch the game and connect you straight to the server.
This the changelog for August, as with the previous Changelog we are posting the notes prior to the server going live with the update. We will update the server today Friday 8/9/24 @ 4 :00PM EST.
Added:
Scalable Drug Runners The Drug Runners have beefed up their payments in favor of those who excel at evading APD radar. Payouts are based on a multiplier of average height throughout the mission. 50m < = 65% of total distance 40m <= 75% of total distance 30m <= 90% of total distance 20m <= 100% of total distance 15m <= 120% of total distance 10m <= 140% of total distance Uranium Rocks Small mossy rocks have been spotted in the Uranium mine, gather them to gather uranium interactively. Quests: Pablos Go-To 25 Drug Runners under 15m in height -> Unlock the Caesar Racing for Drug Runner mission Domination Developer Event Developers and CMs are now able to start the Domination Admin Event on the island. This is temporary until we have the payouts worked out, and some feedback in mind. We will hold the inaugural Domination Event on S1 Today 8/9/24 at 7:30 PM EST !! Three flags appear on the drug peninsula to be fought over, two safe-zone rebels spawn on either end. You will be able to spawn at the rebels once the event is active. You gain points for holding the flags, most points wins. The event runs for 1 hr You cannot arson kit houses during the event Arms Cartel does not receive a cut of weapons bought at the Safe Zones Payouts are dependent on the number of people who are participating in the event, more the merrier! Shipping Robbery Shipping robberies have returned to the island. Bribe the dockworkers at Athira Chop Shop to start the mission Low value -> 10,000 Med Value -> 15000, High Value -> 25000 Low value -> 4 Cops, Med Value -> 5 Cops, High Value -> 6 cops Deliver to any of the 25%, 50%, 75%,100% areas on the map to receive payment If the vehicle does not move for 5 minutes it will self destruct, if it moves to far the wrong direction it will self destruct Evidence Lockup The APD Evidence Lockup has returned full of the loot being seized from APD officers. 12 cops required to complete Disable the security fence by hacking the laptop inside the barracks building Place a demo charge on the dome to start the 15-minute wait to breach the dome Drive away in the HMMT full of stolen goods! Casino Heist The Asylum Casino has re-opened its doors for illegal gambling. 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online Interactive Lockpicking Lockpicking has been reworked to include a realistic lock and tumbler Use W/A/S/D and the mouse to more effectively lockpick vehicles and handcuffs You can toggle interactive vs non interactive via the phone menu You can now lockpick vehicles that are unlocked Goodbye ifrits Upgraded Interaction Menu action key 10 or windows key totally reworked new and improved radial menu 4 different states depending on how many actions are available disabling scroll options in settings now does nothing. FaceTime when calling someone on the phone a new option to call with video will appear call is handled the same way as a normal phone call except with an additional video feed Drug Container drop has been re-enabled, Pixie Dust can be processed at any drug dealer. You can now spawn at safe zone rebels during gang fort/boat More bergen variants All clear menu now saves the preference of sorting Changed:
Cartel Rewards Gangs that capture a cartel continues to hold the benefits for holding it for 15 minutes after it has been captured by another gang Opening and closing doors via U key All types of doors can now be opened and closed. Nearest door will no longer open but instead opens the one currently being looked at. You can now open and close the infamous shed door within shed door Fixed:
Glass can now be bought/Sold on Asylum Exchange Small Bergen bag no longer holds 112. Something with Qilins exploding The "All Clear" app now saved your previously selected filter (e.g. distance, alphabetically) Hotfix #1
Fixed interaction menu restrain action Hotfix #2
Fixed drug runner height check Fixed interaction menu actions Fixed interaction menu showing up with no actions -
MarchingBands liked a post in a topic by Silver-Spy in Win 250k!!! ?(Go karting)
Id be down to see go karts explode
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Silver-Spy liked a post in a topic by Kelly in Win 250k!!! ?(Go karting)
Wow no screenshot how am I supposed to know what time you have
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Silver-Spy liked a post in a topic by Samperino in Rotate Active Federal Events
Add back all the federal events but rotate them every few days either randomly or on a rotation. Have 2 or 3 active (able to be robbed) at a time.
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Silver-Spy liked a post in a topic by Infamous [FULL SEND] in Bring back armour stacking
some people should be banished from making suggestions
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Silver-Spy liked a post in a topic by Alex. in Bring back armour stacking
shouldnt you sponge them bullets anyway fatty
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Silver-Spy liked a post in a topic by Chris Peacock in House Changes
Increase the storage on houses... you guys lowered the max houses so let us have more storage
Also make the Sickle purchasable at market and make it not 5k
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Silver-Spy liked a post in a topic by Iuke in Vehicle Different 3D Style Concepts (thread)
newest one im working on ^ (246KB so far)
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Silver-Spy liked a post in a topic by Iuke in Vehicle Different 3D Style Concepts (thread)
These aren't intended to be added to the server, but are just some concepts I made out of boredom. However, if a dev finds something like this to be worth adding ill be happy to work with them to make it happen, but things such as file size and performance definitely makes this difficult to add.
These are just concepts, definitely not finished and can use a lot more work but its mainly me seeing what is possible, this is all without mods. Also all of the added model has 0 collision so it wont affect gameplay, only visual/cosmetic.
1 Venom/Infected Ifrit v.0
2 Cyber Ifrit v.0
3 Fractured Ifrit v.0
I tried keeping them as low poly as possible but even then each file is about 200KB - 3MB
Reply with any other ideas you have that I could maybe make
EDITS:
I've discontinued the venom style / purple fractured style as I don't really like them and want to make better versions, the cyber ifrit is still one I'm working on to make perfect
RECENT UPDATES IN REPLIES
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Silver-Spy liked a post in a topic by Aslan in House Changes
This is crazy what was the wipe for? its good as it is
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Silver-Spy liked a post in a topic by MoLu. in gang factory
Let me fucking summarize his article, he wants to add two gang bases to the server.Just it
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Silver-Spy liked a post in a topic by Chris Peacock in gang factory
I ain’t reading all that… just cap gang fort
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Silver-Spy liked a post in a topic by MoLu. in Strip the player of his clothes and weapons
Add this skill to Infamy, but set a maximum learning requirement, such as 15,000 points
Of course, if the player is restrained
