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Silver-Spy

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  1. Silver-Spy liked a post in a topic by Alex. in House Raids   
  2. Silver-Spy liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  3. Silver-Spy liked a post in a topic by Matttt in Rebel camping   
    The whole shit with camping out in Rebel Outpost is just fucking cringe. It's just not cool for bounty hunters to hang around there like it's some kind of chill spot, waiting for their targets while snacking away. And regular Civs/Rebels shouldn't be doing it either, especially when there's stuff going down elsewhere. Like seriously, if someone decides to camp out in the rebel Outposts during a fight, whether they're from the same gang or not, it's just not cool.
    Maybe we could set a timer, like you can only hang around there for 5 minutes max, and if you're still there, the rebel zone gets marked on the map with a red circle to warn others that someone might be lurking around. And let's be real, if you're against this idea, you're probably one of those camping or you're just spending all your time playing dress-up in the clothing shop.
  4. Silver-Spy liked a post in a topic by 王 rando 王 in Rebel camping   
    just always assume theres someone there and you'll never be caught lackin
  5. Silver-Spy liked a post in a topic by Fried Rice in New Support Team Members!   
    Does being a lieutenant in 2019 count
  6. Silver-Spy liked a post in a topic by GravL in New Support Team Members!   
    i feel disrespected you know me better than that
  7. Silver-Spy liked a post in a topic by Akula in New Support Team Members!   
    Please join us and welcome our newest support members! 
    @Fried Rice
    @GravL
    @Mr. Chow
    @Samperino
    @Scruggs
    @Silver-Spy
    Congratulations. Feel free to reach out to them for any assistance you require.
  8. Silver-Spy liked a post in a topic by DarkKnight in Changelog April   
    I hope everyone is enjoying the content we added in this patch. If anyone has any ideas or concerns feel free to message me on Discord. 😎👍
  9. Silver-Spy liked a post in a topic by Kelly in Changelog April   
    Damn devs good shit 
  10. Silver-Spy liked a post in a topic by Fitz in Changelog April   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Processor Attachment New vehicle modification "Processor Attachment" Can be added to any land vehicle to process the items in the vehicles inventory When within 50m of the processor, scroll-wheel on truck to "Process X with device" Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again. Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process. Unfortunately the truck is not as efficient with processing illegal items, a small percentage of items may be lost in the mechanism, even if you own the cartel. Each Vehicle has a different processing speed, the larger the truck, that faster they process. Offroad, Sport, SUV, Prowler, Qilin (Same as by hand) Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster) Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here) HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go) Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII) Any vehicles not mentioned here are as fast per item as by hand. Vehicle Waterproofing New handling upgrades for cars and helicopters Make the hull of the vehicle waterproof (so it floats) Waterproof upgrades includes the highest respective handling tier While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface. AKA Helicopters won't explode if they hit the water. Turf Activation Turfs can now be activated for capture Scroll wheel on the flag and "Activate Turf" 1 Minute timer to activate capturability of the turf. Turf will be capturable for 15 minutes or until someone captures it Turfs will still pop randomly within the server restart 15 Minute cooldown between captures Doubled range around the flag where you can go while capturing New Turf Buffs Panagia : 10% increase for selling at Wongs in Athira. Rodopoli: 10% increase for selling at Drug in Athira. Zaros: 10% increase for selling at Jewelry Store in Kavala. Prestige Rework We are changing the way the prestige system currently works with weapons on our servers.   You will no longer poof a weapon if you do not have the appropriate prestige tier Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper. If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate. Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier. Tier X does not require a successful National HQ robbery **NOTES ON PRESTIGE SUPPRESSORS We are going to test out the implementation of suppressors on our servers. These items will be treated as tier-locked items. You will not be able to pick one up if you do not have the appropriate tier *****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up**** Suppressors are not able to be stored in houses (even with respective tier) We will continue to re-evaluate these measures as time goes on. Tier X Rewards CMR-76 Katiba GL MX GL TRG-21 MXM (BH and Rebel) Zafir RPG-42 Spar-16S (Only on Dom) 9mm Suppressors Tier 1 Weapons /Additions 5.56 Suppressors .45 Suppressors Tier 2 Weapons/ Additions 6.5 Suppressors 5.7mm Suppressor Type 115 .50 Cal Mag Mar-10 Tier 3 Weapons / Additions 6.5 LMG Suppressors M320 LRR (Craftable only) Cyrus Four-Five 5% Reduction in crafting materials requirements 5% Reduction in crafting money requirements Tier 4 Weapons / Additions SPMG Lynx (Craftable only) Vehicle Additions Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy) Huron -> 120,000 [500 virtual storage] -> (Big Boi) Prestige Crafting Recipes Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] CMR-76 [2 Uncut diamonds, 8 Opium] MXM [2 Uncut diamonds, 8 Opium] MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Asylum Plus Perks House taxes automatically paid on login to the server (on civ) APD Stuffs LT+ Stomper and Copter Drones (Can only be used within 7k of its driver CPT+ Deminer drone (To be restricted via policy) All illegal seizing prices increased 5% SGT+ T2 .45 Suppressors (UC) SGT+ T3 5.56 Suppressors (UC) LT+ T2 5.7mm Suppressors (UC) LT+ T3 6.5 Suppressors (UC)
    New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber
    Changed:
    Wealth Tax  Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000 Chop/Claim Values (Cop/Civ) All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming) Key examples Cop Ifrit chop value $27,500 -> $36,000 Civ Ifrit chop value $70,000 -> $72,000 Cop Hunter $15,000 -> $18,000 Zaros turf perks Claiming Vehicles Free -> 80% off Vehicle Prices Cop Ifrit $65,000 -> $60,000 Hardened Locks mod -  These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful.  Basic locks +2s -> +3s Medium locks +3.5s -> +5s Advanced locks +5s -> +7.5s Item Price Changes Cocaine 600 -> 660 Crystal Meth 1800 -> 2070 Heroin 550 -> 625 Marijuana 420 -> 485 Medical Marijuana 375 -> 430 Cigarettes 1250 -> 1465  Cigars 3550 -> 4155 Rubies 315 -> 370 Flawless Diamonds 1400 -> 1640 Rolled Iron 935 -> 1075 Rolled Silver 295 -> 450 Rolled Gold 450 -> 520 Rolled Copper 390 -> 390 Honeycomb 375 -> 450 Sweet Mead 640 -> 770 Aged Mead 1050 -> 1260 Processed Oil 210 -> 255 Rubber 950 -> 1130 Cft Rolex Watch 9284 -> 10865 Cft AP Watch 4040 -> 4730 Cft Diamond Ring 6020 -> 7045 Cft Cuban Bling 7090 -> 8295 Cocaine Bricks 1000 -> 1150 Dinner Table 527 -> 645 Wooden Chair 1100 -> 1320 Sofa 1490 -> 1790 Desk Chair 2555 -> 3065 Bed 3850 -> 4260 Dog Wool 1260 -> 1370 Wool 315 -> 350 Goat Wool 855 -> 940 Cartel Changes Cartels will no-longer cycle away from the following caps OG Arms Church Drug Tower House Cap East Castle All cartel cooldowns except for Drug have been removed Drug Cooldown -> 15 minutes Gather and Process Speeds Default gather and process speeds have been signifigantly reduced. Nikolai's Compound Payout 30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens  -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens National HQ Payout Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units Spawn List Kavala is back on top for now, We'll see how this ones goes **Panagia gives 20% buff for crafting not 25% **DISCLAIMER**
    We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience.  Any/all of these new additions may be tweaked/removed/buffed in the future.  If this is done we will of course offset any losses associated with such removals.
    **END OF DISCLIAMER**
     
    Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. Fixed:
    Medic inventories Magazines not appearing People buying admin event houses A number of other bugs I can't remember anymore DOMINATION:
    SRT Weapon Additions 750 Kills -> CMR-76 900 Kills -> Spar-16S 1100 Kills -> MK200 1250 Kills -> LIM-85 1750 Kills -> RPK-12 2250 Kills ->Mar-10 3000 Kills ->Zafir 4250 Kills -> SPMG  SRT Uncap Buffs SRT uncap payouts and timers are now based on kill counts, here is the breakdown. Payouts Kills <= 250 ($20,000) 250 Kills: $22,000 500 Kills: $22,500 750 Kills: $27,500 1250 Kills: $35,000 1750 Kills: $37,500 2500 Kills: $40,000 2750 Kills: $45,000 Uncap Times Kills <= 250 (20 Seconds) 250 Kills: 19 Seconds 500 Kills: 17 Seconds 750 Kills: 15 Seconds 1250 Kills: 14 Seconds 1750 Kills: 12 Seconds 2500 Kills:11 Seconds 3259 Kills: 10 Seconds
  11. Silver-Spy liked a post in a topic by Hubschrauber in Issues With asylum from a new players perspective   
    First off, thanks for sharing your experiences thus far. I think you'll be happy to learn that some of them are already being addressed and changed in the very next upcoming patch. Stay tuned! Secondly, not trying to flame you here; however, I have to set the record straight on this since you called out Crimson in particular.

    "For a gang that has so many admins in it"
    There are only two active admins in Crimson, myself and Nathan. Darkkknight is also there but he doesn't really fight with us, he plays cop. In addition to that, Nathan rarely plays on the main server outside Gang Fort/Gang Boat/Domination. Hell, even I don't play that much with Crimson. That's the reality behind "for a gang with so many admins" angle. I hope this helps set the record straight. 

    "all whilst being extremely toxic"
    You are correct in the regards to there being some very toxic people in Crimson who in particular love talking shit on side chat. None of those people are admins. Also, I'm not able or willing to control their speech (or anyones speech) on sidechat as long as they don't start dropping N bombs and don't elevate things to the level of harassment. Even if I tried to, they would rightfully tell me to kick rocks.

    Listen, I get it. All global chats on video games always boil down to a vehicle used to shit talk everyone in any game ever. This can get pretty discouraging, especially when you are losing and they are shit talking. However, if we tried to police the shit talking on side chat then this would quickly turn into a PC enviornment which would be even more repulsive to players than the rampant shit talking that is currently taking place. It's the old addage of "Just because there is a problem doesn't mean that the solution is worse".  
    "in exactly what they do/the way the behave/treat other players in general" 
    I spend almost 50% of my time when I am on civ TPing around to players on the map seeing what they are up to. If I find a group of newish players, I RP with them, give them a little cash, and teach them the ropes. I've done that to many multiples of groups of players this week alone. Just because your experience with some of us at cartels was negative doesn't mean that everyone in the gang is toxic, you know? 

    I won't address each and every point, because then that would turn this reply into something almost as long as your original post. However, I must throw my hat into the ring here and say that you missed the mark on a majority of what you mentioned specifically in this section. I have a hypothesis as to why you may think these things though. I'll include that in the paragraph below this one. You are 100% correct about the toxicity from a few players in the gang though. Either way, I enjoyed reading your thoughts on the rest of your post. I look foward to what you think about most of these things after this next patch. 

    Here is my hypothesis on your assumption on Crimson. I have seen you solo push us on cartels multiple times (as you have mentioned) and died rather quickly. Not because you are or are not a good or bad player, but because on many of these caps it's easy to see people approaching and a single fighter solo pushing without armor is rather limited in what they can do against a group of moderately skilled players with armor. When you were killed, you might have been mocked for being ineffective. I honestly do not remember if you were or were not derided, I just remember you solo pushing multiple times. I think you've taken that annoying experience and coupled it with the shit talking you've seen on side chat. Then, I believe you've further added the fact that Crimson has admins in it and came to the assumption that all the admins/players in it are basically just douche bags and are forming a toxic echelon to ruin all new player's experience and the overall game in general. The only grain of truth to my hypothesis on your take is that Crimson certainly does have some toxic players in it. A very, very vocal minority. Is that the way I prefer to play the game? No. However, I won't ask someone to stop playing the game the way that they want to play it simply because they talk shit in side chat. The alternative of policing side chat is far worse than its current state and only if those exchanges get elevated to a apoint of harassment can the admin team step in.   
  12. Silver-Spy liked a post in a topic by Oskarr in Issues With asylum from a new players perspective   
    Server needs a wipe or to remove alot of money and houses from players make dom money only usable on dom 
    group cap would be great to make more gangs and not have 1 mass gang with every shootable player in it
    moneycap would be great and would actually make people have to do runs so the server feels alive would also make cartels worth something
    cops needs limiting when it comes to pulling armor shouldnt be allowed to pull their own ifrit should have to have 1 or more in there with them, main server should not be played as dom
    Also think there is way to many different drugs to be made and how everything is based around athira (below pyrgos is completely unused)
    Ifrits needs to be expensive so less are pulled and more are stacked (only gonna matter if money gets removed) again main server should not be played as dom and shedding should not be allowed to make sure ur ifrit is somewhat savable and not able to be blown up in less than 2 min from losing it
    New players also need to understand that drugs are high risk and even higher with large trucks and should not be ran alone unless ur doing small runs
    just my opinion and i know most of u guys are not gonna agree
  13. Silver-Spy liked a post in a topic by Crossfade in Solution to housing   
    As it currently stands each player can own 5 houses. This worked very well when we had 4-5 servers.
    Now we have 1 server and people are struggling to purchase houses. Either having to pay unbelievable amounts or spending hours a day searching with no luck.
     
    My suggestion is - raise house storage while reducing max house slots.
    Each person should be allowed to opt in or out, can either drop house slots or stay at 5.
    If one decides to opt in but decides to opt out at a later date you have X amount of time to empty anything from said house before its reverted back to original state
    Examples are done on a 3c.
    example 1.
    Player decides to lower his max house slots to 4 allowing him to upgrade all houses from 3000V and 1000P to 7500V and 2500P at a cost of 1million
    Player decides to lower his max house slots to 3 allowing him to upgrade all houses from 7500V and 2500P to 12000V and 4000P at a cost of 4million
     
    example 2.
    Player has 5 houses with max storage of 3000virtual and 1000physical and decides to drop 1 slot allowing him to upgrade a single house to 7500V and 3000P for free
    Player has 4 house slots they decide to drop 1 more to get 2 houses with 10000V and 4000P for free.
     
    with this more people could own houses, im not sure how allowing houses to hold more virtual and physical storage would affect the performance etc. obviously the numbers are subject to change just a generous example also 1C and 2C would need to be offered at a lower rate.+-
  14. Despair liked a post in a topic by Silver-Spy in Issues With asylum from a new players perspective   
    First off no your post raise some actual good points. 
     
    When i was a moderator we had admins spawning crates for themselves and giving out RPGs to gang mates or even storing RPGs/explosives in their houses. But nowadays i think its way strict. If any admins now pull that shit they will be removed its quite easy to see the logs. 
    Regarding toxicity well its there in every gang. Its a little side chat banter. I know that your new but you will get use to it. Its been a part of Asylum. 
     
    As EU guy we face this issue alot because the Chinese gang EV5 loves to camp rebels. But there isnt anything you can do about it. Rebel is suppose to be a hot territory. It was even worse when we had fewer rebels back in the day.
     
    Almost all admin events are civ sided. Cops get nothing from it. Imagine being a cop and the purge event is started and civs are given free loadouts. 


    Regarding money grind. We all feel the pain. I think money making should be easier or quicker. It was discussed in the last community meeting and im sure they are already working on something.

     
  15. Silver-Spy liked a post in a topic by Lucien in Strider and Hunter   
    +1 on dom -1 on s1
  16. Silver-Spy liked a post in a topic by ł S4M ł in Strider and Hunter   
    Please don’t, this makes it 10x harder for cops and civs, if you’re a cop (lower rank) you can’t pen the glass so you’re sat there waiting to be dropped on or you chase them until they crash…
     
    For rebels, cops already pull enough armour, swat always gets deployed and we will spend more time mag dumping hunters and striders which intern gets our heads shot off by the  mk1 camping monkey 500m out…
     
    sure change the medic hunter and strider who cares, but bounty hunter, cop and civ are fine, if you want ifrit glass buy an ifrit.
  17. Silver-Spy liked a post in a topic by Batcan in Issues With asylum from a new players perspective   
    Money making is horrible tbh. Gang fort/boat is not meant for newer players they won't have a chance, you need the numbers to do it and if you dont have the numbers and skilled players you will lose. A good amount of the APD roleplays, but a lot of them are looking for a paycheck because they aren't cut out for profiting on civ. I'd imagine it is impossible for new players to deal with APD ifrits especially when they sling them and patrol. APD is balanced around the old players and the people who are in gangs with admins that have infinite money. They need to change something to make it playable for the little guys. ATP there aren't multiple big gangs that spend time fighting each other so the smaller gangs get shit on. 
  18. Silver-Spy liked a post in a topic by Despair in Issues With asylum from a new players perspective   
    Prob gonna get roasted and made fun of for this, but I legitimately hope it helps the situation here regardless. I’ve been playing here about 2 months now and id like to share some of my experience to hopefully give the staff/development some guidance on how they can improve things as they seem generally out of touch with what much of the community wants. I also play mostly by myself so it might give a more unique perspective.
     
    Money making - Honestly the grind on this server is terrible shit reminds me of black desert online or grinding for MR in warframe. I was lucky to be brought into the game by a friend from eve online that showed me the ropes, I however can’t imagine how difficult it would be for a player without experienced players to guide them on how to make money
    Some of the issues ive come across regarding this are primarily most of the runs aren’t profitable and take a large amount of time for the reward. Notability a full orca of cocaine, plus backpack for example nets 68k. For a hours time. Heroin around the same, the most profitable runs like meth however that do have a reasonable payout are constantly camped by larger gangs making it almost impossible for smaller gangs/new players to make money. Hyper was quite bad for this when I first joined, and most recently WS. Other gangs etc. Even with houses I was killed trying to scout the lab with hatchbacks 7x times in one day. New players without houses and that don’t know about the system, will most likely go for larger vehicles which are almost always robbed due to the time to finish them.
     
    Example I had brought another new player into demolition, he tried playing here three times. He was robbed every single time, or had cops arrest him etc. Tried running cocaine which is a nightmare due to it being right fucking next to rebel/spawn city which is retarded. Tried running a hemmit transport of heroin same thing. Lost interest and went to another server, after spending 6 hours not making any money, Even with other players guiding him. That is the average experience/learning curve for a new player  
    Roleplay - Im not some GTARP fag and I understand that this is a light rp server, BUT there is little to no role-play from APD which should be the primary ones promoting it. Given I have dealt with some great people aswell that are willing to work with you and have a fun time when the role-play comes up. But the vast majority do not care and use cop as a money maker same as medic due to the civ grind being more aids.  The only role-play ive really gotten to experience is in athira which has been the best of my time on the server frankly.
     
    Example im driving a van full of moonshine to Wongs, cop sirens me, I have no bounty, so I go ill role-play with this guy. Super friendly put my gun and wannot in the vehicle. Pull over put my hands up. I spend 15 minutes roleplaying with this dude, trying to apologize for going off-road and saying can I please go and it won’t happen again. Cop continues to tell me over and over that I went off-road so he was allowed to search the vehicle. Even before that he had checked the inventory when I was trying to role-play with him. Finding the mk1. Absolutely no interest in anything but searching my van. Even though I didn’t just hop out and dump a full mag into his hatch when he sirened me.  
    Server Events - Ive participated in a large amount of server events since ive been here, around ten from my memory. I actually only was able to enjoy one (along with the majority of the other players that attended the events feeling the same way) It seems that there’s a trend of the staff team which mostly seems to be made out of APD higher ups making the events to be fun for themselves or cop sided.
    Example. Nikolai events staff team had us setup looking towards the shore with the boat spawn thing and had told us that the APD would be coming from the same direction.  The second the event started all the players that had setup were promptly roached in the back from 600+ metres by APD which had setup in the opposite direction. Which angered a lot of people and resulting in quite a few quitting and retro raging and rpg the truck…lol Purge event, admins had spawned a a tank with very little balance, and this was coming from the one that was gunning the tank might I add. So I prob should be bias. I was given a tank however killing 20+ people with an admin driver, no civs were given any actual means of combating the tank, and were left to air support which weren’t able to take it out for 30 ish minutes, maybe spawn in some anti tank weapons. Also the loadout spawns did not work and the event was buggy in general. Admins also were letting friends keep kit and taking other peoples.  
    Fighting Cartels - Honestly this is the reason I came here, because I wanted to learn and this is the type of gameplay that my friend was able to sell me on. After fighting for two months and working through the steep learning curve, especially where I have to footpush solo 90 percent of the time has been difficult to say the least. Mostly because of the way the player base behaves in general around these events.
    Rebels - Rebels are almost always getting camped the ones close to free fire island area specifically. When fights start players will almost always be camping one or both rebels, with the sole purpose of pissing people off and blowing up vehicles etc. It destroys fights and people dont want to play when some Chinese kid is just gonna wait in the bi-box till you pull a heli or frit and then hop out of his vietcong tunnel and blow you up. (The smart thing to do would be to add a safe zone rebel in the area like there is for gangboat/fort for this exact reason I just described. ) Gangboat/Gangfort, honestly both these events are pointless because of the way they are setup with current large gangs logging on well before the event starts, and setting up/digging into all the best positions making it extremely difficult for other gangs to push. Ive seen quite a few of these events over in 10 to 20 minutes for this exact reason. Crimson - I do believe that admins should have the right to play just like anyone else, But for a gang that has so many admins it feels like theirs very little oversight in exactly what they do/the way the behave/treat other players in general. Ive constantly seen crimson players putting down newer players on the server trying to fight cartels including myself, all whilst being extremely toxic and pushing with 4x or sometimes more the numbers. Crimson at this point for how large it is, and how much staff are in the gang should be acting to help the server and help balance things ive seen nothing of this, Other then the we switch between cop to help numbers things. They will not accept or trial new players and trash the ones trying to learn. The staff members in this gang should be promoting them to be friendly with new players, help them out and help them learn rather than making things an uphill battle at every step. There is also little to no oversight when it comes to numbers in a event, maybe with that many admins someone should go "hey can we have some people do runs or something else so the other gangs can have a fair fight at the fort today?"
    Development - the development here is rather sad the reason for this is nothing to do with the development team however, no money to my knowledge goes to development. That’s a huge issue, to keep a large community like this growing and healthy you need to invest in it. Since ive been here I haven’t seen anyway funds go back into the server other than for the basic costs like teamspeak the server itself etc.  the fact that someone or a group of people are collecting all these funds are retarded. Especially when people like @ebola are spending 120+ usd a month alone.  It also seems like the requests of the community are largely ignored in favour of a select few.
     
     
     
  19. Silver-Spy liked a post in a topic by 王 rando 王 in this   
    just hide the post nigga
  20. Silver-Spy liked a post in a topic by 王 rando 王 in A Paper Proposal   
    refer to me by my official title
    Grand Wizard.
  21. Silver-Spy liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
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