-
Posts
527 -
Joined
-
Last visited
Reputation Activity
-
Ryan2150 liked a post in a topic by Hoodlum Priest in I would like to say thank you to CEO of Fed for the free tempest and Gold
That wasnt me with that SUI.....I just watched it happen. He didnt do it to show how good he was, he did it so we could laugh about it.
And when I bought under that box to kill you, I didnt ambush you. You knew I was there and I shot you in the face when you peeked me.
-
Sleeper Don liked a post in a topic by Hoodlum Priest in Moving events?
I think the rebel air drop is one of the best ideas Ive seen implemented on the server in a long time. Its like a mini cartel that moves all over the place, forcing people to fight in different environments. The cartels get boring cause nothing changes. When gangs can develop strategies and call outs to fight cartels, that tells you everything you need to know.......its rehashed content that has been fought over for 5 years. At an air drop you have no idea what to expect. Sometimes no one comes, sometimes its a full fledged cartel fight.
Even the fed events get rehashed over and over but at least it is responded to by other people (cops) and that forces the fight and sometimes the cops are OP, sometimes they suck.....so you never know what you are going to get and the uncertainty is what keeps it exciting. The only thing that makes them boring is that they always take place in the same place.
So how about this? Have a cop event that if there are enough cops on, they have to respond but its not a specific location. So how about something like if 6 or more cops are on, a HEMTT will spawn at Kavala, Highway or the bank loaded with a certain amount of gold and cops have to drive and escort the HEMMT to the Fed to deposit gold. Cops get a notice that within 5 minutes the HEMTT will be spawning at that specific location, giving cops time to deploy. Players get a notice as soon as the cops leave the location that there is a HEMMT enroute to the fed but players dont know exactly which location. When the cops get to the fed they have to deposit the gold.
Make it a rolling red zone, say 100 meters or so, its free fire.
Or it can be switched up, have cash going from the fed to the bank in an armored vehicle. Leave the players guessing so they cant set up in advance at the destination.
This forces the fight all over the map and not only do you need to get away with killing the cops, it draws other players in to fight each other. Anyone can get involved, you dont have to be a big gang. A sneaky player might even be able to roach the HEMMT solo from time to time in the middle of a fight.
If someone gets stupid and SUIs the vehicle, oh well....money or gold is gone. That get nothing from it.
I think this would force the unpredictability that would keep things interesting. Where are the cops coming from, where are they going? Do they go on the MSR to get there quick, do they go offroad to be sneaky.
-
王 Prodigy 王 liked a post in a topic by Hoodlum Priest in Moving events?
Thats such bullshit, we dont always expect to win the fight against those 2 guys.
-
pan fried liked a post in a topic by Hoodlum Priest in Moving events?
Thats such bullshit, we dont always expect to win the fight against those 2 guys.
-
aqzx127 liked a post in a topic by Hoodlum Priest in Chanky Asylum 2
How? Shooting a MK1 looking through a reticle is shooting an MK 1 looking through a reticle. Do the game mechanics change, the game physics react different at Arms or Drug? Sure, Im not a cartel junkie, but I have close to 3000 kills in this game and probably 80% of that is with a MK1 and an ARCO scope.
So how does the cartel fight explain that erratic skipping around of the reticle?
I know you may think that was an edgy defense of your sketchy video, but its not.
To be clear, Im not accusing you of cheating.....Ive never used cheats so I dont know what to look for. I am saying that isnt even remotely normal reticle movement. It looked like your crosshair was tracking and hunting for a target. You dont have to be a cheat expert to see that.
Oh, that noise you call music playing in the background absolutely sucks.
-
aqzx127 liked a post in a topic by Hoodlum Priest in Chanky Asylum 2
I dont know anything about cheats or how they work but that looked funky as shit. Ive got thousands of hours in Arma and I have never had my reticle bounce all around like that in that jerky motion. I dont know if that means hes cheating but it looks sketchy.
-
Veezara liked a post in a topic by Hoodlum Priest in Add RPG missiles
Im fine with not being able to purchase them and only getting them at lock up and crates, but at least add the power back. Its like throwing marshmallows at vehicles now.
-
•Њ• Randy liked a post in a topic by Hoodlum Priest in Add RPG missiles
100% true....and please make them more powerful than a Zubr. Its really stupid to have to shoot a Hummingbird twice with an RPG to blow it up.
I shot an Orca the other day in flight, didnt kill anyone and didnt shut off the engine. Thats just goofy.
-
Hoodlum Priest liked a post in a topic by •Њ• Randy in Add RPG missiles
@Mitch (IFRIT) @Gen. Henry Arnold all of the cartel rats that wanted RPGs out of the server are either banned or left the server for the 5th time. Give us back our RPGs
-
DankBud liked a post in a topic by Hoodlum Priest in DankBud Montage 1
The Orca hot drop skills are strong with this one.
Good shit.
-
Spanky2060 liked a post in a topic by Hoodlum Priest in Bring back rotating drug manufacturing areas.
For Drug manufacturing to be an efficient way of making money, it largely depends on where you houses are located for storage. If we went back to rotating locations like we used to have, it would open up some of the other areas of the map and make owning homes in that area worthwhile. New guys cant find houses for sale and if/and when they do, they are so expensive there is no way they can afford them.
Sure, the guys like myself that currently own great money making houses would gripe about it, cause we would have to wait a server restart to run our meth or whatever......but it would make it better for more people than just the guys that already own good property.
There is all that area up by Molos and Oreokastro that is never used and some of the terrain up by Oreo would be fun to fight on.
-
Veezara liked a post in a topic by Hoodlum Priest in RDM Server 1
If you cant be bothered to follow the process of making a proper player report, I cant be bothered to give a fuck if you are getting RDMed.
Im shooting you in the face next time I see you.
-
RVaders liked a post in a topic by Hoodlum Priest in Bring back rotating drug manufacturing areas.
For Drug manufacturing to be an efficient way of making money, it largely depends on where you houses are located for storage. If we went back to rotating locations like we used to have, it would open up some of the other areas of the map and make owning homes in that area worthwhile. New guys cant find houses for sale and if/and when they do, they are so expensive there is no way they can afford them.
Sure, the guys like myself that currently own great money making houses would gripe about it, cause we would have to wait a server restart to run our meth or whatever......but it would make it better for more people than just the guys that already own good property.
There is all that area up by Molos and Oreokastro that is never used and some of the terrain up by Oreo would be fun to fight on.
-
DankBud liked a post in a topic by Hoodlum Priest in Bring back rotating drug manufacturing areas.
Thos houses are long gone, they were on 2
OK, that makes sense
-
HEYSOOS? liked a post in a topic by Hoodlum Priest in Bring back rotating drug manufacturing areas.
For Drug manufacturing to be an efficient way of making money, it largely depends on where you houses are located for storage. If we went back to rotating locations like we used to have, it would open up some of the other areas of the map and make owning homes in that area worthwhile. New guys cant find houses for sale and if/and when they do, they are so expensive there is no way they can afford them.
Sure, the guys like myself that currently own great money making houses would gripe about it, cause we would have to wait a server restart to run our meth or whatever......but it would make it better for more people than just the guys that already own good property.
There is all that area up by Molos and Oreokastro that is never used and some of the terrain up by Oreo would be fun to fight on.
-
Chr1s liked a post in a topic by Hoodlum Priest in Bring back rotating drug manufacturing areas.
For Drug manufacturing to be an efficient way of making money, it largely depends on where you houses are located for storage. If we went back to rotating locations like we used to have, it would open up some of the other areas of the map and make owning homes in that area worthwhile. New guys cant find houses for sale and if/and when they do, they are so expensive there is no way they can afford them.
Sure, the guys like myself that currently own great money making houses would gripe about it, cause we would have to wait a server restart to run our meth or whatever......but it would make it better for more people than just the guys that already own good property.
There is all that area up by Molos and Oreokastro that is never used and some of the terrain up by Oreo would be fun to fight on.
-
•Њ• Randy liked a post in a topic by Hoodlum Priest in Bring back rotating drug manufacturing areas.
For Drug manufacturing to be an efficient way of making money, it largely depends on where you houses are located for storage. If we went back to rotating locations like we used to have, it would open up some of the other areas of the map and make owning homes in that area worthwhile. New guys cant find houses for sale and if/and when they do, they are so expensive there is no way they can afford them.
Sure, the guys like myself that currently own great money making houses would gripe about it, cause we would have to wait a server restart to run our meth or whatever......but it would make it better for more people than just the guys that already own good property.
There is all that area up by Molos and Oreokastro that is never used and some of the terrain up by Oreo would be fun to fight on.
-
•Њ• Randy liked a post in a topic by Hoodlum Priest in RDM Server 1
If you cant be bothered to follow the process of making a proper player report, I cant be bothered to give a fuck if you are getting RDMed.
Im shooting you in the face next time I see you.
-
Samus_Aran liked a post in a topic by Hoodlum Priest in What are you experiencing?
Basically lost what little faith I had in humanity. Hate government even more now......didnt think it was possible....interesting.
-
Samus_Aran liked a post in a topic by Hoodlum Priest in It it's the little things
Now that I know it pisses you off........
-
minmax liked a post in a topic by Hoodlum Priest in It it's the little things
Now that I know it pisses you off........
-
Steve liked a post in a topic by Hoodlum Priest in What are you experiencing?
Basically lost what little faith I had in humanity. Hate government even more now......didnt think it was possible....interesting.
-
zdeat liked a post in a topic by Hoodlum Priest in Heres the life of zdeats shenanigans?
Dont worry Z, just keep plenty of sui vests on standby, Torment hates sui vests.
-
they took the name eazy liked a post in a topic by Hoodlum Priest in Cops in turfs.
Why would I care how long ago it was posted? I know that with the 30 second attention span of a millennial a month seems like a long time.......but when you are as old as I am its just the blink of an eye.
You'll see, if you live that long.