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Masonn

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Posts posted by Masonn

  1. 13 hours ago, krono677 said:

    Asylum conquest suggestion by krono:

    1. Hosted on different server.
    2. Different maps and community decide what map they want play?
    3. 12 or 15 man teams.
    4. Remove suicide vest and speedbomb.
    5. 5 min NLR and rebels outside from the zone.
    6. Conquest have just 1 round and it ends on 6000 points.
    7. Zone have 6 caps.
    8. Every map have 2 different zones and host decide which zone it will be or community.
    9. Vehicles and helicopters will despawn after 5 min, if no one doesnt use them.
    10. Remove chop shops from conquest server so community stays happy.

    Should of saved time typing all this up and just said copy paste GTA

  2. On 11/7/2020 at 10:08 PM, Steve said:

    From what I understand there is 3 caps that gangs fight over for like 2-3 hours. When the it's over the top 3 gangs all get a certain amount of money. However, a lot of these other servers that have "conquest" or something like it are trying to baby their cartel players by not allowing bounty hunters to camp rebels or warzone and what not. The other thing, is that I don't know if we would have a second server for it which would inherently mean a lot of people wouldn't be able to get into the server when it happens. This would almost certainly result in a lot of backlash. From what I have seen from the montages, conquest looks like a zerg fest with 5 different gangs trying to kill each other at some random ass place. I could see how it would be fun initially but I also think it would get old really quick as I prefer to fight gangs/cartels the way people do now. The other pain in the ass that I personally see with it is that it would attract a metric shit load of closet cheaters to deal with. In addition to that, one might think it would help our population out but in reality most of the people who play in conquests from what I've been told only log on for conquest and rarely much of anything else.

    Group cap is in any capacity is aids. Get the numbers to compete or suffer with less.  It was removed from asylum for a good reason.

    You're basing this off of a outside view and have 0 experience or knowledge how this works first hand.
    You let BHers camp the rebels in these that's all they'll do as cartel players generally have the biggest bounties and this is the easiest way to catch them. I've had people say Asylum would catch these closet cheaters if they played over here prove it. If you think people will bother playing if they're getting outnumbered heavily you are wrong.

    There's a difference between making the event playable to babying people 

     

    Bherky, Goofi, Oskarr and 1 other like this
  3. Just now, salty.connor said:

    ur butt hurt over a funny video, plus u guys cant accept a fact I had a bug and it was the only time I didnt stick my fingers up yall asses

    Finger must of slipped up yours own in these two buddy

    https://clips.twitch.tv/FastIncredulousLionTriHard
    https://gyazo.com/b874c3ee4469b6d3af8c26d0f03f32ee

     

    I really couldn't care would of just preferred a decent meme video was put together this is a video you found on instagram or something and instantly thought was unknown vs synthetic

    CRH likes this
  4. 3 minutes ago, Joseph said:

    DEFINITELY agree it needs to go back to allowing multiple events again. With that many cops on at once even if they're all garbage it's really boring to have a 4-6 man group and get swarmed by a nest of 15 cops at one event. While cops are players they're also tools for rp. Maybe if it's causing too much trouble for cops trying to actually roleplay then add an APD rule that they don't have to go to more than one federal event if they don't want to or if they already responded to one within the past 30 minutes or so. Just an idea.

    You realise cops have to respond to each event in a certain order so one event is still eventually going to have all 15 cops at it whilst the other event is basically done for free

    Bronx likes this
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