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Vlad

APD Officer
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    119
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  1. Penguin_ liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Roster
    Leaders:
    @Penguin_
    @pavdog
    @cbakes
    Senior Members:
    @The Ivan
    @Candle3
    @Chow Mein
    @Shaq Daddy
    Members:
    Broke
    Issac
    YuSheng
    Mason
    Harry
    Gravl
    Twinkie
    InnateOcean
    Carti
    Barret
    Jihadi Bolt
    Papa Austin
    Curlmong
    Buckaroo
    Nino Brown
    Muffin
    Trials not listed.
  2. Walt liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Requirements:
    1,500+ Hours
    Follow Asylum rules and have general knowledge of Asylum mechanics.
    Have a mic and TS.
    Be financially stable.
    17+ (Preferred)
    If you don't meet the experience requirements you can still apply.
    Feel free to PM @pavdog, @cbakes or @Penguin_ your application if you wish.
    Application:
    In game name:
    Age:
    Arma 3 Hours (Include Screenshot):
    Anyone in the gang who can vouch for you? (If so who?)
  3. GravL liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Roster
    Leaders:
    @Penguin_
    @pavdog
    @cbakes
    Senior Members:
    @The Ivan
    @Candle3
    @Chow Mein
    @Shaq Daddy
    Members:
    Broke
    Issac
    YuSheng
    Mason
    Harry
    Gravl
    Twinkie
    InnateOcean
    Carti
    Barret
    Jihadi Bolt
    Papa Austin
    Curlmong
    Buckaroo
    Nino Brown
    Muffin
    Trials not listed.
  4. Vlad liked a post in a topic by Innate in Arctic Recruitment S2   
    Thread no longer active use the new one... 
     
  5. Kev 23 liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Requirements:
    1,500+ Hours
    Follow Asylum rules and have general knowledge of Asylum mechanics.
    Have a mic and TS.
    Be financially stable.
    17+ (Preferred)
    If you don't meet the experience requirements you can still apply.
    Feel free to PM @pavdog, @cbakes or @Penguin_ your application if you wish.
    Application:
    In game name:
    Age:
    Arma 3 Hours (Include Screenshot):
    Anyone in the gang who can vouch for you? (If so who?)
  6. YuSheng liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Roster
    Leaders:
    @Penguin_
    @pavdog
    @cbakes
    Senior Members:
    @The Ivan
    @Candle3
    @Chow Mein
    @Shaq Daddy
    Members:
    Broke
    Issac
    YuSheng
    Mason
    Harry
    Gravl
    Twinkie
    InnateOcean
    Carti
    Barret
    Jihadi Bolt
    Papa Austin
    Curlmong
    Buckaroo
    Nino Brown
    Muffin
    Trials not listed.
  7. Alex. liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Requirements:
    1,500+ Hours
    Follow Asylum rules and have general knowledge of Asylum mechanics.
    Have a mic and TS.
    Be financially stable.
    17+ (Preferred)
    If you don't meet the experience requirements you can still apply.
    Feel free to PM @pavdog, @cbakes or @Penguin_ your application if you wish.
    Application:
    In game name:
    Age:
    Arma 3 Hours (Include Screenshot):
    Anyone in the gang who can vouch for you? (If so who?)
  8. Vlad liked a post in a topic by Tyler :D in Arctic v2 Recruitment S1/S2/S3   
    ohh my, gl
  9. Vlad liked a post in a topic by Masonn in Arctic v2 Recruitment S1/S2/S3   
    Good luck boys.
  10. Twinkie liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Roster
    Leaders:
    @Penguin_
    @pavdog
    @cbakes
    Senior Members:
    @The Ivan
    @Candle3
    @Chow Mein
    @Shaq Daddy
    Members:
    Broke
    Issac
    YuSheng
    Mason
    Harry
    Gravl
    Twinkie
    InnateOcean
    Carti
    Barret
    Jihadi Bolt
    Papa Austin
    Curlmong
    Buckaroo
    Nino Brown
    Muffin
    Trials not listed.
  11. Penguin_ liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Requirements:
    1,500+ Hours
    Follow Asylum rules and have general knowledge of Asylum mechanics.
    Have a mic and TS.
    Be financially stable.
    17+ (Preferred)
    If you don't meet the experience requirements you can still apply.
    Feel free to PM @pavdog, @cbakes or @Penguin_ your application if you wish.
    Application:
    In game name:
    Age:
    Arma 3 Hours (Include Screenshot):
    Anyone in the gang who can vouch for you? (If so who?)
  12. Innate liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Requirements:
    1,500+ Hours
    Follow Asylum rules and have general knowledge of Asylum mechanics.
    Have a mic and TS.
    Be financially stable.
    17+ (Preferred)
    If you don't meet the experience requirements you can still apply.
    Feel free to PM @pavdog, @cbakes or @Penguin_ your application if you wish.
    Application:
    In game name:
    Age:
    Arma 3 Hours (Include Screenshot):
    Anyone in the gang who can vouch for you? (If so who?)
  13. Donald liked a post in a topic by Vlad in Arctic v2 Recruitment S1/S2/S3   
    Requirements:
    1,500+ Hours
    Follow Asylum rules and have general knowledge of Asylum mechanics.
    Have a mic and TS.
    Be financially stable.
    17+ (Preferred)
    If you don't meet the experience requirements you can still apply.
    Feel free to PM @pavdog, @cbakes or @Penguin_ your application if you wish.
    Application:
    In game name:
    Age:
    Arma 3 Hours (Include Screenshot):
    Anyone in the gang who can vouch for you? (If so who?)
  14. Vlad liked a post in a topic by Donald in Skidtage 2   
  15. Vlad liked a post in a topic by Noliver. in Cop guns are op   
    no point to cry, 90% of cop force cant even shoot straight. Go do a bank and maybe one cops slamms bank other 4 are playing sniper elite when they cant even hit a single shot...
  16. Vlad liked a post in a topic by Innate in Requiem Recruitment - S3/S4 Limited   
    Good luck boys good to see you back!
  17. Vlad liked a post in a topic by Steve in Change log 8.2.0   
    if you got 10 infamy for killing a cop I don't think it would impact it all that much. That means if you kill 20 cops = 200 infamy. To put things into perspective, the first trait for any of the trees is 500 infamy. Furthermore nothing really says "rebel" more then slaughtering cops.
  18. massi liked a post in a topic by Vlad in Destiny Monkeys Recruitment - [S1] (MEMES ALLOWED)   
    Man, fuck that hoe shit, he destroyed us from up there
  19. Vlad liked a post in a topic by massi in Destiny Monkeys Recruitment - [S1] (MEMES ALLOWED)   
    (PICTURED ABOVE) - Paratrooper Lorax on a mission to stop a prison break!
  20. Vlad liked a post in a topic by cbakes in Cartels   
    Suggestion : swap drug cartels locations with arms 
    Pretty much drug is the only cartel gangs will bother fighting due to the benefit it offers but has two areas that aren’t the best to fight at. Swapping drug’s locations with arms would make fighting much more enjoyable and worthwhile for the gangs that only fight cartels for fun as well as bring more variety to the gangs that would only bother contesting drug for the purpose of making money
  21. Vlad liked a post in a topic by Maaqs in Change log 8.2.0   
  22. Vlad liked a post in a topic by bamf in Change log 8.2.0   
    Sometimes sending someone to jail just doesn't make you feel good.  Sometimes you really want revenge.  Sometimes someone just has to die...
    Dead or Alive
    Rebels on the the island of Altis have decided to band together and setup an illicit murder for hire racket.  Players can now place bounties to have other players killed by visiting a rebel outpost.  Rebels have the ability to level up as an Assassin which will allow them to track players faster and more accurately, as well as to ensure they get a larger cut of the assassination bounty.  Only the best hitmen will become Master Assassins.  
    Other members of the island may not want to go out and kill people, but instead may want to get discounts at rebel, sell their illegal items for more, and process drugs faster.  If that sounds like you, then you should choose to become an Intimidator.  The Intimidator will receive discounts on items and vehicles at rebel shops.  Drug dealers will pay more for their goods since you've got the good s*#t.  You'll also be able to make those drugs faster.  The Master Intimidator even gets a discount from the APD on their bounty.
    Finally, maybe you feel more like an Outlaw.  Outlaws can lock pick cars faster.  They get more money when robbing gas stations.  They even have special medical talents to allow them to blood bag, splint, and defib players faster.  If you can become a Master Outlaw, then you will even have access to a full medical shop at the rebel outposts.  
    Players with a Rebel license now have access to the Infamy skill trees Three Infamy skill trees have been added:  Assassin, Intimidator, and Outlaw Players can now place kill bounties on other players inside the community.   Kill bounties are taken and redeemed at Rebel Outposts. Players killing other players with a kill bounty on their head must still follow all RP rules of the server.   The sub trees of Assassin allow for a smaller tracking radius, faster re-track times, and getting more of the bounty When you kill a player with a bounty on their head, they will drop a "scalp" virtual item that must be turned in at the rebel outpost in order to collect the bounty.   To track a player kill bounty, simply enter the circle and the location will update without scroll wheeling - provided you are not in a vehicle.   Collected scalps can be stolen from other players by killing them (again, RP rules apply). The sub trees of Intimidator grant discounts at rebel outposts, increase in sale prices of illegal items (drugs and gold bars), and faster processing of drugs.   The sub trees of Outlaw allow you to lockpick faster, get more from gas station robberies, and medical perks.   Experience for Infamy is earned by turning in scalps, selling gold bars after robbing the fed, robbing the bank, prison breaks, gas station robberies, chopping vehicles, and selling drugs.   There are other under the hood performance tweaks and bug fixes as well, but I'm not going to list all of those out.  
    HF1: 
    Fixed a derp HF2:  
    Fixed a minor exploit related to infamy gain.   Capturing a cartel now awards some infamy.  HF3:  
    Fixed a bug preventing gold bar sales from giving infamy Drug runner missions now give infamy Also fixed an apparently long standing bug related to goldbar pricing when you own the turf that increases the sale price
  23. Vlad liked a post in a topic by Steve in Change log 8.1.7   
    The circuit blew and the fuse has yet to be replaced.
  24. Vlad liked a post in a topic by SharingWriter in Change log 8.1.7   
    Hard to turn on the oven when the power in the Kitchen is turned off.

  25. Twinkie liked a post in a topic by Vlad in Play Stupid Games, Win Stupid Prizes   
    The guys in the hummingbird didn't know what they were messing with
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