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SethK

APD Officer
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  1. Nubis liked a post in a topic by SethK in The Great Bridge of Altis   
    Smart people don't use run on sentences, but I'll go through your theory. Cops would be utilizing this bridge quite frequently as when there's too many cops on, they can't soft log. Why go around the island when you can go straight through it? If people are sitting on the bridge VDMing, ask them for comp or report them on the forums. People should never be breaking server rules. 
  2. Nubis liked a post in a topic by SethK in The Great Bridge of Altis   
    What makes this suggestion the most retarded post you've ever seen in your life? Enlighten me
  3. WolfLeader liked a post in a topic by SethK in New Civ Encounters   
    When I first started the server, I've had many civilians, cops, and even an admin help me learn the server, how to make money, use hotkeys, learn rules because I asked for it. Some people even gave me some starter money to buy some things and because of that kindness I stuck around on the server and actively post on the forums too. Whenever I see a new player around, I always give the same kindness those people gave me. If you're playing as cop and you see a new player that obviously needs help, you need to go help them; they're your future.If you're on cop only to make money and could care less about RP or helping out, I could only assume you're a mook.
  4. Sp0on liked a post in a topic by SethK in New Civ Encounters   
    When I first started the server, I've had many civilians, cops, and even an admin help me learn the server, how to make money, use hotkeys, learn rules because I asked for it. Some people even gave me some starter money to buy some things and because of that kindness I stuck around on the server and actively post on the forums too. Whenever I see a new player around, I always give the same kindness those people gave me. If you're playing as cop and you see a new player that obviously needs help, you need to go help them; they're your future.If you're on cop only to make money and could care less about RP or helping out, I could only assume you're a mook.
  5. SethK liked a post in a topic by Patato in Harvestable Blood   
  6. WolfLeader liked a post in a topic by SethK in Harvestable Blood   
    Imagine this scenario.
     
    You're locked down in a house with 20% health with a hostage. There's somebody outside trying to kill you, and you know with 1 bullet you're dead. You attempt to blood bag yourself but you realize you're completely out. Looking over at your hostage filled with delicious blood you think to yourself "If only I could take his blood and give it to myself" but remember you actually can! Pulling out your transfusion kit, you take off your hostage's clothes revealing his large throbbing veiny arm. You're able to take away your hostage's blood and giving it to yourself allowing you to survive.
     
    How the blood bag will work
    You can only take their blood if they're (95%) Blood+. When their blood is taken, they're left with (5%) blood. Taking someone's blood will put them on a 10 minute cool down. (This nicely accompanies the 10 minute restrained rule) A talent will be needed to use the equipment Option 1: Their blood will return to you as a regular blood bag. Option 2: Their blood will be consumed automatically, not giving any items to help combat exploiting,  
    Either that or allow you to eat peoples organs giving you some blood
  7. Nubis liked a post in a topic by SethK in Harvestable Blood   
    Imagine this scenario.
     
    You're locked down in a house with 20% health with a hostage. There's somebody outside trying to kill you, and you know with 1 bullet you're dead. You attempt to blood bag yourself but you realize you're completely out. Looking over at your hostage filled with delicious blood you think to yourself "If only I could take his blood and give it to myself" but remember you actually can! Pulling out your transfusion kit, you take off your hostage's clothes revealing his large throbbing veiny arm. You're able to take away your hostage's blood and giving it to yourself allowing you to survive.
     
    How the blood bag will work
    You can only take their blood if they're (95%) Blood+. When their blood is taken, they're left with (5%) blood. Taking someone's blood will put them on a 10 minute cool down. (This nicely accompanies the 10 minute restrained rule) A talent will be needed to use the equipment Option 1: Their blood will return to you as a regular blood bag. Option 2: Their blood will be consumed automatically, not giving any items to help combat exploiting,  
    Either that or allow you to eat peoples organs giving you some blood
  8. SethK liked a post in a topic by KIIAK in Medic Overhaul   
    Asylum Emergency Medical Services
     
    General Information
    Medic Player slots increased to 10 (3 Volunteer Medics)(7 Whitelisted Medics)  
    Changes
    Remove The 1.5k Reward that is given for Civs reviving other Civs ( But continue to allow civs to revive)
    Increase the timer after being revived by an unprofessional to 2 minutes, Increasing Sway and shaking
     
    General Rules
     
    You need to be polite to all factions on the server, including other Medics
    Medics should try not to interfere with the Police affairs unless instructed otherwise
    Medics should try to spread out evenly across the map, to help as many people as possible
    When Responding to Medic Request inside a city Sirens must be used
    Medics CAN BUT DO NOT HAVE TO give rides to civilians as a taxi service.
    Medics are not required to respond to all calls but are strongly recommended to do so
    Before Reviving players in Illegal areas where police are present you are REQUIRED to check with the officer before starting the revive
    All Medics MUST be on teamspeak, and in the correct channel.
    All Medics must follow the Chain of Command (Volunteer, Paramedic Combat Paramedic)
     
    Progression System
    Ranking
     
    Volunteer Medic  - (Unwhitelisted Restricted to the Medic Off Road and SUV) 1.5k per revive with a paycheck of 150$ every five minutes earning 1800$ per hour  for newer players trying to earn some quick cash
     
    Paramedic - ( Whitelisted, Can use all vehicles listed below as well as Access to the Hummingbird helicopter, Van, Hatchback Sport) This is your everyday neighborhood paramedic meant for low-risk situations where civilians or cops need medical attention, Paramedics receive 1.5k per revive and a 500$ paycheck every five minutes  earning 6000$ per hour
     
    Combat Paramedic - ( Whitelisted, Access to all the vehicles listed below as well as a Special Medic Plate Carrier along with access to a Medic Strider)  Once this rank is achieved the Combat paramedic is able to save lives in the thick of combat and is even able to take shots and keep going earning 1.5k per revive but with an increased paycheck of 833$ per 5 mins earning 10,000$ per hour
     
  9. SethK liked a post in a topic by Donald in Medic Overhaul   
    There’s a few issues with this idea but for the most part it sounds good. I’m not sure why people always think that having whitelisted medics means you have to take away civ defibs. How is giving medics a vest, rank, more vehicles, and the opportunity to make more money going to hurt anyone. The only issue I see here is the strider part, unless they were to make it like the medic hummingbird where civs can’t get in the pilot seat and shit. It would also need to cost quite a bit.
  10. Russell* liked a post in a topic by SethK in Felony or Parole Update   
    So I've had an idea that we create a new punishment that could be an alternative to parole or possibly merge the idea with parole to combat crime.
    The point of parole or giving a ticket is to try and make sure the convicted criminal doesn't repeat their behavior and become a law abiding citizen, however with repeat offenders it's clear there's not much you can do as a police officer. The idea is police could give them a felony that'll stick with them for an hour like parole. Being a felon, the person would not be allowed to enter an illegal area or purchase a weapon. If they're seen with a weapon regardless of what they're doing with it, police would have probable cause to search them and take away their weapon/licenses + give them a charge.
  11. SethK liked a post in a topic by DJB in Felony or Parole Update   
    -1 but its nice to see people still coming up with ideas.  Maybe some more people will be encouraged to step up with some thoughts they may have.
  12. Dimz liked a post in a topic by SethK in Groundhog Day in Kavala   
  13. .Casper liked a post in a topic by SethK in Groundhog Day in Kavala   
  14. Nubis liked a post in a topic by SethK in Groundhog Day in Kavala   
  15. Kev liked a post in a topic by SethK in Groundhog Day in Kavala   
  16. Russell* liked a post in a topic by SethK in Groundhog Day in Kavala   
  17. Walrusking liked a post in a topic by SethK in Groundhog Day in Kavala   
  18. Nino Brown liked a post in a topic by SethK in Groundhog Day in Kavala   
  19. Nubis liked a post in a topic by SethK in Holding Cells in HQs   
    I wasn't asking for an in depth reason to why it's bad, I was asking for an elaboration or a modicum of a reason to why it's bad to help me understand why he doesn't like the idea. Surely just posting a single sentence wouldn't be too hard, no? Perhaps you could tell me why you think this is a bad idea.
    I wouldn't say 95% of the time, I would say about 60%. depending which HQ you're at. Two primary HQ's i'd see them utilized at are Kavala and Pygros. Kavala is self explanatory, you have civilians & Bounty Hunters running around inside all the time trying to steal away criminals. For Pygros, the same happens but particularly when there's a Bank or Fed... It's not usually as bad but can be depending on which group was doing said event. This would definitely allow police to more calmly process people in high tension situations without as much worry as some random running off with your criminal.
  20. DeepHouse liked a post in a topic by SethK in Holding Cells in HQs   
    Wouldn't it be better to just not post if you don't want to provide an elaboration? Just saying "no" baits curiosity.
  21. DeepHouse liked a post in a topic by SethK in Holding Cells in HQs   
    What I've always thought would be cool, were some small holding cells for police officers to put criminals in while they process them. These cells could be lock picked and give a special charge when tampered with, similar to grand theft. This would be more realistic, counter trolls and create some more interesting situations fun for the whole family. 
  22. Blocker liked a post in a topic by SethK in Holding Cells in HQs   
    What I've always thought would be cool, were some small holding cells for police officers to put criminals in while they process them. These cells could be lock picked and give a special charge when tampered with, similar to grand theft. This would be more realistic, counter trolls and create some more interesting situations fun for the whole family. 
  23. YuSheng liked a post in a topic by SethK in Holding Cells in HQs   
    What I've always thought would be cool, were some small holding cells for police officers to put criminals in while they process them. These cells could be lock picked and give a special charge when tampered with, similar to grand theft. This would be more realistic, counter trolls and create some more interesting situations fun for the whole family. 
  24. Brendon Smith liked a post in a topic by SethK in Holding Cells in HQs   
    What I've always thought would be cool, were some small holding cells for police officers to put criminals in while they process them. These cells could be lock picked and give a special charge when tampered with, similar to grand theft. This would be more realistic, counter trolls and create some more interesting situations fun for the whole family. 
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