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Face Chaser

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  1. Face Chaser liked a post in a topic by Farmer Steve in Farmersville [Kavala Trolls] - Recruitment   
    Title: Examining Age Considerations in Virtual Gang Inclusion
     
    Introduction
    The rise of virtual communities and online interactions has brought forth novel avenues for socialization and collaboration, including the emergence of virtual gangs. These digital collectives share similarities with traditional gangs, but they exist in an online space where members communicate, collaborate, and form alliances virtually. The question of whether a 16-year-old should be accepted into a virtual gang requires careful consideration, as it involves a complex interplay of psychological, social, and ethical factors.
    Psychological and Cognitive Development
    One primary reason to carefully evaluate admitting a 16-year-old into a virtual gang revolves around their psychological and cognitive development. Adolescents undergo rapid cognitive changes, but their decision-making processes might not be as mature as those of adults. The prefrontal cortex, responsible for rational decision-making and impulse control, is still developing during adolescence. Engaging in potentially risky virtual gang activities could have detrimental effects on their decision-making capabilities, potentially influencing them to make choices that they may later regret.
    Online Predators and Vulnerability
    Another concern pertains to the vulnerability of adolescents to online predators and manipulative influences. Adolescents may lack the life experience and discernment needed to identify and handle situations involving cyberbullying, grooming, or manipulation by older members of the virtual gang. Accepting a 16-year-old into such an environment could expose them to undue risks, undermining their personal safety and emotional well-being.
    Social and Emotional Maturity
    Virtual gangs, like their real-world counterparts, often involve complex interpersonal dynamics and power struggles. These groups might engage in discussions, debates, and decision-making processes that require a certain level of social and emotional maturity to navigate. At 16, individuals are still developing their interpersonal skills, emotional intelligence, and conflict-resolution abilities. Being part of a virtual gang could place undue stress on the adolescent, potentially hindering their healthy emotional development.
    Legal and Ethical Considerations
    The legal and ethical dimensions of admitting a minor into a virtual gang should not be overlooked. Different jurisdictions have various regulations regarding online activities involving minors. In many places, involving minors in certain online interactions could lead to legal complications for the adult members of the group. Moreover, it raises ethical concerns about whether it is appropriate to expose an underage individual to potentially harmful content or behavior, even in a virtual context.
    Alternative Pathways for Participation
    Rather than outright denial, providing alternative pathways for the 16-year-old's participation could be a more responsible approach. Creating a separate online space designed for individuals of their age group could enable them to experience virtual camaraderie without the potential risks associated with adult interactions. This approach ensures that their participation aligns with their developmental stage and safeguards their well-being.
    Conclusion
    The decision of whether to accept a 16-year-old into a virtual gang necessitates a comprehensive evaluation of psychological, social, legal, and ethical considerations. While it is crucial to acknowledge the potential benefits of virtual communities for adolescents, their unique developmental needs and vulnerabilities must be prioritized. Striking a balance between fostering a sense of belonging and safeguarding their well-being requires creativity and adaptability in designing virtual spaces that are age-appropriate and conducive to healthy growth. With that being said, your application is denied.
    denied
  2. Face Chaser liked a post in a topic by Farmer Steve in Asylum Fresh Start September 2-4 UPDATED   
    Should wipe everything but houses tbf
  3. Face Chaser liked a post in a topic by Swaggins in Changes   
    WOOOOOOO I LOVE ASYLUM!!!!!!
  4. Face Chaser liked a post in a topic by FYNYAS in Nerf weed?   
    mission success
     
  5. Face Chaser liked a post in a topic by Bag Of Funyuns in R.I.P AK mags   
    delusional
  6. Face Chaser liked a post in a topic by Hydred4now in Anvil Industries [AI] Show of Force!   
    Kavala is not the capital of Altis. It's Pygros. It says that on the loading screen bruh.
  7. Face Chaser liked a post in a topic by williamm in Should we wipe?   
    I love all of the admins voting yes like they will have to work for any of their money
  8. Face Chaser liked a post in a topic by pan fried in Farmersville [Kavala Trolls] - Recruitment   
    no child molesters and their groomed children in our thread pls thx
    @Parzah @Wumb0
    btw we only accept people with all fingers intact
  9. Face Chaser liked a post in a topic by Bag Of Funyuns in Changelog - May   
    ETA governor????
  10. Face Chaser liked a post in a topic by Mr. Slick in Changelog - May   
    Added:
    Quest System Server Cycle Quests Only one server cycle quest can be activated at any given time Once you complete a server cycle quest, you can activate a new one via the quest app The buff you received from a complete cycle quest, will only be active during that restart On a new restart, all completed cycle quests are wiped and can re-completed Seasonal Quests Long term quests that take a good amount of time to complete The buff/rewards earned from completing a seasonal quests, will be active regardless of restarts. Eventually will change out with new seasonal quests Tutorial Quests Multiple stages of various messages about information regarding how Asylum works and plays. Various tutorial quests are added and give messages/waypoints/sounds for new players to get started Check quests progress via !seasquestprogress or !questprogress in-game. Each side (civ, cop, medic) has different restart cycle and seasonal quests. UFO Crash Event Spawns only at night, with a player count exceeding 120 players, and once per restart. Radiation zone is created around the site, and the area is an illegal area. 15 Minute timer for loot is started from initial crash time, virtual and physical loot is very very valuable! Asylum Exchange 5 Locations around the map Ability to list physical items, vehicles, virtual items, and weapons Weapons can be listed from on hand Virtual items are listed from your owned car, and don't stack on the exchange Physical items are listed from your person Vehicles are listed from scroll wheeling on it near any exchange (25 meters) Purchased/Retracted listings can accessed from the Asylum Exchange Storage Menu Listed and purchased listings only last 3 days (from exchange to storage) Asylum Subscribers can have an ability to list 3 more listings (8 total) for each item type instead of 5. Note: This only increase amount of self-owned listings, DOES NOT increase purchased listings storage Jury Summons Any prisoner with a bounty higher or equal to $25,000, 12 minutes or more left in jail time, can request a trial Random players are selected to be jurors in said trial The defendant must plead their innocence, jury then deliberates and finds a verdict. Having the Prominent tag active, has a chance of activating jury corruption and bypass the verdict Turf Drug Tax Now any player can access any turf's drug dealer If you don't own said turf, a 20% cut will be taken from your profits This 20% cut will be paid directly to the gang bank of the turf owner War Rework War point calculation is now based off the killers and killed loadouts You will gain medals for each killstreak you earn BM and more war rating calculations are considered also with distance and killstreak Ex: If player 1 has a rook, and player 2 has a 30k loadout. Player 1 kills player 2 - player 1 gets >10 points Player 2 kills player 1 - player 2 gets <10 points Having a war killstreak of 30, and not dying in the process, will deem you a nuclear threat on the server. You will unlock the Nuclear Threat achievement and title Max points that can be lost from a war kill regardless of loadout, is 20 war rating. AFD House Repair AFD medics now have the ability to repair destroyed houses Activated by a civilian requesting a repair (cost 30% of the house market price) Medic is payed out after completing said repair Indoor Cannabis  (Illegal) Indica and Sativa seeds can be purchased from any drug dealer Aging: Seed -> Sprout -> Adult Plant -> Bud Two different strains can be grown inside any house You must purchase the Green House property upgrade to grow your cannabis Ability to process your matured bud at the illegal weed processing into Golden Wax You can also recreationally buy bongs, papers, and smoke as you wish from any Medical Dispensary in major cities Smoking cannabis can give you from a 1 minute to 3 minute sway buff (Ex: Golden Wax gives you 12% decreased sway for 3 minutes) LSD (Illegal) Mine Dark Fungi from the Dark Fungi Den in the NW area of Altis Dark Fungi can be processed at the LSD Processor at DP4 You can either sell as LSD Pills  or store in your house to age into Purified LSD sheets To age your LSD pill to sheets, you must purchase Lead Container upgrade Virtual FAKs Can purchased from any medical store and general market works exactly the same as physical FAKs, with the exception that its cancellable  Physical FAKs have been left untouched, can still be purchased as before Virtual FAKs will not drop on death, but if you respawn they will. Can be bound to custom action 6 Rotating Aircraft Carrier Can rotate to Prygos Bay, Kavala Bay, or West of Sofia. Changes location every restart. Acts an illegal area (300 meter radius) NOTE: If you sync on the carrier during one restart and log off. There is a high probability that you will fall to the ocean on the next restart. 40+ New Stats Server Cycle Quests Done, Seasonal Quests Done, Heisenberg Meth Processed, Heisenberg Meth Sold, Uranium Processed, Uranium Sold, Cocaine Brick Processed, Cocaine Brick Sold, RPG Vehicle Hits, Civilian - Cops Downed, Civilian - Restrained, Civilian - Grenaded, Civilian - SWAT Killed, Civilian - Cops Headshotted, War Kill Headshots, Civilian - Cops Vested, Civilian - Cops Speedbombed, Turfs Captured, Cartels Captured, Drug Runner Planes Delivered, Drug Runner Boats Delivered, Players Bolt Cutted, Weapons Crafted, Vehicles Crafted, Money Spent At Rebel, Money Spent For Bail, Money Spent Buying Houses, Fed Safes Opened, Kills By Armed Offroad, Kills By Armed Quilin, Kills By Armed Jeep, Money Earned on Cop, Money Earned on Medic, Homebrew Moonshine Processed, Homebrew Moonshine Sold, White Lightning Processed, White Lightning Sold, Distance Walked, Distance Drove, Graveyard Events Won, Battle Royale Events Won, Gun Game Events Won, Barley Gathered, Corn Gathered, Cooked Oysters Processed, Cooked Oysters Sold, Fried Oysters Processed, Fried Oysters Sold, Blackjack Won, Blackjack Lost, Slots Won, Slots Lost, Prisons Done, Convoys Done, Convoy Money Earned, Banks Done, Bank Money Stolen More Achievements More Titles New Property Upgrades Greenhouse - $45,000 -  Ability to grow cannabis from your home Lead Container - $350,000 - Ability to age LSD and hold any amount of Uranium New Drug Effects Regarding cannabis usage and LSD Orange go kart helmet. Changed/Tweaked:
    Talent/Prestige/Honor Menu Revamped Gang Management Menu Revamped Virtual Item Shop Menu Revamped Market app now has a filter to check prices for different vendors Gun Game now has smaller backpacks, less mags, and scopes to different guns How body bags are handled  If a player CLs in a heli while flying, their bag will be put directly underneath on the ground If a player CLs anywhere near or on top of water, their bag will be put directly on top of the waves !rebelstats has been replaced with !stats You can now see your entire statistical data that is tracked in Asylum Moonshine Nerf White Lightning has been reduced from $1450 to $1150 Homebrew Moonshine has been reduced from $825 to $790 Vehicle trackers can be attached to all vehicle types. Added more variety to airdrop loot tables. Moved road barrier usage up to A-EMT. Fixed:
    Logging in on elevated objects and phasing through them will no longer occur. Ability to process crank/moonshine from within or near a building Uranium Exploit Issue with APD Radar Gun not working properly  Instances of a few stats not properly being incremented Optimizations to objects around the map (may help client FPS overall) Goldbar not breaking down into a gold nugget properly Instances of Battle Royale and Gun Game not setting players loadouts/skins/positions back to where they were Body bags will no longer clip through objects Helicopters falling through roofs on server start Device Exploit Equipping new donor items. Removed: Nothing
    Hotfix #1:
    - Fixed Gun Game positions
    - Talent/Prestige Menu fixed
    - Exchange Menus Fixed
    - Virtual Shop will no longer sort
    - Attempted fix for house repair invisible
    - Fixed issue with cops getting more than 4 virtual first aids on respawn
    - Attempted fix for UFO crash
    - Fixed sprouts not maturing correctly
    - Added first aids to more places
    - Increase cost of attending jury duty from 2.5k to 5k
    - Fixed issues with blackjack giving more rewards
    - Option to fak if legged
    - Fixed Moonshine not working correctly
    Hotfix #2:
    - Fixed Gun Game (again)
    - Decreased price of sativa/indica bud from 1250 to 980
    - Decrease amount of cannabis that matures per restart (50 to 35)
    - Made some quests harder overall to complete
    - Fixed instances of houses being purchased, even if they were owned
    - Fixed medkits stacking on cop and medic
    - New charges breaking wanted menu
    - Fixed seasonal quest "deerstand defender" applying to any deerstand (woops)
    - Fixed ufo creating an antimatter explosion and sending the server to a blackhole
    - Chop shop quests for cop vehicles not working correctly
    - Clarified some quests requirements
    - Fixed oysters not taking a cut to the drug cartel
    - Fixed jury summons not informing players that the bench was full
    - Fixed jurors not being able to see defendants charges
    - Issue with smoking cannabis closing menus around people
    Hotfix #3:
    - Players killed inside the drug peninsula or warzone island, would now be war kills
    - BM bonus to a rebel, if a cop killed is inside the drug peninsula or warzone island
    - Missing items for exchange (cop stuff and rpk)
    - Un-restraining a player will now be at the bottom of your scroll wheel actions. Also a confirmation would ask if you are sure.
    - Fixed vest not working on the aircraft carrier
    - Changed processing tax for oysters is to wongs triad, instead of drug cartel
    - Metal Detector will now be worth to use
    - Exchange will now pull the 5 cheapest listings per item type on the entire exchange on open, instead of just 20 of 1 item type.
    - Fixed seasonal quests not syncing properly
    - Phone inventory weight not updating when you dropped and item
    - other optimizations
    Hotfix #4:
    - Fixed restraining not working, if you had "Peekaboo - Seasonal Quest" completed
    - Fixed tempest device not gathering 17 per cycle, if you had "Farming Simulator - Seasonal Quest" completed
    - Fixed blood bag prone animation causing client lag
    - Fixed staying on debug island after gun game ends
    - Fixed manslaughter charges not being properly added, other player death related fixes
    - Clarified "Beginner Vigilante" restart cycle quest 
    - The night that the UFO crashes, will now significantly last longer
    - Medicinal dispensary added to rebel (must have rebel license)
    - AFD house repairs will be disabled indefinitely (blame arma's engine)
    Hotfix #5:
    - Attempted fix for falling through the carrier on the top deck
    - Fixed drug runner paying a bit too much
    - Fixed being able to soft log to bypass time to drop bounties
    - Optimized ufo overall (lag should cease to exist)
    - Fixed restart cycle quests not giving honor/BM (if rewards said so)
    - Fixed gun game progress not resetting, if another gun game started
    - AFD house repairs have been re-enabled and should no longer cause repaired houses to be invisible
    Hotfix #6:
    - Optimized some on death stuff (should reduce some instances of lag)
    - Fixed AFD house repairs not deleting ruins & marker for medics not cleaning up properly
    - Fixed war rating calculation 
    - Fixed LSD processing not taking a cut if you didn't have the talent
    - Fixed "the God of Feds" & "the Cop Slayer" title tags not properly showing their colors
    - Fixed “Lucky Man” seasonal quest
    - "Gold Bars" seasonal quest will now give the proper buff for selling gold bars and nuggets
    Hotfix #7:
    - Attempted fix for seasonal progress either wiping or not incrementing (rare to occur)
    - Nerfed UFO physical loot (should be more random for different items)
    - Weed will now age only up to adult plant. You must now either process the adult plant into bud at the weed processor or any non-turf drug dealer
    - Cop/Medic light optimizations (should reduce lag)
    - Fixed auto run not stopping on death and walking on water with it
    - APB seasonal quest not completing
    - Gang wars menu selection will now keep color
    - Any faction can now purchase and use cannabis items
  11. Face Chaser liked a post in a topic by Farmer Steve in We have come full circle   
    🦍🦍🦍
  12. Face Chaser liked a post in a topic by Sheriff Rick in Big Yellow near Kavala Wong's   
    Don't know what you're saying
    But imagine being communist lmfao
    Imagine having a festival where you torture dogs
    Imagine eating bats
    Imagine denying the 1989 Tiananmen Square massacre 
    Also, why the fuck do you like anime?  The Japanese raped your ancestors lol
  13. Face Chaser liked a post in a topic by Kawaii in ifrit bitch diss track   
    can everyone collectively agree to stop making cringe diss tracks please 
  14. Face Chaser liked a post in a topic by 王 Caden The Fed 王 in ifrit bitch diss track   
    lmao get fucked nerds
  15. Face Chaser liked a post in a topic by Sheriff Rick in ifrit bitch diss track   
    "Haha, Ifritbitch!"
  16. Face Chaser liked a post in a topic by Farmer Steve in Farmersville [Kavala Trolls] - Recruitment   
    gang recruitment closed, all prior applicants denied.
  17. Face Chaser liked a post in a topic by abdul karim azeem in JARVO EXPOSED   
    whos jacob
  18. Face Chaser liked a post in a topic by Farmer Steve in [WTS] South Abdera Spirit Shed   
    [WTS]
    South Abdera Spirit Shed
     
    Map View

     
    Ground View

     
    An amazing shed on top of a hill in the middle of the action between DP5, DP3, and Abdera. With only a ~200m drive in one direction you can get a clear view of both DP3 and DP5(houses). And a drive in the opposite direction you can get a clear, full view of Abdera(perfect for .50caling houses). 
     
    ~3.5km from Wong Triad
    ~2km from Drug Runner 1
    ~1.5km from DP3(Gas Station)
    ~1.2km from Spirit Distillery
    ~850m from Abdera
    ~700m from DP5
     
    Offers and bidding below or message me on forums.
    Discord is Farmer Steve#5344
    (Only message me on discord if you're sending me buy now/high priced offers)
     
     
     
     
  19. Face Chaser liked a post in a topic by Kawaii in congrats gamers   
    grats to donald and blake 
    special congrats to blake, from suckin admin cock to being one. now thats what i call running(rolling?) the table. much love 
  20. Face Chaser liked a post in a topic by Sheriff Rick in congrats gamers   
    Phew!  I never thought we'd get more DS admins!
  21. Face Chaser liked a post in a topic by Bag Of Funyuns in congrats gamers   
    Please welcome @Alex., @Luke SwagWalker, @Smurfyslaw, @Blake., @KriSSu09, @Sjuol, and @Donald who are our newest staff members. Please hit them up with any questions you may have!
    Special congratulations to our upcoming staff team @ds billy @DS Cherry @ds legend @DS Richard @Ds Lt earlhart @DS Wesfromak @DS_Billy @Kal-El @DankBud @cHIP oTLE @Slime @Ron Johnson @Battabing @Leroy Jenkins @Hoodlum Priest @Crasher2003 @Maaqs @Devin @Gregg @WizeV @Zero Muffins @Abramos @Sidewinder @Deputy Justin •0311• @Tommy Jones12 @Rivers @J9HUNNA @Reaper @Barry the Pilot
    For a full list of our upcoming staff team, please refer to this link https://my.gaming-asylum.com/gang?gid=27
  22. Elite liked a post in a topic by Face Chaser in Changelog - Early/Mid March   
    this is good
  23. Face Chaser liked a post in a topic by Azeh in Changelog - Early/Mid March   
    Mainly rolling this out to fix some things. There is a fair bit of content ready for testing/implementation which I chose to not include in this update.
    Added:
    Completing drug runners will give XP. Your vehicles will be marked on the map for the first 10 minutes after server restart (been a thing for a few weeks but not mentioned previously). Keychain displays distance to vehicles/houses. Another way to handle corpse cleanup. The gang owner can transfer gang ownership to other gang members via the gang menu. Lockpick custom control (custom 13). CTRG Plate Carrier Rig Mk.1 (Light) to rebel. Armor Level III. Donor 2: Olive M900/Hummingbird skin. Donor 3: Black M900/Hummingbird skin. NV Goggles (Tropic). Donor 4: Digital M900/Hummingbird skin. Donor 5: Light Combat Helmet (Woodland). Changed/Tweaked:
    Fixed/broke some achievements. Some changes to potentially increase client performance. Slightly reduced smoke blur. Reverted the arrest cap back to $175,000. Fixed:
    Some map issues. Some exploits. Potentially fixed guns sometimes dropping on death which allowed others to pick them up.
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