Jump to content

SV Paul

APD Officer
  • Posts

    223
  • Joined

  • Last visited

Reputation Activity

  1. LuxCapere liked a post in a topic by SV Paul in Bring Back Pre 6.0   
    Bring back ability to declare terror in a city like it was in 2014 
  2. Shade liked a post in a topic by SV Paul in Change log 7.3.0   
    $12.00 well spent!!!

  3. SV Paul liked a post in a topic by Mr Smirnoff in Change log 7.3.0   
    welp got 3 bieber shirts 1 sorry shirt and 1 unicorn shirt. Gamble failed.
  4. Roberino liked a post in a topic by SV Paul in Change log 7.3.0   
    $12.00 well spent!!!

  5. bunni liked a post in a topic by SV Paul in Change log 7.3.0   
    $12.00 well spent!!!

  6. Mr Smirnoff liked a post in a topic by SV Paul in Change log 7.3.0   
    $12.00 well spent!!!

  7. BioHazard liked a post in a topic by SV Paul in APD Rant   
    Just be a bounty hunter, you can drive hunters and buy an MX 
  8. HomeTrlx liked a post in a topic by SV Paul in APD Rant   
    Just be a bounty hunter, you can drive hunters and buy an MX 
  9. Ghost0fDawn liked a post in a topic by SV Paul in Quick statistic on Bounty Hunters   
    Sounds like its time for a new app that allows you to pay your bounty from your cell phone 
  10. Brendon Smith liked a post in a topic by SV Paul in APD Rant   
    Just be a bounty hunter, you can drive hunters and buy an MX 
  11. Beef... liked a post in a topic by SV Paul in APD Rant   
    Just be a bounty hunter, you can drive hunters and buy an MX 
  12. SV Paul liked a post in a topic by Gatorade in A Few changes   
    I have been thinking this over for a bit. I've come to notice a few things:
    Cop Buffs:
    1. The bank needs an eden work over for cops. Its not a healthy constructive fight for players to hide on the roofs. Put some form of stairs or ramps on both sides of each atm that go straight to the top. In exchange for the rebels you could get rid of the diver swat spawn so its a little more linear for them to plan defense. As a cop rebuttle you can still gather a boat and a diving suit if you feel the need but now you have actually have a chance to rush this place without the bull shit of ladder camping
    2. Make the Strider more armored. Whats the point of an armored vehicle thats supposed to be a step up from a hunter if you can just get one tapped out of it? Rebels would gladly fight more cops in CQB if they would stop the direct chat bull shit and actually pull out some vehicles. I can understand why they dont pull them out in there current state.
    3. Add more weapons for undercovers. Im sure we could come up with a downing script for a katiba, im sure we could allow them to have tan MX's to blend in with the new bounty hunter wave, and im sure we could return vermins to them (Heard they were removed).
    4. Talent overhaul for higher ranks : I also believe the under cover talent system could use some love. Maybe add medics the ability to remove the purple heart timer, drug the ability to get a random ping when a player enters a drug zone, and warrant the ability to search for there warrant twice as fast as a bounty hunter per say  or be able to get new bounties by getting rid of the old one in the phone- they are a professional organization that is supposed to have more experience in this kind of thing and more money invested. These of course would all be end game talents that would require quite the amount of prestige. If this isn't any good then im sorry but you really need to come up with something new for those higher ranks that still take the time to keep the APD in order. It doesn't have to be much but everyone appreciates a little change and a little extra.
     
    Rebel Buffs:
    1. Get rid of the god damn ladders entirely at the fed. This doesn't serve any purpose here. You took the deer stands away so we couldn't kill you in the masses before you got to the gates. Welp now you can get to the gates easily so whats the point of giving you multiple random access points that would require over ten people to properly station for a full fed. You should be utilizing your strider smoke that you are given from swat , Your snipers in the east hill, and the large over looking towns to the north and south that have full view of the fed. You also have towers at chop shop. There isn't a spot in the fed exuding 2 on every gate that can;t be hit. In exchange I propose they get 2 striders
     
    2. Remove the ammo for non donors in donor town. If you don't think being able to purchase guns in donor town is cancerous then remove the ammo for non donors. It was meant for those who donated to have a cheesy way to either kill there rivals , clear rebel , or protect them selves. Return it to that state and the amount of garbage that pursuits it will cease.
     
    3. Eventually if possible pursue the idea of removing armor values of all clothing and such. Continue adding any and all clothes that you can. I see that you found a skin for the MX , is there a possibility you might find some other skins for the guns that the rebels posses?
     
    4.  Fix some cartel locations using the eden editor. Cartels need to be able to be attacked just as easily as they are defended for it to be an increasingly valued time consumption. Yes it is lucrative and fun, but defending is far too easy and requires far less players and vehicles. I get the idea and point of defending but it needs to be tweaked just a tiny amount to allow different types of attacking. I.e cocaine castle , random meth drug cap,  and so on.
     
  13. IAmLegion liked a post in a topic by SV Paul in Quick statistic on Bounty Hunters   
    Sounds like its time for a new app that allows you to pay your bounty from your cell phone 
  14. Mr.Purple liked a post in a topic by SV Paul in Quick statistic on Bounty Hunters   
    Sounds like its time for a new app that allows you to pay your bounty from your cell phone 
  15. SV Paul liked a post in a topic by Volunteer281 in Old School Asylum Footage!   
    See now this is actual old-school! I love it!
    Note to all:
    If your pictures or videos show cops without backpacks on, then it ain't old school.
    If you don't see SGT's exclusively wearing wetsuits, then it ain't old school. 
    If you don't see LT's wearing the black tactical uniform, then it ain't old school. 
    If you see cadets in any uniform that is not the blue constable uniform and with any weapon besides a P07, then it ain't old school. 
    If there isn't two jails (Pyrgos and Kavala) Then it ain't old school
    If the Fed is not in Pyrgos or where the current prison is on the island, then it ain't old school
    TLDR: If your video is not pre 5.0 (the talent tree patch) or at least from the infamous summer of 2014, then it ain't old school. 
  16. SV Paul liked a post in a topic by Rogue in Ifrits no longer needed.   
     
  17. SV Paul liked a post in a topic by Midamaru in Server 6 update   
    You are and have always been a legend <3
  18. SV Paul liked a post in a topic by KBW in [S1] Evil NomaK looking to buy dp14 Shed   
    On another note, a more reliable system of player-to-player house trading is being implemented in tomorrow's patch.
  19. SV Paul liked a post in a topic by Reformed epTic in Throwback to the days of Midamaru being new to the server   
    Found this on my old YT

    @Midamaru
  20. SV Paul liked a post in a topic by Boris in Change log 6.9.0   
    It's so good to see all these little quality of life updates finally make it into Asylum. 
    We're entering a very exciting time for Asylum. 
  21. The Monopoly Man liked a post in a topic by SV Paul in server 6 needs your help   
    Also performance is a big drawback for people.
  22. explicit liked a post in a topic by SV Paul in $250 Donation, does it worth any?   
    What about VDM?
  23. SV Paul liked a post in a topic by Big Fred in $250 Donation, does it worth any?   


    worth it.
  24. Eric916 liked a post in a topic by SV Paul in server 6 needs your help   
    Also performance is a big drawback for people.
×
×
  • Create New...