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Nex

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  1. Danne liked a post in a topic by Nex in Why so much rdm?   
    After years of research and taking intense geographical data, scientists and Pokemon trainers have found the safest spot from the typical "RDMer." It is recommended that all civilians wishing to be unharmed go here and don't leave. It is a perfect flat area to build a new civilization.
    Leaked image below-
     


    But in all seriousness just avoid people and/or hot spot areas as much as possible. Most people use shadowplay so if something happens, they can save the last ~10min without causing any performance issues. Other than that, there is not much you can do. Rdmers are being constantly banned and it isn't always instant because of the process that needs to be gone through to insure a correct decision is made on the matter.
  2. Nex liked a post in a topic by Cifunds in New Karaoke?   
    Hit @DaQuan, Hit @DaQuan
  3. Nex liked a post in a topic by Reformed epTic in Who will be the new moderators?   
    you forgot eptic
  4. Nex liked a post in a topic by Pilot Josh in Sgt Support Channels   
    Hey Cifunds can I have some hel-
    https://gyazo.com/0246d8560afb35ff5943fc5361bd8845
     
  5. Nex liked a post in a topic by Midamaru in Worst Place out of the list (Health Wise)   
    My favourite seasoning
  6. Nex liked a post in a topic by Kollin in Worst Place out of the list (Health Wise)   
    McDonalds has always seemed weird as hell to me. How can you expect a .99 cent burger to be healthy for you in any way shape or form? I just don't get it. 
    Oh and that creepy ass clown and the happy meals with faces, what the heck man.
    Subway FTW. 
  7. Nex liked a post in a topic by Volunteer281 in Worst Place out of the list (Health Wise)   
    Heartattackgrill.com in Las Vegas, NV. Worse than everyplace mentioned above combined. 
  8. Nex liked a post in a topic by bamf in Change log 6.9.0   
    A new aggression system has been added to the game.  When someone shoots you (or your vehicle), they will now show as red to you and your group.  Aggression lasts for 5 minutes and is limited in its range.
    Gang items:
    Command menu and group lead functions have been removed from the game. You can now set your own gang tag as the gang leader. This is done through the gang menu. You may only use characters from the gang name itself.  Cop items:
    Cop restraints are no longer infinite.  You will become unrestrained after 10 minutes if you are further than 500m from the nearest cop. Undercover cop names have been redacted from kill/down messages. A bug causing cops to not be paid when killing a suspect has been fixed. Cops will no longer lose Y menu items from vehicle deaths. Fixed “snitches” talent for the APD.  Added quick loadouts for the APD upon respawning after death. The officer will be able to retrieve the gear they had on when they died, but will be subject to a timer and having funds for the loadout. An issue where a police UAV would be disconnected when entering a vehicle was fixed.
    Bounty hunter items:
    Bounty hunters/warrant officers will be able to see how long until they are next able to track if they attempt to track too soon. You are now able to request a bounty while in a vehicle. You should no longer get bounties for your gang and/or group members. Miscellaneous features:
    Oil processing has relocated. You now earn more oil per run. You may now lock and unlock individual doors in your house by using the U button.   Medic sirens now turn off immediately when the medic shuts them off. Unflipping a vehicle is now only available if you were the last person driving it, or if you have keys to the vehicle. The 'Quit Asylum' (Abort) button now sends a sync request upon pressed, so you don't need to worry about hitting 'sync data' as much. Removing zipties as a civilian now requires a weapon (or that you be in the group of the restraining party) The owner (or gang members, if this is a gang house) of a house is now always able to access his crates, even while the house is locked Locking your house will now close all doors as well.   Other items:
    Money again drops as intended.   Fixed an issue related to pricing for out of stock items.   Measures have been taken to fix the Arma 3 group limit problem. Hopefully this will prevent players from being unable to create new groups. Optimized how some of the scroll menu options availability is calculated to limit FPS loss while scrolling. A bug preventing you from giving a bloodbag or splint to another player was fixed. Pull out unconscious should be more reliable. Fixed a couple of bugs related to losing gear when bad data syncs. Running out of food/water, and then bringing it back above 0 will actually restore your stamina as intended. The vehicle factory now leaves more room for large helicopters to be crafted. You should no longer be able to purchase more ammunition than you can carry.   Hotfix 1:
    Bounty hunters can now show and hide their badges more reliably. Revive requests will now only show for APD medical officers when no medics are online.   Fixed a minor issue with the calculation of the quick loadout price. The APD can now directly enter the Strider's Commander seat. You can now use the virtual inventory of house crates while your house is locked.   Fix for vehicle stock decreasing when not having enough money for the purchase.   Fixed an issue with unintentionally spawning at the Skiptracer Base.   Potentially fixed a rare bug related to escorting a player.  You should now be able to request a bounty from inside a vehicle from your phone.   Vehicle shop menu now reflects the price net of the governor's tax. Hotfix 2:
    Cops must now use the regear function at the sign.  You have to stay within 10m, and you may not enter a vehicle.   Fixed an issue related to the radius of cop warrant tracking A few more NPCs have made their way back to the island. Removed a message that was unintentionally popping up Changed the Suicide message Undercover APD officers will no longer have their identities revealed in the downed/killed feed. You may now only request a single trial. Player's names will be added to map markers they create.
  9. Nex liked a post in a topic by Distinct in General suggestions and Melbourne map management   
    I would like to say "Replace"
    Server 6 with a new map would be a fun idea. Perhaps even Altis. Just somthing smaller then Aussie
  10. Nex liked a post in a topic by Mr Smirnoff in Server 6   
    apology for poor english
    when were you when Server 6 dies?
    i was sat at home eating smegma butter when Gnashes ring
    ‘Server 6 is kill’
    ‘no’
  11. Nex liked a post in a topic by Windmere in o7 Gentlemen   
    @Budbringer @Goldberg Attorney at Law @Killswitch @Buckwalter @Spank @SharingWriter @DeathWaits @Googie @LaGrange @Nighteyes @Revenge X @TRAV @Wasted @Otto the Autopilot @MaxDude @Jin
    I think I speak for everyone in the community when I say that we appreciate all the comp requests, ban appeals, and player reports y'all did.  Thank you for your donated time and service to the community.  
    o7 gentlemen.  You will not be forgotten.
    Play the following song for full effect.
     
  12. Nex liked a post in a topic by Mr Smirnoff in So, uhm, yeah!   
    THEY ARE DROPPING LIKE FLIES!!!!! 
    @FozzyBear you better apply im voting for you
  13. Nex liked a post in a topic by Budbringer in So, uhm, yeah!   
    Hi there.
    I would just like to announce that I have stepped down from the admin team. Reason being that Ive not really had that much fun ingame lately, and I want to get the sparc back that made me fall in love with Altis Life. I'l see you guys out there  
  14. Nex liked a post in a topic by Buckwalter in Farewell...   
    Hey now, I left before the admin team was even told that there would be a change in community managers. 
    But now that you mention it, I don't like @Volunteer281, he recommended I try watching Fear the Walking Dead last year. That's an hour of my life I'm never getting back hahaha
  15. Nex liked a post in a topic by Sneaky in Farewell...   
       I have decided to step down from admin in addition to the other recent resignations. I became an admin because i wanted to give back to the community, i feel that i have had some amazing times here on asylum. Hopefully i have created fun times for those who interacted with me. Over time i did become a little jaded due to things going on within the staff that just weren't healthy for the community. There have definitely been some times where I could have acted better and I apologize to anyone who may have encountered that with me.
       There are some changes recently that i feel are going to be great for Asylum (congrats to KBW for finally being able to contribute), and there are some not so great changes. There are lots of things internally that need fixed for the staff. I know that some of the other admins who recently left feel a similar way about everything. Thanks for the good times and maybe I will see some of you around.
  16. Nex liked a post in a topic by bamf in Change log 6.8.6   
    First off, @KBW has joined our team as our first contributing developer.  Most of the items in this patch are fixes he implemented this week.  Make sure to thank him as he put in a ton of effort.  
    With that being said, here are this week's patch notes:  
    Players in groups will now receive a gang or group tag indicating what group they are currently in Y menu items should no longer collide with vehicles after a player dies inside the vehicle Y menu items will now remain on elevated surfaces when dropped due to player death Driving while restrained is no longer possible Medics and cops can now pull unconscious players from vehicles Added a new talent "Jaws of Life" that allows a civilian to pull an unconscious player from a vehicle An exploit related to the clothing shop has been fixed "Out of stock" pricing now works as expected 911 map marker from phone calls will only display if you are the dispatcher Issuing parole to a detained suspect now has a confirmation dialogue Cop vehicle searches will now only seize illegal contraband Only one person may withdraw money from a gang bank at a time Added additional checks to prevent some duping methods Boats may now be chopped (yes, someone tried this) Being revived by someone who is not a "professional" will immediately set your health to 75% You will receive a confirmation dialogue when leaving a gang When you are at war with someone in a vehicle, that vehicle's occupants will now show as red to you Ammunition count in magazines will now sync when you logout Ammunition may no longer be refilled at clothing shops The game will now sync all 3 axis (you can sync on top of buildings now) When you log in near the rebel outpost, any players already there will receive a notification that you logged in nearby. Being killed by the APD should now pardon you automatically An exploit related to blood bagging has been fixed Custom placed houses will now function much more reliably The weed field should now accurately show whether or not weed is illegal Seizing illegal items will now properly add to the officer's bank account (instead of subtracting from the account) Fixed an exploit related to repairing vehicles The gunner of an armed offroad will now be charged in the deaths he causes As you can see it has been a busy week.  We will be rolling the patch out shortly.  
  17. Nex liked a post in a topic by Seán That Irish Guy in WHAT?!   
    You watched this trailer and the only thing you got from it was a fucking joystick? You are some nerd bro.
  18. Nex liked a post in a topic by Killswitch in Asylum TV show   
    Well, it probably wouldn't be as entertaining as you think, because most people wouldn't be able to say the shit they do on here, in person. 

    Remember, behind their computer screens they are INVINCIBLE!
  19. Nex liked a post in a topic by bamf in Change log 6.8.5   
    Updated the Altis map to the new Eden editor. The oil rig has been redone in the new editor and now has a helicopter garage. The prison no longer has "crack" (it also had one other exploitable area closed off). Changes to the Athira rebel base:  most buildings may now be destroyed, the main building has been lowered to lessen the chance of an exploit, and some structures have been moved slightly. A bug related to selling houses has been fixed. You will now gain more war ranking when killing an enemy with significantly more rating than you.  Likewise, they will lose more points being killed by someone much lower. Custom difficulty settings have been applied to the server, but may still need a little tweaking. In addition, the website had the war rankings section added last Friday.   The patch should go live in an hour or so.  
    Hotfix 1:
    Commanding mode should finally be gone. Lowered the height of the oil rig to allow the ladders to be more accessible. Changed two prop items on the oil rig that spawned weapons unintentionally (thanks Bohemia).
  20. Nex liked a post in a topic by Mahdizzle in MLG snipzors   
    that last breath in the end when your about to scream of happines
  21. dennozZ liked a post in a topic by Nex in Is there a truly FIX to this ???   
    I used to get this every time I started the game but it always loaded anyways. Magically disappeared one day.
  22. Nex liked a post in a topic by Mitsuko in If your bored   
    https://www.google.ca/maps/dir/39.8414311,25.1367029//@39.8423136,25.1321223,3355m/data=!3m1!1e3!4m2!4m1!3e0
    this is where I live.
  23. Nex liked a post in a topic by babooshka in If your bored   

     
     
     
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