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Sheriff Rick Grimes

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  1. Sheriff Rick Grimes liked a post in a topic by [§] Alex in Lower the cost of loadouts and vehicles   
    I'm not really saying the state of making money is good or bad, I'm pointing out the flaw in the way this DEVELOPER views the role of money making as the core of gameplay.
  2. Sheriff Rick Grimes liked a post in a topic by [§] Alex in Lower the cost of loadouts and vehicles   
    whaaaaaaaaaaaaaaaaaaa, is that what you think people come here to do? To make money and go on to grind more money? People are here to fight each other, have light rp, and just mess around. Making money is just a means to an end, it isn't the end. Grinding money should be the tool used to put yourself into a powerful position to enter the end game and the end game should be able to mostly sustain them if they are good enough players. The traditional way you have people making money to sustain themselves isn't fun. You can enjoy it and some people really do, but for the most part it's boring and people see it as a means to an end. Why the fuck do you think people buy money from others? It's because making money the normal way just blows and the time invested for the return is kind of shitty.
    Also, 5.6.1 nobody bought AD shots because they didn't work. mk1's almost never cost 10k and part of the problem is half the loadout cost is the cloths and most of the time you go naked and have to use the clothing store every 15 minute or you are getting one shot.
  3. Shaq Daddy liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.2   
    @bamf Where is the cartel money going straight into the gang account?  You gave the APD what they wanted
  4. TRYHARD liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.2   
    @bamf Where is the cartel money going straight into the gang account?  You gave the APD what they wanted
  5. Definitely Not Revenant liked a post in a topic by Sheriff Rick Grimes in Lower the cost of loadouts and vehicles   
    You're so dense that Floridians could use you to protect their homes from Irma  
  6. thero liked a post in a topic by Sheriff Rick Grimes in Lower the cost of loadouts and vehicles   
    You're so dense that Floridians could use you to protect their homes from Irma  
  7. Sheriff Rick Grimes liked a post in a topic by Xehons in Lower the cost of loadouts and vehicles   
    i think they should add the kajman im getting real sick and tired of these kids camping fucking north rebel 
  8. Sheriff Rick Grimes liked a post in a topic by TRYHARD in Lower the cost of loadouts and vehicles   
    25k-30k a loadout is just too much for cartel fighting. One of the biggest reasons A new gang wont fight is the cost of losing. Losing means you and your 4 friends lose 30k each in gear, a 120k ifrit, and for a smaller gang it is not sustainable to take losses like that often. I remember being in a starter gang for like 2 months and I can count with my fingers on one hand the amount of times we pulled an ifrit to take a cartel against even the worst gangs on the server. Orcas are just as bad. 
    Possible solutions
    Remove taxation from rebel outpost and turfs Lower the cost of guns, rebel vehicles, and helis by about 10% Lower the "On demand" cost of everything listed above  
    Random Idea
    Since vehicles like .50 cals and ifrits are illegal, why not give an option at chop shop to make it yours for a small fee? Instead of chopping ifrits people would be "recycling" them.  
    It seems the devs are opening up to ideas to help the server so comment below with some of your ideas.
  9. Steve liked a post in a topic by Sheriff Rick Grimes in For Old Time's Sake   
    #Neverforget
  10. Chewbacca liked a post in a topic by Sheriff Rick Grimes in For Old Time's Sake   
    #Neverforget
  11. Sheriff Rick Grimes liked a post in a topic by Huan Lee in I told someone on Comedy Night to prank call my IRL friend   
    Sadly I didn't record all of it, but it was hilarious 
     
  12. Hanzo/Dirty Scrubz liked a post in a topic by Sheriff Rick Grimes in REMOVE ROTATING DRUG FIELDS!!!   
    It didn't kill the housing market. It opened up more houses on the map that would be valueable, not a bad thing at all
  13. Steve liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.1   
    There is civ variants so hopefully we see them soon
  14. Gen. Henry Arnold liked a post in a topic by Sheriff Rick Grimes in REMOVE ROTATING DRUG FIELDS!!!   
    It didn't kill the housing market. It opened up more houses on the map that would be valueable, not a bad thing at all
  15. thero liked a post in a topic by Sheriff Rick Grimes in REMOVE ROTATING DRUG FIELDS!!!   
    It didn't kill the housing market. It opened up more houses on the map that would be valueable, not a bad thing at all
  16. Mayhem liked a post in a topic by Sheriff Rick Grimes in REMOVE ROTATING DRUG FIELDS!!!   
    It didn't kill the housing market. It opened up more houses on the map that would be valueable, not a bad thing at all
  17. Bikstok liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.1   
    I don't even remember that. Even at that, it doesn't make much sense. You want that money going to you so you're making money. 
     
    The thing that hurt cartels was mega gangs and with a group cap, that's not a problem
  18. Kawaii liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.1   
    Bring back money going into the gang bank and cartels will actually be worth it
  19. General Baked Potatoes liked a post in a topic by Sheriff Rick Grimes in Aleec Spazeed, the man Asylum needs but doesnt deserve.   
    Removing servers is a very bad idea. I can tell you now that I've worked hard on my houses on server 3, if I lost them I'd be done. The devs making changes the community is wanting is a step in the right direction. Removing servers will kill Asylum faster
  20. Meow Meow liked a post in a topic by Sheriff Rick Grimes in Aleec Spazeed, the man Asylum needs but doesnt deserve.   
    On my phone so in not gonna make a huge post. However, it is now obvious that the devs ideas and keeping the community out of devolpment has not worked, look at the player count. It wouldn't hurt to actually start listening to the community. What people are wanting isn't even complicated. Pre 6.0 is when Asylum was at its peak, does that mean everything was perfect?  No, I would definitely keep group cap in. But the core of no money cap, the old cartels that put the money straight into the gang account, cheaper loadouts and less grinding was far more fun.
     
    Ask yourself this. Why did all the big name streamers stop streaming Asylum after 6.0?  It's because nobody was interested in it, it's not near the game.  Combat sets your bank account back too much, the money cap is keeping people from having fun. The jobs on asylum are all pretty grindy and boring, forcing that as the core gameplay has always been a mistake.
     
    @bamf @Gnashes All I gotta say is don't pull the same shit that Blizzard is pulling with WoW. You don't know better, people know what kind of game they want to play and be apart of the community instead of against it.
  21. Sheriff Rick Grimes liked a post in a topic by Seán That Irish Guy in Change log 8.0.1   
    Made them too easy for those defending. A locked house with a crate full of guns and infinite respawns? Nah.
  22. TRYHARD liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.1   
    Bring back money going into the gang bank and cartels will actually be worth it
  23. Space liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.1   
    Bring back money going into the gang bank and cartels will actually be worth it
  24. Steve liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.1   
    Bring back money going into the gang bank and cartels will actually be worth it
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