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Cowboy Justin

AFD Advanced EMT
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  1. Vash liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    I get what you're saying and I'm also not saying people shouldn't be able to kill others. My post is simply pointing out that there's no repercussions to being a menace to others on the server. Anyone who can look at this from a middle ground standpoint would agree that 6 minutes in jail is hardly a punishment for anyone who has 100k+ bounties. Again, if you get on the server to kill others and inconvenience them by making them lose all of their progress then you should also be inconvenienced by having to spend a longer time in jail or to avoid jail, losing money by paying your ticket. 
  2. Sandwich liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    I get what you're saying and I'm also not saying people shouldn't be able to kill others. My post is simply pointing out that there's no repercussions to being a menace to others on the server. Anyone who can look at this from a middle ground standpoint would agree that 6 minutes in jail is hardly a punishment for anyone who has 100k+ bounties. Again, if you get on the server to kill others and inconvenience them by making them lose all of their progress then you should also be inconvenienced by having to spend a longer time in jail or to avoid jail, losing money by paying your ticket. 
  3. ObiWoki liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    I get what you're saying and I'm also not saying people shouldn't be able to kill others. My post is simply pointing out that there's no repercussions to being a menace to others on the server. Anyone who can look at this from a middle ground standpoint would agree that 6 minutes in jail is hardly a punishment for anyone who has 100k+ bounties. Again, if you get on the server to kill others and inconvenience them by making them lose all of their progress then you should also be inconvenienced by having to spend a longer time in jail or to avoid jail, losing money by paying your ticket. 
  4. Vulpes Inculta liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  5. Niels liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    If you want to commit crimes that's cool, you should just face repercussion for it. Right now if you have a bounty over 30,000 there's no reason to pay a ticket because you can just go to jail again for a maximum of 26 -28 minutes and then press plates which would get them out in 6 without losing any money. This gives them zero reason to make money and every money making zone is either dead or filled with new players who end up getting robbed by old players most of the time anyways. If your fun is at the sake of others and ruining their experience then you should have a negative benefit as well, wether they increase the jail time to an hour or remove the time limit. If there's an issue with cops not wanting to role play due to them only seeing money then put a percentage cap on the amount of money cops get from bounties. 
     
    This was actually spoken about in a recent APD meeting and a lot of people spoke out against it and even came up with ideas to limit it. I think the idea behind this change was created due to cops getting someone with a high bounty in an HQ to process them only for them to be stalling for their gang to come rescue them by dropping suicide vesters and then running into where they're being processed and killing everyone meaning all that time that cop or those cops spent downing this player, processing them, and giving them the "opportunity to explain their charges" get nothing for their time. Again though, if cops sending people to jail just because they have high bounties is a huge issue then they can limit the percentage cops can get from a bounty when they go to jail.
     
    Very constructive feedback. The benefits to what I'm suggesting hardly benefit the cops and more negatively benefit the rebels who's entire purpose is to kill others with what is very loosely considered initiation " Hands up or die " and mow down cities of people. If you truly can't see an issue with this then you're probably part of the problem.
  6. Trioxide liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  7. Vash liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  8. Cowboy Justin liked a post in a topic by Ronald in Increase / Remove Jail timer cap   
    Staight to jail please.
  9. Niels liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  10. King liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  11. Sandwich liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  12. Cowboy Justin liked a post in a topic by Austin M in Vehicle Keychain Should Include Despawn Timers   
    Honestly, I wish the distance was before the name so for the longer text vehicles I can still find them without changing UI
  13. Cowboy Justin liked a post in a topic by Vhantom in Expand the "seize vehicle contents into evidence" zones   
    I feel like if I have made it back to an HQ I should be able to start the vehicle seize process anywhere in an HQ. Right now you have to always hug the walls of the main building to get the option and it's often a pain in the ass.
    Possibly extent this to being able to seize player items (I think that is separate) and send to jail anywhere in HQ too. Trying to process everyone jam packed next to everyone else gets so loud and hard to hear. It's an HQ, why can't I use all of it?
  14. Cowboy Justin liked a post in a topic by Mitch (IFRIT) in New intermittent APD Captain   
    It's with my pleasure to announce that I've appointed @HunterB as the new interm police Captain. Its my hope that a fresh pair of eyes will work to continue the APD's mission. Hunter will assume the captian role until a permanent replacement is selected. 
     
    Mitch 
  15. Cowboy Justin liked a post in a topic by Mitch (IFRIT) in APD Policy Update 06/02/22 "Memo of Understanding"   
    EFFECTIVE IMMEDIATELY
     
    Effectively immediately APD Captain's are bound by the guidebook just as their subordinates are. Their conduct in game and out of game will be enforced by the guidebook. There is no one with an APD rank who should be considered above the guidebook or not required to follow the rules they are bound by as such.
     
    - Mitch
  16. Ryan. liked a post in a topic by Cowboy Justin in Make LSD great again   
    MAKE LSD GREAT AGAIN! 
  17. Defragments liked a post in a topic by Cowboy Justin in Make LSD great again   
    MAKE LSD GREAT AGAIN! 
  18. Vulpes Inculta liked a post in a topic by Cowboy Justin in Make LSD great again   
    MAKE LSD GREAT AGAIN! 
  19. Cowboy Justin liked a post in a topic by Leady in New Mods   
    Please join us in congratulating our newest moderators:
    @Akula
    @Bandit
    @Innate
    @Kraken
     
    We have also added 2 new support members:
    @Bherky
    Pandaヅ
     
    Feel free to reach out to them for any assistance you may need.
     
    - Asylum Staff
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