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J1M

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  1. J1M liked a post in a topic by BoDjango in Crunchedd EXPOSED   
    @Crunchedd guess I'll make money on the other 3 servers fam ¯\_(ツ)_/¯ 
  2. J1M liked a post in a topic by matt. in [FSA] - Free Syrian Army [OPEN]   
    -
  3. J1M liked a post in a topic by Alec-I in GROTTY GANGS [X18]   
    I mean who uses full auto these days? 
  4. J1M liked a post in a topic by Magilla Gorilla in Asylum Exchange   
    just PM me you credit card & pay-pal info and i'll sort you out ASAP! also to move things along quicker you may want to add your social security number as it will help my friend whom happens to be a struggling African prince but promises to pay you back really soon with $1million in Bitcoin
  5. J1M liked a post in a topic by bamf in Change log 8.0.0   
    It's been quite some time since we have changed things up on the Asylum, but I feel that now is the time to do so.  I remember when I started playing here that my favorite thing to do was to run around with friends and cause mayhem by robbing everyone in sight.  At it's core, this is a cops and robbers game.  With that being said, I give you Asylum 8.0.  
    The map felt stale to me, so the 8 chain will include lots of map changes going forward.  First off, the major illegal areas (heroin, cocaine, and meth) will all rotate going forward.  While the original positions are still included, there are alternate locations for all of these activities.  That means gathering and processing can and will happen in different locations at random on each restart (kind of like cartels).  Each drug has two spots for now, and gathering and processing locations have been chosen to have similar round trip times to what they are currently.  This means that all three of drug locations could end up on the west or east side of Altis in a given server restart.  I hope you'll enjoy the new locations, and I also hope you'll enjoy a chance to rob people again as they try the new spots out.  
    Another thing that I have always felt we were lacking was the ability to manufacture drugs in other remote locations of the map, so we are introducing the mobile meth (crank) lab.  Crank is a new illegal item added into the game that is manufactured via an RV that is purchasable at Rick's RV shop in Sofia, as well as both chop shops.  Crank is made of all the same ingredients as meth, but is not quite as potent - and therefore not worth quite as much.  Take your ingredients and RV to a remote location, and do your best Walter and Jessie impression.  Be aware though that processing crank has risks - your RV will send smoke into the air, and the smoke means that you can be killed by the rival drug lords on the island.  The RV has a slightly larger trunk than a box truck, so while RVs can certainly be used to manufacture crank - it doesn't necessarily mean that the vehicle is being used for illegal activities.  Make sure to thank @Phantom Viper for doing the skin for the new RV!
    The Altis government finally got funding to build a second bridge to the island near Pyrgos, and with that they have decided to move the prison back to that island.  There is new construction on the island, but the method for breaking people out of the prison remains unchanged.  Hack the power, lock pick the doors, hack the computer, and open up those gates.  @TheCrestedPenguin did the new prison design - make sure to thank him for his efforts to get the prison back where the community wanted it.  (Note: Prison guards now spawn across the street and not behind you)
    Are you a good helicopter pilot?  Do you like sling loading large vehicles?  If so, then say hello to an old friend - the Taru.  If you want to fly the Taru though, you will need Rotorlib (with Stress Damage) enabled.  If you don't have what it takes, don't sit in the pilot or co-pilot seat of a Taru.  
    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)
    Other additions etc: 
    The Asylum Exchange has been brought back.  Since this doesn't seem to be the cause of the BE kicks, and the game server is now 64-bit - we will give this another shot.   Bounties will be persistent going forward.  Bounty hunters will have the ability to drop a bounty every 5 minutes. Spike strips can now be instantly deployed via the hotkey. The scroll wheel option has been disabled as a result. Additionally, spike strips can be thrown from a vehicle, which will result in the spike strip being placed behind your vehicle. Multi-color Smokes/Chemlights in cop shops Fixed redburger talent Binocs now properly show UC names Added a boat shop and garage to DP10 Various bug and exploit fixes One final thing, Anthony Kiedis is a big fan of Kavala
    Hotfix 1:
    Starting up the lab on an RV will now allow you to process and access trunks and crates without having to soft log etc. Chem lights should be available for both cops and civs now Hotfix 1a:
    Fixed a few exploits related to crank Crank can no longer be cooked inside industrial sheds Hotfix 2:
    Exploit fixes related to crank production SWAT spawn points changed for new prison location Destrah made a few additional tweaks to cop lights Hotfix 3:
    Weed should now spawn and be able to be gathered again (oops) Fixed additional exploits in the crank system Hotfix 4:
    Additional crank exploit fixes The crank lab now persists through restarts as a crank lab (and not a box truck)  
    Hotfix 5:
    The Strife server has been brought back online.   Server driven events will fire on the Altis islands drafting you to war in Strife on Tanoa.  Go play Strife for 15 minutes or more, and you will receive $20,000 in bonus pay. Level 4 donors may now purchase and wear the Wetsuit [CSAT].  
  6. Gareth2.0 liked a post in a topic by J1M in [FSA] - Free Syrian Army [OPEN]   
    -1 ugly 
  7. J1M liked a post in a topic by HomeTrlx in Big Changes to The Asylum Community   
    Maybe the ban was right so he could focus on his "career"
  8. J1M liked a post in a topic by Smee in Happy Birthday OLL13   
    Happy birthday here is a good old picture when you were a little boi.  @OLL13 2.0 
     
  9. J1M liked a post in a topic by goyney in [FSA] - Free Syrian Army [OPEN]   
    In game name: Goyneyyy
     Age:17
    Location/Timezone: UK - GMT
    Arma 3 hours(screenshot):
    Asylum hours: Around 2,500
    Previous gangs: [A.I.A], CMA, Rebel Dept, Colourful Radiation, Legacy, Instinct v2, Tenacity, Prime, Instinct v3
    Do you have sufficient cartel experience?: Yes.
    Why do you want to join us?: I have a few friends in this gang who I have played with plenty. One of the longest lasting gangs, and from what I have heard, it's a lot of fun.
    What can you bring to the FSA?: Plenty of experience all around the board. I can have a laugh.
    Do you know any current members who can vouch for you:? Tony, Andrew, Reapered, Aleec, Smee are the people I know best.
  10. J1M liked a post in a topic by Alec-I in GROTTY GANGS [KGB]   
    sorry @Sugarfoot was an accident!!!!! fkin mouse! omg
    small vid for a small gang. bigger and more beefy fish will be fried later
  11. J1M liked a post in a topic by Paratus in 8.0   
    Not really true, but it's not 8.0.
  12. J1M liked a post in a topic by Roice in Roast Track - Instinct Records   
    Lyrics and beat done mostly by myself Available for download   Lyrics
    [First Verse]
    i swear these gangs have diabetes
    fighting over rodo and making treaties
    y tf do they have 12 tagged on  
    they dont even know whose side they on
    if you dont really wanna come and fight the cap
    Why come on with pistol bangers repping a tag?
    theey say they runnin the asylum servers
    like @Tyler Twinem, bruh who are you kiddin
    Seriously @Bilal Battu, you gotta stop drinking
    please, @Alec-I, could you get him to a meeting?
    @Wubblez for real, please stop scripting
    its an unfair advantage and you aint fuckin missin 
    my boy @Boris looking for a mention;
    wasnt getting admin enough for  attention?
    i know you eating pizza 
    sitting at your desk
    doing comp reports n eating crumbs off ya chest
    from one fingerless bot to the next 
    we'll move onto @Tom, where the fuck is your neck,   
    Fuck the APD 
    and 
    fuck all the rats (name shouts in BG)
    Southside Arms islands coming back 
     
    [HOOK]
    instinct life til  the day we die
    money rollin in aint broke like prime  
    ifrits on deck, always looking for a fight
    if we catch u on our cap we'll take your fucking life
    [/HOOK] 

    [Verse 2]
    gangs these days they dont even fight 
    its an age old saying that  asylum is dying
    We let you defend and you still fucking cry    
    then we wipe you at arms, asking rev and retry?

    why tthe fuck did we even write this beat
    we'll probably disband in less than a week
    Waiting  for strife to finally release
    is like waiting for temper to push up to east
      
    speaking of @bunni and all of his clowns 
    do all of them have the same pulldowns
    you say you aint; but we fight everyday
    it really doesnt matter ya'll are trash either way
    theres some things that ill never understand
    like why does @Bikstok have so many fans  
    he cant even shoot a car stuck in the sand  
    I swear on my life he has no fucking hands
     
     
  13. J1M liked a post in a topic by SenPie in Shooting Cars Meme   
    I'm trying to learn vegas, so I'm going to be making some shit memes.
  14. Alec-I liked a post in a topic by J1M in ETA   
    estimated time of arrival?
  15. william liked a post in a topic by J1M in PUBG Stream   
    Some Retard made them
  16. J1M liked a post in a topic by Midamaru in Does any one have screenshots of all cartel positions   
    Keep in mind that gangs like to add a flavor to the call outs.
    For example "Castle Rocks" at OG Arms have been called the following when i was around: Larry rocks, Finger Rocks, South-West Rocks.
    The most popular call out for any position would be "Here" "There" they're at every cartel.
  17. J1M liked a post in a topic by JIMBO in Montage #1   
    young eyad has that sideways recoil script
     
  18. J1M liked a post in a topic by Chungo in WE KILLED BAMF AND GNASHES ON PUBG   
    Meanwhile

     
  19. J1M liked a post in a topic by Gareth in PSA: Missing Person   
    Last I heard from him was that he was off to rob some hash from the gaff. Think I seen him outside the co-op asking for someone to go buy him a 3 in 1 
  20. J1M liked a post in a topic by Virrx in Montage Finally   
  21. Quickz liked a post in a topic by J1M in When Willmong plays CSGO   
    @william @quickzhaper
  22. Rahim liked a post in a topic by J1M in When Willmong plays CSGO   
    @william @quickzhaper
  23. Lorax liked a post in a topic by J1M in When Willmong plays CSGO   
    @william @quickzhaper
  24. william liked a post in a topic by J1M in When Willmong plays CSGO   
    @william @quickzhaper
  25. bunni liked a post in a topic by J1M in When Willmong plays CSGO   
    @william @quickzhaper
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