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.Max

APD Corporal
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  1. MagicSpoon liked a post in a topic by .Max in Asylum Gaming Mailbox's and Pipebombs!   
    Add a Mailbox option when you scroll wheel on a players owned house:
    - The mailbox would be able to be accessed at anytime by the home owner
    - Anyone on asylum could put something into someones mailbox, once you put it in it cant be taken out only by the person who owns the home. (1 exception below)
    - This could also be used to receive comp, just as a way to make things more interactive.
    - Increase friendliness and sharing on gaming asylum like we all want!!!!!!!

    New item for the newly founded mailboxes - Pipe Bomb
    - Pipe bombs at rebels to be put in peoples mailboxes for a fair price.
    When someone opens their mailbox with a pipebomb inside it blows up damaging the property and killing the player as well as a cool announcement about someones house being blown up by a pipe bomb!

    APD incorporation: A lot of fellas are going to say well someone could just run up to a house and store their gun in a random players mailbox. Somehow incorporate the APD into it by maybe allowing officers to seize items that where just seen stored in a mailbox or something like that.


    Nothing would make the community more happy then opening a gaming asylum virtual online house to a friendly gift or a virtual pipe bomb!!!!
  2. GravL liked a post in a topic by .Max in Asylum Gaming Mailbox's and Pipebombs!   
    Add a Mailbox option when you scroll wheel on a players owned house:
    - The mailbox would be able to be accessed at anytime by the home owner
    - Anyone on asylum could put something into someones mailbox, once you put it in it cant be taken out only by the person who owns the home. (1 exception below)
    - This could also be used to receive comp, just as a way to make things more interactive.
    - Increase friendliness and sharing on gaming asylum like we all want!!!!!!!

    New item for the newly founded mailboxes - Pipe Bomb
    - Pipe bombs at rebels to be put in peoples mailboxes for a fair price.
    When someone opens their mailbox with a pipebomb inside it blows up damaging the property and killing the player as well as a cool announcement about someones house being blown up by a pipe bomb!

    APD incorporation: A lot of fellas are going to say well someone could just run up to a house and store their gun in a random players mailbox. Somehow incorporate the APD into it by maybe allowing officers to seize items that where just seen stored in a mailbox or something like that.


    Nothing would make the community more happy then opening a gaming asylum virtual online house to a friendly gift or a virtual pipe bomb!!!!
  3. Bad Samaritan liked a post in a topic by .Max in Asylum Gaming Mailbox's and Pipebombs!   
    Add a Mailbox option when you scroll wheel on a players owned house:
    - The mailbox would be able to be accessed at anytime by the home owner
    - Anyone on asylum could put something into someones mailbox, once you put it in it cant be taken out only by the person who owns the home. (1 exception below)
    - This could also be used to receive comp, just as a way to make things more interactive.
    - Increase friendliness and sharing on gaming asylum like we all want!!!!!!!

    New item for the newly founded mailboxes - Pipe Bomb
    - Pipe bombs at rebels to be put in peoples mailboxes for a fair price.
    When someone opens their mailbox with a pipebomb inside it blows up damaging the property and killing the player as well as a cool announcement about someones house being blown up by a pipe bomb!

    APD incorporation: A lot of fellas are going to say well someone could just run up to a house and store their gun in a random players mailbox. Somehow incorporate the APD into it by maybe allowing officers to seize items that where just seen stored in a mailbox or something like that.


    Nothing would make the community more happy then opening a gaming asylum virtual online house to a friendly gift or a virtual pipe bomb!!!!
  4. 王 rando 王 liked a post in a topic by .Max in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    a developer makes a suggestion and does not even go through with his suggestion
  5. .Max liked a post in a topic by Mr.Purple in X T C | V   
    mid
  6. .Max liked a post in a topic by BaDaBiNg_10-8 in who’s still gaming here in 2023   
    Hey @Rogue.............what's long, hard, and full of semen? A Submarine! 
  7. .Max liked a post in a topic by Chris Peacock in 2nd Warlord   
    add a 2nd warlord near the other goldpan site. https://gyazo.com/c9640c7914b559256dae805ae2f6eff7
  8. .Max liked a post in a topic by Fitz in Cut Scene   
    This seems to have gotten off topic, I have no issue adding something to disable the win screens, or just removing them all together.  Will confer with the other devs and hopefully add this to a list of QOL changes we would like to see. 
  9. .Max liked a post in a topic by Chris Peacock in Cut Scene   
    Let’s compare patch notes? Or maybe review dom and who made the entirety of that which has more players than the main server 
  10. .Max liked a post in a topic by Chris Peacock in Cut Scene   
    we miss slick for a reason
  11. .Max liked a post in a topic by Chris Peacock in Never Forget @mitch   
    Bring back slick fr
  12. HunterB liked a post in a topic by .Max in Never Forget @mitch   
    One day Asylum will be greater than Olympus again, one day.
  13. .Max liked a post in a topic by william in New Moderators   
    Remember, grinding hard gets you nothing in this community
  14. .Max liked a post in a topic by Mandalorian 2.0 in Craftable warlord items   
    Let us store the african warlord items we craft. 
  15. .Max liked a post in a topic by 王 rando 王 in casino changes   
    bigger bets, no bans, split option on blackjack, differentiate the blackjack tables, 1 for lower bets but 1 or 2 decks, the other for higher bets but 6 or 8 decks.
  16. zdeat liked a post in a topic by .Max in Dom SRT uncaps   
    if your not gonna change cap time make each time you respawn cheaper. If you make it so each time you respawn it costs 2500 then that would mean that you have to uncap a flag with the henious timer 1 out of every 8 lives. Mabye rework payouts to be based on the number of officers online or something like that. It’s just not very fun as SRT when you loose money or break even and there are civs on the server making double the money they put into the dom.
  17. .Max liked a post in a topic by Chris Peacock in Painkillers   
    My issue is the fact that no matter what you give the medics the chances that they revive you to where that 100% health is important is 1/10000 medics usually revive you in a major city when you are 100m or less away from a hospital….. the time you are at 75% health and can’t passive heal from hitting rocks and shit while driving is like 15-20minutes and doesn’t effect gameplay at all. Like I said I understand that in real life painkillers don’t let you passive heal but I do think there should be an item that lets you. Idc what it is I just thought to give painkillers more use. Buffs to the medic faction won’t make them come to cartels/fed events on civ sides more or less often…. 
  18. .Max liked a post in a topic by Chris Peacock in Painkillers   
    fine then make another item that allows for the revive sickness to go away... idc if u make it cock and balls i just think revive sickness is useless and shouldnt be in the server.
  19. .Max liked a post in a topic by Chris Peacock in Painkillers   
    medics are only useless because they sit in athira all day and dont leave major cities.... 
  20. .Max liked a post in a topic by zdeat in Trail by Combat Adjustments   
  21. .Max liked a post in a topic by King in Dom SRT uncaps   
    Like Junke said, we have pushed for literally anything related to SRT and nothing will come of it.  SRT is not worth SA/Dev/Captain's hassle to accommodate for 20'ish people.
  22. .Max liked a post in a topic by Chris Peacock in Dom SRT uncaps   
    Why is uncapping so much longer than capping flags? SRT is hard enough to try and get a coordinated push and then win and have the ability to uncap... no reason to make uncapping longer
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