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lukee

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  1. Crossfade liked a post in a topic by lukee in Self lockpick   
    Make it to where anyone who is restrained be able to lockpick themeselves but with a lower success rate (maybe around 1 to 5%) but whenever you are in the process of lockpicking yourself, have some sort of sound or small hand animation so you can’t just break out without someone noticing.
    Seriously I’ve seen mfs irl get out of cuffs while underwater upside down in like 5 seconds
     
    (This is something that will rarely ever happen and won’t make your life any more difficult I promise, stop crying)
  2. lukee liked a post in a topic by DEMI ROZE ヅ in 3   
    No shot you added a CQC clip 
  3. lukee liked a post in a topic by zdeat in Governors Castle Event   
    Day 2,
    I believe I have fully finished the first draft of the event Added some things here and there but didnt want to clutter the place with objects. Here are some screenshots that I took:

    Castle Layout:
     

    Sector 1:
     

    Sector 2:
     

    Sector 3:
     

    Vault Area:
     

    Office Vault:
     

    Bunker Vaults:
     

    Again this is a rough draft, let me know what should be changed and added.
    Thanks!
  4. lukee liked a post in a topic by Alex. in Selective fire   
    Skill issue
  5. lukee liked a post in a topic by Hypersomnia in Selective fire   
    bro cant be bothered to tap f twice instead of once
  6. lukee liked a post in a topic by Tyrone Darnell in Crimson [OPEN STRICT RECRUITMENT]   
    I swear every new plague variation gets worse and worse 
  7. lukee liked a post in a topic by Krause in add new achievement name titles   
    Kinda gay Ngl
  8. lukee liked a post in a topic by shawn in Cadets & Federal Events   
    no
  9. lukee liked a post in a topic by xeL in Lawless andyr global ban.   
    Advance anti hack server strikes again.  Wokka CQC on top.
  10. lukee liked a post in a topic by zdeat in Cop Sided Federal Event (Evidence Convoy)   
    I kinda talked about it briefly in the “community meeting” but I was saying that evidence should seize into an HQ, then cops are able to load up the contents into a tempest and then drive that to the evidence lockup. With this you’re able to take contents of something like Air HQ to evidence. The payout for each HQ would scale depending on how far the HQ is to the evidence lockup. 
     
    This would work more like a shipping event for cops, the only difference is we would have only one location to go, being the evidence lockup. 
     
    The way I see you could get around this is using the vehicle as a shipping event. Cops take it to evidence and the rebels take it to 100% Pyrgos South. Gives cops the ability to take back the vehicle without the contents of the event being taken and gone. 
     
    I also think it’s going to be impossible to tell civs no quilins/ 50cals. Are the admins going to ban someone for using them? I think it’s a VERY quick way to annoy career rebels.  Instead…. Bring back the justice wagon!
    Armor isn’t capped on normal fed events and I’m going to assume this isn’t going to be 18v18 all the time like last night. I’ve talked about this in other posts before, we’re out numbered out gunned and out armored. I think nerfing cops more is just going to make it aids for us. 
     
     
    One thing I would like to add as well is SWAT is enabled for the event, and there is no limit to this. If there are 5 SWAT officers online, 5 SWAT slots are enabled. 
  11. lukee liked a post in a topic by shawn in If skimancole doesn't get his admin back.   
    @skimancolehold this L
  12. lukee liked a post in a topic by Stretch in If skimancole doesn't get his admin back.   
    I created this video in honor of Skimancole
    @Slimeis owed all the credit for the amazing music, enjoy.
     
     
  13. lukee liked a post in a topic by FilipinoBusinessman in ł Ł ł - Ławless Recruitment   
    RIP LAWLESS(MACHO GANG)
     
  14. lukee liked a post in a topic by cHIP oTLE in If skimancole doesn't get his admin back.   
    Wake up guys.  It's asylum.  No one fucking cares.  And if they do, they need to either touch grass or a Rope.  Holy shit, let it die already...
  15. lukee liked a post in a topic by operatorjohnny^ in New Management   
    what a game changing suggestion. great work batcan. 
  16. lukee liked a post in a topic by Manolo in Green money making zones   
    Hell no, no protection go play some other server if you want to farm in peace.
    There is no better joy than teaching new players the way of asylum by taking all their goodies.
    NOT only taking their shit but talking shit after... Ahh yes that's Asylum!
    Equal opportunity thief!
    https://www.twitch.tv/videos/347393983
    https://www.twitch.tv/videos/1607274763
  17. lukee liked a post in a topic by goyney in New Management   
    yeah because you would be happy playing on the server just you and your gang farming money you will never spend
  18. lukee liked a post in a topic by zdeat in ZDEAT #2   
    Good Night,
  19. lukee liked a post in a topic by TommyY in Changelog February   
    steve you such fucking roleplayer shit sever it's dying every single day 
  20. lukee liked a post in a topic by Junke in Changelog February   
    smh @Patato found out guys gg
  21. lukee liked a post in a topic by NewYork718 in Changelog February   
    Lol we can never have nice things. They capped the evidence lock up for all the softies that got offended from the great payout. 
    Overall great hotfixes and everything but the evidence lockup cap limit is terrible. More than 50-60% of items in that truck disappeared with server restart. 
    There shouldnt be a cap. 
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