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Blank

APD Corporal
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  1. rumrunner7777 liked a post in a topic by Blank in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    this is actually a good idea 
    for new players to get a income and a footing in the server
  2. Mandalorian 2.0 liked a post in a topic by Blank in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    this is actually a good idea 
    for new players to get a income and a footing in the server
  3. Ruffian liked a post in a topic by Blank in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    this is actually a good idea 
    for new players to get a income and a footing in the server
  4. IFKNLOVEHONEY liked a post in a topic by Blank in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    this is actually a good idea 
    for new players to get a income and a footing in the server
  5. Blank liked a post in a topic by Kelly in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    How much time do you have on your hands XD this is amazing 
  6. Blank liked a post in a topic by IFKNLOVEHONEY in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    Dear Governor, Great news! Your shipment of Efstratios Queen Bees (Apis mellifera cecropia) packed by our wonderful busy bees at Efstratios Honey is pending pick up by our courier at Agia Marina. As soon as it  is picked up and scanned by our courier we will send the air-tracking information including an estimated time of arrival at your office in Pygros.
    We at Efstratios Honey wish you the best of luck in your repopulation efforts!
    -----------------------------------------------------------------------------------------------------------------------------------------------
     

    Honey
    A beginner/intermediate money maker
     
     
    TABLE OF CONTENTS
    1. Conception
    1.1. Roleplay implications/story influences
    2. Potential balancing
    2.1. Product Specifics
    2.2. Pricing
    3. Epilogue
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Conception
    Honey, is an intermediate legal money maker with illegal implications. Honey would be a field-gatherable item (Raw Honey) able to be produced into three distinct products. 
    On the legal end of the spectrum we have Lemnos Honey. This functions as the beginner route - much like legal Weed Field into Dispensary. This would require the partitioning or introduction of an additional building (or NPC such as PCP) to operate as a processing facility. This would net the smallest profit out of the three but provide a new beginner money-maker alongside Weed Field.
    Illegally, we have two potential end products.
    1. Mad Honey; and
    2. Mead
    Mad Honey functions as our narcotic alternative utilising an already established drug field alongside the new Honey Field. Mad Honey is a mixture of Dark Fungi and our Raw Honey to make a potent psychoactive drug favoured for its easy consumption - a consequence of the rich honey farmed. In order to avoid the need to add more objects, this should be processable at the LSD Sheet Factory as another scroll-menu option (not unlike the multiple options offered at Spirit Distillery). I imagine this being the highest upfront profit product able to be produced. Unlike LSD however, being a 'food' item this should be sellable to Wong's keeping in line with his theme.
    Mead functions as our 'passive' money maker. This proposal would remove the long-forgotten Whiskey varieties offered in the game currently. Its unique identifiers being a two-component alcohol - being only Water and Honey and an extremely long aging time to balance the two-component nature of the alcohol. Obviously, Mead, not being a Spirit would not make much sense to be distilled at the Spirit Distillery, however, in line with being a replacement for Whiskey and not wanting to create more entities than needed should still be 'distilled' at the Spirit Distillery. Keeping in line with the theme of Spirit Distillery a name change to Fortified Mead or Honey Jack may be appropriate here.
    I see Mead (Fortified Mead/Honey Jack) aging as such (aging quantity same as Whiskey):
    Stage 1: Young Mead
    Stage 2: Developing Mead
    Stage 3: Drinkable Mead
    Stage 4: Maturing Mead
    Stage 5: Mature Mead
    Stage 6: Aged Mead
     
    Roleplay implications/Story influences
    The conception behind this money-maker came with a chance tasting of a peculiar honey varietal: Honey Hasapis, a monovarietal thyme honey, produced in Altis' real life counterpart Lemnos. At the time not knowing about Lemnos nor its connection to Arma 3 I investigated Honey Hasapis and learnt of its origin point's connection to the game we all hate. So, with that the cogs began to turn.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Potential Balancing
    Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard.
     
    Product Specifics
    - Raw Honey and Lemnos Honey
    In the vein of being beginner friendly I think risk here should be mitigated, however, potentially making this another field that can be made illegal by the Governor like Weed may add some much needed risky element Additionally, maybe making the Governor make a conscious decision between making Weed legal or Honey legal may add some interesting gameplay elements and action economy to becoming a governor - Mad Honey
    Outside of requiring two components, one being in an easily ambushable KOS zone, I think Mad Honey can be additionally balanced by requiring two process cycles at LSD Factory. The first cycle producing Unsafe Mad Honey (unable to be sold, representing an unrefined version of the final product) and a second process producing Mad Honey. - Mead (Fortified Mead/Honey Jack)
    I think Mead will be controversial in the sense that it is a two-component alcohol, meaning;  - 1: You can produce more of it due to weight; and  - 2: It will be cheaper to produce, no longer requiring the most expensive component to alcohol In an effort to combat the first option, we can make honey weigh 2 per item. Bringing the completed item weight to 3 per, bringing it back in line with other alcohol varieties. As for the second issue, I'm unsure of how to balance this without removing thematic and unique elements to the alcohol. Most notably, honey in an unrefined, unfiltered raw version can harbor wild yeasts which allow for the fermentation.
    However, we can potentially add another balancing factor in the form of bolstering the final product price to compete with or exceed 25 Year Scotch but implement a failure aspect like when you break a lockpick. During the distillation or during the aging, the wild yeasts could 'fail' causing the product to be lost or maybe de-aged to the previous stage.
     
    Pricing
    All prices are suggestions and may not represent an understanding of the economical ramifications to the money maker.
    Lemnos Honey:
    $300 (sold to Market)
    Justification
    Lemnos Honey is designed to be a more beginner friendly money-maker. Ideally to work alongside Weed but not overtake it. At $300 and a weight of 2, a carryall backpack (96 weight / 2 = 48 x 300) equals $14,400 per backpack - enough to get you on your feet and enough to scale out if sold in bulk.
    Mad  Honey
    $850 (sold to Wong's)
    Justification
    Mad Honey is quite literally the mixture of Dark Fungi and Raw Honey. Representing this by taking the current price of LSD Pills ($550) and Lemnos Honey ($300) and combining the two ($850) seems reasonable enough for a double-processed drug that requires you to delve into the Dark Fungi mine/pit.
    Mead (Fortified Mead/Honey Jack)
    $100 (Stage 1)
    $150 (Stage 2)
    $200 (Stage 3)
    $400 (Stage 4)
    $550 (Stage 5)
    $980 (Stage 6); or
    $1000 (Stage 6 alternative)
    Justification
    As explained above I believe Mead (Fortified Mead/Honey Jack) to be a fitting replacement to Whiskey and as such I don't see the prices needing to change much from that.
    However, as also mentioned, if a failure state was to be added prices should be bolstered to compete with 25 Year Scotch or to exceed to balance out the extra work requiring to be put in.
     
    Epilogue
    You've reached the end... congrats! Look, evident by my name I love honey - I'm an enthusiast, a homebrewer and all around bee guy. I think this gives the opportunity to explore some new ways we can use pre-existing money makers and give the opportunity to fill out some of the more undeveloped areas of the map (such as the North Eastern quarter containing Sofia). Plus, who doesn't love exploring a new money maker when they come around on Asylum?
     
    -IFKNLOVEHONEY.

  7. Blank liked a post in a topic by william in New Moderators   
    Interesting, why not just give @Smurfyslawhis admin back
  8. Blank liked a post in a topic by zdeat in New Moderators   
    Let’s gooooo Grats boys
  9. Blank liked a post in a topic by Akula in New Moderators   
    Please join us in congratulating our newest moderators:
    @Austin M

    @Junker

    @Niels

    @Smurfyslaw
    We have also added new support members:
    @Hubschrauber
    @Canna
    Feel free to reach out to them for any assistance you may need.
     
    - Asylum Staff
  10. Blank liked a post in a topic by Witz in Changelog May   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Welcome Screen when loading into the server. Click "PLAY" to spawn in. New background@MyrtleDesign New Police HQ's Added Sofia HQ Closer to Sofia Underfunded & noob friendly, No deer stands and weak towers. Highway HQ Further south closer to federal events for faster response time. No Heli pad More entrances                  Credits to @Sandwich; )
    Vehicle Modifications Changed the vehicle mod menu with more stuff! Added new vehicle mods: Hardened Locks: Takes longer for someone to lockpick your vehicle. Basic Locks Medium Locks Advanced Locks Nitrous Tracker Qilin/Prowler Doors New Asylum Plus skins: (preview) Pilot Coveralls (Quarantine) Pilot Coveralls (Ode to Mitch)                 Credits to @Kelly
           Subscribe to Asylum Plus here
     
    House Tax To minimize players holding onto houses without actually using them, we will be implementing a new tax system for houses. This system is intended to hold individuals more accountable that only log in to maintain possession of their houses, while having as minimal impact as possible on our active players. If you are finding it difficult to maintain your houses, it is recommended that you decrease the number of houses you own. Houses will still be removed after 30 Days of 0 activity regardless of tax payment (Unchanged) House Tax Scheme: After 10 days since your last house tax payment: You are able to pay the house tax. You can view and pay house tax using your phone -> Housing app. Day 31: House becomes overdue, you cannot use doors and inventory. Day 33: An extra 20% is charged per house. Day 35: House is put back on market. House Tax Prices The upkeep price of the house depends on: Playtime: Every 10 minutes, you get 10 minutes added to all of your owned houses at that time. The more you play the less you pay House type (1C, 2C, 3C, Garage, Shop, Shed). Total houses owned. Overdue or not Base upkeep cost (Per IRL Month, Per Building) Shed: $45,600 150k: $20,250 120k: $15,000 70k: $9,000 40k / Garage: $8,250 Playtime Discount/Penalty modifier chart: Visible Cartel Payouts Cartel payouts are now shown in one place on your gang bank statements. Money is added after the cartel changes ownership or before server restart.  Rebel Weapon Shop Car-95 Hex & Green Hex Variants Car-95GL + Variants AFD Equipment Nitro to shop Flare gun for Paramedic+ New Billboard Texture APD Federal Event notification. Show if a player is new to the server when searching them. Quests & Title Chop 25 Orca's - "Shamu" Title + $10,000 Pay $500,000 in property taxes - "Tax Man" Title + 2 RPG Rockets More Titles  Hell Taker, Achieve a current war rating of 7,500 Almighty, Achieve a current war rating of 10,000 Tormentor, Achieve a current war rating of 15,000 Tyrant, Achieve a current war rating of 20,000 Angel Of Death, Achieve a current war rating of 25,000 Changed:
    @Mitch (IFRIT) Farm & RV Modification Centre After retiring from owner of Asylum, Mitch purchased a piece of land where he spends his days working tirelessly from sunrise to sunset. However, the soil on his property is in poor condition and doesn't yield many crops. As a result, he decided to pursue a more lucrative business by selling used tractors and modifying old RVs to cook and sell crank and moonshine. This conveniently located farm is close to the new Highway HQ allowing stranded citizens to get a new ride when those APD officers won't lend you a quad to get home.  Moved Sofia RV shop Small changes to Jewelry Emporium van locations to make them more defendable by civs. Gang Boat can be used after 10 minutes of winning it. Bounty Hunter Arrest cap $175,000 -> $250,000 Qilin (Armed) price $85,000 -> $90,000 Crafting Added Car-98 Car-98 Mags Rahim Mags Ak-12 Lush & Arid Variants Changed Cash to craft frit $90,000 -> $80,000 Rahim unprocessed cocaine 13 -> 10 Katiba Opium 12 -> 8 AK-12 Uncut Diamonds 4 -> 3 Lowered Mental deer stands. AFD Federal Event notification. Moved Medic Request button and added Yes/No confirmation. Performance optimizations for main server and domination. Many titles had "The" removed from in front of them Fixed:
    Some Gang Boat objects moving around. Not being able to gather oysters in a specific area. Blue Evidence Locker polygon will no longer be drawn when domination is active. Vehicle inventory being in use when it is not. Check in to Rehab action not having the correct radius. Not being able to go out of Passive Mode while having a bounty. A rare memory leak. Storing tanker helmet in houses. Being able to glitch out of prison after a court session. Lucky Bastard title not working. Removed:
    Some unused map objects and wrecks.  
    DOMINATION:
    Respawn cooldown  2 minutes -> 1 minute Added Vehicle Garage to flags when owned. SRT Kill unlocks SPAR-16 16 -> 5 MX 25 -> 10 MXM 35 -> 25 *New* "Touch Grass" title: 1000 Fixed incorrect notifications when unlocking weapons (SRT) Fixed some items not charged in loadouts.  
    Hotfix #1
    Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns. Hotfix #2
    Welcome UI fixes for some monitors. CSAT not charged in loadouts for SRT. Changed spawn rate of Medical Airdrop. Not being able to sell the Vehicle Airdrop at Chop Shop. Hotfix #3
    Added Wreck Excavator inventory full sound. Added Dump HQ for firefighters. Changed Highway Patrol HQ to original location. Fixed: SRT pulled vehicles still showing in garage. Prison Break being able to be stopped multiple times. Floats in some inputs. AK-12 (Arid) not being able to be stored in houses. Flare ammo in loadouts for AFD. AFD hose exploiting Some titles with wrong text. Oyster Field incorrect gather range. Getting out of vehicles while downed. HW HQ arrest/seize range. Hotfix #4
    Fixed skiptracer bonus calculation due to the new arrest cap.
  11. Blank liked a post in a topic by HunterB in ****APD Policy Update 06/11/2023****   
    EFFECTIVE IMMEDIATELY
    Disarming a civilian:
    Officers now have the option to disarm a civilian if they are caught escorting another player in Police restraints.  Officers do not need to give warning to this.   Retired Captains:
    Retired Captains may now give disciplinary action to APD officers if they are found to be violating APD Guidelines.  Current Captains may still overrule disciplinary action given out by Retired Captains if they deem it necessary. APD Staff Retirement:
    You must serve 6 active months in total as an APD staff member in order to retire.   Sergeant - 6 months If unable to complete 6 active months as a Sergeant - Demoted to Corporal with activities. Lieutenant & Captain - 6 months  If unable to complete 6 active months as Lieutenant or Captain - May retire from APD with previous rank if total active time served is 6 months or more.
  12. Blank liked a post in a topic by King in Training Server Dates **4/21/2023**   
    Fellow APD Officers and Trainers,
    Due to the server becoming more populated we would like to try out best to keep it this way while also keeping a substantial amount of officers online we will be restricting training times to accommodate this.  After observing peak times of the server we have seen that Friday, Saturday, and Sunday are the three days that have our peak amount of players.
    Trainings will now only be hosted Monday through Thursday from here on out.
    For anyone who needs trainings whether it be applying for Corporal or going for SWAT and cannot make a Monday through Thursday date, please talk to me or any APD Captain/Chief of Police and we will be happy to get your situation sorted out.  You can find any of us in TeamSpeak or message us on discord, @KingDerek#3275 @SandwichKREMIT#1234 @InnateInnate#2511 @Jr4life24Jr4life24#0545
    Regards,
    - Lieutenant King
    Training Team Commander
     
  13. Blank liked a post in a topic by Mayhem in March Community Challenge   
    $9,906,775  So you almost got 3rd
  14. Blank liked a post in a topic by MoLu. in March Community Challenge   
    fuck u Zurph!!!!!!!!!!!!!!
  15. Sandwich liked a post in a topic by Blank in March Community Challenge   
    Ggs to everyone who attended this event it was a great time enjoyed the feds on both factions cop and civ hopefully the next one will be just as good good job King and zurph and all the admins that made it happen till next time 
  16. Blank liked a post in a topic by Zurph in March Community Challenge   
    Congratulations to Redemption 
    1st Place:
    Redemption Total: $31,989,524
    Federal Events: $22,050,137
    Cartel Capture Points: $3,694,000
    Cartels: $6,245,387
    Rewards
    -10 Crate keys (Gang leader needs to msg me who gets the keys)
    -5m gang funds
    -5 ifrits added to gang garage
     
    2nd Place:
    Plague Total: $25,400,507
    Federal Events: $19,214,084
    Cartel Capture Points: $1,763,000
    Cartels: $4,423,423
    Rewards
    -5 Ifrits
    -3m Added to gang funds
     
    3rd Place:
    Drunk Squad Total: $10,691,333
    Federal Events: $4,363,104
    Cartel Capture Points: $2,005,000
    Cartels: $4,323,229
    Rewards
    -5 ifrits
    -2m added to gang funds
       
       Thanks to everyone that participated, we would like feed back on what you guys like or did not like about the event. Also if any of you have any ideas of events you  would like to possibly see in the future let @King @Mayhem and I know and we will try our best to make it happen.  This was some what of a test run to see what we were able to do so hopefully things do get better. Again, thank you everyone that put up a fight.
  17. Blank liked a post in a topic by Patato in March Community Challenge   
    Enjoyed watching the race for first.
    GG to those that participated
  18. Blank liked a post in a topic by snoop in March Community Challenge   
    GG TO EVERYONE THAT FOUGHT IN THE EVENT AHOA REIGNS SUPREME. #ATHIRARATS #GANGFORTWINNERS

  19. Blank liked a post in a topic by Rogue in Server Rules Update Log   
    Added clarification on initiation:
     
    When initiating in person and you have a gun raised and pointed at the player you intend to initiate on, the gun takes place of the threat. Therefore, saying a threat in a statement for initiation need not be done. Example: Hands up or die/be downed. (Hands up = action) (die/be downed = threat)
  20. Blank liked a post in a topic by Rogue in Server Rules Update Log   
    Added clarification on initiation: 
     
    Initiation, red names, and group/gang initiation is only allowed up to 2.5km. Any interactions of groups/gangs outside of this distance will require initiation even if you are in the same group/gang as the person initiating/being initiated on.
  21. Blank liked a post in a topic by Alex. in lawless bank [GONE WRONG!]   
    No..... no you can not.
  22. Kiire liked a post in a topic by Blank in How do you get an Admin banned for harassment?   
    Lmao dead 
  23. Blank liked a post in a topic by Rogue in Server Rules Update Log   
    Added to Exploiting:
    Attaching a macro/scroll wheel and/or any program/component assisting the firing rate of a weapon Added to Initiation(for clarification as many new players were asking about this):
    Sirens may be used by APD Officers to initiate but the officer MUST ensure players are within audible distance of the siren. This is done at the risk and discretion of the APD Officer as they are initiating on everyone within audible distance.  
  24. Blank liked a post in a topic by Vista in Blank AR sept   
    AR Approved for September
  25. Blank liked a post in a topic by Boonie Hat in 📌Asylum Fresh Playtest Now LIVE   
    Continuation and update for (I'd suggest reading this)
     
    The patch is now live.

    While this is something new that's being tested I'd like to remind everyone that all rules will be in place. And just because we are on a different database does not mean your bans and punishments wont stick after the event. Please do not try to ruin it for other players.

    Again, we are temporarily starting everyone fresh besides their donation and faction status. This means houses, vehicles, money, stats, etc will be gone during the event. Only thing being kept is your current gang. (Gang bank, gang garage, gang house all will be removed)

    Any crate keys or skins purchased during the event will be useable on the main server after the test is over. Meaning if you purchase crate keys now you will not see them in your Asylum Fresh inventory, but instead in the main server inventory. If we do another play test we will move your newly earned crate rewards and skins over to the existing fresh server profile data.

    If you purchase or upgrade your donation rank please message me on Discord BoonieHat#0292 and I will try to get it updated quickly.

    Also, I've received a lot of messages regarding some of you thinking it's a wipe. It is not a wipe, but a play test to gain feedback about a wipe and try something new. After the event is over we will be switching back to everyone's current progress.
    All your progress you've made during this weekend will be saved. If feedback is good and we run the event again we plan on using this same data, but this isn't guaranteed as we may need to balance a few things.

    https://myfresh.gaming-asylum.com/home is now live and being used for the fresh start. We've disabled a couple leaderboards and stats for the time being.

    We will be giving away a few unique titles, donor ranks, and some store credit to the top achievers in The Altis Police Department, The Altis Fire Department, Civilians, and Rebels. I'm not going to spoil all the fun and tell you what were looking for, but I will say (It's not just money earned).

    Have fun. And leroy please don't steal my redgulls.
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