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Repto

APD Sergeant
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  1. Sandwich liked a post in a topic by Repto in Self lockpick   
    I never mentioned anyone being mad, it was just my way of saying that this really would be a useless implementation.
    Not sure where values came into play, if you pay attention to most of what cop's complain about then you would know more. The loss on rebel side is usually of their own volition. Majority of the times even with high bounties most civilians are just in one giant group which also seems ridiculous imo, if you choose not to run a giant group then good on you; Congrats. Even if you win you got to split the payout, big gangs are understandable but people shouldn't be able to make 15-20 man groups of randoms, just join the same gang... As for cop's even with the cheaper kit price we generally run the same if not larger loss. Being required to push rebels whether we want to or not, Rebels always have the advantage as defenders plus all our payouts get autosplit by the server not to mention we barely even get a pea sized amount of what ever we seize from bank notes for example. Unless we manage to get lucky and beat a fed with only a few cops on.
    The title isn't even the only problem though. Obviously though if you put a suggestion in that clearly targets cops then of course you shouldn't have a problem with getting a strongly cop based response, that just makes sense. You also never mentioned any good context to it at all, even when you did bring up some use for it all you mentioned really was wanting to get out to kill more cops and have fun. Even with the low success rate a suggestion this impactful should be prepared perfectly to the T rather than how it was just done.
  2. Repto liked a post in a topic by skimancole in Self lockpick   
    yeahhhhh cop restraints have never been "self lockpickable" ever since this server began for a reason.
    This would also make processing unbelievably difficult and make the slim RP we have even worse.
  3. Repto liked a post in a topic by operatorjohnny^ in Self lockpick   
    tbh this is just not a good mechanic for the game, and there is no reason for it. 
  4. /|/|0T4RD liked a post in a topic by Repto in Oil Rig Cap Changes   
    That helicopter not wanting life anymore sure was a sight to see lol
  5. Repto liked a post in a topic by PaytonR in o7   
    You gotta comeback Panda its not the same without you
  6. lukee liked a post in a topic by Repto in Oil Rig Cap Changes   
    That helicopter not wanting life anymore sure was a sight to see lol
  7. Repto liked a post in a topic by Luke SwagWalker in Asylum haha moments   
    i've stopped playing asylum and i dont have any more videos to stick in this bad boy. so enjoy what I got @Stretchthanks for blowing up 2 of my .50 cals
     
  8. zdeat liked a post in a topic by Repto in Oil Rig Cap Changes   
    That helicopter not wanting life anymore sure was a sight to see lol
  9. Repto liked a post in a topic by zdeat in Oil Rig Cap Changes   
    I'm sure anyone who has tried to go and fight at the new Oil Rig cartel knows that its super unbalanced and extremely glitchy. I cant tell you how many times I've fallen off of the Heli pad and straight up died falling 5 feet to the ground. I'm not opposed to the idea of a new cartel location, or even some sort of oil rig, but there needs to be some sort of change to the area. Not to mention you have things like this that happen on it...
    I think there should be more "flat" surface area to either get a helicopter down or enough room to hot drop something, even if its adding another one of these rigs close by and connecting it with some sort of bridge. If not at least try to expand it somehow, im not too versed in making "maps" so im sure someone could improve this cap.
  10. /|/|0T4RD liked a post in a topic by Repto in New Cop Idle Event Idea   
    We all know the cop game lately, it is very population based so often we end up with nothing to do but drive around for 2-3 hours doing fuck all. Yes it is a very complicated task when it comes to making cop look more appealing from that or just to give them more tasks they can do in general while keeping them balanced.
     
    How about some random small timed event that goes off a few times a restart, something similar to AFD's firefighter events. Have something happen that cops can choose to go to for a short time in exchange for a small sum. Still boring and pointless in sense but something to do.
    I personally was thinking almost exactly like the firefighters events. With APD or even just SWAT  if that seems more fair to you to keep things completely mirrored with the tiers, have some random store or home alarms goes off here and there that everyone can hear having the possibility to attract civilian attention *wink* while pinging APD either at unpopulated gas stations or random buildings towards the outskirts of towns or wherever. Little False Alarm events cops can choose to go to and sit at for a short time "Securing the Area".  Could even have the location marked on the map for everyone for an extra chance of crazy possibly happening.
  11. Repto liked a post in a topic by /|/|0T4RD in Prison System Revamps   
    Hmu I got you
  12. lukee liked a post in a topic by Repto in New Cop Idle Event Idea   
    We all know the cop game lately, it is very population based so often we end up with nothing to do but drive around for 2-3 hours doing fuck all. Yes it is a very complicated task when it comes to making cop look more appealing from that or just to give them more tasks they can do in general while keeping them balanced.
     
    How about some random small timed event that goes off a few times a restart, something similar to AFD's firefighter events. Have something happen that cops can choose to go to for a short time in exchange for a small sum. Still boring and pointless in sense but something to do.
    I personally was thinking almost exactly like the firefighters events. With APD or even just SWAT  if that seems more fair to you to keep things completely mirrored with the tiers, have some random store or home alarms goes off here and there that everyone can hear having the possibility to attract civilian attention *wink* while pinging APD either at unpopulated gas stations or random buildings towards the outskirts of towns or wherever. Little False Alarm events cops can choose to go to and sit at for a short time "Securing the Area".  Could even have the location marked on the map for everyone for an extra chance of crazy possibly happening.
  13. Sandwich liked a post in a topic by Repto in New Cop Idle Event Idea   
    We all know the cop game lately, it is very population based so often we end up with nothing to do but drive around for 2-3 hours doing fuck all. Yes it is a very complicated task when it comes to making cop look more appealing from that or just to give them more tasks they can do in general while keeping them balanced.
     
    How about some random small timed event that goes off a few times a restart, something similar to AFD's firefighter events. Have something happen that cops can choose to go to for a short time in exchange for a small sum. Still boring and pointless in sense but something to do.
    I personally was thinking almost exactly like the firefighters events. With APD or even just SWAT  if that seems more fair to you to keep things completely mirrored with the tiers, have some random store or home alarms goes off here and there that everyone can hear having the possibility to attract civilian attention *wink* while pinging APD either at unpopulated gas stations or random buildings towards the outskirts of towns or wherever. Little False Alarm events cops can choose to go to and sit at for a short time "Securing the Area".  Could even have the location marked on the map for everyone for an extra chance of crazy possibly happening.
  14. Repto liked a post in a topic by /|/|0T4RD in Prison System Revamps   
    You have some very unique suggestions and I respect them. However, I will not agree with any suggestion to increase consequences for crime on the server in any way. This is a suggestion that is exclusively presented by career cops repeatedly, and I definitely understand the sentiment. However, you would need to spend a considerable amount of time playing as a true gang life rebel to gain full insight on why these notions would be detrimental to the success of a server that is already struggling at the moment. The reason I suggest the latter is because I used to subscribe to these types of ideas when I was a career cop. After spending considerable time in different gangs, I can no longer support the idea.
  15. CamMan liked a post in a topic by Repto in New Cop Idle Event Idea   
    We all know the cop game lately, it is very population based so often we end up with nothing to do but drive around for 2-3 hours doing fuck all. Yes it is a very complicated task when it comes to making cop look more appealing from that or just to give them more tasks they can do in general while keeping them balanced.
     
    How about some random small timed event that goes off a few times a restart, something similar to AFD's firefighter events. Have something happen that cops can choose to go to for a short time in exchange for a small sum. Still boring and pointless in sense but something to do.
    I personally was thinking almost exactly like the firefighters events. With APD or even just SWAT  if that seems more fair to you to keep things completely mirrored with the tiers, have some random store or home alarms goes off here and there that everyone can hear having the possibility to attract civilian attention *wink* while pinging APD either at unpopulated gas stations or random buildings towards the outskirts of towns or wherever. Little False Alarm events cops can choose to go to and sit at for a short time "Securing the Area".  Could even have the location marked on the map for everyone for an extra chance of crazy possibly happening.
  16. CamMan liked a post in a topic by Repto in Prison System Revamps   
    Gonna alternate course on a previously denied suggestion that RIGHTFULLY got a decent amount of hate.
    Suggestion
     
    Making things more like a hardcore server isn't the way to go, the community is all correct on that. Though even for a light RP server it's easy to admit that repercussions of just about anything are barely there to not there at all, I'll admit that point was pretty well put across as well.
    I don't suggest longer times as the current times along with pushing plates seem's pretty well balanced for a light RP server, the problem is the repercussions. It really does defeat the purpose of the crime status if all you have to do is get sent to jail and get out right away. The tools for a better prison system already exist in the game, they just need some tweaking is what I suggest. There really is no point in prison even being a thing if people can just pay off their bounties right away or even just push plates for 2 minutes and be out causing more chaos like nothing even happened.
    Set a better cap to being able to post bail, 35k - 50k maybe? Pair this with limiting how much you can shorten your sentence with plate pushing. A 5 minute required jail time seems pretty fair to me though suggestions can be made. Keeps the minor offenders/misdemeanors from having undeserved sentences still being able to post bail. It's easy for small offences to get paid off at a courthouse, post bail quick or turn yourself in for a ticket before it gets to high.  
    Threats towards society that increases the fear of capture from cops/bounty hunter's with their bounty limits requirement to pull bounties. Bounty hunters haven't seen a lot of love or changes in a long time.  
    Would push for more RP in cop encounters/dire escape attempts/less cop harrassment Rather than the usual straight to jail normies and large groups that just strive to get all the cops to quit the game with constant 24/7 engagement. Endorse a higher/more immediate need for prison break attempts if people want to get their friends out faster or save a bounty.  
    Will add that slight 'fear factor' that Asylum is completely missing. It is kinda overwhelming to the lesser fortunate or new players that they could really just be hands up or dead for no reason at all at any point in time, it's light RP but damn... New or struggling players shouldn't be killed on sight as soon as they try to spawn somewhere.  
    If for some weird reason this doesn't sound reasonable at all then maybe at the minimum a 'jail without bail' scroll wheel option that Captains can make a policy for. Can be done by Corporal+ within reference to the Captains policies for it. Maybe repeat consistent offenders or could be a response tool towards terrorism acts if a Corporal+ is present rather than their standard straight to jail charge.
  17. Repto liked a post in a topic by CamMan in Gas stations / and rotating drugs fields   
    The poor are only poor because they choose to be poor.
  18. Repto liked a post in a topic by bread_ in Gas stations / and rotating drugs fields   
    OMG FINALLY someone that fucking gets it. Being poor is a MINDSET. If you dont want to be poor anymore you need to change your MINDSET!!!!
  19. lukee liked a post in a topic by Repto in Prison System Revamps   
    Gonna alternate course on a previously denied suggestion that RIGHTFULLY got a decent amount of hate.
    Suggestion
     
    Making things more like a hardcore server isn't the way to go, the community is all correct on that. Though even for a light RP server it's easy to admit that repercussions of just about anything are barely there to not there at all, I'll admit that point was pretty well put across as well.
    I don't suggest longer times as the current times along with pushing plates seem's pretty well balanced for a light RP server, the problem is the repercussions. It really does defeat the purpose of the crime status if all you have to do is get sent to jail and get out right away. The tools for a better prison system already exist in the game, they just need some tweaking is what I suggest. There really is no point in prison even being a thing if people can just pay off their bounties right away or even just push plates for 2 minutes and be out causing more chaos like nothing even happened.
    Set a better cap to being able to post bail, 35k - 50k maybe? Pair this with limiting how much you can shorten your sentence with plate pushing. A 5 minute required jail time seems pretty fair to me though suggestions can be made. Keeps the minor offenders/misdemeanors from having undeserved sentences still being able to post bail. It's easy for small offences to get paid off at a courthouse, post bail quick or turn yourself in for a ticket before it gets to high.  
    Threats towards society that increases the fear of capture from cops/bounty hunter's with their bounty limits requirement to pull bounties. Bounty hunters haven't seen a lot of love or changes in a long time.  
    Would push for more RP in cop encounters/dire escape attempts/less cop harrassment Rather than the usual straight to jail normies and large groups that just strive to get all the cops to quit the game with constant 24/7 engagement. Endorse a higher/more immediate need for prison break attempts if people want to get their friends out faster or save a bounty.  
    Will add that slight 'fear factor' that Asylum is completely missing. It is kinda overwhelming to the lesser fortunate or new players that they could really just be hands up or dead for no reason at all at any point in time, it's light RP but damn... New or struggling players shouldn't be killed on sight as soon as they try to spawn somewhere.  
    If for some weird reason this doesn't sound reasonable at all then maybe at the minimum a 'jail without bail' scroll wheel option that Captains can make a policy for. Can be done by Corporal+ within reference to the Captains policies for it. Maybe repeat consistent offenders or could be a response tool towards terrorism acts if a Corporal+ is present rather than their standard straight to jail charge.
  20. Repto liked a post in a topic by .Ice in longer jail times   
    this is what asylum needs
  21. Repto liked a post in a topic by King in SWAT Redeploying   
    Please let SWAT use the redeploy option after deploying, not being able to use it while doing a real shipping robbery or an event that has a Mobile HQ is extremely aids, takes way too long to get back into the fight with the rest of my team because I'm stuck driving back, I don't even deploy for SWAT sometimes because of this and how it takes too long compared to spawning at a different HQ/Mobile HQ
  22. Crossfade liked a post in a topic by Repto in Housing Solution   
    Career cops keep good houses to prevent the civ's from camping in them  😜
    JK, I actually use my houses for the small amount of time I do play civ.
  23. Repto liked a post in a topic by Ronald in HELP GAME KEEPS CRASHING   
    Bloody hell @williamjust admit you combat logged on them 8 cops, you don't need to make a fake forum post to try prove your innocence 
  24. Repto liked a post in a topic by Donk in Housing Solution   
    I also agree the cap should be lowered to 3 houses. With only 1 server its a little overboard to allow people to own 5 houses.
  25. Repto liked a post in a topic by CoIt in Housing Solution   
    IMO, House cap should only be set to 3 houses, and a gang house. 
    House variety is pretty scarce, especially in more desirable areas, and becomes an headache for new people to start a foundation and staying interested to keep wanting to come back. 5 Houses as of right now is only useful for storing items, storing combat gear, and having a spawn point. There are no other long term benefits of having a house on this island, you can't make passive income anymore. I know plenty of people who have house cap, but are really only using 2-3 houses, and the other two are for specific situations.  For the people who do own 5 houses, this would be the hardest part in figuring out how to remove the extra 2 houses an individual might have, while also making sure he gets to keep the houses he wants. The only suggestion I can think of is having an daily announcement when you login about when the new housing update is going to launch, and give players some time to transport and get ready for the update to take place. (Maybe a new option in "House Menu" to make a priority list, to ensure it does not get removed from the individual) Housing Storage Upgrade:
    Since you would changing the cap to 3, a lot of players are going to be upset, especially players who don't have a 3C. I suggest if we change the housing cap limit, houses should now be upgraded; ex: 2C -> 3C in virtual & physical. If you own a 3C, a new house will be added a "4C". 4000 virtual, and 1300 physical. This would ensure that at least the player would be benefitting from this change in some sort of way. 
    With this update, the gang house should not be counted towards a house slot for the gang leader at all, and should work in the same way it already is. 
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