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Kradu

APD Officer
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  1. Kradu liked a post in a topic by .Nathan in Weapon Sway   
    Right now I think weapon sway may be a little to strong. Ive heard the argument against it being that it takes skill to deal with high sway which I disagree with because the weapon sway just makes people wanna play sniper elite and makes the more aggressive player be put at a disadvantage. I dont think it should be lowered to Olympus levels as I think thats a little to low but I think as is its just a little to high.
    (This is my opinion as a play and not as staff in any way)
  2. Kradu liked a post in a topic by Edward Snowden in Asylum May Community Event   
    You're taking land that used to belong to black people. North America does not belong to you
    Go back to your Europe
    Black people are not slaves. White people are not supreme.
  3. Kradu liked a post in a topic by zdeat in Governors Castle Event   
    Day 2,
    I believe I have fully finished the first draft of the event Added some things here and there but didnt want to clutter the place with objects. Here are some screenshots that I took:

    Castle Layout:
     

    Sector 1:
     

    Sector 2:
     

    Sector 3:
     

    Vault Area:
     

    Office Vault:
     

    Bunker Vaults:
     

    Again this is a rough draft, let me know what should be changed and added.
    Thanks!
  4. Djmon liked a post in a topic by Kradu in Djmon's Asylum Spring Season Midtage   
    cant have fun must sweat
  5. Sandwich liked a post in a topic by Kradu in Changelog May   
    Bunkers in sofia HQ are badass.
  6. Kradu liked a post in a topic by Trisix in Changelog May   
    So, just to double check, The buy a quillin with doors i'll have to pay 79k, while a quillin minigun is 90k. 10/10 dev work boys
    so instead of getting rid of people who log in only to keep their houses, we are giving them more time to do so ?
    Just tested 30k advanced lockes, tried it 2x and the results are. 1x first try and on the other one it was the second lockpick. for 30k you can buy a new quillin
  7. Kradu liked a post in a topic by Witz in Changelog May   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Welcome Screen when loading into the server. Click "PLAY" to spawn in. New background@MyrtleDesign New Police HQ's Added Sofia HQ Closer to Sofia Underfunded & noob friendly, No deer stands and weak towers. Highway HQ Further south closer to federal events for faster response time. No Heli pad More entrances                  Credits to @Sandwich; )
    Vehicle Modifications Changed the vehicle mod menu with more stuff! Added new vehicle mods: Hardened Locks: Takes longer for someone to lockpick your vehicle. Basic Locks Medium Locks Advanced Locks Nitrous Tracker Qilin/Prowler Doors New Asylum Plus skins: (preview) Pilot Coveralls (Quarantine) Pilot Coveralls (Ode to Mitch)                 Credits to @Kelly
           Subscribe to Asylum Plus here
     
    House Tax To minimize players holding onto houses without actually using them, we will be implementing a new tax system for houses. This system is intended to hold individuals more accountable that only log in to maintain possession of their houses, while having as minimal impact as possible on our active players. If you are finding it difficult to maintain your houses, it is recommended that you decrease the number of houses you own. Houses will still be removed after 30 Days of 0 activity regardless of tax payment (Unchanged) House Tax Scheme: After 10 days since your last house tax payment: You are able to pay the house tax. You can view and pay house tax using your phone -> Housing app. Day 31: House becomes overdue, you cannot use doors and inventory. Day 33: An extra 20% is charged per house. Day 35: House is put back on market. House Tax Prices The upkeep price of the house depends on: Playtime: Every 10 minutes, you get 10 minutes added to all of your owned houses at that time. The more you play the less you pay House type (1C, 2C, 3C, Garage, Shop, Shed). Total houses owned. Overdue or not Base upkeep cost (Per IRL Month, Per Building) Shed: $45,600 150k: $20,250 120k: $15,000 70k: $9,000 40k / Garage: $8,250 Playtime Discount/Penalty modifier chart: Visible Cartel Payouts Cartel payouts are now shown in one place on your gang bank statements. Money is added after the cartel changes ownership or before server restart.  Rebel Weapon Shop Car-95 Hex & Green Hex Variants Car-95GL + Variants AFD Equipment Nitro to shop Flare gun for Paramedic+ New Billboard Texture APD Federal Event notification. Show if a player is new to the server when searching them. Quests & Title Chop 25 Orca's - "Shamu" Title + $10,000 Pay $500,000 in property taxes - "Tax Man" Title + 2 RPG Rockets More Titles  Hell Taker, Achieve a current war rating of 7,500 Almighty, Achieve a current war rating of 10,000 Tormentor, Achieve a current war rating of 15,000 Tyrant, Achieve a current war rating of 20,000 Angel Of Death, Achieve a current war rating of 25,000 Changed:
    @Mitch (IFRIT) Farm & RV Modification Centre After retiring from owner of Asylum, Mitch purchased a piece of land where he spends his days working tirelessly from sunrise to sunset. However, the soil on his property is in poor condition and doesn't yield many crops. As a result, he decided to pursue a more lucrative business by selling used tractors and modifying old RVs to cook and sell crank and moonshine. This conveniently located farm is close to the new Highway HQ allowing stranded citizens to get a new ride when those APD officers won't lend you a quad to get home.  Moved Sofia RV shop Small changes to Jewelry Emporium van locations to make them more defendable by civs. Gang Boat can be used after 10 minutes of winning it. Bounty Hunter Arrest cap $175,000 -> $250,000 Qilin (Armed) price $85,000 -> $90,000 Crafting Added Car-98 Car-98 Mags Rahim Mags Ak-12 Lush & Arid Variants Changed Cash to craft frit $90,000 -> $80,000 Rahim unprocessed cocaine 13 -> 10 Katiba Opium 12 -> 8 AK-12 Uncut Diamonds 4 -> 3 Lowered Mental deer stands. AFD Federal Event notification. Moved Medic Request button and added Yes/No confirmation. Performance optimizations for main server and domination. Many titles had "The" removed from in front of them Fixed:
    Some Gang Boat objects moving around. Not being able to gather oysters in a specific area. Blue Evidence Locker polygon will no longer be drawn when domination is active. Vehicle inventory being in use when it is not. Check in to Rehab action not having the correct radius. Not being able to go out of Passive Mode while having a bounty. A rare memory leak. Storing tanker helmet in houses. Being able to glitch out of prison after a court session. Lucky Bastard title not working. Removed:
    Some unused map objects and wrecks.  
    DOMINATION:
    Respawn cooldown  2 minutes -> 1 minute Added Vehicle Garage to flags when owned. SRT Kill unlocks SPAR-16 16 -> 5 MX 25 -> 10 MXM 35 -> 25 *New* "Touch Grass" title: 1000 Fixed incorrect notifications when unlocking weapons (SRT) Fixed some items not charged in loadouts.  
    Hotfix #1
    Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns. Hotfix #2
    Welcome UI fixes for some monitors. CSAT not charged in loadouts for SRT. Changed spawn rate of Medical Airdrop. Not being able to sell the Vehicle Airdrop at Chop Shop. Hotfix #3
    Added Wreck Excavator inventory full sound. Added Dump HQ for firefighters. Changed Highway Patrol HQ to original location. Fixed: SRT pulled vehicles still showing in garage. Prison Break being able to be stopped multiple times. Floats in some inputs. AK-12 (Arid) not being able to be stored in houses. Flare ammo in loadouts for AFD. AFD hose exploiting Some titles with wrong text. Oyster Field incorrect gather range. Getting out of vehicles while downed. HW HQ arrest/seize range. Hotfix #4
    Fixed skiptracer bonus calculation due to the new arrest cap.
  8. Kradu liked a post in a topic by skimancole in If skimancole doesn't get his admin back.   
    Lol I'd love to hear how
  9. Kradu liked a post in a topic by ObiWoki in Domination Changelog February   
    Added:
    Gaming Asylum Domination mod (only for domination server). 5x weapons skins 5x tac-vest skins
    These skins are available to everyone! (only on domination) Thanks to @goyney Changed:
    The way of spawning in cars, to prevent colliding. Fixed:
    K/D on scoreboard at end.
  10. Kradu liked a post in a topic by stoned turtle in Changelog February   
    wtf bring back the bape u fucking banana fucker
  11. Kradu liked a post in a topic by Mitch (IFRIT) in TLDR   
    i tried and i know it's fucking terrible, but crammed it in between homework and cba to go back, it's from the heart, that is what matters, also the, overuse, of commas, drives me crazy,
  12. Kradu liked a post in a topic by DS_Billy in Well...here we go...   
    So, we all see you're very upset but to address some of the stuff you've mentioned here. 

    Firstly, none of this is bitching and moaning, its giving Rogue a chance to address some concerns that more than me have. 

    Secondly, when you're trying to make a point and open up some discourse maturely, you ask your question, back it up by some evidence to why you feel that way, leave out the silly insults and let the other guy reply, its actually a great opportunity for Rogue to respond and show what he is about, unfourtunately you got here before him and showed everybody once again what you are about. Making it hard for your buddy there. 

    Thirdly if you think ive never contributed here you're even more out of touch with asylum than you were when you retired then got made captain randomly in the same week. 

    This part "stop being a pussy because we laughed at you for bragging about being some loser asylum vet, no one gives a fuck you have sat in spawn towns and role played as a redneck for 15 years." i genuinely have no idea what the shit you're referencing here. 

    Oof. Lets hope you dont get given any responsibility here based off of friendship alone because this kind of attitude isnt what we need at the moment. 

    Calm down Zurph, its gonna be ok. 
  13. Kradu liked a post in a topic by Rhymezilla in Motorcycle Gangs   
    I believe we should have coding for motorcycle gangs. Who with me?
  14. Kradu liked a post in a topic by william in Retro Finally Lost His Mind   
  15. Kradu liked a post in a topic by operatorjohnny^ in operatorjohnny I   
  16. Kradu liked a post in a topic by KrazyKnight in Self lockpick   
    This is my suggestion too when this was brought up in general chat. Make it so it's only one shot chance and have a really low percentage on release. It's the officers responsibility to make sure that they're seizing all illegal items before processing anyhow. Or hell right after combat. But the main requirement should be at least one lock pick on your inventory already.
  17. Kradu liked a post in a topic by william in Self lockpick   
    no thanks sounds awful. why is everyone so scared of spending literally 10 minutes in jail??? remember back when you would get 45 minutes for a 15k bounty? you got it so easy now
  18. Kradu liked a post in a topic by halfdrunkhero in Using striders to go fishing.   
    I think the community has needed this for a very long time. I for one am ready to finally get my last talent point fishing aboard my strider. 
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